Time |
Nick |
Message |
00:06 |
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00:07 |
frabbit |
is there a way to have a texture in this plantlike style but not with plantlike parameter? |
00:11 |
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00:11 |
MinetestBot |
oil_boi: Jun-23 08:58 UTC <sfan5> does it set mobs on fire if you hit them? :D |
00:11 |
oil_boi |
Not yet! |
00:12 |
frabbit |
i want to try if i can get animated 2d torches, the animation is easy but drawtype = plantlike is not satisfying, cause when using this on a torch on a wall or on ceiling it looks broken |
00:16 |
rubenwardy |
try firelike? |
00:16 |
Corey[m]1 |
frabbit: Can you just change the nodebox then, drawtype = "nodebox" ? |
00:16 |
rubenwardy |
you can also use meshes for arbitrary geometry |
00:17 |
Corey[m]1 |
rubenwardy: Since you brought up the mod security, our of curiosity I tried removing my mod from the trusted list to see what breaks and what I an patch up with pure lua |
00:17 |
rubenwardy |
I've since noticed that you do use trusted mods. Passing the ffi using a global variable is insecure though |
00:18 |
Corey[m]1 |
It's set on the mods' global, and then nilified before the init returns |
00:18 |
Corey[m]1 |
only the sections of the code that actually need it keep a local reference |
00:19 |
frabbit |
rubenwardy: Corey[m]1: will try both |
00:19 |
oil_boi |
Damn I wish hybriddog was here |
00:22 |
frabbit |
Corey[m]1: with nodebox i have 8 tiles |
00:23 |
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00:26 |
frabbit |
and firelike is like plantliek but with 4x the texture on each side of the node in addition |
00:27 |
frabbit |
werent the torches before 3d torches came in this plantlike style? |
00:27 |
frabbit |
or were they just a flat sheet of paper |
00:27 |
rubenwardy |
torchlike |
00:27 |
frabbit |
yeah thats what i mean with the paper then ^_^ |
00:28 |
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00:28 |
frabbit |
is there a possiblity to just rotate a drawtype |
00:29 |
frabbit |
in every dirction |
00:29 |
frabbit |
*direction |
00:29 |
frabbit |
and maybe set two types on one node |
00:29 |
frabbit |
or better two textures with different rotatet drawtype |
00:29 |
frabbit |
for the same node |
00:31 |
Corey[m]1 |
Well I believe you can composite textures together, as for rotating drawtypes, would be a nice feature, but sadly, I don't think you can currently, there is always meshes though |
00:32 |
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00:32 |
rubenwardy |
you can let nearly any node be rotated using paramtype2 |
00:33 |
frabbit |
and will the use of 2d torches instead of 3d ones increase the performance? |
00:33 |
Corey[m]1 |
isn't that facedir though? |
00:36 |
Corey[m]1 |
rubenwardy: I think someone forgot to mention in the lua_api that safe_file_write requires trusted_mod |
00:37 |
rubenwardy |
where are you writing to? |
00:37 |
rubenwardy |
you can only write to the world directory at run time |
00:37 |
Corey[m]1 |
I didn't really specify a path, I thought it defaulted to the world directory |
00:37 |
rubenwardy |
it doesn't |
00:37 |
Corey[m]1 |
safe_file_write("file.txt", blob) |
00:37 |
rubenwardy |
it defaults to the current directroy |
00:37 |
Corey[m]1 |
lame |
00:37 |
rubenwardy |
minetest.get_worldpath() .. "/file.txt" |
00:38 |
Corey[m]1 |
Thanks |
00:50 |
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02:02 |
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02:04 |
oil_boi |
Man I wish you could do a simulation to see if something is going to hit something before moving it |
03:03 |
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03:30 |
dennisjenkins |
Is there a way to reduce the frequency of dungeons in mgv7, valleys and carpathian? Or to at least prevent partial dungeons from being exposed by the surface terrain? |
03:41 |
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09:35 |
MinetestBot |
[git] pyrollo -> minetest/minetest: Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) ee6c499 https://git.io/JfpKu (2020-06-24T09:35:06Z) |
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14:55 |
scr267 |
@BuckarooBanzai, ah sorry for the misunderstanding, I'm actually using the areas mod. |
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23:16 |
hisforever |
Hi I'm trying to set up digtron to lay track. but I know that the inventory , so there is a comand for giveme advantrain_dtrack:st this is wrong I can't remember the right command? |
23:24 |
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