Time Nick Message 00:14 giov4[m] okay, so it can't be done, thanks 00:18 sfan5 is there some requirement you have to not concatenate them? 01:33 giov4[m] nevermind, I did what I wanted to do differently 02:01 rubenwardy Why is nesting a problem? 02:02 rubenwardy It just puts color codes at the start and end 02:02 rubenwardy Oh wait, it doesn't use a stack 10:47 phoenix_ hello. HOw do I start Minetest with a single block,or a couple ? I wanna start from scratch everything. I tried single node,but when I enter world, there is no block, and I keep falling forever. Im new to this,btw. On 5.3.0, ubuntu 10:47 phoenix_ thanks 10:48 phoenix_ even a small platform would work. I dont want a complete gigantic world. 10:50 sfan5 singlenode is the right one but you'll need to enable fly mode as soon as you spawn and then use a mod such as worldedit to place a single node 10:50 sfan5 because the entire world generates as literally just air 10:51 phoenix_ how do I do that,if you dont mind ? ..and how do I get all available building blocks ,when I start? Thanks 10:54 sfan5 open chat and enter /grantme fly 10:54 sfan5 press K to enably fly mode 10:54 sfan5 if you have worldedit you'd use something like (each a separate command) //pos1 //pos2 //set dirt 10:55 sfan5 for creative mode enable it in the mainmenu before joining the world 10:55 sfan5 then you can open the inventory and just grab anything from there 10:58 phoenix_ thank you very much . I will try that :) 16:07 beanzilla I assume if I wanted to quickly "clear" out a section of nodes quickly I would use worldedit with //set air or something like that? 16:09 Krock yes 16:34 MTDiscord <12W​arr1024> If you don't want to install worldedit (it's kinda big, complex, may have some security implications) then there are simpler mods like "origin" that place a starting node for you. 17:33 Sven_vB https://content.minetest.net/packages/?q=origin should list the exact match first and separated from the other, approximate matches. 17:38 rubenwardy I'll make an issue 18:11 rubenwardy https://www.gamingonlinux.com/2021/02/minetest-5-4-to-make-downloading-mods-and-games-a-lot-easier 18:11 ronoaldo Just saw that info - pretty nice! 18:12 rubenwardy mildly stressful how they didn't crop the first image 18:17 ronoaldo yeah :unam 18:17 ronoaldo * yeah :unamused: 21:48 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Revert "Correct door model dimensions (#2804)" 13ecfebe3 https://git.io/Jt0Wj (152021-02-01T21:38:48Z) 22:02 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Revise dynamic_add_media API to better accomodate future changes 1340ad976 https://git.io/Jt0lw (152021-02-01T22:00:13Z) 22:02 MinetestBot 02[git] 04appgurueu -> 03minetest/minetest_game: Beds: Preserve player physics (#2789) 136a9cbca https://git.io/Jt0lr (152021-02-01T22:00:05Z) 22:09 Sven_vB I'm playing MT 5.3.0-ppa0~ubuntu20.04.1 on Ubuntu focal. When I try to connect to the server I used to play on, at "Initializing nodes 1%..." and after --verbose message "INFO[Main]: SourceShaderCache::getOrLoad(): No path found for "nodes_shader/opengl_geometry.glsl"", my system freezes. first, mouse cursor movement becomes slow and jumpy, then it no longer moves. keyboard shortcuts aren't processed, and SSH connections die. ICMP 22:09 Sven_vB echo requests continue to be replied. after a minute I invoke OOM kill via magic sysrq, MineTest is killed and the queued keyboard shortcuts start to be interpreted. any ideas? 22:10 Sven_vB how can I debug this? 22:12 sfan5 GPU? driver? 22:12 sfan5 because it sounds like either or both of those are badly broken 22:12 sfan5 also Minetest is not installed correctly as evidently shader files are missing 22:18 Sven_vB thanks, I'll investigate the missing files 22:24 Sven_vB indeed, I cannot find any filename containing "opengl_geometry" in http://ppa.launchpad.net/minetestdevs/stable/ubuntu/pool/main/m/minetest/minetest_5.3.0-ppa0~ubuntu20.04.1_amd64.deb 22:26 sfan5 https://packages.ubuntu.com/groovy/all/minetest-data/filelist 22:26 sfan5 it's in there 22:26 sfan5 huh wait you're using the ppa 22:27 sfan5 ignore what I said earlier. we don't have any opengl_geometry shaders, so don't worry about that 22:27 Sven_vB when I try in singleplayer, the last --verbose message before OOM kill is "VRBS[ConnectionReceive]: con(15/2)WARNING: ACKed packet not in outgoing queue seqnum=65505" 22:27 rubenwardy sounds a bit like an OOM 22:28 rubenwardy are you using dreambuilder? 22:28 Sven_vB maybe because I installed new mods. 22:28 rubenwardy (I'm joking) 22:28 Sven_vB no I don't have dreambuilder :) 22:29 Sven_vB I would hope that if it's mod related, MT would detect it and blame the bad mod, rather than freezing my system. 22:45 Sven_vB I disabled all mods (renamed the mods folder), now it doesn't hang the system but stalls at "Media... 0%", clouds not moving, for several minutes now 22:45 Sven_vB oh it continues 22:45 Sven_vB now it hangs, same as before. 22:47 Sven_vB maybe strace can tell me what MT is trying to do. 22:52 Sven_vB I see. it's very busy stat()ing hundreds of paths in ~/.minetest/textures/refi_textures//textures/ that all give ENOENT. maybe this busywork is why there are network queueing errors. 22:52 Sven_vB I'll try with that texture pack disabled 22:56 rubenwardy oh intersting 22:57 rubenwardy weird how it would give ENOENT 22:57 rubenwardy does it really check every path for a texture? Surely it should scan the paths into memory? 22:58 sfan5 stat isn't that inefficient 22:58 sfan5 on Linux that is 23:24 adfeno Sven_vB, rubenwardy, sfan5: I wonder if stat is really the culprit, or if strace even while following forks or children, would be the right place to look for causes. 23:25 adfeno I would try journalctl or, var/log/syslog, or dmesg 23:28 adfeno first two for general errors (depending if your system uses systemd's journalctl module), and last one is for internal kernel messages. 23:29 * cheapie grumbles a bit about the whole thing with putting "you hacker you!" in the descriptions of not-in-creative-inventory items seeming to have gone out of style or something 23:29 adfeno there is also /var/log/Xorg.log for errors related to the display's low level manager, including rendering, extra displays, etc. 23:32 cheapie ...on the other hand, a result of this seems to be that 'grep -i "you hacker you" init.lua' seems to be a surprisingly accurate way to tell if I worked on a given mod or not :P 23:37 adfeno I wonder if there is a way to force a complex Lua sw that is not designed to run in parallel, to do run in parallel inside a Minetest mod? 23:39 adfeno I tried coroutine.creat e and .resume, but the Verse Lua XMPP client library still took control of the session and blocked Minetest from opening a server. 23:42 adfeno I'll test with Verse from older versions (those based on libstrophe), to see if I have luck. 23:45 Sven_vB a reboot seems to have solved the problem, for now 23:46 Sven_vB maybe the GPU had a problem with the state it was in, after the initial OOM kill 23:47 numzero adfeno: Lua coroutines are cooperative, they aren’t concurrent or even preemptive 23:47 Sven_vB in the main menu, is there another option to quit the game via pointer device, than the window decoration's close button? 23:49 numzero and it is definitely impossible to magically turn single-threaded code into multi-threaded code 23:51 adfeno Sven_VB: do it like I do: Alt + F4 (in some systems it tries to first terminate (read: quit gently), then if you insist it kills stuff (read: blow out every change and can cause permanent corruption). 23:51 numzero ^yet another Windows user? 23:52 numzero Sven_vB: not any I know about 23:54 daiNoZord I just discovered oblige - so wine is a thing again 23:56 numzero adfeno: um, sorry for Windows mention, need to read more carefully (yet my particular system doesn’t understand Alt+F4 at all but it is quite unusual) 23:56 numzero on Lua and multithreading, there are indeed modules allowing that but with serious limitations 23:56 adfeno2 there is also another keyboard shortcut to open the title bar's menu, with which you can use arrow keys and enter to close. 23:57 numzero like, a table can never be shared between threads; but message passing is possible 23:58 numzero found it, it’s called Lua Lanes: https://lualanes.github.io/lanes/ 23:58 adfeno2 sorry numzero, lost connection since I can only connect using phone carrier now. Why on Earth IRC aren't you compatible with your brother XMPP? :S