Time Nick Message 02:40 erlehmann i am fully aware this is corporate propaganda, but it might work for minetest too? https://blogs.oracle.com/developers/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud#sign-up-for-an-always-free-account 03:02 MTDiscord Wow, that's not going to be abused ;) 03:13 [0] AWS and GCP also have free tiers, but Oracle's free tier is especially generous. 04:40 MTDiscord I know the core devs are probably overwhelmed, so I'm sorry, but I want to request a review of pull request https://github.com/minetest/minetest/pull/11202. I haven't heard any feedback on it for just over a month. Would have posted this in the #engine channel, but wasn't sure if there were any core devs that don't use Discord. 04:46 MTDiscord Probably should have said that in #minetest-dev-irc. 04:52 [0] notanewbie: PM an op once you've fixed your connection. 05:49 MTDiscord Just learned that my PR doesn't work on Android. ? 08:05 independent56 ugh 08:05 independent56 minetestmapper wont work 08:05 independent56 https://pastebin.com/xVg4MDh6 08:06 independent56 with colours.txt, it wont parse properly 08:23 MTDiscord colors.txt 08:34 basxto was the freenode channel deleted and restored? 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Use safe_file_write to save forceloaded blocks 131bc753f https://git.io/JGCzo (152021-05-30T09:40:14Z) 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix procession ordering issue in content_cao 13f30dcdb https://git.io/JGCzK (152021-05-30T09:40:14Z) 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Remove unused version detection from FindLuaJIT.cmake 132c53f03 https://git.io/JGCz6 (152021-05-30T09:40:14Z) 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix background color of formspec text fields 13758e3aa https://git.io/JGCzi (152021-05-30T09:40:14Z) 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: script: Replace calls to depreated luaL_openlib 13a0047d6 https://git.io/JGCzP (152021-05-30T09:40:14Z) 09:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Provide exact error message if postgres connection string missing 13a12017c https://git.io/JGCzX (152021-05-30T09:40:14Z) 10:17 independent56 NO GREIFING (grieving about griefing is allowed, but not greifing about grieving) 10:17 independent56 i like this rule i wrote 10:18 independent56 a bit ambiguosu, but meh 10:21 MTDiscord Am I correct in that the Android UI is completely separate from the desktop UI? The changes in PR ( https://github.com/minetest/minetest/pull/11202 ) are not applied to the Android client. 10:31 MTDiscord That can't be right. The client's UI is defined in the built-in Lua scripts. 10:33 MTDiscord Oh! I think I just realized why it's not showing up. Installing a new APK must not overwrite/update the "Minetest" directory. 10:44 MTDiscord Confirmed, that is what the problem is. 10:45 MTDiscord Not sure if this is an issue only because I was using a packed with a different signature. 10:45 MTDiscord *package 13:17 MTDiscord Does that mean that every time I upgrade the client on Android, I need to delete data/cache so that the "Minetest" directory files are updated? 13:19 sfan5 that should happen automatically 13:20 CWz_ Did freenode really try to delete the minetest channel? 13:21 sfan5 no 13:41 VanessaE but they have been taking-over other projects' channels, which is what matters 13:41 VanessaE Minetest is small potatoes compared to some others :P 13:45 MTDiscord @sfan5 That was not the case when I installed my custom build. Perhaps that has something to do with the signature being different? 13:47 MTDiscord I'm wondering if this is actually related: https://github.com/minetest/minetest/issues/11299 13:50 MTDiscord It seems the client relies on the cached data to determine of the "Minetest" directory is intact & up-to-date. But it does not appear that the cached data is updated with the app (unless, as I said before, it was due to the signature of my package being different). 14:02 definitely_a I am curious, what do the core devs think about ShadMOrdre's GAL game? Is it a possible substitute for MTG? I saw it on the forum and it looked like it could use some contributors. ;) 14:03 definitely_a I also loaded it and it seemed like I had frozen time and space, weirdest experience since it's so unpolished. 14:07 sfan5 neard heard of it myself 14:10 definitely_a I see, ye just asking lol! I'm always on the lookout for breakthroughs on the MTG case. 14:11 river yo 14:11 river show me your machines please 14:11 river want to see cool examples of automation 14:14 calcul0n_ you should go on servers with tech mods and ask people there 14:14 calcul0n_ i'd suggest pandorabox 14:20 rubenwardy GAL looks a kitchen sink of mods, it doesn't feel very well mamed 14:20 rubenwardy For one, it's not a library 14:24 definitely_a indeed, he said it's like a game abstraction layer for programmers. I then thought he just created a sandbox for coders, which sounded useful. dunno really 14:36 MTDiscord I don't think we need a new MTG as much as we need more high quality libraries to make game-dev easier. 14:39 definitely_a Ok thanks for the quick replies! 17:35 independent56 im wondering... if i make a fork of minetest with the only difference being adverts, will i be shunned? 17:36 river i hate adverts 17:39 MTDiscord Most likely yes, most people hate ads to begin with and making a money-grabbing fork is especially frowned upon in open source communities. 17:40 river weirdly, fdroid seems ok with them 17:42 sfan5 independent56: by whom? 17:42 independent56 by the community majority 17:47 calcul0n_ so it's not "most likely", it's a big yes :p 17:49 independent56 0_0 17:49 independent56 i guess i ebtter delete that repo 17:51 independent56 (/j) 18:24 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Add core.compare_block_status function (#11247) 13c9144ae https://git.io/JGlep (152021-05-30T18:24:12Z) 18:24 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest: Fix base64 validation and add unittests (#10515) 1389f3991 https://git.io/JGleh (152021-05-30T18:23:12Z) 18:40 independent56 what are the advtrains demo signals for? 18:41 MTDiscord I suppose for testing 18:43 MTDiscord There was a "7" texture in the Ks signal mod, so I supposed orwell wanted to make Ks signals more than something with only four aspects, except that has not really happened for a few years 18:47 independent56 hmm.... can i use them for my lines? 18:48 independent56 would they be allowed on LF as signals on mainlines? 19:06 MTDiscord I would personally not use them. After all they are demo signals 19:17 independent56 i would use them on testtracks, those long worldedit lines, designed to test trains 19:17 MTDiscord ... except I'm also testing Ks signals 19:18 independent56 speaking of worldedit, why is it when i do "//set advtrains:dtrack_st", then fix the rotation with "//param2 3", why is i that sometimes they nap back to param2 0? 19:20 MTDiscord Have you tried /at_sync_ndb afterward? 19:21 independent56 hmm... 19:21 independent56 oh my god.... thank you so much! 19:21 independent56 now i am not being punished for worldedit! 19:27 independent56 https://cdn.discordapp.com/attachments/826159362225209406/848643701748006932/Screenshot_from_2021-05-30_20-24-43.png 19:27 independent56 my train always stops here 19:27 independent56 but it can go up the slope perfectly 19:36 MTDiscord independent56: in case you are curious why I'm testing Ks signals: https://vimeo.com/556930062 19:38 independent56 oh my god... germany is really taking over advtrains... but idc! 19:38 independent56 i put the wikipedia page for the german signals on my kindle. and wow! i love them! 21:50 independent56 what does mud reflow mean? 21:54 independent56 . A simple mud flow algorithm smoothens out dirt / dirt with grass hills 21:54 independent56 sorry 21:54 independent56 ddg ismy only friend 22:14 Sven_vB hi :) does the MineTest v5.4.1 client support UTF-8 in chat? 22:15 Sven_vB also I cannot use UTF-8 emoji on signs, is it the signs mod's fault or a problem with MT the engine? 22:16 Sven_vB they become \uHHHH 22:21 entuland in theory they should work, probably it's some codepoint that the font doesn't cover? 22:22 entuland I googled and I found a few discussions on github mentioning that UTF-8 should be supported 22:22 entuland or at least, most of the issues that were there should have been addressed 22:25 Sven_vB then it's probably converting at the clipboard paste stage 22:25 Sven_vB thanks! 22:28 entuland uhm... I'm not sure all the codepoints are supported 22:28 entuland I'm doing some testing 22:31 MTDiscord I have another question: The Android client build from development (master) branch can access ContentDB. But why can a desktop build not do the same? 22:33 entuland nope, can't get the chat to use the fonts I pick in the settings 22:33 entuland the chat seems to use a font for which there is no setting able to alter it, not sure whether it's possible to change it at all 22:34 entuland tried replacing all the fonts with Unifont (and the Upper variant as fallback), but pasting emojis or, say, russian, comes up as question marks 22:36 MTDiscord Oh, nevermind. I was wrong. For some reason it wasn't working for one of my builds. But it is working now. 22:44 entuland okay, something funky is happening for sure - here is what I typed in the texbox and it works: https://i.imgur.com/ijtF4St.png 22:45 entuland but if I copy that text from there and I paste it back, this is what I get: https://i.imgur.com/vU7hwcD.png 22:48 entuland if I send a message with russian from a mod, the chat prints it properly: https://i.imgur.com/5oJhZ1p.png 22:49 entuland well, not _all_ gets through properly, what I had my mod print was "русский ?" 22:49 entuland the smiley got lost in the chat 22:50 entuland even though I set all my fonts to Unifont (and Unifont Upper as fallback as explained above) 23:04 entuland something funky is also happening at direct input - I have an AutoHotKey script that lets me type greek characters just by hitting capslock, like this (random gibberish): κlθηασkδφηακσθηf 23:04 entuland that's directly typed here on hexchat 23:05 entuland I put such chars on the mod and had it print on chat, it works, but typing such chars in the chat prompt again gives question marks: https://i.imgur.com/O356sfo.png 23:18 MTDiscord posted an issue on github, hopefully it's not too crabby of a report 23:41 MTDiscord I hate Windows. 23:41 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/848707736317067294/minetest_dll_dependencies.png 23:43 entuland ⊞ ♡ :P 23:44 MTDiscord wtf are you even doing 23:44 MTDiscord I'll dare guessing "compiling minetest with visual studio or something" 23:45 MTDiscord MSYS2/MinGW 23:45 MTDiscord close enough ? 23:45 MTDiscord someone get Captain Picard on the phone 23:45 MTDiscord i need a facepalm 23:45 MTDiscord ahahaha 23:45 MTDiscord Is it Cygwin or MinGW that's largely deprecated now? 23:46 MTDiscord If anyone has a better option for Windows, I'd be happy to hear it. MSYS2 is a pain in the butt to compile the libraries as static. 23:46 MTDiscord i compile just fine with vckpg and MSVC 23:46 MTDiscord I guess I have to give in. Never wanted to turn to MSVC. 23:47 MTDiscord I suppose the thing is that some might prefer to stick to open source toolchains as much as possible 23:48 MTDiscord if I'll ever use any of the VS stuff again I'll do that within a virtual machine, too many bad experiences in the past getting the system messed up installing such things - but maybe the situation has improved 23:49 MTDiscord Cygwin is the only other option that I know of that offers a Unix-like environment. But I don't know if that is even developed anymore. 23:50 MTDiscord BTW, I don't have any problems compiling. It's just that I end up with a hundred DLL dependencies because the MSYS2 project doesn't offer static libs in their pre-compiled libraries. 23:51 MTDiscord And I've found that compiling my own static libraries is more trouble than its worth... 23:52 MTDiscord FreeBSD here I come! ...someday.