Time Nick Message 03:51 tf2ftw dumb question but how can i require a lua file within a sub folder? 05:59 Hawk777 tf2ftw: require("foo/bar") works for me 10:47 BigBear hello folks 10:49 BigBear i joined to ask opinion, i am doing some mods, and using schematics - specifically schematics specificied in source lua as oppossed to binary files. (I checked the cpp src and it looks fine to me). 10:50 BigBear but when i did a quick nosy around a bunch of other mods, i noticed that schematics are surprisingly rare, especically lua defined ones. 10:51 BigBear what i was wondering is - is there some reason for this? like there is some big downside that i cant see for myself? I decided that lua specified is better from a code-maintenance perspective, and i don't believe the load performance difference will not matter much. 10:59 sfan5 what do other mods use to place stuff then? 11:01 MTDiscord heya 11:01 MTDiscord i got doubts 11:02 MTDiscord How do i make map image using minetest mapeper using local sqllite map save from server 11:03 sfan5 download minetestmapper and run it providing the world path and image path 11:03 MTDiscord i just have the sqllite of map not the world.mt file 11:04 sfan5 that shouldn't be a problem 11:04 MTDiscord oh! 11:05 MTDiscord it says Exception: Failed to open world.mt 11:06 MTDiscord the command tht i ran 11:06 MTDiscord minetestmapper -i ~/.minetest/worlds/server_37.46.208.34_30000 -o ~/map.png 11:07 sfan5 try creating an empty one 11:07 sfan5 or write "backend = sqlite3" in there 11:10 MTDiscord thank you @sfan5 11:29 BigBear they just seem to be placing individual nodes or whatever. Maybe its just the mods i am looking at..