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IRC log for #minetest, 2020-06-24

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All times shown according to UTC.

Time Nick Message
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00:07 frabbit is there a way to have a texture in this plantlike style but not with plantlike parameter?
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00:11 MinetestBot oil_boi: Jun-23 08:58 UTC <sfan5> does it set mobs on fire if you hit them? :D
00:11 oil_boi Not yet!
00:12 frabbit i want to try if i can get animated 2d torches, the animation is easy but drawtype = plantlike is not satisfying, cause when using this on a torch on a wall or on ceiling it looks broken
00:16 rubenwardy try firelike?
00:16 Corey[m]1 frabbit: Can you just change the nodebox then, drawtype = "nodebox" ?
00:16 rubenwardy you can also use meshes for arbitrary geometry
00:17 Corey[m]1 rubenwardy: Since you brought up the mod security, our of curiosity I tried removing my mod from the trusted list to see what breaks and what I an patch up with pure lua
00:17 rubenwardy I've since noticed that you do use trusted mods. Passing the ffi using a global variable is insecure though
00:18 Corey[m]1 It's set on the mods' global, and then nilified before the init returns
00:18 Corey[m]1 only the sections of the code that actually need it keep a local reference
00:19 frabbit rubenwardy: Corey[m]1: will try both
00:19 oil_boi Damn I wish hybriddog was here
00:22 frabbit Corey[m]1: with nodebox i have 8 tiles
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00:26 frabbit and firelike is like plantliek but with 4x the texture on each side of the node in addition
00:27 frabbit werent the torches before 3d torches came in this plantlike style?
00:27 frabbit or were they just a flat sheet of paper
00:27 rubenwardy torchlike
00:27 frabbit yeah thats what i mean with the paper then ^_^
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00:28 frabbit is there a possiblity to just rotate a drawtype
00:29 frabbit in every dirction
00:29 frabbit *direction
00:29 frabbit and maybe set two types on one node
00:29 frabbit or better two textures with different rotatet drawtype
00:29 frabbit for the same node
00:31 Corey[m]1 Well I believe you can composite textures together, as for rotating drawtypes, would be a nice feature, but sadly, I don't think you can currently, there is always meshes though
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00:32 rubenwardy you can let nearly any node be rotated using paramtype2
00:33 frabbit and will the use of 2d torches instead of 3d ones increase the performance?
00:33 Corey[m]1 isn't that facedir though?
00:36 Corey[m]1 rubenwardy: I think someone forgot to mention in the lua_api that safe_file_write requires trusted_mod
00:37 rubenwardy where are you writing to?
00:37 rubenwardy you can only write to the world directory at run time
00:37 Corey[m]1 I didn't really specify a path, I thought it defaulted to the world directory
00:37 rubenwardy it doesn't
00:37 Corey[m]1 safe_file_write("file.txt", blob)
00:37 rubenwardy it defaults to the current directroy
00:37 Corey[m]1 lame
00:37 rubenwardy minetest.get_worldpath() .. "/file.txt"
00:38 Corey[m]1 Thanks
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02:04 oil_boi Man I wish you could do a simulation to see if something is going to hit something before moving it
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03:30 dennisjenkins Is there a way to reduce the frequency of dungeons in mgv7, valleys and carpathian?  Or to at least prevent partial dungeons from being exposed by the surface terrain?
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09:35 MinetestBot [git] pyrollo -> minetest/minetest: Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) ee6c499 https://git.io/JfpKu (2020-06-24T09:35:06Z)
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14:55 scr267 @BuckarooBanzai, ah sorry for the misunderstanding, I'm actually using the areas mod.
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23:16 hisforever Hi I'm trying to set up digtron to lay track. but I know that the inventory , so there is a comand for giveme advantrain_dtrack:st this is wrong I can't remember the right command?
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