Time Nick Message 10:35 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Add smooth light-shadow transition at noon (#11430) 13ff2d2a6 https://git.io/J4nGP (152021-07-25T10:35:12Z) 10:35 MinetestBot 02[git] 04random-geek -> 03minetest/minetest: Document glasslikeliquidlevel merge bits (#11479) 135d27cc5 https://git.io/J4nGM (152021-07-25T10:34:53Z) 10:38 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Distribute shadow map update over multiple frames to reduce stutter (… 13bf3acbf https://git.io/J4nCo (152021-07-25T10:36:23Z) 17:20 independent56 is effecitvley the same as #!/usr/bin/perl? 17:21 sfan5 if you muddy it enough I'm sure the answer could be yes 17:21 sfan5 but it's in fact no 17:23 independent56 Makes sense. One is for the browser, and another is for scripts. 17:24 sfan5 that's not the reason 17:24 entuland a bit of a stretch, but you could consider them as "headers" to tell the computer what to do with anything that follows 17:25 entuland the first tells the browser to expect a specific variant of the many HTML incarnations, the second tells the computer to pass the rest to a specific program to interpret it 17:25 independent56 hmm 17:26 MTDiscord for all intents and purposes today it's just a way to tell the browser to render the page in standards compliant mode as compared to quirks mode 17:26 independent56 hmm 19:06 AristotIe my local minetest server hosted by my raspberry pi has this problem where if more than one person joins the server it times out, but my ssh connection stays up. any ideas on what could be causing this? 19:09 MTDiscord Does the same set of mods and configuration work on any other machine? Crapping out on a second player joining sounds like the kind of behavior I'd expect from a bad mod that was never tested with and doesn't actually work with multiplayer. 19:09 independent56 simple - different bandiwht requirements. SSH requires like 1 Kb, minetest requires 100mb. 19:09 independent56 Maybe your server is incapable 19:10 independent56 (turn off bitcoinminer) 19:10 AristotIe well, occasionally after many reboots, you can get 2 people to join and it works, but once those people log out, it goes back to it's normal behavior 19:11 MTDiscord That bandwidth ratio is pretty insane, I don't think it's that bad for any reasonable content. Though yeah, again, any one bad mod could drastically change what MT actually requires. 19:11 AristotIe and I did "ethtool eth0 | grep Speed" and it said 1000Mb/s 19:12 MTDiscord That doesn't mean that the chip is actually capable of processing and pushing that much data though. 19:12 independent56 Must be some mod. Maybe you have too much to handle (what my server almost has) 19:12 AristotIe hmm, true 19:12 MTDiscord Best thing to do is monitor resource usage like CPU, RAM, network, I/O, etc. while it's running and see if you can find a bottleneck. 19:12 AristotIe hmm, good idea 19:13 AristotIe do you know of any terminal based apps that can do that? 19:14 entuland "nmon" could do probably 19:15 AristotIe hmm, thx 19:16 entuland yw 19:20 AristotIe ah, if the minetest server is taking 100% of the cpu, it probably has only a small amount of bandwidth left to do 2-300Mb/s 22:24 erlehmann > virtual void* ServerThread::run(): A fatal error occurred: String too long for serializeString16 22:24 erlehmann anyone has any idea how this can crap out in server.cpp? 22:24 erlehmann like, conceptually 22:24 erlehmann what does a too long string represent here? 22:30 erlehmann https://github.com/minetest/minetest/issues/10981 22:30 erlehmann > String too long for serializeString(16) caused by mod #10981 22:30 ShadowBot https://github.com/minetest/minetest/issues/10981 -- String too long for serializeString(16) caused by mod 22:34 erlehmann https://github.com/minetest/minetest/issues/8977 22:41 erlehmann so it seems items with too much meta can trigger this https://github.com/minetest/minetest/issues/8977#issuecomment-756870048