Time |
Nick |
Message |
00:04 |
erlehmann |
public service announcement: now is the time to make dupe stashes in mineclonia / mcl2 / mcl5 and whoever else got this bug, before the dupe is gone for good (oysterity has a workaround though) https://git.minetest.land/Mineclonia/Mineclonia/issues/190 |
00:05 |
erlehmann |
by which i want to say: if your server has the feature of dropping items when a node is broken, better check for ghost inventories |
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03:00 |
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03:07 |
TempestMancer |
I just tried playing Minetest with mesa_glthread=true set as an env var on arch linux with an AMD RX 580 and an Ryzen 3 CPU and the performance gain was insane by my standards |
03:08 |
erlehmann |
TempestMancer why exactly? |
03:08 |
TempestMancer |
usually, even with this setup, I encounter frequent frame-rate drops with a mildly low render distance |
03:08 |
TempestMancer |
probably 80 - 110 blocks |
03:09 |
TempestMancer |
with shaders enabled or disabled |
03:10 |
TempestMancer |
I enabled the aforementioned env var and there was very little in the way of frame-rate drops and the frame-rate was pretty consistently 50-60 FPS no matter how complicated the thing I was looking at were |
03:11 |
TempestMancer |
apparently, Mesa's threaded GL feature can enhance performance in games that rely quite heavily on the CPU for some rendering tasks |
03:11 |
erlehmann |
so, fixed pipeline? |
03:11 |
erlehmann |
how do i know if i have new enough mesa |
03:12 |
TempestMancer |
I don't know when the feature was implemented, but I was able to get it to work on an ubuntu 20.04 derived distro |
03:12 |
TempestMancer |
I also don't know how well it works for other GPUs |
03:13 |
TempestMancer |
my results were on an AMD RX 580 |
03:13 |
IceDragon |
erlehmann: "For testing, you need at least Mesa 17.2.0 git master as of 2017-07-09 or later" (https://www.gamingonlinux.com/wiki/Performance_impact_of_Mesa_glthread) |
03:13 |
TempestMancer |
so, basically any modern linux distro |
03:13 |
IceDragon |
seems so |
03:14 |
IceDragon |
even my potato laptop might benefit from it |
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12:25 |
BuckarooBanzai |
cheapie: i just tried to store binary data into your digistuff:eeprom node with `string.char(n) .. etc` turns out the serialization you used on dig/place doesn't work well with that (i only get zeros after dig+place) my guess would be that the ItemStack:to_string() somehow swallows that info silently :/ |
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18:45 |
erlehmann |
delete |
18:46 |
erlehmann |
sorry wrong input field |
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22:00 |
Calinou |
https://www.pcgamer.com/uk/minecraft-118-finally-resurrects-the-experimental-feel-i-loved-11-years-ago/ |
22:00 |
Calinou |
the new Minecraft caves sure do feel a lot like Minetest's mgv7 caves :P |
22:01 |
MTDiscord |
<wwar> thats some nice picture |
22:01 |
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22:01 |
MTDiscord |
<wwar> good attempt to be like minetest |
22:08 |
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22:08 |
Calinou |
I wonder if it was inspiration somehow, heh |
22:09 |
Calinou |
we'll never know :^) |
22:10 |
MTDiscord |
<wwar> Maybe |
22:10 |
freshreplicant[m |
Fair play to them bringing stuff like this into their game at least, I guess. |
22:11 |
freshreplicant[m |
In Minetest-land it's mostly just available in mod form. |
22:11 |
MTDiscord |
<wwar> the crystal cave stuff they added a while back looks like caverealms |
22:11 |
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22:12 |
MTDiscord |
<Jonathon> there really isnt anything comparable to the minecraft caves in minetest (for regular caves, big ones is like caverealms) |
22:13 |
MTDiscord |
<wwar> dont mean size |
22:13 |
MTDiscord |
<Jonathon> cave realms isnt that much into the small/normal caves |
22:13 |
MTDiscord |
<wwar> they added crystal stuff, just like the ones caverealms use |
22:13 |
freshreplicant[m |
I'm not sure what Minecraft caves look like now, but I like DFCaverns caves. |
22:14 |
MTDiscord |
<wwar> I prefer caverealms with its huge caves to minecrafts |
22:14 |
MTDiscord |
<wwar> it makes you want to explore |
22:15 |
freshreplicant[m |
But you do need reasons to motivate you to explore. Probably the best mod I've found for this so far is actually Paleotest and its fossils. |
22:16 |
MTDiscord |
<wwar> yeah, didnt try it much but it looks cool |
22:16 |
freshreplicant[m |
What I'd give for a proper polished Minetest survival game that has all this stuff, together with a unified look and feel, with a smidge of lore thrown in. |
22:16 |
MTDiscord |
<wwar> it was also fun to explore the world with nssm for the first time |
22:19 |
MTDiscord |
<wwar> This mode also, it need to be checked out: https://content.minetest.net/packages/Termos/islands/ |
22:20 |
MTDiscord |
<wwar> Its textures are very cool |
22:20 |
MTDiscord |
<Jonathon> textures are subjective |
22:20 |
MTDiscord |
<Jonathon> consistent theme is not |
22:20 |
freshreplicant[m |
Looks interesting, haven't messed with lua mapgens yet. |
22:20 |
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22:21 |
MTDiscord |
<wwar> I've had lag while generating the world, don't think its the mods fault tho |
22:21 |
MTDiscord |
<Jonathon> talks about using dfcaverns, but also claims they havent used lua mapgens |
22:21 |
freshreplicant[m |
My big problem with having to rely on mods for every little feature is that soon you'll have a horrendously clashing mix of art styles and textures. |
22:22 |
Teckla |
Is there any safety concerns running Minetest and connecting to public servers, because Minetest downloads and runs things locally, such as Lua scripts downloaded from public servers? |
22:22 |
rubenwardy |
Minetest doesn't download Lua from servers |
22:22 |
MTDiscord |
<Jonathon> ^this |
22:23 |
freshreplicant[m |
MTDiscord: I wasn't aware that's what it was or exactly what a lua mapgen is. I've just seen some mods labelled as such up front, so I thought it was a special category. |
22:23 |
rubenwardy |
it only downloads media, such as textures models and sounds |
22:23 |
Teckla |
rubenwardy: Oh, very good to know, thanks! |
22:23 |
rubenwardy |
there may be vulnerabilities in media or the network code, but no server to client remote-execution vulns have been reported |
22:24 |
Teckla |
Sounds great, thanks! |
22:24 |
MTDiscord |
<Jonathon> the worst a server can do is crash your client |
22:25 |
Teckla |
I'm crazy impressed with some of the public Minetest servers out there. |
22:42 |
ghoti |
Teckla: like what? I would love to see impressive stuff. :) |
23:00 |
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23:03 |
cheapie |
BuckarooBanzai: Sounds like an engine bug to me most likely, but I haven't tested that at all as the intention was originally strings and nobody expressed interest in anything else when I was developing it. It's not really that it "shouldn't work" (that I know of) or that I intentionally made it not work, but it's not the sort of thing I went out of my way to make work either. |
23:05 |
cheapie |
MT Paint doesn't store binary blobs in them either, FWIW - it uses the GPU's "packed" format, which is all printable characters (0-9, A-Z, a-z, +, and /) |
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23:06 |
MTDiscord |
<wwar> @BuckarooBanzai ^ |
23:08 |
MTDiscord |
<Jonathon> they are on irc, no need to ping them |
23:09 |
MTDiscord |
<wwar> oh, ok |
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