Time Nick Message 04:48 DogHackit Hi. Does anyone have a sever recommendation for someone just starting out? 04:49 DogHackit Probably not interested in PvP, perse 05:03 Emerald2 Do you want machines, mobs, what kind of server? 05:07 DogHackit Machines sound interesting. I can take or leave mobs. 05:08 DogHackit Probably not too interested in PvP for my first server. 05:52 Emerald2 Sorry DogHackit, got distracted figuring out dinner. 05:55 Emerald2 One of the more active servers I've played on more recently was Epic Server, though I don't think that one has machines. Pandorabox does, and cool space stuff. 05:57 Emerald2 If you like solving puzzles, try Inside the Box (just note it's not the kind of server you can build a house on and stuff, just solve and build puzzles). 05:58 Emerald2 I don't really remember what other servers are like. LinuxForks has trains and tech stuff. 06:42 DogHackit Emerald2: Thank you. I will take a look at those. 06:42 DogHackit I appreciate the suggestions! 06:42 Emerald2 Others will have experiences with other servers that are good. 06:42 Emerald2 No problem. :) 06:43 Emerald2 I don't play as much these days. 06:43 DogHackit I get that. I used to game a lot, and I figured this might be a nice, casual way to a least play something now and then 07:21 Elouin DogHackit: Illuna is nice, but maybe a bit overwhelming for the beggining. https://illuna-minetest.tk/ 07:25 DogHackit Elouin: Thank you. I will check that out as well. 09:46 bebebeko hey folks, sorry for n00b question, could anyone help me, what is best way/practice to search icons for tools/items/nodes? i mean, at this moment i'm using images.google.com and queries like '(minetest OR minecraft) pencil texture', is there a better way to do this? maybe some site-library with textures or smth else? in my case (at this moment) i don't care about licence, it's only for localhost 09:46 bebebeko (tests) purpose 09:48 pyrollo If it's for test purpose, you can just pick up a texture from minetest_game and color it if needed to differenciate it from other tools/items. 09:49 bebebeko pyrollo: thank, is there a way to 09:49 bebebeko "quickly" find pencil texture (for example) in minetest_game? 09:49 pyrollo Mmmh... no :) 09:50 pyrollo You could also use icons as textures if they are in PNG format 09:53 bebebeko pyrollo: yep, i'm already have tried this, mostly these pictures look ugly in mientest, if they weren't created for voxelgame engine (like minecraft,minetest) 09:53 bebebeko but anyway, thank you for help ;-) 09:54 pyrollo Your welcome, now you need to rely on your creativity:) 10:00 Emerald2 There are sites like https://opengameart.org/ that have creative commons licensed media you can use. 10:04 bebebeko Emerald2: thank you for the tip 11:08 iisu Hi, I have a question about modding. 11:08 iisu Can I store additional data in an item and change its texture based on that data? 11:10 iisu I'm making an ice cream mod. I have 7 flavours of ice cream and I want to combine 3 balls of different flavours in a cup. 11:12 iisu That means 210 different items (without repetitions, or 343 with repeatitions). 11:13 specing you can store metadata 11:13 specing :set_string 11:13 specing but items will no longer stack 11:16 iisu That's alright, they're not supposed to stack anyway. 11:41 iisu I guess I can generate the textures with texture overlaying. 11:41 iisu How do I set the metadata when crafting an item? 11:46 iisu Let's say the general crafting recipe is group:flavor, group:flavor, group:flavor, but when using chocolate, mint, orange it should output ice cream with metadata: flavor1=chocolate, flavor2=mint, flavor3=orange 11:51 specing iisu: why not just have 210 different items? 11:52 iisu Cause that's a lot of different items. 11:52 calcul0n_ you can use minetest.register_on_craft to set metadat 11:52 specing so what :P 11:53 iisu I don't wanna spam the crafting guide. 11:54 calcul0n_ use not_in_creative_inventory group then 11:55 calcul0n_ (or something like that, not sure about the name) 11:56 iisu Also, don't wanna create 210 different textures, lol. 11:57 calcul0n_ well you can still auto-generate them with overlay 12:08 iisu Actually, group to group craft recipes would be a nice feature. You wouldn't need to spam the crafting guide with all the diffent kinds of stairs and whatnot. 12:09 iisu I'd imagine it like thos crafting recipe animations on Minecraft wiki. 12:09 iisu those* 12:14 calcul0n_ there's an option to not see all the slabs in the guide but most server owners ignore it :) 12:18 iisu Cause that's hiding information. What I'm talking about would be displaying it sequentially. 12:21 calcul0n_ i suspect it's just because they don't know it exists :p 12:22 calcul0n_ but i see what you mean, it would be cool yes 12:24 calcul0n_ specialy for unified dyes which is more problematic 17:54 iisu What is the craft_inv field in register_on_craft? 17:58 Krock the inventory list of the player 17:58 Krock presumably 18:00 iisu I mean, what type of an object is it? How to use it? 18:09 calcul0n_ iisu, i guess it's an InvRef object, ie an inventory : https://rubenwardy.com/minetest_modding_book/lua_api.html#invref 18:09 calcul0n_ it's not the player's inventory but the one of the craft grid 18:10 Krock const InventoryLocation &craft_inv) 18:10 Krock just the player's inventory 18:10 Krock nothing more 18:11 specing C+Crash 18:12 Krock iisu: use the functions described here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L5779 18:14 iisu nvm, I tried something different and it worked. 18:17 Krock interesting 18:19 iisu Basically, I wanted to have 1 group crafting recepy and then replace the output depending on individual ingredients. 18:19 Krock replace the "craftresult" inventory list 18:19 Krock or was it "craftoutput"? uhm 18:20 iisu I replace itemstack.name, but to see the changed item in the crafting inventory I actually have to do it twice. 18:20 Krock nvm, you can already do that directly by the return value. heh :3 18:20 iisu In register_on_craft and in register_craft_predict. 18:21 iisu Despite the wiki saying you shouldn't change anything in register_craft_predict. 18:21 Krock you shouldn't change the inventory contents 18:21 Krock but the return value is fine 18:22 Krock PS: write your function once and pass it to both predict/on_craft instad of copypasta 18:28 iisu 210 flavors of ice cream in one crafting recipe. :3 18:35 Krock what's the point if you cannot taste them? :( 18:37 iisu To suffer. 18:37 SwissalpS O:-) 18:38 SwissalpS it's all in the mind :) 18:42 iisu Does anybody have Farming Redo for 0.4.17? 18:44 heavygale use current version 18:47 Krock nobody has that 18:47 Krock upgrade to year 2020 19:01 iisu Last one I think: how do I add an existing item to a new group? 19:03 Krock minetest.override_item 19:04 Krock local oldgroups = minetest.registered_items["bruce:your_teeth"].groups 19:04 Krock oldgroups.newfield = 1 minetest.override_item("bruce:your_teeth", { groups = oldgroups }) 19:04 iisu Thanks. 19:04 Krock !next 19:04 MinetestBot Another satisfied customer. Next! 19:05 sfan5 table.copy'ing the groups would be a good idea 19:06 Krock good practice to do so, yeah. though not needed in this particular case 19:22 iisu Hey, I even managed to block all the crafting recipes where the flavors are not all different. :D 19:22 iisu Daaam 21:52 guzzi is minetest on windows inferior to Linux? Just noticed my daughter's newer windows laptop gets worse fps than my old linux laptop. 21:53 guzzi using 5.3 22:52 rubenwardy Thanks to Zughy, there's now an Italian translation of the modding book: https://rubenwardy.com/minetest_modding_book/it/index.html 23:04 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Allow the ABM time budget to be configurable. 13649211b https://git.io/JJNKq (152020-08-18T23:04:32Z)