Time Nick Message 01:06 MTDiscord sfan, or other gurus, I have a bug. When a client tries to connect from a new computer, they get stuck at either 8 or 100% media and never advances to logging on to the game 01:07 MTDiscord try logging on to Centeria Survival server I think you will experience it 01:18 MTDiscord worked for me 01:18 MTDiscord IDK, I restarted the server and that seems to have fixed it 01:18 MTDiscord sorry to bother you 01:19 MTDiscord Im running the dev version on the server so Maybe theres a bug somewhere but its fixed now 01:20 MTDiscord The problem is probably that you have 75M worth of media, and what looks like a single file that's 10M on its own or something... 01:21 MTDiscord yeah its a large server 01:21 MTDiscord but its working now... what do you think causes the change? 01:23 MTDiscord the 10M might be a sound file 01:25 MTDiscord well thx for testing 01:25 MTDiscord I has restarted the erver by the time you joined and that seems to have fixed it 01:26 MTDiscord I don't know for sure, but maybe the burden of transferring all that media to the client could be more than the server is willing to handle once it's had enough mapblocks loaded. Maybe a separate media server could help... 01:26 MTDiscord I dunno, you've got 75x as much media as I usually have so it's beyond my experience XD 01:26 MTDiscord thats something to look into 01:27 MTDiscord haha, nope, I was wrong, my servers are all bloated now, I got 2MB of media when I connected... 01:27 MTDiscord lol 07:55 independent56 https://imgur.com/a/1DV8mUM 07:55 independent56 Here is the new map 07:56 independent56 https://i.imgur.com/yCxcrUm.png Forthose who dont want to download the website 11:54 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Allow lib/irrlichtmt to work for server builds (headers-only) 13a72d130 https://git.io/JEfzG (152021-08-21T11:53:59Z) 11:54 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Show status message when changing block bounds (#11556) 136fd8aed https://git.io/JEfzZ (152021-08-21T11:53:49Z) 11:55 sfan5 independent_: surely your map doesn't need to be 10000 pixels wide does it 11:55 independent_ Im sorry, i just wanted to ensure the largest possible map. 11:56 sfan5 also in the legends the the text (and symbols?) could use consistent spacing + alignment 11:56 sfan5 probably hard to do by hand 11:56 independent_ I wish text would snap to grid in default inkscape 11:56 independent_ And the dash guides are inequal due to how paths work. Maybe i should use quadelaterals. 11:57 independent_ What do you reccomend as the size? 11:58 sfan5 2000 should be plenty 12:01 independent_ I am trying my best using crtl to get the text to be aligned, in superzoom. It should be easy. The best thing? "enhance" in movies works for vector graphics! 12:06 independent_ https://imgur.com/a/TSSov53 12:07 independent_ text is now aligned 12:13 Noclip[m] How does Minetest modding compare to (a) Minecraft modding and (b) Minecraft plugin writing? My question only regards the coding experience and not anything else (like install external modding APIs). I'm asking out of curiosity. 12:31 calcul0n Noclip[m], i don't know much about minecraft but it looks much more complicated and hacky 12:31 calcul0n afaik the first mods were just hacks because there was nothing in the game for that 12:31 Noclip[m] calcul0n: You are referring to Minecraft, right? 12:32 calcul0n yep 12:32 calcul0n and the main difference is minetest provides an api which makes things much cleaner but also limits the possibilities 12:33 Noclip[m] calcul0n: Had Minetest it's modding API from the beginning or has it been adding during some sort of restructuring later? 12:34 calcul0n hmm no idea, i discovered it much later 12:34 sfan5 it was added later (and that shows if your look at how certain things work) 12:34 sfan5 but "later" is still pretty early in its' lifetime 12:35 Noclip[m] What will get released first, an official Minecraft modding API or GNU Hurd? xD 12:38 MTDiscord mojang probably considers its unweidly command block mcfunction syntax to be their modding api for the java edition 12:38 Noclip[m] lol 12:38 calcul0n and they don't seem to care much about modders 12:39 MTDiscord they only care if they make money off it, see bedrock edition's marketplace 12:39 MTDiscord although the stuff on the marketplace aren't really mods per se 12:39 Noclip[m] Has bedrock edition an official modding API? 12:40 MTDiscord well you can edit some json data files to do... something 12:40 MTDiscord pretty sure you can add mob variants you can model into something new 12:40 Noclip[m] So it's more limiting than Minetest's API? 12:41 MTDiscord yeah, definitively 12:43 Noclip[m] How limiting is Minetest's API? I saw already a lot of people complaining about it's limitations. 12:46 MTDiscord well you have more or less full control over the game as soon as a world is launched 12:50 MTDiscord if you want to create something extremely advanced you'll probably start to hit the ceiling of the api or the lua scripting language though 12:51 Noclip[m] Could you give examples of what isn't possible? 12:53 sfan5 I think more important to highlight is the difference that Minecraft (java edition) mods modify the client directly and could e.g. delete the game code and turn MC into tetris instead 12:53 specing Noclip[m]: Minetest is libre. If you ever hit a limitation, you can just remove it from the engine code 12:54 sfan5 while with Minetest mods are given APIs to work with that do a lot, but not everything. difference here is that things not provided by the API are not doable by ordinary mods 12:54 specing might be hard or not, depends on the limitation 12:54 sfan5 specing: irrelevant, Minecraft mods modify the code despite its proprietarity 12:56 specing I don't care about minecraft 12:56 sfan5 the person asking the question does 12:56 sfan5 so if you don't care, don't reply 12:56 Noclip[m] sfan5: I know that's not what you meant as it doesn't delete any engine code but we do have a sudoku game xD https://content.minetest.net/packages/1248/sudoku/ 12:56 specing the question was > How limiting is Minetest's API? I saw already a lot of people complaining about it's limitations. 12:56 MTDiscord Noclip[m]: I personally haven't really hit any engine limitation, but the current GUI formspec implementation could be a bit difficult to get to do what you want sometimes, and of course the lack of multithreading (although I think that issue is blown way out of proportion) 12:57 sfan5 Noclip[m]: true, perhaps that isn't the best example. It's hard to convey the difference between being able to do *literally* everything and *almost* everything 12:57 Noclip[m] sfan5: Minecraft modding is probably more like forking than actual modding. 12:58 sfan5 hm 12:58 sfan5 yes that's a good way to put it 12:59 MTDiscord also mojang generally turns a blind eye to minecraft modding. you could probably consider java edition to be source available at this point 12:59 Noclip[m] If you would fork minetest the limitations would only be limited through skills and imagination of course. 13:07 Noclip[m] Is it possible to change the density of ore nodes inside an ore vein? 13:25 Krock probably by defining a noise? 13:26 Noclip[m] Ahh okay. 13:26 Krock also clust_size + clust_num_ores 13:26 Krock low size + high ore count -> very dense I'd say 13:26 Noclip[m] Yea, that seems to make sense. 15:30 Noclip[m] So I just watched some videos for Minetest and Minecraft modding and noticed a huge difference: The first minutes of the Minecraft videos were only about installing stuff, renaming files/variables and overall preparing the coding environment. The Minetest videos on the other hand were as straight forward as it can get: Create a new directory and put your code + media files into it, that's it. 15:31 Noclip[m] I guess that answeres my initial question about the difference between Minetest and Minecraft modding pretty well. 15:47 MTDiscord Minecraft modding is more like core dev work 15:48 MTDiscord In a sense that you’re starting a software project to target forge or fabric 15:48 MTDiscord It also means you get full hardware access but all clients for multiplayer needs the same version of the mod to play together 16:04 celeron55_ you can mod minetest in the same if you want to... it's called a fork 16:04 celeron55_ same way* 16:23 Noclip[m] celeron55_: I was mainly curious about how beginner friendly they are in comparison. 16:23 Noclip[m] In Minecraft modding seems to be far less beginner friendly. 16:24 Noclip[m] Which was also what I expected. 18:06 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: HUD: Reject and warn on invalid stat types (#11548) 130c1e960 https://git.io/JEURc (152021-08-21T18:04:04Z) 19:00 MTDiscord When I started modding Minecraft, I had been modding games for about 15 years, and can confirm that the unfriendliness of the experience is not limited to beginners. 20:43 BuckarooBanzai if anyone has some free time and motivation, i'd like some input on this one: https://github.com/minetest-mods/moreblocks/pull/182