Time Nick Message 02:53 MTDiscord anyone know why I can see thru a transparent node into the world below? 02:57 luk3yx Can https://github.com/minetest/minetest/issues/8316 please be reconsidered? It was closed about one and a half years ago due to a lack of core dev support 02:57 MTDiscord https://pastebin.mozilla.org/Hp6r207L 02:58 MTDiscord why not have players' model set to nonpointable and texture to invisible instead? To avoid a dirty workaround? 02:58 MTDiscord or so you can have it visible to some clients but not to others? 02:59 luk3yx Hacked clients 02:59 MTDiscord @luk3yx https://github.com/minetest/minetest/pull/9863 03:00 luk3yx The issue itself was closed and nothing seems to be happening with that PR 03:01 MTDiscord anyways, seems like a dev irc thing 14:08 AndrewYu how do i, as an admin, take off players' armor 14:45 sfan5 using a mod if at all, the only builtin way to interact with other people's inventory is /give 15:00 specing AndrewYu: by asking nicely 16:00 skippythekangoo2 Morning everybody 16:18 macaw Hi. What's up? 16:21 skippythekangoo2 nice, thx 16:23 skippythekangoo2 But when I run minetest client, I have a big police and big interface, like an 800x600 pixels :( 16:28 definitelya police? 16:29 definitelya also hi 16:29 skippythekangoo2 Big fonts... 16:29 skippythekangoo2 I don't know how explaincorrectly in english. 16:29 skippythekangoo2 I'm so french... :p 16:30 definitelya I think you need to set "GUI scaling" setting to your resolution. 16:31 definitelya might be wrong 16:32 sfan5 Windows? Linux? Minetest version? 16:34 skippythekangoo2 sfan5 >> Sorry, Archlinux, V 5.4.1 16:35 sfan5 hm 16:41 erlehmann skippythekangoo2 please provide output of: xdpyinfo |grep dots 16:41 erlehmann ideally it says ”resolution: 96x96 dots per inch” 16:42 skippythekangoo2 resolution: 191x121 dots per inch 16:42 skippythekangoo2 erlehmann >> I don't know what is it... 16:42 erlehmann ok lol 16:42 sfan5 well you have a high-dpi monitor 16:42 sfan5 or it's set wrong 16:42 erlehmann sfan5 look, this is funny 16:42 erlehmann i never knew you could have two different values 16:43 erlehmann in practice 16:45 erlehmann skippythekangoo2 you should be able to change “font size” in “advanced settings”, whatever it is called in french. there might be a font size in which it is correct size. alternatively, if you run minetest 5.4.1 or earlier, choose an xml file from the fonts directory (that will always work regardless of DPI) 16:45 erlehmann as the font 16:46 definitelya erlehmann: they said big interface though, not only fonts 16:47 erlehmann ah 16:47 sfan5 erlehmann: xml fonts are also scaled 16:50 erlehmann sfan5, ah damn 16:50 erlehmann definitelya sfan5 sorry, brain fart, i thought it was just fonts 16:51 sfan5 well fonts are usually the biggest issue, so maybe choosing a lower size works for skippythekangoo2 16:51 erlehmann sfan5, how to deal with different x / y scaling anyway? 16:51 sfan5 MT doesn't 16:52 definitelya it's aight 16:52 erlehmann this would be a funny curveball for the “just give our mods DPI” crowd 16:59 skippythekangoo2 https://imgur.com/a/KJ3ho3h 16:59 skippythekangoo2 in 1600x900 display... 17:00 MTDiscord turn up gui scaling slightly, turn down font size 18:15 n3o How do I have chat in Minetest? 18:15 n3o May someone walk me through how Minetest works? 18:15 n3o I'm new to Minetest 18:22 Pexin n3o: step1, be patient 19:24 Menchers Xorg recently started reporting the screen's true DPI 19:24 Menchers and some older software is broken and assumes that Xorg will always report 96 DPI 19:24 Menchers this includes GTK2 and our dear friend Irrlicht 19:25 Menchers if you're running this new Xorg, stuff will look very big (unless your screen is actually 96 DPI, which is really low) 19:25 Menchers I think it's being reverted in a newer Xorg 19:25 Menchers in the meantime in can be fixed with `xrandr --dpi 96` 19:28 zehka[m] Menchers: I can confirm, i had that issue and mitigated it but with 21.1.1-3 (current version on archlinux) everything is back to normal 19:30 MTDiscord how recent was this xorg update? 19:32 MTDiscord oh, only a couple of days ago 19:33 zehka[m] I didn't note the dates but i think the issue occured and was gone within the last two weeks 19:35 erlehmann “Xorg recently started reporting the screen's true DPI”, wait what did it report before, it wasn't *always* 96, was it? 19:35 erlehmann 96 is just the default 19:35 MTDiscord I guess it was 19:37 erlehmann well there are actually two settings, DPI and font DPI 19:38 erlehmann Xft.dpi 19:38 erlehmann xfc4-appearance-settings can set that 19:38 erlehmann to have separate font scaling 19:41 MTDiscord https://gitlab.freedesktop.org/xorg/xserver/-/issues/1241 19:41 MTDiscord apparently this was the commit that changed it, although I can't make much sense of it https://gitlab.freedesktop.org/xorg/xserver/-/commit/05b3c681ea2f478c0cb941c2f8279919cf78de6d 19:45 Bombo hi 19:46 Bombo is there a limit for textures = { "texture.png", ... } i mean on how many textures the table can contain? 19:47 Bombo i got 14 objects, 30 "texture.png", but still not every obj has a texture in MT 19:49 erlehmann sfan5 Menchers zehka[m] Sublayer plank it seems to me that apps and toolkits actually do use Xft.dpi for font rendering, but minetest uses the global xserver-provided value for the X dpi. is this a bug? i think it is. 19:50 sfan5 if anything that is a feature request 19:50 erlehmann well it would explain why minetest relies so much on it being 96 dpi 19:51 erlehmann bc it seems other apps font rendering doesn't care at all 19:52 erlehmann software was a mistake 19:53 erlehmann further reading: https://linuxreviews.org/HOWTO_set_DPI_in_Xorg 19:53 erlehmann > It used to be possible to configure font DPI in GNOME but that was a feature for people with poor eye-sight and GNOME developers hate actually user-friendly features so it had to go. 19:54 erlehmann sounds about right lol 19:54 erlehmann this is a mess 20:20 Bombo ok got it, it works when i have 14 objects and 14 x 'textures = { "textureyak.png", ' but just when i make a new mob 20:20 Bombo so the mob textures of existing mobs are not updated? 20:21 Bombo are they cached? is it possible to reload/clean that cache for existing mobs? 20:31 sfan5 huh? 20:31 sfan5 which methods are you calling? 20:51 Bombo sfan5: me? mobs:register_mob("animalworld:yak", { 20:52 Bombo textures = { "textureyak.png", "textureyak.png", ... 20:53 Bombo when i have just one textureyak.png, only one obj loads it, rest is white 20:54 sfan5 what's an "obj"? a mob in the Minetest world? 20:54 Bombo then i change it to 14 x textureyak.png, restart the game in the client, i still see the white yak, but when i spawn a new one its fully textured 20:55 Bombo obj in blender == 1 cube of the mob 20:55 sfan5 you are seeing this https://github.com/minetest/minetest/issues/11146 20:55 Bombo this mob contains 14 cubes, 14 obj in blender 20:56 sfan5 Minetest expects on texture for each material(?) in the model 20:57 sfan5 I don't know how blender handles this but you might be able to create a model that has 14 cubes but only one material, then you'd only need to specify the texture once 20:57 sfan5 regarding already spawned mobs I don't know how mobs 20:57 sfan5 oops 20:57 sfan5 ...how mobs_redo handles that, it's best you observe the result when spawning a new one 20:59 Bombo yes that's the issue, i'm using stable-5 5.4.1 without shaders 21:00 Bombo cause on the android tabs shaders don't work 21:01 Bombo i didn't figure that out, i mean how to get one texture out of blender for all obj 21:01 Bombo obj/all cubes 21:02 sfan5 I am not familiar with that either 21:02 sfan5 but 14 textures if you have 14 cubes will work even on 5.4 21:02 Bombo and yes, spawning a new one seems to reload the texture, but the old mobs are not updated 21:03 Bombo yes working it is ;) 21:03 Bombo i just wondered why the old mobs are not updated 21:03 Bombo i 21:04 Bombo i'll try that with 5.5 tomorrow 22:46 cheapie Gotta love it when real-life problems come to MT, like people waiting forever for the elevator because someone is pushing all of the buttons: https://cheapiesystems.com/media/images/screenshot_20211117_164136.png 23:59 cheapie Random screenshot of MT Paint from the back: https://cheapiesystems.com/media/images/screenshot_20211117_171056.png