Time  Nick        Message
04:48 DogHackit   Hi. Does anyone have a sever recommendation for someone just starting out?
04:49 DogHackit   Probably not interested in PvP, perse
05:03 Emerald2    Do you want machines, mobs, what kind of server?
05:07 DogHackit   Machines sound interesting. I can take or leave mobs.
05:08 DogHackit   Probably not too interested in PvP for my first server.
05:52 Emerald2    Sorry DogHackit, got distracted figuring out dinner.
05:55 Emerald2    One of the more active servers I've played on more recently was Epic Server, though I don't think that one has machines. Pandorabox does, and cool space stuff.
05:57 Emerald2    If you like solving puzzles, try Inside the Box (just note it's not the kind of server you can build a house on and stuff, just solve and build puzzles).
05:58 Emerald2    I don't really remember what other servers are like. LinuxForks has trains and tech stuff.
06:42 DogHackit   Emerald2: Thank you. I will take a look at those.
06:42 DogHackit   I appreciate the suggestions!
06:42 Emerald2    Others will have experiences with other servers that are good.
06:42 Emerald2    No problem. :)
06:43 Emerald2    I don't play as much these days.
06:43 DogHackit   I get that. I used to game a lot, and I figured this might be a nice, casual way to a least play something now and then
07:21 Elouin      DogHackit: Illuna is nice, but maybe a bit overwhelming for the beggining. https://illuna-minetest.tk/
07:25 DogHackit   Elouin: Thank you. I will check that out as well.
09:46 bebebeko    hey folks, sorry for n00b question, could anyone help me, what is best way/practice to search icons for tools/items/nodes? i mean, at this moment i'm using images.google.com and queries like '(minetest OR minecraft) pencil texture', is there a better way to do this? maybe some site-library with textures or smth else? in my case (at this moment) i don't care about licence, it's only for localhost
09:46 bebebeko    (tests) purpose
09:48 pyrollo     If it's for test purpose, you can just pick up a texture from minetest_game and color it if needed to differenciate it from other tools/items.
09:49 bebebeko    pyrollo: thank, is there a way to
09:49 bebebeko    "quickly" find pencil texture (for example) in minetest_game?
09:49 pyrollo     Mmmh... no :)
09:50 pyrollo     You could also use icons as textures if they are in PNG format
09:53 bebebeko    pyrollo: yep, i'm already have tried this, mostly these pictures look ugly in mientest, if they weren't created  for voxelgame engine (like minecraft,minetest)
09:53 bebebeko    but anyway, thank you for help ;-)
09:54 pyrollo     Your welcome, now you need to rely on your creativity:)
10:00 Emerald2    There are sites like https://opengameart.org/ that have creative commons licensed media you can use.
10:04 bebebeko    Emerald2: thank you for the tip
11:08 iisu        Hi, I have a question about modding.
11:08 iisu        Can I store additional data in an item and change its texture based on that data?
11:10 iisu        I'm making an ice cream mod. I have 7 flavours of ice cream and I want to combine 3 balls of different flavours in a cup.
11:12 iisu        That means 210 different items (without repetitions, or 343 with repeatitions).
11:13 specing     you can store metadata
11:13 specing     :set_string
11:13 specing     but items will no longer stack
11:16 iisu        That's alright, they're not supposed to stack anyway.
11:41 iisu        I guess I can generate the textures with texture overlaying.
11:41 iisu        How do I set the metadata when crafting an item?
11:46 iisu        Let's say the general crafting recipe is group:flavor, group:flavor, group:flavor, but when using chocolate, mint, orange it should output ice cream with metadata: flavor1=chocolate, flavor2=mint, flavor3=orange
11:51 specing     iisu: why not just have 210 different items?
11:52 iisu        Cause that's a lot of different items.
11:52 calcul0n_   you can use minetest.register_on_craft to set metadat
11:52 specing     so what :P
11:53 iisu        I don't wanna spam the crafting guide.
11:54 calcul0n_   use not_in_creative_inventory group then
11:55 calcul0n_   (or something like that, not sure about the name)
11:56 iisu        Also, don't wanna create 210 different textures, lol.
11:57 calcul0n_   well you can still auto-generate them with overlay
12:08 iisu        Actually, group to group craft recipes would be a nice feature. You wouldn't need to spam the crafting guide with all the diffent kinds of stairs and whatnot.
12:09 iisu        I'd imagine it like thos crafting recipe animations on Minecraft wiki.
12:09 iisu        those*
12:14 calcul0n_   there's an option to not see all the slabs in the guide but most server owners ignore it :)
12:18 iisu        Cause that's hiding information. What I'm talking about would be displaying it sequentially.
12:21 calcul0n_   i suspect it's just because they don't know it exists :p
12:22 calcul0n_   but i see what you mean, it would be cool yes
12:24 calcul0n_   specialy for unified dyes which is more problematic
17:54 iisu        What is the craft_inv field in register_on_craft?
17:58 Krock       the inventory list of the player
17:58 Krock       presumably
18:00 iisu        I mean, what type of an object is it? How to use it?
18:09 calcul0n_   iisu, i guess it's an InvRef object, ie an inventory : https://rubenwardy.com/minetest_modding_book/lua_api.html#invref
18:09 calcul0n_   it's not the player's inventory but the one of the craft grid
18:10 Krock       const InventoryLocation &craft_inv)
18:10 Krock       just the player's inventory
18:10 Krock       nothing more
18:11 specing     C+Crash
18:12 Krock       iisu: use the functions described here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5779
18:14 iisu        nvm, I tried something different and it worked.
18:17 Krock       interesting
18:19 iisu        Basically, I wanted to have 1 group crafting recepy and then replace the output depending on individual ingredients.
18:19 Krock       replace the "craftresult" inventory list
18:19 Krock       or was it "craftoutput"? uhm
18:20 iisu        I replace itemstack.name, but to see the changed item in the crafting inventory I actually have to do it twice.
18:20 Krock       nvm, you can already do that directly by the return value. heh :3
18:20 iisu        In register_on_craft and in register_craft_predict.
18:21 iisu        Despite the wiki saying you shouldn't change anything in register_craft_predict.
18:21 Krock       you shouldn't change the inventory contents
18:21 Krock       but the return value is fine
18:22 Krock       PS: write your function once and pass it to both predict/on_craft instad of copypasta
18:28 iisu        210 flavors of ice cream in one crafting recipe. :3
18:35 Krock       what's the point if you cannot taste them? :(
18:37 iisu        To suffer.
18:37 SwissalpS   O:-)
18:38 SwissalpS   it's all in the mind :)
18:42 iisu        Does anybody have Farming Redo for 0.4.17?
18:44 heavygale   use current version
18:47 Krock       nobody has that
18:47 Krock       upgrade to year 2020
19:01 iisu        Last one I think: how do I add an existing item to a new group?
19:03 Krock       minetest.override_item
19:04 Krock       local oldgroups = minetest.registered_items["bruce:your_teeth"].groups
19:04 Krock       oldgroups.newfield = 1   minetest.override_item("bruce:your_teeth", { groups = oldgroups })
19:04 iisu        Thanks.
19:04 Krock       !next
19:04 MinetestBot Another satisfied customer. Next!
19:05 sfan5       table.copy'ing the groups would be a good idea
19:06 Krock       good practice to do so, yeah. though not needed in this particular case
19:22 iisu        Hey, I even managed to block all the crafting recipes where the flavors are not all different. :D
19:22 iisu        Daaam
21:52 guzzi       is minetest on windows inferior to Linux?  Just noticed my daughter's newer windows laptop gets worse fps than my old linux laptop.
21:53 guzzi       using 5.3
22:52 rubenwardy  Thanks to Zughy, there's now an Italian translation of the modding book: https://rubenwardy.com/minetest_modding_book/it/index.html
23:04 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Allow the ABM time budget to be configurable. 13649211b https://git.io/JJNKq (152020-08-18T23:04:32Z)