Time Nick Message 11:32 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest_game: Fix crash on exit of bed formspec if not sleeping (#2826) 13624dafc https://git.io/JtKZ2 (152021-02-11T11:30:37Z) 16:21 Sven_vB hi :) 16:23 hisforever Hi I mada a train station with clock on tower it. I had to move it back but my clock faces are hanfing in mid air. this I made my self with gemalde mos. How do I get rid of the clock faces? here sa past bin  16:24 hisforever mos = mod 16:25 hisforever https://imgur.com/a/JKAOYgE 16:25 hisforever there s a picture 17:20 Sven_vB is there a way in the worldedit mod to issue multiple commands in one chat line? 17:20 MTDiscord <11J​onathon> i think worldedit addons does that 17:20 MTDiscord <11J​onathon> let me check 17:22 MTDiscord <11J​onathon> //multi command https://github.com/sbrl/Minetest-WorldEditAdditions/blob/master/Chat-Command-Reference.md 17:22 MTDiscord <11J​onathon> anyways, that addon mod is amazing 17:27 Sven_vB thanks! 19:09 aMiazing Can find_nodes_in_area be used to find nodes which are not a specific node? I'm trying to determine if a given volume is clear/only has air before I place down a schematic 19:11 sfan5 you can always find all air nodes and see if the amount of them matches the area volume 19:12 aMiazing True 19:12 aMiazing I was thinking that but I wanted to see if there was a simpler solution 19:24 aMiazing How do you determine the lengh of a table in lua 19:24 anuke[m] #table 19:24 anuke[m] works only for the array part of a table 19:32 aMiazing Thanks! 20:16 beanzilla What's the best way to check if a variable is not nil? 20:17 sfan5 var ~= nil 20:17 beanzilla Thank you. 20:18 sfan5 if it doesn't matter whether it's false or nil you can also use 'not var' 20:19 beanzilla I don't know how but in my copy of 5.4.0-def-9a177f0 I go to right click on a default:fancy_bed and the server crashes... in builtin/common/vector.lua it blows up trying to get the length of nil... so a simple work around so far is to just check if it's nil return 0 else do the math 20:20 Krock update minetest_game 20:21 beanzilla Ah, ha... ok so that's what I was missing. Thank you again. 20:21 sfan5 other way around 20:21 sfan5 https://github.com/minetest/minetest/issues/10711 20:21 Krock oh I thought it was https://github.com/minetest/minetest_game/commit/624dafc1 20:23 beanzilla Krock, perhaps... but I crash as soon as I right click... I don't even get into bed... but I have just done a git pull of the minetest_game so let's see if I still get the crash. 20:25 Krock err well, seems like updating Minetest rather than MTG will solve it. whatever, if both is up-to-date it should work 20:27 beanzilla Fixed now... Thank you both. 20:28 Krock !next 20:28 MinetestBot Another satisfied customer. Next! 21:03 anon9 Has anyone here considered making a version specialised for the Raspberry Pi 4/400? 21:03 anon9 It never specified that the Linux version is ARM optimised... And it just seems like a great opportunity. 21:15 Hawk777 Given that Minetest is shipped as source code, I’d expect that to be a question for your distribution’s package maintainer, not for the Minetest developers; alternatively you can always compile it yourself with whatever flags you want. 21:24 anon9 With a recent resurgence of ARM-powered Laptops (the most evident example the new Macbooks), I figured an RPi4/Manjaro ARM optimised version is logical. 21:24 anon9 Speaking of laptops, I don't think anyone tried running the Play Store version of the game on a Chromebook (I've only ever seen the Linux version on a Chromebook), or a Pinebook for that matter. 21:26 Hawk777 I don’t disagree, I just think you might be addressing the wrong audience. For example, if your Raspberry Pi or ARM laptop or whatever is running Debian, then either you installed the Debian Minetest package which is maintained by the Debian team (not the Minetest team), or you compiled it yourself in which case you can use any optimization flags you want. 22:01 anuke[m] you can always -O3 -march=native 22:01 anuke[m] and whatever other compiler optimisation flags there are for arm 22:17 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Replace 'minetest.' with 'core.' in builtin 134db7fb4 https://git.io/JtK5h (152021-02-11T10:18:22Z) 22:53 hisforever Hi I'm having trouble getting rid oc a clock face in my world its floating, I used the move tool in world to moce my station baco from the tracks. but the clock pic didn't follow the building. here is a image so you can see what I'm talking about 22:53 hisforever https://imgur.com/a/SwffzGG 22:53 MTDiscord <11J​onathon> clearobjects 22:54 MTDiscord <11J​onathon> altho that will take out other objects in the loaded areas 22:54 MTDiscord <11J​onathon> i assume you used worledit, so set a regoin around it and use //clearobjects 22:54 MTDiscord <11J​onathon> i think is the command 22:55 hisforever MTDiscord thanks I'll try that brb 22:55 MTDiscord <11J​onathon> my name isnt mtdiscord, but ok 22:57 Fuchs well, that's bridges for you 22:57 Fuchs and it decided to colour your nick a bright blue, so for people with white backgrounds ... 22:58 MTDiscord <11J​onathon> if your using a white background seems like there own fault :p 22:58 MTDiscord <11J​onathon> *there 22:59 hisforever ok Jonathan: that wirked thanks so much 22:59 hisforever thanks 22:59 hisforever worked 23:01 MTDiscord <11J​onathon> np 23:02 swift110 hey all 23:02 MTDiscord <11J​onathon> signs also use objects, so you will have to clear, and then punch the sign to update it