Time Nick Message 14:18 wsor4035 erlehmann: moving here from dev irc, im not sure at what stage of completion i should make my game public. probably just yolo it at some point 14:18 wsor4035 but for now its private, and im not warr1023 :p 14:18 wsor4035 s/3/4 14:26 erlehmann ok 14:26 erlehmann wsor4035 put it on git? 14:29 MTDiscord always been on a git platform, just in a private repo 15:57 definitelya wthael erlehmann o_o 16:01 definitelya ah, for the Discord crew, he made a funny in the exit mex. 18:12 MinetestBot 02[git] 04octacian -> 03minetest/minetest: Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638) 13cbf658f https://git.io/JXMw7 (152021-11-10T18:10:20Z) 18:12 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix compiler detection in buildbot 13c510037 https://git.io/JXMw5 (152021-11-10T18:10:32Z) 18:42 independent56 Do my ports look fine? 18:42 independent56 https://imgur.com/a/WHCkkxn 18:43 independent56 TCP/UDP is my nuke solution, it works fine for the default port 18:43 independent56 https://imgur.com/a/23qMWjX 18:45 independent56 Conencting locally,and getting the same issues 18:46 independent56 "independent56@independent56:~$ minetest --server --world '/home/independent56/hades' --logfile "./hades log $(date +"%d %m %Y %T").txt" --gameid hades_revisited --config $PWD/hades.conf --port 30002 18:46 independent56 " 18:46 independent56 Does this look alright? 18:48 independent56 (portwise) 18:49 independent56 It starts fine, just always timesout. 18:55 MTDiscord timeout usually means that there's some kind of firewall (or nat) blocking traffic 18:55 independent56 Time is short i cannot stayonsite any longer 18:55 independent56 I am connecting locally 18:56 MTDiscord And you're able to connect? I mean will it timeout after establishing connection or does not seem to get any reply 18:57 MTDiscord I'd check games/mods if connection succeeds but times out very soon or even before being able to complete joining 18:59 MTDiscord If it simply times out without being able to connect server at all then looking at firewall and if you do actually use correct route (often seen setups where external name wont really work from localhost...) 19:00 MTDiscord Because of routing, nat or firewall... if you're not trying to connect to actual localhost then try that to verify. 19:05 MTDiscord Just noticed probable dns name in previous messages, you probably have that configured in nat box as that looks like nat config page. If so and you don't have direct mapping on localhost for that name then getting there using name almost sure wont work, can be done by forwarding traffic back using router but that does not really make sense... 19:09 MTDiscord (assuming linux that means your external name in /etc/hosts mapped to 127.0.0.1) 20:57 Chompy I wonder if its possible for the server to generate lower LOD models for distant nodes 21:01 Calinou this was attempted a while go with client-side "farmesh" systems, but it never really looked good and was slow 21:01 Calinou a while ago* 21:02 Calinou since it was client-side, it also didn't account for different mapgen on the server side or large user-made builds 21:06 independent56 Hello all 21:06 independent56 Thank you SX, i will run through the diagnosis 21:07 independent56 How do i allow more then one player on the server connecting from the same computer? I get a database lock when i try to multijoin. 21:09 independent56 Ok, turns out it was "local map saving" 21:09 independent56 Thank god 21:10 sfan5 independent56: why do you have one "for minetest" and then two different other entries? 21:11 independent56 First was for my first server, and the others for my two toher servers 21:12 independent56 I forgot to change the name,and i am too lazy 21:12 independent56 https://imgur.com/a/1lILiQa 21:12 independent56 Dual playing :-) 21:18 sfan5 that configuration is only correct if those servers run on different devices 21:18 independent56 0_0 21:19 independent56 Do i do range 30000 to 30002? (i wish i could use standard form, like 3.0002e4, but that would miss the vital port numbers Maybe 3e4+2?) 21:20 MTDiscord There's different ports and looking at startup command there's also different directories for servers... 21:20 independent56 ;_; 21:20 independent56 my servers are far too organic-growing 21:21 independent56 But all my server worlds are in the ~ directory 21:22 sfan5 independent56: if you say only port 30000 works that must mean the configuration shown in your first screenshot is faulty and useless 21:23 independent56 Hmm, i mean that 30001 and 30002 are broken, but the rest are fine. port 80? fine. Port 20? fine. 21:23 MTDiscord Are you actually running 3 different servers on same machine or just single server? 21:23 sfan5 why don't you make your 30001/30002 entries look like the 30000 one? 21:24 independent56 Wait until you find out i keep my NML and Hades servers running through crontab 21:24 independent56 3 different minetest servers on the same physical computer 21:25 independent56 And i will make them look the same when i'm back onsite, on Friday afternoon GMT. 21:26 MTDiscord But 2 names for that machine? sfan5 prob also talking about that -main after what is presumably server name which is not for port 30000 nat 21:27 sfan5 you can proxy over ssh to access the router config remote you know 21:27 independent56 0_0 21:27 independent56 Wow, i never knew! 21:28 independent56 I need to try that 21:29 independent56 SImplest way? 21:29 MTDiscord ssh port forwarding is similar to one on your router nat config 21:30 independent56 what does "nat" mean? 21:30 sfan5 ssh -D 5050 21:30 MTDiscord something like -L localhost:8080:router-internal-ip:80 for web interface 21:30 sfan5 then you go into firefox's configuration and enter 127.0.0.1:5050 as SOCKS5 proxy 21:30 independent56 wow 21:30 MTDiscord (or actual proxysuggested by sfan5) 21:30 MTDiscord I like port forwarding more so I don't need to change proxy configs 21:31 independent56 Where doi execute "-L localhost:8080:router-internal-ip:80" 21:31 MTDiscord that's for ssh command, added to normal login command 21:32 independent56 Can you put it in full? 21:32 MTDiscord and unlike with sfan5's proxy option with -L you then have to connect web broser to http://127.0.0.1:8080 21:33 MTDiscord ssh -L localhost:8080:router-internal-ip:80 me@myserver.org 21:33 independent56 Was doing  ssh me@..:80 21:34 MTDiscord 8080 is local port, 80 is remote target port. Port forwarding has to be enabled on server shhd config, usually it is by default. If your router want to use ssl then change 80 to 443 21:35 independent56 I hate networking 21:36 independent56 Both physical and compuer science 21:37 independent56 oooh, its doing something 21:37 MTDiscord proxy option suggested by sfan5 is bit simpler if you use it often, for most temporary use cases port forwarding is nice as it is is direct 21:38 sfan5 directly forwarding might also not work depends on what the end host expects/verifies 21:38 MTDiscord but it is not as flexible 21:39 independent56 Well, it isn't doing what i want and i am quite tired. 21:41 MTDiscord I'd suggest trying proxy instead as with direct port forwarding you'd want to know exactly what you're doing, proxy is more flexible after you have tunnel up 21:41 independent56 Fine 21:44 independent56 I wish i didnt have to do sysadmin to get Minetest working :p. Now i have to use networking 21:44 independent56 oh,it's just loaded 21:44 independent56 Dear god it'sdrealy slow 21:46 MTDiscord well learning few things might be useful later too, port forwarding and proxying through ssh are very little things but sometimes very useful :) 21:47 independent56 Ah yeah. 21:47 independent56 It makes a remote server easy to manage (citation: me) 21:51 independent56 If i ever get a sysadmin job, i would like the title "script supervisor", where i program in perl but alsodo sysadmin. More likely i will be having to deal with ransomware onoutdated windows servers. 22:02 independent56 Ooh, it's finally letting meaccess the ports 22:02 independent56 So 30000 beggining, and 30002 ending? 22:05 independent56 I updated the port forwarding now... yay! 22:11 independent56 Ha! It works! Yay!! 22:11 independent56 thank you all so much! 22:12 independent56 The pain of networking is worth it. Social media is instant gratification, netowrking is delayed gratification 22:18 independent56 Both servers are online... together! https://imgur.com/a/39HdbZz 23:35 MTDiscord Is there a way to send a client active object to a single client using a little c code? Just curious