Time |
Nick |
Message |
01:04 |
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01:47 |
iamweasel |
hi |
01:48 |
iamweasel |
are there any good mods with weapons? better if it's 1 or a few fun well-balanced weapons, ranged is a plus |
01:50 |
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02:05 |
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04:27 |
SwissalpS |
iamweasel: take a look at [multitools] https://github.com/ChimneySwift/multitools |
05:00 |
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05:24 |
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06:40 |
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07:36 |
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08:00 |
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08:06 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Factorize more guiEditBoxes code (#10789) 4b01282 https://git.io/JtfOD (2021-01-13T08:05:09Z) |
08:07 |
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09:23 |
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09:28 |
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09:42 |
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09:50 |
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10:00 |
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10:00 |
imi |
hi |
10:01 |
imi |
I have a minetestserver running (under linux). how do I terminate it? Can I just press ctrl-c and expect it to terminate properly? |
10:12 |
MTDiscord |
<Knot Abbot> yes or use the X |
10:49 |
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11:02 |
MTDiscord |
<IhrFussel> 'killall minetestserver' is fine too if you only have 1 instance running |
11:14 |
imi |
for some weird reason my minetestserver created a new world in bin/worldname instead of using the regular worlds/worldname |
11:16 |
imi |
does it matter in which directory do I start the minetestserver? e.g. if I go to bin and issue ./minetestserver or one dir aboce and issue ./bin/minetestserver (handcompiled) |
11:18 |
celeron55 |
if you use --world its parameter is a path, not a name (and you have to use --world if you want to create a new world instead of using an existing one) |
11:18 |
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11:18 |
celeron55 |
so if you cd to bin and run minetestserver with --world foobar, you'll get a world in bin/foobar |
11:18 |
celeron55 |
if you have a world named foobar in worlds and use --worldname foobar, then it'll use that |
11:19 |
celeron55 |
so if you cd to bin and want to create a new world named foobar in the regular world directory using minetestserver, you need to use --world ../worlds/foobar |
11:21 |
celeron55 |
alternatively what works is to create an empty directory foobar in worlds and then use --worldname, it'll find it and fill it in |
11:21 |
imi |
I have a world foobar at ../worlds/foobar but it created a new one at ./foobar |
11:21 |
celeron55 |
yes, that's correct if you use --world and not --worldname |
11:22 |
celeron55 |
path vs. name |
11:22 |
imi |
./minetestserver -map-dir ../worlds/foobar seem to be the most self explanatory |
11:23 |
celeron55 |
it does exactly the same as --world |
11:24 |
imi |
ok so it's not --worldname but --world? |
11:50 |
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12:07 |
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12:08 |
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12:09 |
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12:34 |
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12:43 |
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12:44 |
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13:42 |
MTDiscord |
<IhrFussel> --world expects a path and --worldname expects a name that exists in the worlds dir...simple as that |
14:00 |
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14:37 |
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14:40 |
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14:59 |
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15:08 |
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15:15 |
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15:50 |
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16:17 |
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16:42 |
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16:43 |
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17:17 |
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17:22 |
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17:56 |
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18:20 |
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18:38 |
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18:49 |
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18:58 |
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19:00 |
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19:32 |
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20:04 |
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21:02 |
Wuzzy |
Question to all: Do we have an Android / iOS version of Minetest, but for version 0.4.17? |
21:02 |
Wuzzy |
In other words: Is there a way to join JT2 on Android? |
21:02 |
MTDiscord |
<Knot Abbot> Yeah download from source maybe. |
21:03 |
MTDiscord |
<Knot Abbot> Choose the apk |
21:05 |
Wuzzy |
oh noes |
21:05 |
Wuzzy |
Is there a NOOB-PROOF way to do this? |
21:05 |
Wuzzy |
There should be an official 0.4.17 download so players can play on JT2 again |
21:06 |
Wuzzy |
oh wait. is minetest on iOS? |
21:06 |
MTDiscord |
<Knot Abbot> I'll link it to you |
21:08 |
MTDiscord |
<Knot Abbot> Is 0.4.17.1 ok? 0.4.17 doesn't have an apk option. |
21:09 |
MTDiscord |
<Knot Abbot> https://github.com/minetest/minetest/releases/download/0.4.17.1/Minetest-0.4.17.3.apk |
21:10 |
rubenwardy |
yeah |
21:10 |
Wuzzy |
its okay |
21:10 |
rubenwardy |
Minetest doesn't support iOS because the App Store T&Cs are problematic, Wuzzy |
21:10 |
Wuzzy |
ah |
21:10 |
MTDiscord |
<Knot Abbot> Ye sorry this is for Android |
21:10 |
rubenwardy |
it arguably conflicts with GPL |
21:10 |
MTDiscord |
<Knot Abbot> oof |
21:10 |
Wuzzy |
isn't it the other way round? "iOS doesn't support Minetest" ? |
21:10 |
MTDiscord |
<Knot Abbot> Android ftw |
21:11 |
rubenwardy |
"App Store doesn't support Minetest" |
21:11 |
rubenwardy |
because we could support iOS, but we wouldn't be able to publish it |
21:11 |
rubenwardy |
and as iOS is heavily locked down, you'd need to jailbreak your device or get a developer license ($100 per year) to install custom apps |
21:12 |
Wuzzy |
oh I just wanted to help an user to move away from one of those weird mobile forks ... |
21:12 |
Wuzzy |
Yes I know Apple sucks completely |
21:12 |
rubenwardy |
Multicraft is on iOS, they believe they have a loop hole in LGPL that's not in GPL |
21:12 |
rubenwardy |
I don't think that's true, and I'm not sure how much it's worth supporting such a toxic platform anyway :D |
21:13 |
Wuzzy |
the player I'm talking to is on an iPad. Is this iOS or macOS? |
21:13 |
rubenwardy |
iOS lol |
21:13 |
MTDiscord |
<Knot Abbot> Why is it toxic? I'm out of the loop lol. |
21:13 |
MTDiscord |
<Flamore> Multicraft is 0.4.0 |
21:13 |
MTDiscord |
<Knot Abbot> f xD |
21:14 |
rubenwardy |
Knot Abbot: <rubenwardy> and as iOS is heavily locked down, you'd need to jailbreak your device or get a developer license ($100 per year) to install custom apps |
21:14 |
rubenwardy |
also the app store thing |
21:14 |
MTDiscord |
<Knot Abbot> yeah no thanks apple |
21:14 |
MTDiscord |
<Knot Abbot> I'm so glad I switched. |
21:15 |
MTDiscord |
<Flamore> Jailbreaking sounds better than paying the fee |
21:15 |
Wuzzy |
Is iPad iOS or macOS? |
21:15 |
rubenwardy |
I've responded, iOS |
21:15 |
rubenwardy |
iOS is the mobile OS. macOS is the desktop OS |
21:16 |
rubenwardy |
macOS doesn't have this problem because they actually allow other app stores and sideloading apps |
21:17 |
MTDiscord |
<Knot Abbot> Weird. |
21:30 |
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22:36 |
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22:48 |
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