Time Nick Message 06:49 madduck My children report that the inventory has somehow changed and they cannot get all the items anymore. There is no search bar. just this: https://i.imgur.com/tPtAF0q.png 06:50 madduck I don't know anything about minetest, but I did today install a couple of mods, including unified-inventory, and maybe that is it? looks similar to the screenshot on the github page anyway. 06:50 madduck I removed the mod since, even tried with a completely fresh .minecraft directory for both server and client, but it stays the same 06:50 madduck any idea what they are talking about, and how I can get back the old inventory? 07:06 MTDiscord madduck: sounds like creative was disabled. Also Minetests data folder is .minetest, not .minecraft ;] 07:07 MTDiscord Creative is toggled per world with a checkbox on the world select menu 07:09 Pexin my thought is, is this a local game, or did the kids connect to a different server today 07:09 MTDiscord Ah, good thought to have 07:14 madduck MTDiscord: I'll check that. The kids connect to the same server every day, which I administer. 07:15 madduck creative mode it was. no idea how that got turned off. 08:42 MiniontobyPI Hey 08:43 MiniontobyPI can someone help me with my error: https://termbin.com/gffw 08:43 MiniontobyPI btw I see a lot of ¨Malformed translation line¨ in my logs atm.... 12:58 MTDiscord When it comes to kids, if they're too young to be allowed access to all the public servers and such, it's helpful to just use a --go shortcut for MT with all the server info and creds entered... 12:58 Guest70 Error occur whin I open minetesr game 5.4.1win64 Microsoft Visual C++ Runtime Library ------ This application has requested Runtime to terminate it in an unusual way . ---------Please contact the application's support team for more information. 12:58 Guest70 =( .< >.< >.< >.< 12:59 Guest70 Error occur when I open minetesr game 5.4.1win64 Microsoft Visual C++ Runtime Library ------ This application has requested the Runtime to terminate it in an unusual way . ---------Please contact the application's support team for more information. >.< >.< >.< >.< >.< >.< >.< >.< >.< >.< X) X) X) X) X) X) X) X) X) =( =( =( =( =( =( =( =( 12:59 Guest70 =( 12:59 specing Time to install GNU+Linux 13:00 specing Guest70: https://getfedora.org/ 13:00 Guest70 i have window on Linux 13:01 Guest70 i have window not Linux 13:01 sfan5 try downloading the 32-bit version 13:02 Guest70 OK 13:02 Guest70 Error occur whin I open minetesr game 5.4.1win64 Microsoft Visual C++ Runtime Library ------ This application has requested the Runtime to terminate it in an unusual way . ---------Please contact the application's support team for more information. 13:03 specing Guest70: yeah, that's why I said it was time to install Linux. 13:04 specing >win64 13:04 Guest57 Error occur whin I open minetesr game 5.4.1win64 Microsoft Visual C++ Runtime Library ------ This application has requested the Runtime to terminate it in an unusual way . ---------Please contact the application's support team for more information. 13:07 specing >win64 13:08 Guest5738 Error occur whin I open minetesr game 5.4.1win64 Microsoft Visual C++ Runtime Library ------ This application has requested the Runtime to terminate it in an unusual way . ---------Please contact the application's support team for more information. 13:09 specing spam 13:09 sfan5 stop spamming the same message, it's not helping 13:12 independent56 https://imgur.com/a/rXvbJye 13:12 independent56 What do you think of my rail map? 13:18 independent56 i would upload it to the wiki if i knew the IP address 13:19 sfan5 heh 13:41 MTDiscord specing: If you pound your ideals any harder they'll start to deal bludgeoning damage. 13:58 erlehmann consider the following: https://mister-muffin.de/p/uK80.png – i ported the meshnode mod to mcl* mods, here is the diff https://mister-muffin.de/p/-skE.diff 14:07 independent56 Still looking for feedback on my map. 14:09 erlehmann independent56, give me a direct link to the map? 14:09 independent56 https://imgur.com/a/rXvbJye 14:10 erlehmann ; curl -s 'https://imgur.com/a/rXvbJye' >/tmp/image && sxiv /tmp/image 14:10 erlehmann sxiv: /tmp/image: Error opening image 14:10 erlehmann sxiv: no more files to display, aborting 14:10 erlehmann # exited 1 14:10 independent56 The public irclogger seems to be down a bit 14:10 erlehmann ; file /tmp/image 14:10 erlehmann lol 14:11 independent56 https://images-ext-1.discordapp.net/external/pb03A-7pnSi_WmBQEfJraS6RC9yvwemMrDAdDz3N9Bs/https/i.imgur.com/rQpXFroh.jpg?width=400&height=243 14:11 independent56 Here 14:15 independent56 erlehmann 14:18 erlehmann independent56 nice, but how did you make it, svg? 14:18 erlehmann oh also 14:18 erlehmann i remember the anarchy mountains thing 14:18 erlehmann are you the person who thinks anarchy server means destroy everything? 14:18 independent56 yes? the anarchy mountains just means you can build where youlike 14:19 independent56 Yes, used inkscape 14:19 independent56 https://pastebin.com/7xxg4Xvx 14:22 independent56 The Polite mountains are like the Anarchy mountains, but they dont say "build where the fuckyou like" they say "please build" there is a DMZ seperating the places. 14:23 erlehmann i invite you to join clamity anarchy 14:23 erlehmann it is fun 14:23 erlehmann independent56 if you wish to host it, just host the svg. it looks fine! 14:23 independent56 It changes depending on platform. A png is definitive. 14:23 independent56 (you might not have the montseratt font installed) 14:25 MTDiscord There are subsets of SVG that render pretty reliably across platforms ... but yeah, if you've got text in there, that would be one of the things most likely to cause portability problems. 14:26 MTDiscord You can bake the text down to paths to preserve scalability, but then you are still sharing a "compiled" SVG and not really the "source" anymore. 14:26 independent56 Exactly. I flow the simplest way 14:26 MTDiscord I actually have some SVG textures in my MT stuff, but obviously those need to be baked down to PNG to be usable. 14:28 MTDiscord committing some source's compiled output into the same repo alongside that source is definitely non-ideal but trying to do the alternative and compile it on demand would make distribution a pain. 14:29 independent56 follow the route of least effort. 14:31 MTDiscord Well, it's a short-term/long-term effort trade-off. Do you maintain an error-prone process where you have to remember to manually recompile a thing and check in the compiled version each time the source changes, or do you try to automate it? It would probably depend a lot on how often that source changes, and how easy it would be to fall out of sync and not catch it during testing. 14:37 independent56 oh wait turns out i was looking at the public irc logs for #minetest-hub and not #minetest 14:37 sfan5 instead of logs for -hub you can better look at an empty piece of paper 14:37 sfan5 saves energy and bandwidth 14:39 independent56 XD 14:40 MTDiscord That's not entirely true; we had a spam incident not long ago :-| 14:41 MTDiscord So maybe look at a piece of random junk mail I guess. 14:44 independent56 "Duolingo owl is plotting!" 14:44 independent56 gtg 15:30 erlehmann owl? 15:30 erlehmann owl is a known spammer actually 15:30 erlehmann started spamming clamity not too long ago 15:40 MiniontobyPI Hey, I recall: can someone help me with my error: https://termbin.com/gffw 15:43 sfan5 if minetestserver doesn't start with those errors even after rebuilding then you are running the wrong executable 15:43 MiniontobyPI hmm, that should not be the problem here... maybe i have to set the $HOME Variable or so, idk 15:43 MiniontobyPI but only when using the 1 script thing it doesnt work 15:46 MiniontobyPI hmm setting $HOME didnt worked 15:47 MiniontobyPI wait 15:47 MiniontobyPI oke, i see now 15:48 sfan5 "should not be a problem" is not good enough, you need to verify that the correct things are happening 15:48 MiniontobyPI it was using /usr/local/bin/minetestserver because the check variable was lowercase and the one which was checking was upper case 15:49 MiniontobyPI thanks 15:51 MiniontobyPI but now it keeps staying online when beeing killed 15:51 MiniontobyPI will check that my self 15:51 MiniontobyPI thx for your help 19:40 independent56 Hello. There is a gecko in the room, feeding on our blood (through the mosquitoes). 19:42 sfan5 okay 19:43 MTDiscord and this is relevant why? 19:44 independent56 Just found it funny 19:51 Pexin happy enchephalitis 20:20 MTDiscord based 22:07 madduck Can a server host multiple worlds? My children want to try a different world, but it seems there is only the notion of connecting to a server, no way to choose or create worlds. I also cannot find any reference in minetest.conf about the default world named "world". So even if I'd start a second server, I would not know how to tell it to use a different world. What am I missing? 22:09 sfan5 --world sets the world path 22:09 madduck and there is only one world per server? 22:09 sfan5 yes 22:09 sfan5 good practice is to also use a different config file for each server 22:10 madduck Debian has instances making this really easy 22:10 madduck ExecStart=/usr/lib/minetest/minetestserver --config /etc/minetest/%i.conf --logfile /var/log/minetest/%i.log 22:10 madduck but it is not clear how to specify a different world. 22:10 madduck must be a config file item that isn't listed in the default config file? 22:11 sfan5 you can specify map-dir in your config file 22:11 MTDiscord They can also create their own worlds in singleplayer. They also have the option to locally host those worlds. That way you dont have to change your server config if they just want to try stuff out 22:11 sfan5 but really I'd expect the debian unit files to do this, it's an oversight 22:11 madduck sfan5: I'll file a little bug 22:12 madduck GreenXenith: yeah true. I guess I should actually encourage them to just host each other. 22:42 madduck I remember now why I set up the server: because they could not connect to each other. I have meanwhile found out why that is: the dns names have ipv6 records, and in their presence, minetest tries only those and does not properly fall back to ipv4. ipv6_server=true doesn't seem to work properly either. 22:43 sfan5 fallback is indeed absent 22:43 sfan5 however ipv6_server should definitely work 22:48 madduck tcpdump shows lots of v6 packets in each direction, but the connection always times out 22:48 madduck using the v4 address instead of the hostname works though 22:51 Tusha Well if fallback doesn't work I guess it could be done on a host file? Just thinking out loud 22:52 madduck or i just remove the v6 addresses from dns, or just teach them about ipv4 addresses, but I won't just give up right now. 22:53 Tusha Maybe there is something acting as a firewall? 22:54 madduck then i would not expect v6 packets to fly both directions. 22:56 Tusha I see, now you got me 22:59 Tusha So it connects, and then times out, or there is never a visual connection? 23:02 Tusha Just trying to figure out the global concept, there are two computers, each with a dns record to a v6 ip, which are trying to connect over internet to each other? 23:19 Tusha Just asking in case there is a problem with reverse NAT, in case it is occuring on a LAN, if not, I don't know what could be happening