Time Nick Message 05:50 MTDiscord It happens mostly on mobile devices since those put the game "to sleep" while in the background...now my guess is that MT actually still receives packets during that state and if the user switches back to the MT app it plays everything back at once 05:53 MTDiscord But on mobile you disconnect ~ 30 seconds after you switched to another app and put MT into the background so the "playback length" is very short 06:30 BrBridge_ 07 i dont understand what Ks signals are better for. why should i use them? to me, they are as ugly as sin, and i feel that i should just use regular ones. 06:52 BrBridge_ 07 i dont understand what Ks signals are better for. why should i use them? to me, they are as ugly as sin, and i feel that i should just use regular ones. 07:36 MTDiscord independent56: IRL Ks signals can be used as the main signal and as a distant signal, hence the German name "Kombinationssignal" (combination signal) 07:37 MTDiscord independent56: also it is (correct me if I'm wrong) also introduced to unify the different signaling systems used in Germany 07:43 MTDiscord Btw, the Ks signal in-game is not totally accurate in that the yellow light in the middle is used for "proceed with speed restriction of 6" instead of "expect stop at the next signal" (actually using m/s instead of 10km/h is also not really compliant to RL signals, but that's possibly done to avoid headache) 08:19 MTDiscord I think that's mostly because m/s is easier to understand in game and less technical ... the actual speed unit is "nodes per second" and we always count 1 node long as 1m long 08:20 MTDiscord eg, it's used in config example https://github.com/minetest/minetest/blob/673c29f7ea6735c15596a118fe7e6100d4a466e0/minetest.conf.example#L1451 08:20 MTDiscord (the 'nodes per second' , I mean) 15:24 MTDiscord celeron55, are you there? i just wanted to tell you (incase you didnt already know) that the certificate for dev.minetest.land is invalid 15:24 MTDiscord *dev.minetest.net 15:47 TechDude Hey j45 16:28 MTDiscord Interesting. For me, it does take quite a while, I went AFK once for over five hours and it took a good ten minutes to "play" everything back. Probably mostly because of the lag. 16:34 MTDiscord afaik the actual actual unit is mapblocks per second... (are replies properly relayed?) 16:55 MTDiscord No 17:37 BrBridge 07 i dont understand what Ks signals are better for. why should i use them? to me, they are as ugly as sin, and i feel that i should just use regular ones. 17:37 BrBridge 11 what are you talking about? 17:37 BrBridge 07 but im sure there is a benifit 17:37 BrBridge 11 is this a mod? 17:37 BrBridge 07 avdtrains 17:38 Krock !mod advtrains 17:38 MinetestBot Krock: Advanced Trains [advtrains] by orwell - https://forum.minetest.net/viewtopic.php?t=14726 - https://github.com/h-v-smacker/advtrains_granite 17:38 BrBridge 07 *advtrains, the laggy mod for realistic trains 17:39 hlqkj Ks signals can also set a speed limit on thrains, normal signals can't 17:39 BrBridge 07 oh wow! /srs 17:40 BrBridge 07 yeah, despite their uglyness, i will use them for new sections of [interlocked] track. 17:40 hlqkj they can also be used for shunting signalling, but that is something i still need to learn 17:42 BrBridge 07 me too. i ahve never needed to sue shunting. just a small siding and regular mode is enough 17:42 BrBridge 07 and the mast wich can be made taller is always good, especially in eleveted tracks 17:43 BrBridge 07 if i was'nt so lazy, i would change the texture to be less fugly. 18:37 BrBridge 07 [advtrains] routig codes? where do i go to understand them? 18:42 BrBridge 07 main question: can i just make one long one, and the interpreter tries to find the given routing code within the train's one? example: train "S-RE-UY", signal ARS "RC S-RE"? will this take the train down the signal ARS? 19:23 BrBridge 07 in advtrains, how do routing codes differ from lines? 19:34 BrBridge 07 in advtrains, how do routing codes differ from lines? 19:36 BrBridge 14 What did you find unclear from the documentation ? 19:37 BrBridge 14 independent56: What did you find unclear from the documentation ? 19:45 BrBridge 07 Hawk777: thanks! i am sooo stupid :man_facepalming 20:06 MTDiscord bad bot 20:08 MTDiscord independent56: Ks signals are mainly taken from RL, where they are (IMO) more useful than in-game 20:08 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/846842267951038484/400px-Ks-Mehrabschnittssignal.png 20:08 MTDiscord here, look at the beauty of ks signals 20:10 MTDiscord independent56: btw, as I currently live near Heidelberg during the holiday I can take a photo of a tram signal tomorrow to compare with a Ks signal 20:10 BrBridge 07 wow! no ugly blue pole! just pure, confusing, german engineering! 20:11 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/846842983688306719/450px-German_railway_hl_signal.png 20:12 MTDiscord or do you prefer its commie father, the Hl Signal? 20:12 BrBridge 07 https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.railsigns.uk%2Fphotos%2Fp_route2%2Fpic_plji5.jpg&f=1&nofb=1 20:12 BrBridge 07 british signals sometimes have route indicators, showing wich way trains go 20:12 MTDiscord independent56: how much information do British signals show in comparison to Ks signals though? 20:13 BrBridge 07 maybe i should submit an email-issue for these 20:13 BrBridge 07 BrBridge: not much. pure minimalisim 20:13 MTDiscord You should probably write a mod that adds British signals 20:13 BrBridge 07 but im used to that 20:14 BrBridge 07 i dont wish to add to the mineest community, after how it treated me TBH. 20:15 MTDiscord Well yeah, if you don't want to do it yourself and are dependent on others to do it then you are dependent on others to implement it based on their own interests 20:15 BrBridge 07 and sure, ks signals are "better". but remeber - the uk gets by just fine with it's signals. need an excuse for simplicity? ask us! 20:15 BrBridge 07 hmm 20:15 MTDiscord the UK's rail is a joke 20:15 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/846844022933028894/800px-S-Bahn_Rostock_push-pull-train.png 20:15 BrBridge 07 british rail takes you where you need to be. thats all that matters for us. 20:16 MTDiscord these trains would be taken out by the first bridge they'd encounter 20:16 MTDiscord the only double-deck train you tried was a sardine can 20:16 BrBridge 07 XD 20:17 MTDiscord also, british rail no longer exists, so it can't take you anywhere 20:17 BrBridge 07 we dont need double-decker. just transport 20:17 BrBridge 07 unlike europe, our island is relitively small. and why would we ever retrofit our aincent bridges? 20:18 MTDiscord independent56: https://en.wikipedia.org/wiki/Shinkansen 20:19 BrBridge 07 why spend millions making new infastructure when you can spend a few million on carbon tax and use roads? 20:20 MTDiscord https://www.youtube.com/watch?v=IZ6PqpCbsLE 20:20 MTDiscord also, you have this "nice" spot-welding electrification system 20:20 MTDiscord Anyway, we should get back to talking about advtrains 20:20 MTDiscord (and MT in general) 20:20 BrBridge 07 yeah... er... routing code ARS interlocking backbench what? 20:21 BrBridge 07 obvs /j 20:22 MTDiscord Anyway, it would be nice to have the type of tram tracks that are "embedded" into the road 20:23 BrBridge 07 just use level crossings? 20:24 BrBridge 07 or maybe make an alias of normal tracks without the wood sleeping things 20:24 MTDiscord Except the level crossings are not particularly ... intuitive 20:26 BrBridge 07 as i said, level crossings or no wood sleeping things. 20:29 MTDiscord Advtrains lacks a mechanism for aliasing tracks for such cases :\ 20:30 BrBridge 07 make one >:-> 20:31 MTDiscord If I can finish the existing things in advtrains that I am working on, yes 20:31 BrBridge 07 add more >:-> 20:32 MTDiscord Well yeah, I need to first finish the things I'm already working on (and prioritize) right now (mostly the HUD and l10n changes), and then work on things that I have not started yet or consider less important 20:33 BrBridge 07 how would you go about using ars rules to match an routecode of "junction station"? would you just do summat like "junction-station station-junction junction-mainline"? how would i use a routecode of "junction station junction mainline"? would i just do "RC junction station"? or is it more complex? 20:33 MTDiscord The routingcode should not contain spaces 20:34 BrBridge 07 0_0 i thought it was a single routecode? 20:34 MTDiscord Currently there is no official support for matching multiple RCs at a time, but you can do it by e.g. specifying them separated with spaces 20:35 MTDiscord That does mean that the RCs on the train would need to be written such that they match with string.find (IIRC) 20:35 BrBridge 07 hmm... what if i have a specific route around a strange maze-like track? do i have to put the entire routecode in? 20:36 MTDiscord I didn't quite understand that 20:36 BrBridge 07 https://pastebin.com/76LcL4Zm 20:37 BrBridge 07 this is my plan, taken from my journal-notebook 20:39 MTDiscord I am not sure what you are asking right now. Are you asking about how to match multiple routing codes (and does the order matter?) 20:39 MTDiscord Btw: http://git.bananach.space/advtrains.git/tree/advtrains_interlocking/ars.lua 20:41 BrBridge 07 im just asking that i have train at point A. then, i want to take it to point C, then B. what is the reccomended way to do this using routingcodes? 20:41 MTDiscord I would suggest just assigning a line number to that route 20:44 MTDiscord Or, if you want to do it with RCs, and assuming that A connects to either B or C in that particular direction departing from A (e.g. a station), then you can use "A B" or "A C", but with the limitation that the RCs has to be written in that particular order and with the same number of spaces 20:45 MTDiscord And if you write "A B A C" then you end up being short-circuited to the first route that matches "A B" or "A C" 20:47 BrBridge 07 hmm 20:47 BrBridge 07 i will need tp learn the system much more deeply. 20:53 BrBridge 06 Is TenPlus1 there? 20:54 BrBridge 07 he dosent appear on my user list. he isnt even inactive. ~libera.chat 20:54 BrBridge 06 ah, I see 20:54 BrBridge 06 maybe he stood at freenode? 20:54 Gustavo6046 nope 20:54 MTDiscord Tenplus1 does not be online in these times 20:55 BrBridge 06 yeah 20:55 MTDiscord He was in his server 2 hours ago 20:55 BrBridge 06 they are a person who is highly concerned with privacy, 20:55 BrBridge 06 I value that 20:55 BrBridge 06 in fact I once remembered an email of his concerning my PR to his builtin_item 20:55 BrBridge 06 I was never able to reply; it was a send-only, burner email account I think. 20:56 MTDiscord He knows we turned to libera tho 20:56 MTDiscord i talked to him (outside minetest) in forums and hub-irc only 20:57 BrBridge 06 ah okay 20:58 MTDiscord a good proof that says minetest is older than minecraft, 20:58 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/846854880495665152/Screenshot_2021-05-25-23-51-26.png 20:59 MTDiscord Some weeks ago we found that 2b2t server has 60+ players in server list while it has only 4 online.. 21:00 BrBridge 06 what? 21:00 MTDiscord you cant see the screenshot i sent? 21:01 BrBridge 06 2b2t was born in around 2010 iirc, before Minecraft had its official 1.0 release 21:01 BrBridge 06 is that the actual minecraft 2b2t or? 21:01 BrBridge 06 because 2b2t's address is 2b2t.org 21:01 MTDiscord no its minetest 21:01 BrBridge 06 ah okay 21:01 MTDiscord if you can see the scroonshot i sent, it says the server is up for 50 years 21:01 BrBridge 06 well mineclone2 isn't minecraft 21:01 BrBridge 06 LOL 21:01 BrBridge 06 ah yes, unix epoch 21:02 BrBridge 06 wasn't every human being born in Jan 1 1970? 21:02 MTDiscord atleast we prooved that mc is the copy :þ