Time Nick Message 03:28 oil_boi !tell wuzzy, I think it's almost time you can put redstone into mc2 03:28 MinetestBot oil_boi: yeah, yeah 03:29 oil_boi !tell wuzzy, referring to "how feasible would it be to cannibalize this and put it into mc2?" in the forum a few months ago 03:29 MinetestBot oil_boi: I'll pass that on when wuzzy, is around 03:30 oil_boi This algorithm is so fast it's got me distraught, I didn't know lua could be that fast 03:33 oil_boi There is no need to check the world unless something new has happened: Minecarts can actually utilize the same implementation to do ultra fast calculations in the local area to calculate a rail constraint for extremely fast movement 03:39 gry !tell gry, this is a test with a comma 03:39 MinetestBot gry: I'll pass that on when gry, is around 03:39 gry . 03:39 gry !tell gry this is a test without a comma 03:39 MinetestBot You can tell that to yourself 03:39 gry oil_boi, i suspect the bot thinks the comma is a part of the nick, and it might fail to deliver the message.. (unless something tells you otherwise) 03:40 oil_boi Oh crap 03:40 oil_boi Let me try again thanks man 03:41 oil_boi !tell wuzzy I think it's almost time you can put redstone into mc2 03:41 MinetestBot oil_boi: I'll pass that on when wuzzy is around 03:41 oil_boi !tell wuzzy referring to "how feasible would it be to cannibalize this and put it into mc2?" in the forum a few months ago 03:41 MinetestBot oil_boi: I'll pass that on when wuzzy is around 03:42 gry oil_boi, no, thank YOU for implementing these lovely things :) 03:43 oil_boi No problem :D 05:43 oil_boi Is there a way to turn off **player left **player joined messages? 06:28 oil_boi And **you died messages? 06:50 oil_boi sfan5, remember how ice melting caused severe stuttering? that seems to have been from the faces recalculation through a transparent node (water), turning it solid with normal drawtype seems to have greatly improved the performance of this 07:58 oil_boi Is this game like invincible or something, I was level 588,000 on my dev test server and I died due to tnt, and the game spawns 1 entity per level of xp, so it processed 588,000 spawnentity calls on a single core 1gb ram server without the server crashing, we timed out of course 08:40 search_social Hi, I am wondering how the servers on http://servers.minetest.net/ are sorted. The first servers are sorted by players but then there are lots of servers with a couple of players underneath servers with zero players. 09:37 sfan5 search_social: there's a point ranking thats a bit more complicated https://github.com/minetest/master-server/blob/master/server.py#L332 09:37 search_social thanks sfan5 10:35 Zughy I don't know where to report this, but IRC logs aren't HTTPS and they're not visible neither from Firefox nor from Tor, saying 404 - nginx/1.17.7 10:36 Zughy it's been like this for at least a month. Also, it's a privacy hardened Firefox, if it may help 10:39 Zughy (it works on bromite tho) 10:44 NetherEran Works from Tor for me 10:50 Zughy NetherEran: on a standard security level? 10:51 NetherEran all 3 built in security levels 10:52 Zughy wth how 10:53 Zughy I guess it's related to my OS..? 10:54 sfan5 you can't read them over https even if you ignore the certificate warning 10:57 Zughy oh ok, so it was because of HTTPS everywhere, got it, ty 11:33 hisforever HI I keep getting this error, it is error{server}:LuaEntry name "cube_mobs_box_shoot" not defined . How can I remedy this please? 11:40 Zughy there is something inside a mod in your server that should be defined but it's not. Try deactivate a few mods every time, to understand which is the one throwing that error (I guess something mobs related?). I'd like to help you more but I have to go 11:42 appguru It's from "cube_mobs" I guess 11:42 appguru Try updating or disabling