Time Nick Message 02:21 AndrewYu What is the limitation of MT displaying unicode, ie. Chinese charactars 像这样? Fonts? Protocol? (I hope it'd be fonts. Then it could be fixed with a simple client modification) 02:27 MTDiscord Have you tried it and found it not to be working? I would expect the fonts to be the only barrier... 02:28 MTDiscord As I recall, MT ships with Arimo and Cousine fonts, and I don't know what their unicode coverage is like. I think Noto Sans has very good coverage though, so maybe swapping it in would work. 02:28 MTDiscord Unfortunately I think font installation may be manual, which means probably particularly annoying on android? You have to install the fonts either system-wide maybe or in ~/.minetest/fonts... 02:46 AndrewYu True 02:46 AndrewYu I'm on archlinux, it should be okay. However, one of my friends is on Windows, which *might* make things harder 02:47 MTDiscord for CJK characters, it's just font... I used Noto Sans CJK and it will usually appear fine 02:47 MTDiscord but for arabic, there might be separate issue 02:50 * AndrewYu is not arabic :D 02:53 MTDiscord I remember the issue with Noto Sans being that there are so many characters in unicode they couldn't fit them all into one font 02:54 MTDiscord Minetest also only shows text in one font at a time and doesn't switch fonts based on language, so I think it probably doesn't do the "fallback" font thing 02:54 AndrewYu I guess I 02:54 AndrewYu I'm going to use Noto Sans CJK SC for my chinese 02:54 MTDiscord I think on Windows installing a font is just the same process, isn't it? Find the font, drop it into the minetest "fonts" folder, and then change the font setting, whatever that is 03:05 * AndrewYu will try to let his friend solve Windows since AndrewYu is a windows idiot 04:35 Pexin AndrewYu: are you talking chat output or formspec? 04:46 MTDiscord the chat does work in displaying chinese, when font is set to Noto Sans CJK SC ... though input might be a problem on windows side 04:46 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/858206643313311764/unknown.png 05:03 independent56_ ahaha, yeah "farTown" is a much better name 05:45 independent56_ is there a way, using amidst, that i can see contours? i need a relitively flat section of land for a settlement, but i dont want to load all those mapblocks scouting, i need to use amidst. 06:08 MTDiscord Is it possible, in a mod, to show a node texture to one player, but show a different texture on the same node to a different player? 06:11 MTDiscord I have my own fork of the walking_light mod. It has a debugging mode that changes the texture of nodes with light added. However, when the debugging is enabled, all players see the texture change. I was wondering if it would be possible to only show the texture change to the admin that invoked the command to enable debugging. Or, as an alternative, only show the texture to players that have a certain privilege. 06:12 MTDiscord https://github.com/AntumMT/mod-walking_light/blob/bf57713/chat.lua#L70 06:25 MTDiscord The only visuals you can show to selected players only as far as I know are particles and HUDs 06:26 MTDiscord There are also image waypoint HUDs so you don't have to use text waypoints. 06:26 MTDiscord Obviously both are extremely limited in that you can de fact only show sprites with them 06:27 MTDiscord I have an "admin mode" in my puzzlemap mod that allows admins to see nodes that have special attributes attached to them, and I believe I ended up using particles to do that. It was very much not ideal but I don't think there were really better options. 06:29 MTDiscord Thank you @Warr1024. I appreciate that input. It sounds like particles may be what I need to use. I was just now looking at waypoints (as I know nothing about them, & it was suggested I use them for a different mod). But sounds like from what you say, I won't be able to use them to visually represent a node on the screen. 06:37 Extex Is there some way to find Servers that contain a certain mod? 06:38 Extex Like you can see what mods a specific server has but is there a way to see what servers have a mod 06:41 MTDiscord As far as I know, there is no way to look it up. 06:42 MTDiscord I know that some servers use a specific game. If you know the game they use, you can look up which mods that particular game includes. 06:43 MTDiscord There is the /mods chat command, but you can only use that once you have connected. And not sure if need any special privileges to use it. 06:55 MTDiscord the server list actually captures mod lists from servers, IF they're using the normal MT server software or otherwise volunteer that information when pinged by the server list 06:56 MTDiscord searching the server list requires you to parse the JSON probably 06:56 MTDiscord the data is definitely there for at least some servers because you can see it on the HTML-formatted list too... 08:27 MTDiscord @Warr1024 I see what you mean. I went to https://servers.minetest.net/ and by hovering my cursor over Version, Subgame[, Mapgen] column, I can see the installed mods for many of them. 08:32 independent56_ extex: you might do a crtl+f in https://servers.minetest.net. there, you can look for the mod, and it might show up. 08:33 independent56_ nope, but in https://server.minetest.net/list you will be able to do that. one warning - it is unformatted. no syntax colouring. expect to get eyestraon 08:33 independent56_ https://servers.minetest.net/list <-- not broken link 08:41 independent56_ yes, its a hack. but it will work. 08:45 MTDiscord hm, activated coolTrees and moreTrees, now my map gets taken over by giant trees. I also installed all flower mods I could find -- it's a lush world 08:46 MTDiscord oops, giant sequias pop up everywhere, this can't be right 08:47 VanessaE that's the idea :D 08:47 VanessaE except not really 08:48 VanessaE they ARE limited to certain areas 08:48 VanessaE https://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Traintable_World/map.html#20/-338.00000/-278.50000 08:49 VanessaE this is carpathian mapgen with the full suite of flora 08:49 VanessaE you can see by browsing around where they'll show up, like at the west end of that east/west road 08:49 independent56_ https://imgur.com/a/1QaNu05 please rate my sextuple track viaduct. i spent 30 minutes on it. 08:49 VanessaE (I tried to make them need dry-ish conditions) 08:51 MTDiscord including that beautiflowers mod and nettles mod and wine and cuchina vegana and .... ? 08:51 VanessaE well I don't have THOSE 08:51 VanessaE but between plantlift, moretrees, and cool_trees there isn't much room left :D 08:51 VanessaE plantlife* 08:52 MTDiscord that's the problem I was having 08:52 VanessaE well it doesn't help that the engine tends to overload the landscape with default trees 08:52 MTDiscord seems I got to limit moretrees somewhat 08:52 VanessaE that map I linked? that's typical of what I see on brand new worlds 08:54 VanessaE btw if you don't mind a little lag, you can configure moretrees to spawn the trees themselves at mapgen time, rather than spawning them as saplings that grow a bit later 08:54 MTDiscord I really like how cooltrees gives more variety to jungles and tundra 08:54 VanessaE independent56_: it looks like total ass and you should be ashamed. 08:54 VanessaE :P 08:55 VanessaE (it looks fine :) ) 08:55 independent56_ XD yeah 08:55 independent56_ i mean, if i didnt fold it, then it would look worse. double deckerr was the only solution 08:57 independent56_ but mainly, i end up with horrible straight tracks. https://imgur.com/a/RuY8VLT each of those lines is a track. i built multiple ones because "why not?" 08:57 MTDiscord playing with flower mods 08:57 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/858269670867992596/screenshot_20210626_091629.png 08:58 VanessaE independent56_: you should play on my traintable server 08:59 VanessaE seems like you'd bring some order to the chaos that is its current rail system :P 08:59 independent56_ link to images? 08:59 VanessaE don't have any handy 08:59 MTDiscord desert plants didn't spread as intended - they had plans of their own 08:59 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/858270256120594432/screenshot_20210626_092131.png 08:59 independent56_ screenshot > imgur > save lives (UK gov parody) 08:59 VanessaE except that map link is current as of just minutes ago 09:00 independent56_ hmm, show me the link. i can look at the chaos 09:00 VanessaE https://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Traintable_World/map.html#20/-355.00000/-533.50000 09:00 independent56_ wow... thats a long url 09:01 VanessaE twoelk, a bit much don't you think? :P 09:01 independent56_ modestly sized, cool server. i prefer my own. 09:01 MTDiscord yeah, like I said. - They might have plottet to take over 09:01 VanessaE lol 09:03 independent56_ you put my "airport" to shame: http://2.26.38.198:8080/#!/map/0/11/-226/-66 09:03 VanessaE I didn't build it :) 09:03 VanessaE I think User11 or ck43 did 09:04 independent56_ well, you supervised it's building. 09:04 VanessaE nope 09:04 independent56_ 0_0 09:04 VanessaE I was barely even there 09:04 independent56_ "let me just get into this server, build silenty, and leave haha i am so evil" 09:06 VanessaE heh 09:07 independent56_ let me show you a comparison image of old spawn station and new one 09:07 independent56_ if it loads... 09:08 independent56_ https://imgur.com/a/6N4flRi 09:08 independent56_ the second image is all i have 09:08 independent56_ zoom in XD 09:12 MTDiscord looks very simplistic - could use some structural elements giving the space some rythm - but then again that is what many modern stations look like 09:13 independent56_ yeah, i was aiming for that look. and all the more space to see your train 09:18 MTDiscord is sofar around? his flower pot mod and his item frame mod seem broken 09:18 MTDiscord in mt 5.dev 09:18 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/858275036842295336/flowerpotbroken.png 09:19 MTDiscord that's supposed to be a viola in the pot and frame 09:23 MTDiscord somebody allready mentioned that in Nov 2020 in the forum in the frames thread 11:18 independent56_ im hoinh to write an issue for minetest about powerusers 11:19 specing What's the issue? 11:23 independent56_ issue 11 K 11:23 independent56_ https://github.com/minetest/minetest/issues/11392 11:30 specing > forced to make use of my touch pad 11:30 specing get a trackpoint lmao 11:57 independent56_ XD yeah nah. 13:14 MTDiscord Is it possible to override minetest.conf settings at the world level for SP, e.g. via world.mt? 13:14 MTDiscord I have in the past used minetest.settings:set() to enforce world-specific config, e.g. as could be done in a worldmod, but this "leaks out" into the minetest.conf file and thus also affects worlds that want to use a default value. 13:30 MTDiscord You can reset settings on shutdown 13:31 MTDiscord As the game might crash, you should probably persistently store old values as _old_somesetting = old_value and restore them on next start 13:31 MTDiscord ...well yes but actually (shudder) 13:31 MTDiscord heh, you can even change the font - and it will work - this way 13:32 MTDiscord it's brilliant 13:32 MTDiscord I can't restore them on start though because if the next start is into the world that runs this mod code, then it won't want the settings restored, and if it's into one that doesn't, it won't have the code to do the restoring. 13:32 MTDiscord yep, users will have to rejoin your world after the crash 13:33 MTDiscord or at least have to use the mod in both worlds 13:33 MTDiscord Ugh ... I mean, is there a real solution I can try first before I try to find the end on the roll of duct tape? 13:33 MTDiscord Sir, this is a Minetest's 14:26 VanessaE so... 14:27 VanessaE I have a wireguard VPN set up, which I've initially configured so that the only that's routed over it is access to a webpage/service that runs on the endpoint machine (unrelated to anything I'm asking about), while all other traffic normally just goes straight out without routing through the VPN layer. 14:27 VanessaE the endpoint machine... you all know it. runs my game servers too 14:28 VanessaE If I adjust the wireguard config so that ALL traffic is routed through it, everything works just fine and the world thinks I'm in France. 14:28 VanessaE Except... I can't connect to my MT servers 14:29 VanessaE I can reach webpages running on the machine, and literally everything else works, but the client can't reach the servers -- the connection times out 14:29 VanessaE (the config adjustment above is a single-line change, the AllowedIPs setting) 14:30 MTDiscord NAT for UDP might be a bit more complicated because the NATting side may not implicitly know to create applicable reverse routes...? Might have to use bidirectional NAT instead of traditional? 14:30 VanessaE I ... am not sure I understandf 14:30 VanessaE -f 14:30 MTDiscord I've solved the opposite problem, i.e. forwarding ONLY MT traffic from a gateway machine to a host. 14:32 MTDiscord The situation parallels yours in that it involves MT servers and wireguard. The difference is that the MT server host has no means of setting up forwarding, but I had a spare VPS box that I could use so he's basically borrowing just the IP/ports from me. 14:32 MTDiscord Users connect to the public MT server, iptables on the VPS forwards the connections thru wireguard, and his host "dials out" with wireguard to setup the tunnel to make his MT servers available. 14:33 VanessaE wait wait 14:33 VanessaE you're looking at it from the wrong side :P 14:33 MTDiscord Yeah, I only have a solution from the wrong side 14:33 VanessaE everyone else can reach the MT servers except me :) 14:33 MTDiscord so I'm not sure if it can help you, but maybe there is some insight buried in here 14:33 VanessaE I mean, the VPN endpoint IS the machine the games are running on 14:33 MTDiscord iptables -t nat -A PREROUTING -p udp --dport $PUBLICPORT -j DNAT --to-destination $WGPEERADDRESS:$MTPORT iptables -t nat -A POSTROUTING -o wg0 -j MASQUERADE 14:34 MTDiscord Hmm, so you're like VPNing into your MT server to make your traffic come from the MT server? 14:34 MTDiscord the problem might be that you can't connect out to the public IP of the MT server, you'd have to use the private internal IP 14:34 VanessaE to make my own internet traffic seem to originate from that machine, yes. 14:35 MTDiscord but sometimes you can fake it to rewrite outbound traffic to the public IP as going to the private one instead 14:35 MTDiscord but that depends a lot on your specific firewall and iptables is not one I know well. 14:35 VanessaE ok, I didn't think to try using the endpoint's WG IP.. 14:35 * VanessaE tries 14:35 MTDiscord I know that on OpenBSD using pf it's an issue, and I use a "redirection" to rewrite all traffic 14:35 VanessaE AH 14:35 VanessaE THAt works 14:36 MTDiscord Yeah, that'll work, but that's gotta be annoying having to have different addresses depending on whether you're using the VPN or not... 14:36 VanessaE I can reach the game server if I use the remote's wg IP instead of the public domain/IP 14:36 MTDiscord (and it being different from your regular players) 14:37 VanessaE ok, so 14:37 VanessaE the MT server saw me as connecting from 10.5.5.1, my PC's end of the VPN layer 14:37 MTDiscord Yep, that's how it works 14:38 VanessaE which is what I expected. 14:38 MTDiscord the VPN is like a separate network adapter with its own address and network and such 14:38 MTDiscord and that's what you connected using 14:38 VanessaE but why won't MT answer, yet nginx, for example, does? 14:38 MTDiscord if you can figure out the redirection/rewrite rule then you can make it so you can connect to the public IP but you'll still always see the VPN IP from MT's perspective. 14:38 VanessaE I mean, I can point my browser at any webpage that's served-up from the nginx instance on the server, using the public domain/IP, and it works 14:39 MTDiscord The MT/nginx thing is why I suspect there's a TCP/UDP disparity in how the firewall is handling state. 14:39 VanessaE hm 14:40 VanessaE and something in your iptables command may be the answer? 14:40 MTDiscord That seems weird to me because when I use pf, it handles TCP/UDP about the same, i.e. it seems to either work or not work for each using the same rules. I don't know why iptables should require different rules for UDP to work, but then, I don't see why iptables should do a lot it does the way it does. 14:40 MTDiscord Yeah, my iptables command is at least worth trying to understand ... maybe I should do that some day. 14:41 MTDiscord It could also be an MT thing I suppose. The dude who's actually hosting the servers has had all sorts of headaches trying to get MT to accept every connection on every port 30000 ... but in his case the biggest headache was an IPv4/v6 issue at the time. 14:41 MTDiscord Using wg now everything is just pure v4 so I think things are simpler now at least. 14:41 VanessaE maybe this then, iptables -t nat -A PREROUTING -p udp --dport 30000:40000 -j DNAT --to-destination 10.5.5.1 iptables -t nat -A POSTROUTING -o wg0 -j MASQUERADE 14:42 MTDiscord As long as you don't decapitate yourself by changing something that would affect port 22, you can always experiment :-) 14:42 VanessaE hm, missed a semicolon and I guess I want the server's wg IP in there. 14:45 VanessaE BINGO 14:45 VanessaE thanks :D 15:05 independent56_ http://2.26.38.198/dokuwiki/doku.php?id=guidelines:railway_guide can i get some critiscism of my article? 15:20 Krock cannot edit 15:21 independent56_ you shouldnt 15:22 independent56_ just tell me what is wrong 15:22 Krock why not 15:22 MTDiscord meh, the page is "classed" as good, doesn't have a capital letter at the beginning of the sentences -literally none - and drops into useless antagonizing and gratuitous belittling of other people's work / world 15:25 independent56_ it's my wiki, i say what i like. it is written formally, and it is wiki styke to not have capital letters. that server is the one which gave me endeless suffering. 15:25 * entuland shrugs 15:26 Krock btw: "I" is always written in capitals 15:27 Krock but I dId not mean It lIke thIs but only for the person "I" 15:27 independent56_ ok I wIll do that all the tIme now. 15:28 rubenwardy > this page is classed as good. it features good writing and is to be held as an example of good pages. 15:28 rubenwardy https://rwdy.uk/BTvDu.png 15:29 rubenwardy > written formally 15:29 rubenwardy > no capital letters 15:29 specing lol 15:29 independent56_ meh, my wiki 15:29 entuland rubenwardy++ 15:29 entuland independent56_, you asked for criticism 15:29 independent56_ and i assume full and undesputed control over rating. 15:29 Krock thanks rubenwardy. perfect meme use 15:29 rubenwardy also booo https://rwdy.uk/vilx2.png 15:29 independent56_ i meant in terms of the advice, or sentence slips. not the capitals or rating. 15:30 Krock also get a domain 15:30 rubenwardy yeah, raw IP addresses are super super dodgy 15:30 independent56_ i should... too much bother for mum. 15:30 rubenwardy if you want a free one you can use minetest.land 15:30 Krock less dodgy than benrob's shady website... https://totallynotashadyweb.site/ 15:32 independent56_ ha! tiddlywiki! 15:33 Krock with edit permissions from what it looks like 15:34 MTDiscord Tiddlywiki, nice, but that layout... 15:35 Krock ahhh yeessss 15:35 Krock new entry *check* 15:36 independent56_ as long as it dosent save to the server, i think that's fine 15:36 Krock aw snap. it really seems to be local only 15:37 rubenwardy it's hosted using gitlab pages 15:37 rubenwardy so no hope for being user-editable 15:38 Krock unless it has git integration 15:38 independent56_ can anyone tell me a about a dokuwiki plugin which will automaticaly capitalise? 15:38 Krock don't capitalise. be a communist. 15:38 rubenwardy you could try this: https://rwdy.uk/WSeOf.png 15:39 Krock rubenwardy: no, the upper key is more reliable 15:39 Krock ALLOWS YOU TO CAPITALISE EVERYTHING EASIER 15:39 independent56_ too much effort to edit every page and do that. 15:39 Krock perhaps write it correctly from the beginning? 15:40 independent56_ i would have done that if i was not so stupid 15:40 independent56_ anYways, aLl this Discussion of Capital LeTters, and yoU are not Using TheM? 15:40 rubenwardy context 15:41 rubenwardy It's fine to not use capitals consistently in a chat, but not in a "formal" article 15:41 rubenwardy or any article with longform text 15:41 Krock with incomplete sentences at times 15:41 rubenwardy chat tends to be incomplete sentences, and at most one sentence 15:42 independent56_ hmm... well i need to use a perl script to find and regexreplace stuff... like i go do "\. (.)" to "\. $1". 15:43 independent56_ maybe not a script, but a command, like sed. 15:43 independent56_ but i will have to test in one test file. 15:52 MTDiscord You can't really uses RegExes, you'll need a proper document tree 15:53 MTDiscord For the content of nodes you will then be able to use regexes to split it into sentences, of which you should capitalize the first letter 15:53 MTDiscord Probably you should use a natural language processing library for the latter though 15:55 MTDiscord https://polyglot.readthedocs.io/en/latest/index.html <- polyglots tokenization would do the job 15:56 MTDiscord Let the serial wheel reinventor tell you one thing: You can often be a thousand times faster if you don't reinvent the wheel. 16:16 independent56_ is there any guide to build a railyard in advtrains? i am unsure. mainly about getting trains to stick there, and making interlocking give them the right route. if it is only luacontrollers then i might be able to get it to work. 16:21 independent56_ like, assign routing codes to trains because of occupied track, letting the signal set the route, making it sit there with luaatc, then when there is too little, out they go!. 16:22 specing independent56_: use the source, Luke 16:22 independent56_ haha 16:22 independent56_ i should make some code and publish it 16:22 independent56_ on my wiki 16:23 independent56_ my pastebin gets status reports every 30 minutes, so it adds up and it is spam. 16:23 independent56_ and wikis allow changes to the source 16:26 MTDiscord Krock: It does have Git integration actually, you can give it a Github/Gitlab API key that it will save in local storage and commit upon save..assuming you have write access to the repository. 16:29 Krock @Benrob0329 heh that's pretty cool I guess.. but for wikis I'd really prefer a database rather than a git repo 16:30 Krock unless git is used as database to keep track of changes. hmm... 16:30 celeron55 git as a backend to a wiki sounds pretty good actually 16:31 rubenwardy github wikis use git as a backend 16:31 Krock on second thought yes. unusual but good 16:31 rubenwardy it makes a lot of sense for a wiki 16:31 MTDiscord Its just because I can host it for free really :P 16:31 * independent56_ laughs in dokuwiki not having a database 16:32 MTDiscord I have a Wiki.js instance though that is gonna be backed to a git repo whenever I get around to actually putting stuff onto it 16:32 MTDiscord Was gonna be a collaborative world building project, but I haven't had much writing inspiration as of late 16:48 independent56_ http://2.26.38.198/dokuwiki/doku.php?id=proposals:re_railyard 16:48 independent56_ ok, there is the source 16:49 independent56_ if anyone has any information regarding the ability to see the trains and when to store them, contact me. 17:38 independent56_ ha 17:38 independent56_ * y5nw is now known as ywang* ywang is now known as y5nw 17:39 y5nw I did that accidentally 17:58 y5nw sorry, connection problem 18:16 independent56 aye, i feel ye pain. i had that all the time (hence the rgular timeouts when i was part of the server) 18:17 independent56 oh wait he has gone /_/ 18:18 y5nw eh, I'm still here 18:37 independent56 could you direct me to some resources about how to build a railyard? i have got some of the luaatc sorted out, but wish o know what the amount of traffic is. 18:37 independent56 http://2.26.38.198/dokuwiki/doku.php?id=proposals:re_railyard this is where the code is hosted. 18:46 specing independent56: join the linux forks server, most of the train experts should be there 18:46 independent56 if i wasn't deeply unwelcome there 18:47 MTDiscord isnt he still banned from there? ? 18:47 independent56 perma. 18:47 independent56 it was a horrendous decision to project my noony state onto that server. 18:55 independent56 but i might as well use an alt to sneak information out. 18:58 MTDiscord nothing like telling everyone your comming 19:00 independent56 mainly psychological... warfare? 19:00 independent56 well, not warfare, just a mean-spirited joke 19:01 MTDiscord your one of those people like suchtea where they join on an alt, and just talking reveal themselves 19:01 y5nw ^ 19:02 independent56 XD yeah, my speaking style is very 56i. 19:02 specing looool 19:02 specing banned for ...? 19:02 independent56 wait.. isn't independent56_ is an alt of 56i... 19:02 independent56 specing, first a fair reason, then unfair, then fair 19:02 MTDiscord according to you 19:03 independent56 2/3 is'nt bad 19:03 independent56 /j 19:03 specing lol 19:04 independent56 i have a full explenation buried in the wiki 19:07 y5nw Anyway, regarding train counting, you can use the S variable for that 19:08 independent56 wdym? can i have a code example? 19:09 y5nw entry: if event.train then S.counter = (S.counter or 0) + 1 end 19:10 y5nw exit: if event.train then S.counter = (S.counter or 1) - 1 end 19:10 y5nw basically a counter should be enough to an extent 19:10 independent56 hmm 19:10 independent56 does it need to be a global variable? 19:11 y5nw *facepalm* 19:11 independent56 so it is a global variable already? 19:12 y5nw Go ahead and read this: http://git.bananach.space/advtrains.git/tree/advtrains_luaautomation/README.md?h=release-2.3.1#n52 19:12 independent56 ohhhhh 19:14 independent56 i literally did not know that piece of docs have existed. 19:37 independent56 im going to class capital letters as bitter medicine. 20:31 MTDiscord I want to iterate over a group of positions (or nodes) within a certain radius of a player. Would I use vector? For example, I want to populate a radius of 4 around the player with a certain node. How do I iterate over all positions within that radius? I see the method minetest.bulk_set_node, but I still need to find all the positions. 20:33 Krock VManip, then zyx loops and pythagoras range checks if you want a shpere 20:35 MTDiscord Yes, I do want a sphere. Thanks. I will research that. (now that I think about it more, the mod I forked should already have the answer in it somewhere) 20:48 MTDiscord Oh, I think I can actually just use minetest.find_nodes_in_area 20:49 MTDiscord But that will probably give me a cube? 20:51 MTDiscord almost everything is cubes by default 20:52 MTDiscord if you want a sphere, you can do vector.distance(pos, center) < radius, or if you really want to be perf-optimal and avoid the sqrt, local diff = vector.subtract(pos, center) then vector.dot(diff, diff) < radius^2 20:52 MTDiscord If you want to iterate over them in a particular order, like nearest first, then that's a bit more interesting. 21:43 erlehmann if i rename an lbm in a game, will it be run again? 21:44 erlehmann like suppose i had a game 21:44 erlehmann where an lbm ran 21:44 erlehmann than a second one ran in a later version 21:44 erlehmann and i downgraded again 21:44 erlehmann can i rename the old lbm to get it to re-run? 21:51 Calinou is the up-to-date form `minetest.settings:get` or `minetest.setting_get()`? 21:51 Calinou to get a minetest.conf setting 22:09 MTDiscord erlehmann, yeah, you probably need a rename, and the rename should work I think? 22:09 MTDiscord Calinou, the former format is the current one I believe 22:14 Calinou thanks :) 22:16 MTDiscord Yes, minetest.settings:get