Time Nick Message 00:04 MinetestBot Wuzzy: Jun-05 19:13 UTC [hudbars] How can I get the amount of displayed hudbars, or the total dimensions? 00:04 MinetestBot Wuzzy: Jun-05 21:20 UTC hi. in this commit https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 you made buckets no longer liquids_pointable. is there a plan to make buckets work again? 00:04 Wuzzy Krock: you can't. 00:05 Wuzzy yrungr: buckets still work 00:05 Wuzzy yrungr: why do you imply they don't work? 00:07 yrungr because they weren't working. 00:07 yrungr i reverted to the commit before and now they do. 00:07 Wuzzy What do you mean, they don't work? 00:08 yrungr i point at the lava source, click mouse2 and nothing happens. 00:08 Wuzzy the liquid is now places at the pointed SOLID node 00:09 yrungr pardon? 00:09 Wuzzy its possible you pointed somehow deeper into the lava... 00:09 yrungr nope. 00:09 yrungr i have a screenshot. 00:09 Wuzzy Liquids get placed ON TOP of the node you point on now 00:10 Wuzzy and only solid nodes are pointable now 00:10 Wuzzy not liquid ones 00:10 Wuzzy This change was made because someone claimed that this is MC behavior 00:10 yrungr i'm not not talking about putting lava down, i'm talking about picking it up. 00:11 Wuzzy oh crap 00:11 yrungr http://mine.grue.world/images/lava.png 00:11 Wuzzy bug confirmed 00:11 Wuzzy ? 00:12 yrungr cool. 00:12 Wuzzy ok thanks for important, it was stupid of me to not test the empty bucket as well 00:12 yrungr glad i could help. 00:12 Wuzzy maybe I'll just make the empty bucket liquid_pointable while keeping the others untouched 00:13 yrungr that sounds like it would work. 00:13 Wuzzy hmm it would be certainly odd if you can take a liquid that is "behind" another liquid 00:13 Wuzzy although that would be another option 00:16 yrungr Wuzzy: btw, thank you so much for the work you do on mineclone2. my friends and are having so much fun with it. :) 03:46 oil_boi Hm, so what if we just move sneaking into collision.cpp? 05:45 oil_boi sfan5, an update, it works, I just gotta work out how to stop the player from not being able to sneak past their current node 05:57 oil_boi Ooooo, I think I found a way, in the ending of collision.cpp you can gain access to all the nodes a player could stand on, let's see if I can work with this 09:08 sfan5 oil_boi: nice 11:36 Vili71 Hey, I am running Minetest as a server on ubuntu 20.04 and was wondering how do I use server commands from terminal without actually starting the client? 11:36 Vili71 I start the server with minetest --server 11:37 heavygale ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal) 11:37 Vili71 If I try to use --terminal I see an error "ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring." 11:37 Vili71 I see that the defaultis ON 11:39 Vili71 If I will build this my self how do I set the ENABLE_CURSES? 11:39 Vili71 Default is already ON 11:39 heavygale but is it available on yout system? did you check the output of ./configure? maybe it didn't found it 11:40 Vili71 What do you mean? Do I have to install curses? 11:40 heavygale depends on your os 11:41 Vili71 ubuntu 20.04 11:41 Krock libncurses5, libncurses5-dev 11:41 Krock probably 11:44 Vili71 Ok did "apt-get install libncurses5-dev libncursesw5-dev" 11:44 Vili71 But same message when starting server 11:44 heavygale did you recompile it? 11:46 Vili71 Minetest? No I installed it from binaries but I still see that is should be enabled as the default is ON or am I wrong on that? 11:53 Krock > Cmd arg --terminal passed, but compiled without ncurses. Ignoring." 11:53 Krock > but compiled 11:54 Krock this means the computer that compiled Minetest (where you got it from) did not have ncurses installed 11:54 Krock this means you need to compile Minetest manually 11:54 Vili71 Ok so the default value is not ON but I have to compile it and set it to ON 11:55 Krock first set it to ON, then compile. yes. 11:55 Krock https://dev.minetest.net/Compiling_Minetest 11:56 Vili71 ok. It seems my current version is installed from snap. Can I save the worlds by just copying the files? 11:56 Vili71 or games 11:56 Krock if your worlds and games are in ~/.minetest then you don't need to copy them somewhere else 11:57 Krock nonetheless, backups are surely not a wrong thing to do 11:57 Vili71 not there. They are deep in the snap directory 11:58 Krock no idea where that is, but I recommend moving them just to be sure 11:58 Vili71 Yeah. Before snap I could actually find something in ubuntu even though I am not that good with it 11:59 Vili71 I presume it is enough to copy the /worlds directory 12:00 Krock though I don't think packages will clean up user data unless you explicitly tell them to do so 12:01 Vili71 I think I will remove the snap version if I compile own 12:06 Emerald2 I installed minetest from the Ubuntu PPA. https://launchpad.net/~minetestdevs/+archive/ubuntu/stable 12:28 yrungr Vili71: i've got a backup script that makes copies of the sqlite database files even while the server is running. one sec... 12:29 yrungr Vili71: https://github.com/yrungr/mineclone2_tools/blob/master/bin/backup.sh 12:29 yrungr if you copy the files while the server is running you will probably end up with corrupted files. 12:30 yrungr this script uses sqlite to make a copy of the sqlite database files and then compresses them. 12:30 yrungr and it works while the server is running. 12:30 Vili71 Thanks. Server is offline so it should not be a problem. These are so called family servers. For my and neighbors kids 12:31 yrungr nice. 12:31 yrungr i have a cron job set up to run this script automatically. 12:32 Vili71 At least now I see the ENABLE_CURSES:BOOL=ON 12:33 yrungr Vili71: the server terminal thing sounds interesting. 12:34 Vili71 Yeah I am planning to use it to give stuff to players to help them out. They like the survival mode but prefer to get easier start with stuff 12:38 yrungr Vili71: i like survival mode. i think you get more enjoyment from the things you build when you feel like you earned it. 12:39 Vili71 Yeah. Kids still too young. Maybe in couple of years 12:43 tf2ftw my kid (5 yo) freaked the f out the first time he saw the tree monster mob. We had to turn that one off :) 12:44 Vili71 We got Mineclone game running 12:45 Vili71 LuaJIT.. Should I use it? I installed it but cmake does not find it 12:53 Emerald2 You can have players start with a specific set of items. 12:54 Vili71 Yeah not sure where to start with that yet 12:56 Emerald2 Servers commonly give new players some steel tools, torches and a bit of food. 13:02 Vili71 Trying to find an example somewhere.. Maybe that would be better way 13:10 Emerald2 Yeah sorry I don't remember how it's done. 14:02 erlehmann anyone knows if mineclone2 oder the pontoons mod break picking up water with a bucket lately? 14:04 Krock "break" as in "error and shutdown the server"? 14:05 sfan5 someone asked about https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 yesterday 14:05 Wuzzy yes 14:07 Krock Wuzzy: 2020-06-06 16:07:10: WARNING[Server]: Deprecated usage of statbar without size! (at [..]/mods/hudbars/init.lua:203) 14:07 Wuzzy ? 14:08 erlehmann Krock, we just can not pick up water 14:09 sfan5 https://git.minetest.land/Wuzzy/MineClone2/commit/56d49e08b ...is there a reason for this fix? 14:09 Wuzzy omg... duuudes 14:09 Wuzzy calm down, everyone 14:09 Wuzzy It will be fixed in next version, OK? 14:09 Krock that's what you get by using different engine and builtin versions 14:10 Wuzzy ??? 14:10 Wuzzy I don't understand 14:10 Krock get_connected_players removed from builtin, but using an older binary that does not have it implemented 14:11 Wuzzy Why would anyone want to use an incompatible builtin???? 14:11 Wuzzy Someone must have been trying to deliberately break builtin. it doesnt make sense 14:11 sfan5 there is no reason to delay calling get_connected_players() either way 14:11 Wuzzy ... 14:12 Krock sfan5: well, calling it in init time logs a deprecation warning 14:12 Wuzzy I still think get_connnected_players should just return {} instead of nil. its so annoying otherwise 14:12 Krock so that's probably there to avoid the log mesage 14:12 Krock it returns a table 14:13 Krock at least in the current master build it does 14:13 Wuzzy Wait. the deprecation warning is fake?? omgggggg 14:13 Krock it's not fake 14:13 sfan5 oh 14:13 sfan5 it *does* return {} at load time though 14:14 sfan5 but yeah you get a warning 14:14 sfan5 totally forgot about that 14:14 Wuzzy LOL 14:14 Wuzzy yes please remove the pointless warning then 14:22 erlehmann if someone wanted to have a web interface for the server to show e.g. how many players are on it or a map, how would that work? 14:22 erlehmann is there a drop-in solution? 14:23 rubenwardy see https://forum.minetest.net/viewtopic.php?f=14&t=21999 14:23 rubenwardy it contains player markers and more 14:23 rubenwardy not sure on performance 14:25 erlehmann thx rubenwardy 14:27 erlehmann rubenwardy, is there also some kind of API to ask the server stuff like how many ppl are online, e.g. over http? 14:27 rubenwardy you can use the server list 14:27 rubenwardy there's also my metrics API 14:28 rubenwardy https://gitlab.com/rubenwardy/public_minetest_metrics 14:28 sfan5 mods generally can't expose e.g. a HTTP server but you can make them push data to elsewhere 14:28 rubenwardy ie: https://minetest.rubenwardy.com/metrics?server=ctf.rubenwardy.com:30001 14:28 rubenwardy if it's your server, you can use prometheus 15:18 Vili71 Emerald2 Alright it was quite simple to make a small mod to give stuff on respawn 15:19 Vili71 Just made a folder in /mods and added init.lua with minetest.register_on_respawnplayer(function(player) 15:19 Vili71 player:get_inventory():add_item("main","mcl_tools:pick_iron") 15:34 SKCro Hi 16:19 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add HTTP API to main menu (#9998) 1360bab8b https://git.io/JfMvA (152020-06-06T16:17:08Z) 16:44 Wuzzy Calinou: Can you please honour the wiki requests? Some players have been waiting since Oct 2019. https://forum.minetest.net/viewtopic.php?f=3&t=10473 16:46 Wuzzy Calinou: If you don't have time for Minetest stuff anymore, maybe you should give a trusted core dev control over the wiki, one that will honour wiki requests faster 16:46 rubenwardy doesn't need to be a core dev, could be someone who is trusted and already uses the wiki lots 16:47 rubenwardy ? 16:47 Wuzzy 'trusted' is the keyword, yea 16:47 rubenwardy I'd trust you 16:49 rubenwardy alternatively, the captchas could be fixed 17:33 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix incorrect extension used for ContentDB thumbnails 1336099ba https://git.io/JfMUm (152020-06-06T17:31:39Z) 17:46 Calinou Wuzzy: I can't give other people administrator privileges 17:46 Calinou but to those who can, feel free to add more people 17:47 Wuzzy ? 17:47 Wuzzy who are those people? 17:47 Calinou no idea :/ 17:48 appguru celeron55 got to have an idea 17:52 Calinou I made accounts for all pending requests but one of them is someone who didn't get the original email 17:52 Calinou since the account is already created, I can't create a new one with a manually assigned password I'd PM to them :( 18:07 celeron55 hmm, the wiki account situation is a lacking for sure 20:14 appguru WeeChat 2.8 seems to support IRC 20:15 appguru !tell macc24_ I recommend you use something better than WeeChat 20:15 MinetestBot appguru: yeah, sure, whatever 20:19 sfan5 huh? 20:22 appguru #10003 20:22 ShadowBot https://github.com/minetest/minetest/issues/10003 -- Inventory image render-to-texture (texture modifier + store_texture) by appgurueu 20:26 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Restore visual_scale support for nodeboxes (and allfaces) (#9906) 13e746607 https://git.io/JfMLp (152020-06-06T20:25:18Z) 22:15 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: creative: Update for compatibility with minetest.creative_is_enabled … 136d2a897 https://git.io/JfMmj (152020-06-06T22:15:35Z)