Time Nick Message 00:54 Sven_vB does MineTest v5.4.1 have a mouse sensitivity setting for the crosshair? it seems the difference between pitch 0.1deg and -0.1deg is 1px, so my pointer cannot aim more precisely. 00:57 Sven_vB I see, it has 02:17 gh00p Hi there. I'm trying to migrate from sqlite3 to postgresql, following instructions I've forum posts. Everything goes swimmingly for the blocks table (--migrate), but players and auth are reporting an error that suggests I have not set pgsql_connection. 02:17 gh00p Is there something special about how pgsql_connection should be set for --migrate-players and --migrate-auth ? 02:20 Hawk777 gh00p: https://github.com/minetest/minetest/issues/10187 02:21 Hawk777 There are separate settings for the backends; you want pgsql_player_connection and pgsql_auth_connection 02:23 gh00p Hawk777: I owe you a case of beer. 02:23 gh00p It worked. :) 11:53 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix check that given IRRLICHT_LIBRARY exists 1346f42e1 https://git.io/JG5L1 (152021-06-05T11:36:52Z) 12:08 Telesight And here we are ;-) 12:12 Telesight I want to shrink my players.sqlite, players older than a year must be removed. Can someone point me to the code to make these changes? 12:26 ROllerozxa well it's essentially just a sqlite database. in the player table there's a field called modification_date that seems to signify the last time the player was online. in that table, just doing a DELETE FROM where modification_date is older than a specified time should be enough, but there's other tables that you would probably like cleaned as well 13:01 independent56 grr. why does https and ssh get their own acronyms? here is my proposal: "mge&s" (minetest game engine and server) 13:03 independent56 or MGaS, or MGAS, or MGS. whatever the community chooses 13:04 ROllerozxa MT? MTG? 13:08 calcul0n_ mtg is the usual acronym for minetest game 13:10 independent56 oh yeah 13:10 independent56 i am so silly 13:59 Pexin Magic The Gathering??? :O 14:47 MTDiscord Well, I think the mod that I JUST made is obsolete now that I discovered StorageRef. ? 14:47 MTDiscord https://forum.minetest.net/viewtopic.php?t=26804 17:17 basxto how do client side mods work, do I understand it right, that they have to be installed manually and aren't supported by the mod installer? 17:20 Krock yes 17:54 Pexin basxto: you also need to enable client mods in the conf 20:34 independent56 tomorrow, i //may// be able to upload my server and wiki using port forwarding. thats if i get home before i fall asleep. 20:34 independent56 but defs on monday 21:28 independent56 if i made a fork with propietary, great features, and sold binaries for a few £, willl i be shunned? 21:30 rubenwardy that would be illegal 21:30 rubenwardy well, unless the features are in Lua only 21:45 MTDiscord I noticed that the workbench mod has been archived ( https://github.com/minetest-mods/workbench ). Is there an alternative/fork/replacement? 21:48 independent56 wdym, "illegal"? 21:48 independent56 thats the point of open siurce, ability to modify and add to source. 21:49 rubenwardy we use a copyleft license, which forbids you from closing the source 21:50 sfan5 though note if you were to sell a fork only people who have bought it have a right to receive the source 21:51 MTDiscord fun tip 21:51 MTDiscord one cannot PGP sign their binaries as that violates the GPL 21:52 rubenwardy doubt 21:52 Hawk777 https://www.gnu.org/licenses/gpl-faq.html#GiveUpKeys says the opposite. 21:53 MTDiscord incorrect 21:53 MTDiscord GPL legally states the exactant binary must have a source 21:53 MTDiscord that's just a statement saying they won't pursue action if you do 21:54 Hawk777 “Is it true that GPLv3 forces me to release my private signing keys?” “No.” 21:54 Hawk777 That’s a statement on the nature of the license, not on whether someone will pursue you for such a violation. 21:54 Hawk777 You may say they’re wrong, but they *claim* it’s a proper interpretation of the license itself. 21:57 MTDiscord because its in xdecor 21:58 MTDiscord note for the irc people, ^ is replying to antumdeluge 21:58 MTDiscord it literally says it in the description 21:59 rubenwardy our android APKs are signed 21:59 MTDiscord @wsor xdecor removed the workbench. 22:00 MTDiscord @AntumDeluge https://github.com/minetest-mods/xdecor/blob/master/src/workbench.lua how about no 22:00 MTDiscord I'm sorry, I'm mistaken. 22:00 MTDiscord you can disable it however 22:00 MTDiscord which i would recommend if you have moreblocks 22:01 MTDiscord because it literally wastes tons of node registrations otherwise 22:01 MTDiscord That might be why I thought it was removed. I might have it disabled. 22:07 independent56 oh... i meant that if i keep it open, but compile with my own library added on. is that still legal? 22:23 specing you can GPG sign binaries and this is often done. The signature is detached in a separate file, though 22:34 Sven_vB Why would world exploration cause lag for all players, even those in long-established chunks? Can the map server not just lock the to-be-generated chunks until it receives the data from a map generator thread? 22:43 Sven_vB also is there a way to mark freshly-placed blocks as not yet confirmed by server? I hate when I fall down because the block I was standing or climbing on disappears for a brief moment, only to then re-appear 22:43 Sven_vB if the preview would look different, I could at least know how long to wait before I step on it 22:44 Sven_vB waiting entire 5 seconds on each step would be safe but so much waste of time in most cases