Time Nick Message 00:06 yrungr is there a way to list the other players on a server? 00:06 Lone_Wolf .list_players 00:07 Lone_Wolf IIRC anyway 00:07 Lone_Wolf Might not work on all servers 00:07 Lone_Wolf I guess they're listed in /status too 00:07 yrungr ah, status does the trick. thanks Lone_Wolf. :) 00:18 oil_boi texmex, please try the automatically downloading skins 00:19 oil_boi it's an extreme proof of concept, so it might crash and the http api dumps a few lines of nonsense into the terminal 00:19 oil_boi It pulls my skin for now, but in the next update if you join a server with your github name and you have a repo called "crafter_skindex" with a skin.png file in it, it will automatically skin your player as it no matter what server you go on 00:22 oil_boi I had to scour every corner of the internet to find the correct lua functions and libraries to make that work correctly 00:38 oil_boi Now unfortunately I can't set the wieldhand to match the skin yet, I might have to force trick the game into turning it into an item and then putting it back as a node 00:39 leo_rockway oil_boi: the game crashed for me. I'm trying to find some pastebin I can use to show you the error. 00:39 leo_rockway (related to skins) 00:40 nephele oil_boi, but wieldhand is already an item, no? 00:40 oil_boi nephele, well no, the 3d one is a node 00:41 oil_boi I would have to find a way to create a new node somehow 00:41 nephele hmm, i never set that in my game :) 00:41 leo_rockway oil_boi: https://privatebin.net/?026ee310b5bf859c#BWgKvEyHVSXyvHom3PWAgSqbQYP9dqiBRYfhDJz8EDxB 00:42 oil_boi Oooh one second 00:42 leo_rockway that was just after starting my world. 00:43 oil_boi Did you get any mod security warnings beforehand? 00:44 leo_rockway nope 00:45 oil_boi Are you on the latest build of dev? 00:45 leo_rockway I can get you the whole output if you need to see it. Didn't seem relevant, though. 00:45 leo_rockway oil_boi: yesterdays. I can build right now if needed. 00:45 leo_rockway actually, not yesterday's. This morning's. 00:45 oil_boi Hmmm, I don't know then 00:46 leo_rockway I'll build latest, just in case. 00:46 oil_boi That means mod security failed to be granted on line 58 00:48 leo_rockway I don't know how mod security works. To me mod security is a WAF used by Apache, or HAProxy, haha. 00:49 oil_boi Hmmm, I added secure.http_mods = skins 00:49 oil_boi and secure.trusted_mods = skins to the minetest.conf in crafter 00:50 leo_rockway okay, no crash now, but error. 00:51 leo_rockway https://privatebin.net/?af691b7dcad5975f#7b6g6tagTZaCiCp5jr6aHqGaKVmMHhgZh6N5qmrtEGXn 00:51 leo_rockway oil_boi: 404 00:51 leo_rockway on this: https://raw.githubusercontent.com/singleplayer/crafter_skindex/master/skin.png 00:52 oil_boi Oh that's perfect! I can't turn off the 404 error message but at least it's error handling :D 00:52 leo_rockway yes, it's promising. 00:52 leo_rockway it did try to curl something, at least. 00:52 oil_boi Here's how it works: Create a github repo called "crafter_skindex" and add a minecraft skin and call it skin.png and make sure it's public 00:53 oil_boi then you create a local server and join with your github name and it'll auto load your skin :) 00:53 oil_boi I don't have hosting so that's the best thing I could come up with hahaha 00:53 leo_rockway not that I love AWS, but they have free tiers that could probably be used for this. 00:54 leo_rockway btw, it looks like the snowman snowballs can hit through doors. 00:56 leo_rockway oh, I hadn't noticed that chests were animated and had sound! 01:28 Emerald2 guzzi: there is a way to make handholds to climb up walls if need be. I think it's hold down right click with an empty hand until the node becomes glowy. 01:34 oil_boi leo_rockway, yeah I gotta fix that :P 01:35 oil_boi Also yes! That's part of the default MTG chests, but now they are all trap chests, if you put redstone next to them they activate it 03:13 leo_rockway oh, rigth, MTG has those chests. They are not really animated, just 2 states (open and closed). It looks good enough to me. I should try to use the red stone with them. 03:14 leo_rockway I'm not sure if an activated chest is supposed to open... 03:14 Verticen I kinda like the snappy look of MTG chests tbh 03:15 leo_rockway I haven't done enough stuff with mesecons / redstone to know what I'm doing, haha. 03:15 leo_rockway Verticen: yeah, this effect is good enough. And it's lighter than a full animation. 03:16 Verticen ^ 03:17 Verticen I think it matches how doors snap from one position to the other better as well 03:17 leo_rockway true 03:21 leo_rockway oh, when the chest opens the redstone activates, not the other way around. Which makes sense. 03:21 leo_rockway there's probably a lot of cool stuff that can be built with mesecons. I should watch a tutorial or something. 04:59 texmex oil_boi: Oh wow, it’s happening! 05:28 dennisjenkins Is there a way to move a lua_controller without loosing the lua code that is inside it? 06:03 skyliner_369 how do I get dark areas to be less pitch black? kind of like cranking the brightness to bright in minecraft maybe 06:07 Emerald2 Adjust your gamma setting. 06:09 Emerald2 Luckily there's a search box in the settings so you can actually find it. :) 06:10 skyliner_369 I wanted to bump it up a bit for easier spelunking. I can't tell sometimes if it's a short drop or a massive ravine 06:11 ANAND Gamma doesn't have much of an effect beyond a certain point 06:11 epoch is there a headlamp mod? 06:13 Emerald2 I adjusted mine and it helps me see. 06:13 Emerald2 I feel like the setting got renamed. 06:16 skyliner_369 how do I switch Minetest to full screen? 06:17 skyliner_369 found it 06:17 ANAND skyliner_369: Native fullscreen causes issues on Linux, in case you're on Linux 06:18 skyliner_369 am on windows 06:18 ANAND Ok 06:19 ANAND Emerald2: The setting hasn't been renamed, but I'm unable to see much of a difference. Rather, it's the sky's brightness that varies hugely with gamma. 06:20 ANAND Even if higher gamma does indeed brighten up not-fully-dark areas, the sky is brightened so much more, and I'd have even more difficulty seeing things. 06:21 Emerald2 I have 2 gamma things in settings. First is 2. Second is 2.2 06:22 ANAND The plain Gamma is the one that matters most (display_gamma) 06:33 skyliner_369 does the game do any sort of supersampling or MSAA? 06:36 texmex !tell oil_boi It worked flawlessly! I've been thinking about this feature for so long and wondered why nobody tried it earlier. I actually like that the hosting is "decentralized" btw, it's very lean. https://raw.githubusercontent.com/tacotexmex/crafter_skindex/master/screenshot_20200527_083332.png 06:36 MinetestBot texmex: I'll pass that on when oil_boi is around 06:37 ANAND There's FSAA 06:38 ANAND Setting name is 'fsaa'. I think the Anti-aliasing dropdown corresponds to this setting as well. 06:38 ANAND The anti-aliasing dropdown is in the settings tab 09:30 _Zaizen_ Hi everyone, I would like to know if there's a way to disable fall damage on only some players and not everyone. be aware that I don't want to make the player immune from other damages, I only want to disable fall damage on that player 09:31 texmex !tell oil_boi Watching the video I start to imagine different uses of dynamic textures in the HUD, where a dynamic map would be a more interesting one. I’m thinking that visualizing a cropped version of a world map generated i minetestmapper would be nice. 09:31 MinetestBot texmex: I'll pass that on when oil_boi is around 09:39 sfan5 _Zaizen_: minetest.register_on_player_hpchange 09:40 _Zaizen_ Does that activate after the player gets damaged or before? 09:42 frabbit hi. ive compiled minetest as a bare server. but how to run it? 09:48 frabbit ah damn i ot some error 09:48 frabbit what path to give for -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source 09:48 frabbit ? 09:49 frabbit in src are some irrlicht files... 09:49 frabbit do i need to run -DIRRLICHT_SOURCE_DIR=src/irr* then? 09:49 sfan5 you only need -DIRRLICHT_INCLUDE_DIR=/somewhere/irrlicht-1.8.4/include 09:50 sfan5 (no need to install the irrlicht library 09:50 sfan5 _Zaizen_: as the documentation says you have the option to run it before 09:52 frabbit sfan5: theres no such file 09:52 frabbit find minetest-5.2.0/ -name *irrlicht-1.8.4* 09:52 frabbit no output 09:52 sfan5 you need to download irrlicht yourself 09:52 frabbit ah ok thats what it means 09:53 frabbit i thought there where some irrlicht stuff in the minetest archive that i have to exclue 09:56 frabbit hmm. i have irrlicht here only in usr/include /usr/share/doc/ and /var/lib/dpkg/info/ 09:56 frabbit its debian 09:57 sfan5 /usr/include/irrlicht should work then 09:57 frabbit sfan5: ok thx =) 09:58 frabbit hmm error again.. =( 09:58 frabbit while runnig cmake 09:58 frabbit *running 09:59 frabbit ah wait 09:59 frabbit 11:47 < sfan5> you only need -DIRRLICHT_INCLUDE_DIR=/somewhere/irrlicht-1.8.4/include 09:59 frabbit ive runned the command option from wiki again 09:59 sfan5 what does cmake say? 10:00 frabbit sfan5: aw nothing ive runned the wrong option first, not the one u gave me ;) 10:00 frabbit now its fine 10:01 frabbit running make now 10:04 frabbit [100%] Linking CXX executable ../bin/minetestserver 10:04 frabbit i see! =D 10:04 frabbit sfan5: thank you. 10:06 _Zaizen_ sfan5:thank you 10:10 frabbit hmm.. ./minetestserver --config ~/minetest/minetest-5.2.0/minetest.conf gave me this: https://paste.debian.net/hidden/7b0b6348/ 10:14 sfan5 download minetest_game 5.2.0 and place it in games/ 10:14 frabbit ive done that 10:15 frabbit it is in that folder 10:15 frabbit of course 10:16 frabbit do i have to rename it to minetest_game maybe? 10:16 sfan5 probably 10:16 frabbit ok... o_0 10:16 frabbit pretty picki this thin gthen =D 10:17 frabbit ah running now => 10:23 frabbit hmm void world and minimal? thats weird 10:24 frabbit it doesnt start because of naming patterns and now it isnt mtg? 10:25 frabbit must "default_game = minetest" in conf be enable or enabel and changed to minetest_game? 10:30 frabbit both do not work... 10:30 frabbit no world dir here... 10:30 frabbit but how to create a world from cli? 10:34 frabbit had a disconnect =( 10:35 frabbit its still minetest minimal and a void world no matter what i try.. 10:35 frabbit i creates an empty world folder i gave --worldname HereTheName as server starting option... 10:36 frabbit do i really have to create a world on a client and copy it to that folder? that cant not be correct... or not? 10:36 frabbit and what about that subgame issue here 10:37 frabbit mtg is in the correct dir and named as minetest_game 10:38 frabbit the documenattion of a dedicated bare server is not very good... 10:38 frabbit *documentation 10:54 frabbit ok i copied a world now to the server dir .minetest/worlds/. and that works 10:54 frabbit but why does the game not create a random world when just running minetestserver? 10:57 sfan5 should work fine 10:57 sfan5 e.g. minetestserver --world some/folder/somewhere --gameid minetest 11:08 frabbit sfan5: that will create a random world? 11:08 sfan5 it should yes 11:09 frabbit sfan5: ok i will test this later again =). thanks again for your help. 11:12 frabbit can i remove the "libirrlicht-dev" (and maybe others?) from the list of necessary packages for a bare server compile? 11:35 sfan5 frabbit: you can download the irrlicht source separately, you will only need the "include" folder 11:36 sfan5 alternatively you can uninstall irrlicht entirely after compiling 11:41 frabbit sfan5: i see thx =) 11:41 frabbit bye 11:41 texmex !tell oil_boi Coming back thinking about that skin feature. It’s just so elegant (maybe not only the code, i don’t know, but the subtle experience of it). When thinking of other places store the skin I think the forums could work as a decent less techie place to use. That is IF celeron55 gets around to converting it to modern software =D 11:41 MinetestBot texmex: I'll pass that on when oil_boi is around 11:42 texmex !tell oil_boi Oh, and you should be able to catch that HTTP-API error message before it gets to chat, iirc. Just can’t recall how right now. 11:42 MinetestBot texmex: yeah, sure, whatever 13:03 MinetestBot oil_boi: May-27 06:36 UTC It worked flawlessly! I've been thinking about this feature for so long and wondered why nobody tried it earlier. I actually like that the hosting is "decentralized" btw, it's very lean. https://raw.githubusercontent.com/tacotexmex/crafter_skindex/master/screenshot_20200527_083332.png 13:03 MinetestBot oil_boi: May-27 09:31 UTC Watching the video I start to imagine different uses of dynamic textures in the HUD, where a dynamic map would be a more interesting one. I’m thinking that visualizing a cropped version of a world map generated i minetestmapper would be nice. 13:03 MinetestBot oil_boi: May-27 11:41 UTC Coming back thinking about that skin feature. It’s just so elegant (maybe not only the code, i don’t know, but the subtle experience of it). When thinking of other places store the skin I think the forums could work as a decent less techie place to use. That is IF celeron55 gets around to converting it to modern software =D 13:03 MinetestBot oil_boi: May-27 11:42 UTC Oh, and you should be able to catch that HTTP-API error message before it gets to chat, iirc. Just can’t recall how right now. 13:13 oil_boi texmex, sfan5 cleared it and fixed the request insecurity by using the world directory as a temp dir :D 13:13 oil_boi I might be able to release this as a mod on the forum if I can find a better way to host skins 13:14 oil_boi I can't use the http://minetest.fensta.bplaced.net/ because it can only index by id in order of when it was uploaded, also users cannot modify their skins from what I can see. I suppose github is the closest thing to a linked account I can get right now 13:16 oil_boi Also yes, it would be very cool if you could store your skin with your forum name :D 13:16 texmex Awesome 13:22 texmex oil_boi: what about contendb? 13:23 oil_boi texmex, Il check this out 13:24 oil_boi I'll* check this out in a bit, can users automatically upload their content like the current github method? 13:28 sfan5 I don't think contentdb is suited for skin uploading 13:28 sfan5 at least not currently 13:29 rubenwardy Correct, it's not 13:30 rubenwardy It assumes uploads are zip files 13:30 texmex sfan5: What about a custom field in the user profile? 13:30 rubenwardy Plus, it doesn't assign a package to a user 13:30 sfan5 texmex: in the forums or contentdb? 13:30 sfan5 adding it to the latter would probably be simpler, but yes that'd work 13:37 texmex sfan5: Leaning towards cdb since forum is so ancient, and since cdb has github auth. 13:44 lmat I'm using mesecons, but I can't build a FPGA. I am able to build mesecon (wire). 13:45 lmat I have all the sub-mods there, and I let the game generate all the "load_mod_mesecons_***" and changed false to true. 13:45 lmat and restarted ^_^ 13:45 lmat I see load_mod_mesecons = true and load_mod_mesecons_fpga = true but no fpga in the game. 13:46 sfan5 try /giveme mesecons_fpga:fpga0000 13:49 freelikegnu hmm with AmigaOS4 port of Irrlicht 1.8.4 13:51 lmat sfan5: Do I need creative to do that? 13:52 sfan5 you need the "give" privilege 13:52 lmat got it! 14:01 lmat sfan5: I don't feel like my woes are fixed :-) I still can't make the thing without the give priv. 14:02 lmat sfan5: Maybe the recipe at http://mesecons.net/items.html is incorrect? (mesecon, mesecon, empty, silicon, silicon, empty, mesecon, mesecon, empty) 14:02 lmat I put that in, but it doesn't make the fpga programmer. 14:03 lmat Also can't make a lua controller: silicon, silicon, mesecon, silicon, silicon, mesecon, mesecon, mesecon, empty. 14:05 lmat "give" works so that means I have the mod loaded properly. Now I just need to figure out the correct recipe /o\ 15:27 oil_boi Time to make this skins mod work with MTG 15:30 oil_boi Oooh, it just works 15:30 nephele famous last words 15:31 oil_boi https://i.ytimg.com/vi/CZFKWt3S2Ys/maxresdefault.jpg 15:33 nephele :D 15:54 oil_boi Hopefully this explains it enough https://forum.minetest.net/viewtopic.php?f=9&t=24813 15:55 oil_boi I dunno that's pretty much done now, not much more I can actually add to it, so I guess it needs to be moved to mod releases 15:57 oil_boi When we can create new nodes when the game is running I'll update it :D 15:58 FreeFull Already seeing the comments, "My skin won't load because github is down" 15:58 oil_boi Oh yeah, that's life though 15:59 nephele I have no github account, clearly crafter is trying to discriminate against me! /s 16:02 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Make ContentDB downloads not block the UI (#9948) 13f90ca96 https://git.io/Jfro2 (152020-05-27T16:02:09Z) 16:03 oil_boi _local game crashes github west coast server, more news at 11_ 16:04 nephele (X) 16:13 oil_boi Hm, we have a registered_nodes list, what if I just hijack it and insert a new node definition with a texture made from the downloaded skin? 16:50 rschulman IcyDiamond: (If you're around) Is the composter meant to not take inputs from tubes, or am I missing something obvious? 16:52 Krock oil_boi: feel free to modify that list, though the engine won't notice any of these changes 16:52 IcyDiamond rschulman: it should 16:52 Krock it must 16:53 rschulman Huh. 16:54 rschulman Oh, also, while I have you, in what machine can I charge up my drill? 16:55 rschulman IcyDiamond: Yeah, I'm watching wheat in a pipe bounce off the side of it. 16:56 Krock batteries 16:56 Krock (if that concept is similar to technic) 17:02 IcyDiamond rschulman: power cell charges powered items 17:03 rschulman Cool, that's what I figured. Just haven't built one yet. 17:09 IcyDiamond hmm thats weird, the tube should work 17:14 rschulman Is it just me or is it not working for you too? 17:17 IcyDiamond it's not working for me either and i dont understand why 17:17 oil_boi Can I turn an entity into an item? 17:21 sfan5 that question is kinda too unspecific 17:23 oil_boi Can I have an entity that's set as a wield item, modify the entities texture, place the entity as a node, then drop the entity as an item and then set the player's hand as the dropped modified node? 17:23 sfan5 *reads the sentence again* 17:24 sfan5 ah 17:24 sfan5 the answer is no 17:24 sfan5 you can't get a node that looks different at runtime 17:25 sfan5 such a thing wouldn't be entirely unlikely for the wield texture though, which you could use to implement a skinned hand 17:25 sfan5 oh missing context: pretend I said "...and is unlikely to be implemented" before that 17:29 Warr1024 You can't modify the look of a node at runtime, but you can fake it with an invisible node + a visible entitiy. 17:29 sfan5 does nodecore do that? ;) 17:31 oil_boi "which you could use to implement a skinned hand" any hacks to do that? :L Actually, can an entity just be turned into an item at all? 17:31 Krock nodes are items 17:32 Krock items are fixed after the server media is populated 17:32 sfan5 you can have an entity that looks like any real or fictional node 17:32 sfan5 but not the inverse 17:32 Krock though you can use palettes to colorize it 17:33 Warr1024 yes, I use the entity+node hack pretty extensively in nodecore. Everything can be placed as a node in that game. 17:33 Krock Warr1024: I cannot place my player character as a node 17:33 Warr1024 I don't actually customize the look of items per se, but it lets me use wield meshes and such 17:35 IcyDiamond rschulman: fix published 17:35 IcyDiamond let me know if something broke because of this, i dont have time to do more testing on it unfortunately 17:38 rschulman That's service! Thanks! 17:56 rschulman IcyDiamond: Sorry to report that I updated from the Online Content screen and am still getting the same result. 17:58 IcyDiamond oh what, injector directly works but tube doesn't 17:59 IcyDiamond what 18:00 rschulman Oh yeah, I'm using a tube, I didn't think to try an injector. 18:06 IcyDiamond can you update again? 18:07 IcyDiamond hopefully some time soon i'll have time to clean up my code a bit xD 18:09 rschulman Content DB isn't showing the update yet, but I'll give it a try when it does. 18:10 IcyDiamond i replaced the release 18:13 rubenwardy It may take 15 minutes to appear 19:39 imi hi 19:39 nephele Hello 19:39 imi is there a world downloader CSM? which would download/save whatever mapblocks are seen by the client 19:42 xBarkDog In settings there should be a localmapsave setting. 19:55 imi it's client->network->saving map received from server. let's say I activate it. where does the map saved to? will it be saved in sqlite format? how do I then play on this downloaded map? 19:57 sfan5 it will be saved to your world folder with the server address as name 19:57 sfan5 and yes it will be sqlite3 19:59 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Value copy / allocation optimizations mostly in server, SAO and seria… 13471e567 https://git.io/JfrSV (152020-05-27T19:58:40Z) 19:59 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Change item entity collisionbox so that they don't sink into the ground 132fd5f38 https://git.io/JfrSw (152020-05-27T19:58:20Z) 19:59 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix falling entity not falling through players 1303dae5f https://git.io/JfrSr (152020-05-27T19:58:20Z) 20:52 Warr1024 World is saved as sqlite, but recreating the settings and metadata is left as an exercise for the user. If the server operator offers a public snapshot download they could save you a lot of hassle, but it's not necessarily trivial to set one of those up. 20:55 imi how do I delete all flowing water? Now water flows into the void ... :( 20:56 imi or even better if I can start a world without any water physics at all 20:58 sfan5 worldedit should be able to help you with that 23:39 lmat I'm using https://notabug.org/TenPlus1/mobs_animal. I have tamed a cow. How do I get it to go where I want? 23:46 lmat sfan5: O freaking crap. The reason I couldn't find the recipe for FPGA nor could I make it is because I was using Silicon Lump, not Silicon. They're the same thing but from different mods. 23:47 lmat Vanessa has raised this issue on github issues to mesecons, but to deaf ears.