Time Nick Message 03:08 oil_boi Would it be more efficient for the game to calculate a float lower than 10 every server step or would it be more efficient to calculate minetest.get_us_time()/1000000 every time the player is punched? 10:06 arydev give me some tutorials for minetest moding 10:37 MinetestBot 02[git] 04runsy -> 03minetest/minetest_game: farming: Update Spanish translation (#2701) 133257780 https://git.io/JfhP8 (152020-06-25T10:35:36Z) 10:43 Elouin arydev: https://rubenwardy.com/minetest_modding_book/en/index.html 10:43 Elouin oh, left 14:45 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Release test build to Android beta program 133014e8b https://git.io/Jfhdj (152020-06-25T14:40:37Z) 16:00 eerungur rubenwardy: is there going to be a new minetest for android? 16:00 rubenwardy it's pending approval by Google 16:01 rubenwardy you can opt in here: sf::RenderTarget &target 16:01 rubenwardy https://play.google.com/apps/testing/net.minetest.minetest 16:06 freelikegnu its on f-droid too https://f-droid.org/en/packages/net.minetest.minetest/ 16:06 rubenwardy not the most recent version 16:06 rubenwardy sorry, *not the beta version 16:06 freelikegnu no 5.3 on f-droid? 16:06 rubenwardy no, 5.3 hasn't been released 16:07 freelikegnu hope to see it in f-droid on release 16:07 rubenwardy f-droid maintain their own versions 16:08 rubenwardy someone can make a merge request though 16:08 rubenwardy like this: https://gitlab.com/fdroid/fdroiddata/-/commit/4398bc8808273fec437eacc3e6a3f106a5430559 16:08 rubenwardy hmm, it'll have to be changed to use the new system 16:11 rubenwardy fdroid have CI to check for updates, would be nice to have that running 19:37 scr267 Getting an odd error from an ABM.... in callback node_on_dig(): /home/someguy/.minetest/mods/unifieddyes/init.lu 19:37 scr267 a:197: core.check_player_privs expects a player or p 19:37 scr267 2020-06-25 12:11:39: ERROR[Main]: layername as argument. 19:37 scr267 oops... sorry about the multiline post.. I was mis-copied that. 19:39 Krock cd /home/someguy/.minetest/mods/unifieddyes 19:39 Krock git pull 19:39 sfan5 could happen if someone uses a technic machine to dig something unifieddyes-related 19:39 scr267 Pretty sure it was a fresh clone but maybe I screwed that up 19:39 Krock ah yes. technic update as well 19:40 scr267 There was some corium stuff that was dripping everywhere (as a test) 19:40 scr267 on some technic machines 19:40 scr267 close to some carpet using unifieddyes 19:40 scr267 ok will try to update 19:40 scr267 thx for the suggestion 19:43 scr267 both are latest... well ill look to see if i can debug it 19:44 Krock perhaps pcall() the function as a try/catch replacement? 19:45 Krock speaking of the affected ABM callback 19:45 scr267 I'm not familiar with pcall... :( I'll look it up 19:46 scr267 But it mentions that the player is not being passed as an argument, yet the function call passes the 'digger' value... which is checked before hand 'if not digger then return end' 19:47 scr267 so digger must be set to something 19:48 Krock "digger" must contain a is_player() function 19:48 Krock and that returns true 19:49 Krock pipeworks and technic try to imitate a real player which is really awful 19:49 Krock but yet the only solution 19:51 scr267 digger is an object in minetest core then? 19:52 scr267 Could I add a check 'minetest.is_player(digger) ' and exit on false? 19:54 scr267 I don't see 'digger' in the object reference ... must be something else 19:55 scr267 oh I see what you mean Krock, I could use: if not digger:is_player() then 19:55 Krock >Could I add a check 'minetest.is_player(digger) ' and exit on false? 19:55 Krock yes, probably 19:57 scr267 Krock: Thanks for pointing me in the right direction! 19:57 Krock good luck 20:01 scr267 Krock, do you run a server? 20:01 Krock did. long time ago 20:02 scr267 Ok 20:02 Krock one of the world's screenshots can still be found on the Android store :D 20:02 scr267 oh? heh cool 20:03 scr267 https://lh3.googleusercontent.com/Jp5qsNG_Sn30bcirkf3BJlJ2LxSz-WvFQ9EvQ5AtnIGGq2PiI08P7ZCJgJRdYbi4WBY=w1920-h991 ?? 20:33 oil_boi after statements can be triggered before the designated time 20:36 sfan5 can they? 20:51 oil_boi Yerp, just tested on a server 20:52 oil_boi And spammed the discord oops 20:54 oil_boi https://pastebin.com/raw/VdssaqJs 22:07 MinetestBot 02[git] 04hecktest -> 03minetest/minetest: Fix bone-attached entities (#10015) 137be082f https://git.io/Jfjqy (152020-06-25T22:06:29Z) 22:57 freelikegnu hmm how can I randomly change the visual_size of an entity on_spawn? 22:57 skyliner_369 for a moment I thought that the openGL of Minetest died... turns out, tree grew on top of me. XD 22:58 freelikegnu I tried self.object:visual_size({x = math.random(0.9,1.1), y = math.random(0.9,1.1), z = math.random(0.9,1.1)}) 22:58 freelikegnu did not seem to like that 23:05 skyliner_369 I'm wondering if suffocation should be a thing in the basic minetest game, or at least some form of stuck detection where the game TPs the player to the nearest valid spot for the player to stand.