Time Nick Message 00:07 frabbit is there a way to have a texture in this plantlike style but not with plantlike parameter? 00:11 MinetestBot oil_boi: Jun-23 08:58 UTC does it set mobs on fire if you hit them? :D 00:11 oil_boi Not yet! 00:12 frabbit i want to try if i can get animated 2d torches, the animation is easy but drawtype = plantlike is not satisfying, cause when using this on a torch on a wall or on ceiling it looks broken 00:16 rubenwardy try firelike? 00:16 Corey[m]1 frabbit: Can you just change the nodebox then, drawtype = "nodebox" ? 00:16 rubenwardy you can also use meshes for arbitrary geometry 00:17 Corey[m]1 rubenwardy: Since you brought up the mod security, our of curiosity I tried removing my mod from the trusted list to see what breaks and what I an patch up with pure lua 00:17 rubenwardy I've since noticed that you do use trusted mods. Passing the ffi using a global variable is insecure though 00:18 Corey[m]1 It's set on the mods' global, and then nilified before the init returns 00:18 Corey[m]1 only the sections of the code that actually need it keep a local reference 00:19 frabbit rubenwardy: Corey[m]1: will try both 00:19 oil_boi Damn I wish hybriddog was here 00:22 frabbit Corey[m]1: with nodebox i have 8 tiles 00:26 frabbit and firelike is like plantliek but with 4x the texture on each side of the node in addition 00:27 frabbit werent the torches before 3d torches came in this plantlike style? 00:27 frabbit or were they just a flat sheet of paper 00:27 rubenwardy torchlike 00:27 frabbit yeah thats what i mean with the paper then ^_^ 00:28 frabbit is there a possiblity to just rotate a drawtype 00:29 frabbit in every dirction 00:29 frabbit *direction 00:29 frabbit and maybe set two types on one node 00:29 frabbit or better two textures with different rotatet drawtype 00:29 frabbit for the same node 00:31 Corey[m]1 Well I believe you can composite textures together, as for rotating drawtypes, would be a nice feature, but sadly, I don't think you can currently, there is always meshes though 00:32 rubenwardy you can let nearly any node be rotated using paramtype2 00:33 frabbit and will the use of 2d torches instead of 3d ones increase the performance? 00:33 Corey[m]1 isn't that facedir though? 00:36 Corey[m]1 rubenwardy: I think someone forgot to mention in the lua_api that safe_file_write requires trusted_mod 00:37 rubenwardy where are you writing to? 00:37 rubenwardy you can only write to the world directory at run time 00:37 Corey[m]1 I didn't really specify a path, I thought it defaulted to the world directory 00:37 rubenwardy it doesn't 00:37 Corey[m]1 safe_file_write("file.txt", blob) 00:37 rubenwardy it defaults to the current directroy 00:37 Corey[m]1 lame 00:37 rubenwardy minetest.get_worldpath() .. "/file.txt" 00:38 Corey[m]1 Thanks 02:04 oil_boi Man I wish you could do a simulation to see if something is going to hit something before moving it 03:30 dennisjenkins Is there a way to reduce the frequency of dungeons in mgv7, valleys and carpathian? Or to at least prevent partial dungeons from being exposed by the surface terrain? 09:35 MinetestBot 02[git] 04pyrollo -> 03minetest/minetest: Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) 13ee6c499 https://git.io/JfpKu (152020-06-24T09:35:06Z) 14:55 scr267 @BuckarooBanzai, ah sorry for the misunderstanding, I'm actually using the areas mod. 23:16 hisforever Hi I'm trying to set up digtron to lay track. but I know that the inventory , so there is a comand for giveme advantrain_dtrack:st this is wrong I can't remember the right command?