Time Nick Message 00:05 MTDiscord Sorry about the lack of players, there will be more don't you worry, minetest's community is growing nicely 01:57 MTDiscord can someone asks celeron55 for reactivating the minetest fb page? 02:00 Swift110-mobile hello all 02:00 Swift110-mobile good to hear that minetest is getting more users 02:01 Swift110-mobile is anyone running a minetest server on a raspberry pi? 02:14 MTDiscord >caring about faceberg 02:14 MTDiscord There have been a few over the years 02:14 MTDiscord Also yeah, let Facebook die 02:17 MTDiscord lul 03:16 MTDiscord Yeah don't support Facebook, sorry. It's essentially a net negative on societal productivity, happiness, and efficiency. Might as well be cigarettes or something 03:18 MTDiscord On that subject, don't support google making search worse over time. By far that is one of the saddest parts of Google's dominance is seeing how much of your search results are paid for, or are videos, or pictures, or top level sites like reddit or Facebook. 06:57 celeron55 fb page? never even seen one 06:57 celeron55 and happy for it 08:20 MTDiscord Is there a way to stop my server from doing this? Server: UncleDaddy moved too fast: V=132.2, H=0; resetting position 08:23 MTDiscord The code is in src/server/player_sao.cpp, but I don't see any setting to disable it. 08:26 MTDiscord If nothing else, I will just comment-out the code & use a custom build for my server. 08:30 sfan5 there is a setting to disable anticheat 08:36 MTDiscord https://github.com/minetest/minetest/blob/1805775f3d54043c3b1e75e47b9b85e3b12bab00/minetest.conf.example#L1408 but this also disables other anti cheat mechanics 08:37 MTDiscord I tried disable_anticheat once, but it didn't seem to make a difference. But I will try it again. 08:38 MTDiscord Then you did something wrong... 'moved too fast' doesn't ever happen when anti cheat is off 08:39 MTDiscord Did you actually set it to 'true'? 08:39 MTDiscord I was having the issue when mounted/attached to entities, but disabling anticheat didn't affect it. Maybe mounted/attached instances are unrelated. 08:41 MTDiscord I thought players attached to entities are able to ignore the anti cheat entirely since that is server side controlled 08:41 MTDiscord Oh, ya. There is no message when attached to entities, so is unrelated. 08:43 MTDiscord Yeah the 'moved too fast' for example triggers when the player loses connection for a bit without timing out completely and then reconnects and walked away a certain distance from the last known position 08:47 MTDiscord Okay, disabling anticheat seems to be working for normal movement. Thanks @IhrFussel. Just wish I could figure out what the problem with attached entities is. 08:49 MTDiscord For that you need to describe the problem more detailed 08:50 MTDiscord Under which circumstances do these messages appear? 12:06 MTDiscord Is there a significant performance disparity between minetest serialize/deserialize and write_json/parse_json? 12:15 sfan5 both are parsed by C/C++ code while one is specifically meant and probably optimized for data serialization 12:16 sfan5 in conclusion: who knows 12:32 rubenwardy Serialize is in Lua and is faster 12:33 rubenwardy JSON is in c++ and more standard 13:03 MTDiscord Just note https://github.com/minetest/minetest/issues/7574 if your going to be handling a lot 13:16 MTDiscord notes to get back to improving his rewrite sometime 15:02 independent56 i have just realised the three disadvantages of fast walk speed - Mapblock load, Accuracy, and feeling like a snail on other servers/ 15:22 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix spurious shadow enablement in mainmenu 1372927b7 https://git.io/JcG5G (152021-06-30T15:10:28Z) 16:06 ghoti I've noticed that the multicraft client on macOS seems to pause activity when it is not in the foreground, and when reactivated tries to "catch up" but usually times out from its server connection. Any idea if this is configurable behaviour, either in MC or in MT in general? 16:07 ghoti MC2 on macOS, incidentally.. 16:15 MTDiscord It’s because of how M1 or iOS app enabled Macs handle inactivity 16:16 MTDiscord Giving any other app focus will cause Multi a paused state 16:17 MTDiscord I do however provide actual Intel and M1 enabled Minetest builds for Macs 16:17 MTDiscord ghoti; https://www.dropbox.com/sh/jt3el1tn6s1yc82/AADHR74Y1tEQDb9NKQh5Csu-a 16:18 MTDiscord I support Intel machines as old as Mavericks 17:10 ghoti @Jordach, those appear to be MT 5.5 builds. I am only experiencing this with MC 2.0.0, it doesn't happen for me in MT 5.3 which I normally run. 17:10 ghoti I'm happy to test things, though. What's the difference between the two versions? The embedded Lua interpreter? 17:11 MTDiscord Because the Mac App Store version is an iOS build which effectively uses a SIGSTOP 17:12 MTDiscord When window or full screen focus is lost 17:12 MTDiscord This behaviour is the same on iOS devices 17:19 ghoti Ah, interesting. Thank you, that makes sense. 17:20 ghoti Is it an *actual* SIGSTOP? Could I reactivate it with a SIGCONT? 17:23 MTDiscord iOS apps are treated as kernel user so they’re untouchable unless you have true root level access 17:23 MTDiscord In other words they’re processes and a fake one at the same time 17:25 MTDiscord I should say the process you can access is the window wrapper that holds the app process 17:25 MTDiscord But access to the actual app process is restricted 18:40 MinetestBot 02[git] 04AFCMS -> 03minetest/minetest: Run on_grant and on_revoke callbacks after privs change (#11387) 138cc04e0 https://git.io/JcZ8g (152021-06-30T18:40:45Z) 18:40 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Inventory: Make addList() consistent (#11382) 13f2fd443 https://git.io/JcZ82 (152021-06-30T18:39:38Z) 18:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Auth API: Error when accessed prior to ServerEnv init (#11398) 13062fd21 https://git.io/JcZ87 (152021-06-30T18:42:26Z) 18:43 MinetestBot 02[git] 04hecktest -> 03minetest/minetest: Remove unsupported video drivers (#11395) 13827a785 https://git.io/JcZ85 (152021-06-30T18:42:15Z) 19:06 ghoti @Jordach, from a user perspective, will I see a difference betten the "Lua" and "aJIT" version? Is there one which needs more testing than the other? 19:06 MTDiscord JIT runs on machines that use Mavericks 19:07 MTDiscord while the BigSur one requires Big Sur as it's a fat binary containing machine code for M1 and iNTEL 19:07 ghoti Ah, I am running Catalina at the moment.. 19:09 ghoti And I installed minetest from homebrew. 19:09 ghoti So, no idea what binary I'm currently running. :) 19:19 MTDiscord Catalina should work, the build runs fine on my 2013 Air 19:19 MTDiscord for JIT at least 20:02 sfan5 https://forum.minetest.net/viewtopic.php?p=396332#p396332 20:02 sfan5 !title 20:02 MinetestBot sfan5: How I make a MPEG transport stream? - Minetest Forums 20:02 sfan5 heh 20:04 Krock to make a tree 20:04 Krock WAT 20:18 MTDiscord Schematic files match MPEG2 encoding or something 20:27 MTDiscord This man turned a youtube video into a map you can download 21:20 robyndrake uhm sorry to bother with a stupid question, but is there a website with a referance to the modding API? 21:21 entuland depends on what you mean with "reference" 21:21 entuland the main reference is the lua_api.txt file you can find in the installation and on the github repo 21:21 entuland then there is the modding book 21:21 robyndrake ok, thank you 21:21 entuland https://github.com/minetest/minetest/blob/master/doc/lua_api.txt and https://rubenwardy.com/minetest_modding_book/en/index.html 21:21 entuland yw 23:33 Swift110-mobile Nice jordach I have it on my 2010 MacBook running Catalina 23:56 MTDiscord i haven't tested it with mavericks 23:56 MTDiscord since it's compiled against big sur target libraries 23:56 MTDiscord (but since i forced them to cxx11) 23:56 MTDiscord things may work 23:57 MTDiscord i really need a test VM