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IRC log for #minetest, 2021-11-30

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All times shown according to UTC.

Time Nick Message
00:04 erlehmann public service announcement: now is the time to make dupe stashes in mineclonia / mcl2 / mcl5 and whoever else got this bug, before the dupe is gone for good (oysterity has a workaround though) https://git.minetest.land/Mineclonia/Mineclonia/issues/190
00:05 erlehmann by which i want to say: if your server has the feature of dropping items when a node is broken, better check for ghost inventories
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03:07 TempestMancer I just tried playing Minetest with mesa_glthread=true set as an env var on arch linux with an AMD RX 580 and an Ryzen 3 CPU and the performance gain was insane by my standards
03:08 erlehmann TempestMancer why exactly?
03:08 TempestMancer usually, even with this setup, I encounter frequent frame-rate drops with a mildly low render distance
03:08 TempestMancer probably 80 - 110 blocks
03:09 TempestMancer with shaders enabled or disabled
03:10 TempestMancer I enabled the aforementioned env var and there was very little in the way of frame-rate drops and the frame-rate was pretty consistently 50-60 FPS no matter how complicated the thing I was looking at were
03:11 TempestMancer apparently, Mesa's threaded GL feature can enhance performance in games that rely quite heavily on the CPU for some rendering tasks
03:11 erlehmann so, fixed pipeline?
03:11 erlehmann how do i know if i have new enough mesa
03:12 TempestMancer I don't know when the feature was implemented, but I was able to get it to work on an ubuntu 20.04 derived distro
03:12 TempestMancer I also don't know how well it works for other GPUs
03:13 TempestMancer my results were on an AMD RX 580
03:13 IceDragon erlehmann: "For testing, you need at least Mesa 17.2.0 git master as of 2017-07-09 or later" (https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread)
03:13 TempestMancer so, basically any modern linux distro
03:13 IceDragon seems so
03:14 IceDragon even my potato laptop might benefit from it
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12:25 BuckarooBanzai cheapie: i just tried to store binary data into your digistuff:eeprom node with `string.char(n) .. etc` turns out the serialization you used on dig/place doesn't work well with that (i only get zeros after dig+place) my guess would be that the ItemStack:to_string() somehow swallows that info silently :/
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18:45 erlehmann delete
18:46 erlehmann sorry wrong input field
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22:00 Calinou https://www.pcgamer.com/uk/minecraft-118-finally-resurrects-the-experimental-feel-i-loved-11-years-ago/
22:00 Calinou the new Minecraft caves sure do feel a lot like Minetest's mgv7 caves :P
22:01 MTDiscord <wwar> thats some nice picture
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22:01 MTDiscord <wwar> good attempt to be like minetest
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22:08 Calinou I wonder if it was inspiration somehow, heh
22:09 Calinou we'll never know :^)
22:10 MTDiscord <wwar> Maybe
22:10 freshreplicant[m Fair play to them bringing stuff like this into their game at least, I guess.
22:11 freshreplicant[m In Minetest-land it's mostly just available in mod form.
22:11 MTDiscord <wwar> the crystal cave stuff they added a while back looks like caverealms
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22:12 MTDiscord <Jonathon> there really isnt anything comparable to the minecraft caves in minetest (for regular caves, big ones is like caverealms)
22:13 MTDiscord <wwar> dont mean size
22:13 MTDiscord <Jonathon> cave realms isnt that much into the small/normal caves
22:13 MTDiscord <wwar> they added crystal stuff, just like the ones caverealms use
22:13 freshreplicant[m I'm not sure what Minecraft caves look like now, but I like DFCaverns caves.
22:14 MTDiscord <wwar> I prefer caverealms with its huge caves to minecrafts
22:14 MTDiscord <wwar> it makes you want to explore
22:15 freshreplicant[m But you do need reasons to motivate you to explore. Probably the best mod I've found for this so far is actually Paleotest and its fossils.
22:16 MTDiscord <wwar> yeah, didnt try it much but it looks cool
22:16 freshreplicant[m What I'd give for a proper polished Minetest survival game that has all this stuff, together with a unified look and feel, with a smidge of lore thrown in.
22:16 MTDiscord <wwar> it was also fun to explore the world with nssm for the first time
22:19 MTDiscord <wwar> This mode also, it need to be checked out: https://content.minetest.net/packages/Termos/islands/
22:20 MTDiscord <wwar> Its textures are very cool
22:20 MTDiscord <Jonathon> textures are subjective
22:20 MTDiscord <Jonathon> consistent theme is not
22:20 freshreplicant[m Looks interesting, haven't messed with lua mapgens yet.
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22:21 MTDiscord <wwar> I've had lag while generating the world, don't think its the mods fault tho
22:21 MTDiscord <Jonathon> talks about using dfcaverns, but also claims they havent used lua mapgens
22:21 freshreplicant[m My big problem with having to rely on mods for every little feature is that soon you'll have a horrendously clashing mix of art styles and textures.
22:22 Teckla Is there any safety concerns running Minetest and connecting to public servers, because Minetest downloads and runs things locally, such as Lua scripts downloaded from public servers?
22:22 rubenwardy Minetest doesn't download Lua from servers
22:22 MTDiscord <Jonathon> ^this
22:23 freshreplicant[m MTDiscord: I wasn't aware that's what it was or exactly what a lua mapgen is. I've just seen some mods labelled as such up front, so I thought it was a special category.
22:23 rubenwardy it only downloads media, such as textures models and sounds
22:23 Teckla rubenwardy: Oh, very good to know, thanks!
22:23 rubenwardy there may be vulnerabilities in media or the network code, but no server to client remote-execution vulns have been reported
22:24 Teckla Sounds great, thanks!
22:24 MTDiscord <Jonathon> the worst a server can do is crash your client
22:25 Teckla I'm crazy impressed with some of the public Minetest servers out there.
22:42 ghoti Teckla: like what? I would love to see impressive stuff. :)
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23:03 cheapie BuckarooBanzai: Sounds like an engine bug to me most likely, but I haven't tested that at all as the intention was originally strings and nobody expressed interest in anything else when I was developing it. It's not really that it "shouldn't work" (that I know of) or that I intentionally made it not work, but it's not the sort of thing I went out of my way to make work either.
23:05 cheapie MT Paint doesn't store binary blobs in them either, FWIW - it uses the GPU's "packed" format, which is all printable characters (0-9, A-Z, a-z, +, and /)
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23:06 MTDiscord <wwar> @BuckarooBanzai ^
23:08 MTDiscord <Jonathon> they are on irc, no need to ping them
23:09 MTDiscord <wwar> oh, ok
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