Time Nick Message 04:23 erlehmann consumer hardware doesen't have docs 04:23 erlehmann (unless they got leaked, like in the case of my thinkpad) 04:23 erlehmann specing, gib thinkpad leaks lol 07:20 specing erlehmann: all you need is to know its codename. T400/R400 mobo is called malibu3 07:21 specing then use duckduck to get the .pdf 08:02 independent56 https://imgur.com/a/UyKa3gy Yay! After learning the tcb on crossing trick, i can get two trains running past each other at a junction! 09:48 independent56 https://imgur.com/a/hF22TOI I finally built the pillars. 09:50 independent56 "it looks like ass and you should be ashamed" 09:50 independent56 Vanessa quote 09:53 specing savage 09:55 Ingar tell her it's brutalism 10:19 independent56 Nah... the other pillars are so much nicer 10:20 independent56 https://imgur.com/a/BYgeeVo 10:20 independent56 here is the stark contrast 10:56 MiniontobyPI hey 10:56 MiniontobyPI Check my log file please: https://termbin.com/k4lf 10:57 MiniontobyPI I was restarting my servers to update the mods and then it not running becuase of a error, then i tried rebuilding but still error 10:57 MiniontobyPI pls help 10:59 y5nw I wonder why you pass "-f CMakefiles/Makefile2" to make 11:00 MiniontobyPI idk? 11:00 y5nw Oh, that's part of make 11:01 MiniontobyPI https://termbin.com/94gg 11:01 MiniontobyPI is the folder content 11:01 MiniontobyPI minetest:~/minetest $ ls lib/ 11:01 MiniontobyPI gmp jsoncpp lua 11:01 MiniontobyPI minetest:~/minetest $ 11:02 MiniontobyPI /usr/local/lib/libsqlite3.so.37.12 Is the one i got, but it wants to use an older one for some reason 11:10 independent56 I'm just wondering, why do so many railways on servers have sidings? what's their use? 11:12 sfan5 try explicitly rerunning cmake using "cmake ." 11:17 y5nw independent56: depends. Some allow access to freight stations; some are used as bypasses 11:17 y5nw (that's what I can think of so far) 11:17 independent56 ah, cool. 11:17 independent56 What about the kind with a bumper at the end? 11:18 y5nw some sort of depot I suppose? 11:19 y5nw Some might also be used for reversing the train (e.g. in mountains) 11:20 independent56 hmm, makes sense. I might use one to temporarly store a prototype train for my volcano express. It can be released when the interlocking is finished. 11:22 VanessaE [07-03 05:50] "it looks like ass and you should be ashamed" 11:22 VanessaE Yep. absolute shit. make that one into fertilizer. 11:22 VanessaE ;) 11:22 independent56 XD 11:23 independent56 NEVER let me use worldedit /j 11:23 VanessaE haha 11:24 y5nw I wonder if I should start writing a junction builder/planner for advtrains. Then it would be crap :P 11:25 VanessaE independent56: but you know, sometimes I wish there was a WE feature or tool that would make placing the piers easy. you know, punch a node to set [1] or to place the pier, with nice contours at the top, and embedding itself gracefully a few meters into the seafloor 11:26 independent56 Hmmm.... what i do is do things seperetly. i build a nice top, then copy it. i then get a straight piller, drive it somehwere like -100, and copy that over. 11:28 VanessaE well that works fine for a fixed-length pier with no fancy design but unless it's a centered column, you'd only be able to do one side of the bridge, and you couldn't automagically put a nice cap or base on it. 11:28 VanessaE think two-column suspension bridges like the Golden Gates vs single-column like the Sunshine Skyway 11:29 VanessaE I mean, you WE-in a long-ass 2-3 km flyover, then have to go back and build all the columns/piers by hand 11:29 VanessaE teeeeeeeeeeeedious. 11:30 independent56 But it is the shared pain of minetest players. It's your punishment for building that long bridge! 11:31 y5nw Use a digtron that builds pillars every x meters. Problem solved 11:32 VanessaE digtron! KILL KILL KILL 11:32 VanessaE :P 11:33 independent56 I remember when i built part of a viaduct by hand in a server, then i was told to use a digitron because i was causing "immense pain" and "it looks bad anyways". It's a bit sad it's use has dissapeared now. 11:36 MiniontobyPI sfan5: I did that too: $cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DENABLE_SYSTEM_JSONCPP=1 -DENABLE_LEVELDB=0 -DENABLE_POSTGRESQL=0 -DENABLE_SPATIAL=0 -DENABLE_GETTEXT=0 -DENABLE_CURSES=0 -DRUN_IN_PLACE=1; 11:36 sfan5 if that doesn't work delete CMakeCache.txt first 11:37 independent56 I'm just wondering, why do so many railways on servers have sidings? what's their use? 11:37 VanessaE nostalgia. 11:37 independent56 In this case, you can look at the world's biggest and most realistic server: https://en.wikipedia.org/wiki/Siding_(rail)#Functions 11:37 independent56 I was replying to my own stupidity 11:37 VanessaE where I grew up, it wasn't uncommon to build actual trestles/bridges with railings, perhaps for worker protection, I'm not sure. 11:38 MiniontobyPI oke 11:39 VanessaE oh a siding is something different 11:39 MiniontobyPI i removed CMakeCache.txt 11:39 MiniontobyPI then redid the cmake 11:39 MiniontobyPI ld.so: cmake: can't load library 'libcurl.so.26.9' 11:39 MiniontobyPI Killed 11:39 MiniontobyPI oh wait 11:39 MiniontobyPI it works 11:39 MiniontobyPI (I was updating the files) 11:41 independent56 https://lh3.googleusercontent.com/USvTqVGAfJN_SxG53sXfa3tnaQ8GCojzxiHatcIAuxqX4aib6BbE3-3NDxTC9tQtv5ZGb5IDw0TTXAtFrd8XdTSOz4U8C0hQpxCKH1sv2oDvdrJVmkpgt3t-Pv2z3jYqFbsrROCExJdstck4yfnQ5maEdMX_s9OhAnOZDEk0u_7Cy00Ybgh7fsd_zCes9IKcX9ARFo_iJrHj0yHDQ_c5cYMtKygvBl74x3usSbp9ABWnOQmJd2ywIpOGRb9h3N5aVt3TO00B1vm2jfly-Kvo_jbSEV1NimNkqAqhEj8BVRSZxR2gzi4nPRx6l_osc4jH6xOuxJuu-hQVAwqGAMUdRWEUIrSDgRIQ3VsN-kIkHlgacACpaJ-d-Sc7BTN1tpewPBRciu0yBZfOlSGc10sl8RsSSkrlUOskL 11:41 independent56 k902s42JCHTkQbpZXNGvJWs5iopFq69VmA0FZVDxl0nVGEaeJbqxrdygfa_DRi_l2QprAVQlpq1t31yVT8AtyR-uxkMVJDPnK7_x7gMrgAiiqua4LqDQ69Yq6k-NLjP9POnPRkZcQz22nd1OnmN-kb9BzfSxtfOSkmEkay-A-Bu4ELIWRyEwDli6LhFSezUUIAlyG1rteHU6TwFrb7ZFaf783uA9MpoqATO3UnkvARVBNA2HbYrUnPBhHuyNrzTF--3NJREQMF2RMb-Jgmr1Eet7qg41XU3TvX0YGK81KvZOCuNT8-Xau4=w1224-h918-no?authuser=0 11:41 independent56 our local viaduct has a handrail 11:41 independent56 and sorry, i forgot i needed a link shortener 11:41 specing > VanessaE | I mean, you WE-in a long-ass 2-3 km flyover, then have to go back and build all the columns/piers by hand 11:41 specing Imagine having to build it all by hand 11:41 VanessaE independent56: your [not] stupidity aside :P players just like to build realistically sometimes, that's all. I mean, look on my Traintable server. it's still in its infancy but players treat it mostly like reality. rails have sidings, dead spurs, guarded bridges, 2by2 track turnouts, the whole bit. 11:42 MiniontobyPI [100%] Linking CXX executable ../bin/minetestserver 11:42 independent56 https://imgur.com/a/TGBMvZE 11:42 MiniontobyPI [100%] Built target minetestserver 11:42 MiniontobyPI sfan5: thanks 11:42 VanessaE independent56: https://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Traintable_World/map.html#21/-210.00000/-513.25000 (like I said, still in its infancy yet) 11:42 independent56 wow 11:43 independent56 i prefer LF's map for stealing track ideas, but yours works. 11:52 independent56 I wish i could play on your server, but my computer lags far too much 11:55 specing independent56: how long before your own server becomes unplayable for you? 11:56 independent56 0_0 11:57 independent56 I mean, it works fine on literally most other servers, but i guess vanessa's server is far too haevy for my computer' 11:57 independent56 http://2.26.38.198/dokuwiki/doku.php?id=guidelines:vehicles and i am opposed to the roads here 11:58 VanessaE so turn off HDX ;) 11:59 VanessaE clients generally need the better part of 2 GB to run well on Dreambuilder servers. 8+ if you use HDX :) 11:59 independent56 and me, with only 8 measly GB 12:00 VanessaE (which is also why it takes a top of the line model to play on one, if you use a phone/tablet) 12:00 independent56 So... how to turn off? what is the setting name? 12:01 VanessaE it's a texture pack, which you're probably not using :P 12:02 independent56 oh... so i reenable my own? 12:02 VanessaE oh you really were using it??? 12:02 VanessaE I was just making a joke :) 12:02 VanessaE but yeah you'd need to switch back to something lightweight if you only have 8 GB. or try a lower resolution version 12:03 independent56 i wasn't. But still, i might try running in a smaller window? 12:03 VanessaE wont' help. 12:03 VanessaE maybe your OS just eats too much of your RAM 12:03 VanessaE 8GB isn't all that much for a modern PC anymore 12:03 VanessaE mine has 16 GB and sometimes seems to just barely get by 12:04 independent56 https://imgur.com/a/fGU0Vzr 12:04 independent56 works well 12:04 specing maybe independent56 needs a LDX texture pack 12:04 specing VanessaE: web browsers eat it all 12:04 Ingar flat colors 12:04 specing not OS 12:05 VanessaE specing: good point 12:05 VanessaE though on Windows the browser almost IS the OS 12:05 VanessaE :P 12:06 Ingar a lightweight linux desktop runs in 2-4G, for windows I recommend 8GB min and 16GB if you do any real work. 256GB if you use Teams 12:06 independent56 XD 12:07 Ingar for a new PC 32GB looks like the future proof option 12:07 VanessaE top - 08:06:53 up 2 days, 15:54, 1 user, load average: 1.26, 0.62, 0.55 12:07 VanessaE Tasks: 292 total, 1 running, 291 sleeping, 0 stopped, 0 zombie 12:07 VanessaE %Cpu(s): 5.0 us, 3.2 sy, 0.0 ni, 91.1 id, 0.0 wa, 0.0 hi, 0.6 si, 0.0 st 12:07 VanessaE MiB Mem : 16007.7 total, 4769.1 free, 6445.6 used, 4793.0 buff/cache 12:07 VanessaE MiB Swap: 16384.0 total, 16384.0 free, 0.0 used. 8859.0 avail Mem 12:07 VanessaE ^ Debian 10, XFCE, just a bunch of browser windows, hexchat, and a couple of terminals open, plus my media player running 12:07 Ingar VanessaE: https://github.com/IngarKCT/sysinfo 12:08 VanessaE oh hexchat has that command, but the above ^ is more specific :) 12:09 Ingar I admit I'm currently in Windows though :p 12:09 VanessaE my condolences. :) 12:09 Ingar no worries, it's a beast. plenty of spare cpu cycles to waste on background snooping 12:09 VanessaE haha 12:10 Ingar but in all ernst, 16GB still seems to be enough for most applications these days 12:11 Ingar and since the new gen consoles have 16GB I don't see that changing very soon 12:11 VanessaE I keep eyeing a new computer, but every time I think the time to BUY comes around, something stops me from pulling the trigger on it. recently, just all the G*d damned prices going through the roof, but just a few days ago I bought new monitors, which was not cheap (though i did pay a good price for what I got) 12:12 Ingar one thing's for sure, NOW is definetly NOT the time to buy a computer 12:12 VanessaE yeah 12:12 VanessaE the build I had my eye on is priced at like twice what it's worth 12:12 Ingar I could sell my 5700XT and make a profit 12:13 Ingar it's insane 12:13 independent56 http://2.26.38.198/dokuwiki/lib/exe/detail.php?id=news&media=track_index.png Small index of track widths i made, so people know what to use (3-void exlusively) 12:13 VanessaE and most of that because the GPU alone is almost 4x its proper price 12:13 Ingar there are some good signs though: the crypto implosion and I saw some ^*))XT's pop up at MSRP 12:13 Ingar *6800XTs 12:14 VanessaE independent56: fwiw, you can put stuff close to tracks now. the collision handling was loosened greatly in the most recent commits 12:15 VanessaE Ingar: "implosion" isn't the right word. "downturn", sure, but it's still viable. what needs to change though is everyone needs to move to proof of stake or something else that needs no actual mining :) 12:15 independent56 i saw in the forum post 12:15 independent56 this is why i need a "contentdb upgrade *" something 12:16 Ingar VanessaE: personally I'm rather sceptic about the crypto business and avoid it. I mostly care about GPU prices :) 12:16 VanessaE Ingar: skepticism is healthy as long as it doesn't turn into paranoia :P 12:16 specing I assembled an iGPU computer 8 years ago and decided to postpone buying a real GPU until the state of GPUs on the market improves. Today it still only has an iGPU. It's sufficient for the vast majority of libre games, anyway. 12:16 specing I'll probably build a 64G ram GPU-less machine in a few years 12:16 independent56 I am an ascended martian and as such, i have no need for "currency" 12:17 VanessaE independent56: I doubt the latest commits have made it into a new stable release yet 12:17 independent56 "git clone" gang 12:17 VanessaE well sure if you run from git 12:18 VanessaE but contentdb doesn't work quite like that :) 12:19 VanessaE though you know.. rubenwardy would it be feasible for the content store to offer "latest"/"daily"/"dev" for mods presented there? (this would cause the engine/client to just git clone or pull directly from the repo, without involving the contentdb server) 12:19 rubenwardy Would require client support 12:19 VanessaE indeed, though one assumes the client would use/depend on the OS's git 12:20 VanessaE (or if there's some commonly-used library) 12:22 independent56 why not make every mod it's own contentdb git repo, which mirrors the original? Then people can use git as their contentdb CLI? 12:22 VanessaE though in theory, the contentdb server could provide such a service, with each mod having a "foo-dev" equivalent package that could be installed like any stable release 12:22 VanessaE but that would require a lot of work on your part, I imagine. 12:23 specing VanessaE you could use spring's prdownloader 12:24 specing In SpringRTS, you download a lobby client, which uses prdownloader to download games/engines/maps. First two can be directly from git, but git itself is not used on client machines 12:25 specing (prdownloader is part of a lobby client) 12:26 VanessaE specing: well, you mean independent56 could :P while I do try to keep my mods on contentdb up-to-date, I'm happy to just manage things by normal git :) 12:28 independent56 hmm 12:29 specing VanessaE: I'm saddened at how much common code is reimplemented across FOSS game projects 12:33 VanessaE heh 12:33 VanessaE *cough* irrlichtmt *cough* 12:35 specing isn't irrlicht upstream dead, anyway? 12:35 VanessaE dunno 12:35 specing I keep saying that all FOSS 3D RTS should migrate to SpringRTS 12:35 specing things like Warzone2100 12:35 VanessaE but if it is, wouldn't it have been better to use something current instead of forking irr? 12:36 specing SpringRTS is the best RTS engine that I know of, by far 12:36 VanessaE (ignoring for the moment the effort that would be needed to convert over to some other engine) 12:36 specing VanessaE: yes, but idk about FOSS first person engines 12:36 specing Maybe Torque3D? 12:36 specing But the author of a Torque3D game says that upstream has gone clinically insane 12:36 VanessaE no idea 12:36 VanessaE I don't know what's really bets for this 12:38 specing but they otherwise said that Torque3D is the best FOSS first person game engine 12:39 VanessaE well MT isn't really a "first person" game in the usual sense, is it? 12:39 specing That's why I ommited the word 'shooter' 12:39 VanessaE *nod* I caught that. 12:39 specing but you are playing in first person 12:39 specing and shooting nodes with a pickaxe... 12:40 VanessaE ehhhhh... yeah I suppose you can make that argument 12:40 VanessaE though a typical first-person game doesn't have deformable terrain 12:40 VanessaE or do they now? 12:40 specing deformable terrain isnt unique to minetest 12:40 VanessaE (my experience with more traditional such games ends with Quake 3/OA) 12:40 specing the Sauerbraten engine supports it 12:40 specing iirc 12:41 hecks if you like sauerbraten, check out tesseract 12:44 specing I don't 12:44 independent56 hedgewars! 12:44 specing I'm very picky 12:44 specing yes,hedgewars is very good 12:44 independent56 it has deformable terrain 12:44 specing but it's not a first person [shooter] 12:45 specing hecks: I don't like sci-fi arena shooters.They are all the same with avatars ridiculously bouncing around with ridiculous weapons, unrealistic physics and a tiny arena 12:45 hecks =] ok 12:45 specing hecks: check out Uebergame for a proper FOSS shooter 12:46 VanessaE HEY don't shit on the BFG-10000. :) 12:46 hecks i only play quake. 1v1 me anyone 12:47 Ingar only painkeep 14:04 independent56 Is there any existing railyward code that is online and that i can use? my own code wont work. 14:09 independent56 advtrains LuaATC 14:09 y5nw Just curious: what's your code? 14:10 independent56 http://2.26.38.198/dokuwiki/doku.php?id=proposals:re_railyard 14:11 VanessaE hell of a good proposal there, independent56 .... a big blank page :P 14:12 independent56 wait what 14:12 y5nw independent56: in your code, emptyTrack is undefined 14:13 independent56 I have'nt tested my code yet. i just know it wont work. I want better, public code 14:13 y5nw also you probably want to send "BBWRD"..n.."SM" or something like that 14:13 y5nw (for the "send all trains away" thing) 14:14 y5nw as for live-checking trains, use external interrupts (<- be careful) and atc_id to check if a train is present 14:14 specing lol 14:16 y5nw live code: I would provide mine if I could be sure you can afford for psychological therapy after reading it 14:17 independent56 I can afford. (yes please, anything which is working) 14:18 specing 150 gbp wont get you good therapy 14:19 independent56 The best therapy is eye cancer treatment, free on the NHS. 14:23 y5nw independent56: sent with /msg. I don't think I wrote anything with shunt yards though 14:31 independent56 I'm gonna also peek at the luaATC in my local LF map save 14:33 y5nw I don't think code is stored in node metadata 14:35 independent56 https://imgur.com/a/B4TixmB 14:35 independent56 turns out that all the railyard is analogue. no lua code, just pure interlocking> 14:37 independent56 https://imgur.com/a/CXymbRG I need to make sense of this. 14:38 y5nw The first image you shows appears to be some code for a station 14:38 y5nw I'm not sure what you are asking for in terms of "make sense of this" 14:38 independent56 It is. It is on the right hand side, so it's the output. 14:39 independent56 i need to understand how the routes are set and how the route sets into an unoccupied section 14:41 y5nw TSS with LuaATC setup: http://git.bananach.space/advtrains.git/tree/advtrains_luaautomation/README.md?h=release-2.3.1#n99 14:41 y5nw s/ setup// 14:43 independent56 0_0 wait... so no need for diglines and such, only checking and setting? My code will be so much easier to write! thank you! 14:43 y5nw RTFM 14:44 y5nw And I don't think you can check/set routes with digilines 14:46 independent56 I meant that it would send "if event.type == "train" then send_digiline("occupied1") end" or such 14:46 independent56 http://2.26.38.198/Stikked/htdocs/view/c2aa6386 Something like this? 14:47 y5nw sort of. Except you might want to chagne it a bit if you want to handle certain situations 14:48 independent56 Such as...? I plan to add an if statement for the final route, to send information to the trains to "GTFO" 14:49 y5nw try it yourself 14:50 independent56 hmm thx! 14:52 independent56 How do i send a command to a train occupying a route? Does it involve grabbing the ID and using that to send the command? 14:55 y5nw atc_send(command) to the train on the track or atc_send_to_train(id, command) to any train 14:56 independent56 But that only works if i have the ID of the train on the route. which i do not, as is the nature of railyards. 14:57 y5nw then you should find some way to get it or store it somewhere 14:59 independent56 Maybe the train reverses, stops short of the signal, and if required, the signal will set a route for the train, and then the train leaves. to free the railyard up. 16:03 independent56 http://2.26.38.198/dokuwiki/doku.php?id=proposals:re_railyard My production version code runs, but wont set any route for the train. 16:04 independent56 ok it does set the route... what??? 16:04 * y5nw facepalms 16:05 y5nw independent56: you might want to read this: https://www.lua.org/pil/4.3.4.html 16:06 independent56 I know i should avoid repition. but i'm gonna keep it that way. 16:37 independent56 https://imgur.com/a/KKnbhRv Why will my route set despite ther ebing a train in the section and the TCB obviously saying there is a train? 16:48 y5nw Is your route programmed correctly? It should extend beyond the TCB at the signals 16:54 independent56 What do you mean? the thing i did was "finish route at end of next section" on the forks. What should i have done? 17:03 y5nw I mean the route should extend to the end of the track 17:04 y5nw Also check if the section is occupied 17:04 independent56 How do i extend until the end of the track? do i do "finish route at end of next section" like i did? 17:05 y5nw Yes 17:06 independent56 well... i did do that and it wont check :-/ 17:06 y5nw check if the section is occupied (and whether that is recognized by the interlocking system) 17:07 independent56 It is recognised. 17:08 y5nw Then set the route. Does the section say it is reserved by the route? 17:09 independent56 Oh wait... it does! Is this a roundbaout way of saying "section x is occupied"? 17:10 y5nw Depends 17:15 y5nw independent56: if a route it set then the TCB formspec looks a bit like this: https://imgur.com/a/uiAXCwl 17:19 independent56 https://imgur.com/a/XZGnjF0 17:19 independent56 that's strange 17:21 y5nw Yeah, you need to check your route setup 17:22 y5nw Click the route and then "Show" 17:22 independent56 https://imgur.com/a/yTMyGq4 Here - there is the route information. 17:23 y5nw That does not look weird to me 17:24 independent56 https://imgur.com/a/AxvHPdY 17:24 independent56 I never know that button existed, it is now so obvious! 17:25 y5nw Eh, are you sure that's the right TCB? The one with the "ROUTE" leads to a track that apparently doesn't have a train on it 17:26 independent56 Yes, that was the "obvious" i am talking about. 17:27 y5nw One moment 17:33 y5nw Look at the part I marked with the red rectangle: https://imgur.com/a/oLliYGK 17:33 y5nw There is no train in the section beyond that "ROUTE" marker 17:34 independent56 I know. it is obvious where i went wrong. i knew where i went wrong, the error is resolved, and now trains run perfectly in my railyard 17:36 independent56 https://imgur.com/a/XrQ3JDy But my trains wont run out of my railyard. I have digimese and digilines... but it wont work and send a message. 17:37 y5nw I don't think LuaATC tracks connect downward 17:37 independent56 which is why there are slight little wires next to them (look closely) 17:37 y5nw oh 17:39 y5nw I wonder why you need the "W" there 17:40 independent56 In case the train is moving 17:40 y5nw I+B0WR;SM 17:40 y5nw or "BB" instead of B0 if you don't mind that 17:41 independent56 ok... will that fix the issue with diglines? 17:42 y5nw That's also a matter. Maybe use digiline_send to check if there is a signal? 17:45 independent56 Ok... 17:46 independent56 nope, using luacontrollers wont work. 17:47 y5nw I don't remember mentioning luacontrollers at all 17:47 independent56 Then what with? 17:48 y5nw Add a digiline_send call to your LuaATC code that sends a random message e.g. to a LCD (i.e. as a feedback for the particular event) 17:49 y5nw Basically similar to debugging with printf() 17:49 y5nw If you get the response from the LuaATC track then the particular event is received 17:50 independent56 Ok, so it works if i use digilines and not digimese 17:58 Sokomine does anyone have experience with write/read json in mt? empty tables do not seem to be handled correctly 18:46 SFENCE Hi. Is it possible, that client ignore pitch and roll rotation of parent object (via set_attach), when calculate player camera location? 18:50 Krock it's always ignored 18:51 Krock use set_look_dir or whatever to rotate the camera it into the direction of your object 18:52 MTDiscord It sounds like you won't be able to stop the camera from being manually rotated, and you can't tween smooth camera motion over a real-world network connection... 18:55 SFENCE Krock My problem is, that camera go out of object, when object is rotated (pitch or roll). Only yaw rotation works well. So, I cannot fix it by set_look_vertical/horizontal function. 18:56 SFENCE Krock So, camera look direction is not a problem, but camera position looks to be a problem. 19:08 MTDiscord Try set_eye_offset 19:11 independent56 100 questions. an entire half-weeked. 1 slightly annoyed ywang. 6 hours. 10 youtube videos. and all for one simple little trackyard. 19:17 SFENCE MTDiscord I have tryed it. But it looks like it add some offset vector which is rotated by camera look dir, and added to camera position. So with set_eye_offset it looks like camera is rotation over position which is out of object, player is attached to (when this object is rotated by 90 degrees in pitch for example.) 19:33 independent56 Advtrains needs Hopper Wagons. 19:35 independent56 I might as well teach myself blender and make them myself 19:35 MTDiscord or use blockbench+blender 19:36 independent56 So.. i use blockbench for what? then blender for what? 19:53 independent56 I am considering doing a "cp -r advtrains highspeed", then using that to make a fork with new track, and faster trains. and the nodenames will differ to make compatifbility with previous advtrains. 19:54 independent56 Then my server iwll have a niche 19:55 Sokomine the advtrains are very nice 19:56 specing could make a maglev mod :p 19:57 specing or hyperloop 19:59 independent56 yeah... nah. i was thinking high speed in terms of concrete sleepers, broader gauge, and a set of wide, high-speed trains. 20:01 independent56 You know what might irritate future me? my blantant misuse of worldedit, straight tracks, and my wiki misuse. 20:01 independent56 i mean, past me completely misued the wiki adn i ahve to clean up after him 20:02 independent56 especially the lowercase 20:02 specing make a curved track WE, then :P 20:02 specing or build it by hand 20:03 specing you could have a "wasnt built by WE" niche 20:04 independent56 XD 20:04 independent56 HSF (high speed forlk) is far better 20:05 specing HLF (high lag fork) 20:07 independent56 XD 20:07 independent56 sprinkle in some fork bombs and fork bomb killer defusers... 20:13 independent56 What group does stone, stone bricks, and other hard objects go into? i need to create plans with required ballast. 20:29 independent56 http://2.26.38.198/dokuwiki/doku.php?id=proposals:hsf 20:29 independent56 there is my idea! 21:07 MinetestBot 02[git] 04hecktest -> 03minetest/minetest: Add .editorconfig (#11412) 13e9bc59e https://git.io/JcgDY (152021-07-03T21:05:15Z) 21:51 independent56 After looking at the source... wow, that's a lot of files 22:00 independent56 How do i get my contributions into advtrains (like if a i amde a 5 long slope) 22:02 independent56 What would i do? there seems to be no pull ability in the offical git.