Time Nick Message 00:34 oil_boi_ What is the default move speed set to? 00:34 oil_boi_ I know the physics override equals 1 but what does 1 mean? 1 meter per second? 00:35 Astrobe It's a multiplier 00:35 Astrobe of the base speed 00:35 Astrobe (telling from memory) 00:36 Noclip You could run a very long way, stop the time and then calculate the default move speed. 00:37 Noclip If your runway is long enough that should be very accurate. 00:39 oil_boi_ What is the base speed? 00:39 oil_boi_ Also I'm not trying to modify it OTF I'm trying to just adjust it to a real life speed tbh 00:43 Astrobe it dhoulb mevement_speed_walk in minetst.conf which is 4 (nodes/sec) 00:43 Astrobe if the comments show the default value and not reandom values 00:44 Astrobe https://github.com/minetest/minetest/blob/master/minetest.conf.example 00:46 Astrobe my fingers say sorry. 00:46 Noclip oil_boi_: Don't forget that the 2 meter guy Sam is over average high and has over average high legs. I assume people with over average high legs move a bit faster on average than the average speed of all people. ? 01:00 Noclip 4 m/s = 14,4 km/h 01:00 Noclip That's a bit fast for normal walking. Wikipedia says 4,5 to 5,5 km/h is the average. 01:15 Astrobe 14.4 is indeed a bit fast, especially when carrying half a dozen of furnaces in your bag ;-) 01:42 Noclip For whatever reason you should carry so many furnaces in Minetest ? 01:52 Verticen I don't see making the walking speed a little faster would hurt. Would make it quicker to traverse the world. Just make sure you adjust the monster movement speed to account for it. 02:19 oil_boi_ thank you Noclip and Astrobe 02:19 oil_boi_ sfan5: would it be possible to modify the player FOV in clientside api? 02:21 Noclip You're welcome ? 02:58 swift110 hey all 03:05 Noclip Hi 03:12 AidanLCB_ if I were to setup a server on digital ocean would I use the 'droplets' thing 04:11 oil_boi_ What is the default player gravity? 04:11 oil_boi_ Like in m/s 04:15 AidanLCB_ i think 0 04:15 AidanLCB_ not sure tho 04:16 AidanLCB_ how can I make players join game at specific coords instead of where they left 04:20 AidanLCB_ as well as having their inventory cleared when they join 05:16 nephele_ AidanLCB_, * `minetest.register_on_joinplayer(function(ObjectRef))` 05:16 nephele_ in that function teleport them, clear their inventory, whatever :) 05:23 AidanLCB_ do i have to then put that in a mod 05:23 AidanLCB_ or what 05:24 AidanLCB_ im new to minetest servers if you couldn't tell 05:25 nephele_ No, i did not know your level of experience, Yes you would have to put that in a mod and likely learna bit of lua to acomplish that 05:26 nephele_ basically register_on_joinplayer gives you a callback that the engine calls every time a player joins, the function(Objectref) means you get an objec reference, in this case the player, on which you can do stuff with, like clear their inventory and teleport them 06:02 AidanLCB_ and my discord froze when i tried to upload picture 06:02 nephele discord? this is irc 06:40 cheapie ...so I guess my Minetest car wash thing now has its own sort of programming language :/ 06:41 cheapie For a while now it's had a feature where you can have it print out any of the programs you have set up on it on an attached printer, but now I gave it the ability to import those back into the controller. 06:41 cheapie (the goal being to make it easier to copy them between locations in the same chain) 06:42 cheapie But since the printouts are in a human-readable format, I guess this means that you can also just type up a program in a text editor, as long as you stick to exactly the right format, and then paste that into the import window and have it "compile" into a wash program, instead of using the graphical editor like normal. 06:47 Krock programmable car wash program in Minetest? Am I reading this right? 06:47 * cheapie nods, Luacontroller-based 06:48 cheapie This is the program in the LuaC: https://pastebin.ubuntu.com/p/r8ZmzVQBfC/ 06:50 cheapie Uses two digistuff touchscreens ("washsel" for the customer to select wash programs and "controlpanel" for creating new ones), a digistuff I/O expander to control each pipeworks water valve (channels "valve1" through "valve9"), a digistuff player detector on the channel "detector" to detect someone in the wash, and rgblightstone on channels "golight" "stoplight" and "backuplight" with hopefully obvious meanings. 06:51 cheapie The server it was developed on does use a higher-than-normal mesecon.luacontroller_maxevents setting of 100000, it may or may not work at the default of 10000 but has not been tested like that. 07:05 vanek good morning 07:06 * blaise starts a pot of coffee 07:06 * vanek is more of a tea guy 07:07 * blaise hands vanek a tea bag 07:07 vanek thanks :) 07:08 vanek happy easter everybody 07:08 blaise wasn't yesterday easter? 07:08 * blaise puts a kettle on the stove for vanek 07:09 vanek i think it is a 3 day thing, friday, sunday and monday 07:09 blaise I feel like ... it can't end fast enough 07:10 blaise I got trampled at an easter egg hunt when I was very young.. 07:10 blaise I still get anxiety with easter stuff 07:11 blaise I got arrested for assault when I was a teenager becuase an easter bunny came at me in a mall 07:11 blaise the eggs, the colors... 07:11 blaise I just can't take it 07:11 vanek glad to see trolls didn't disappear from the internet :) 07:12 blaise it's real though 07:12 blaise =( 07:13 nephele Can i tell minetest to listen on :: AND 0.0.0.0? the ipv6_server option just seems to be exclusive? 07:47 nephele Ah, seems the log is not logging correctly, it's listening on ipv too 08:31 Phase Can anyone help me please? 08:31 Phase Please for the love of God I've spent hours, compiling from source, using git, not using git, using the apt-get version, figuring out versions are not compatible with other version I am about at my wits end... 08:31 Phase I have compiled minetest and I am telling it to '--config' then use said configuration file which is meant to use port 8888 as stated in the ".conf" file but NO it just seems to say lol wut? You want me to read a conf file? Nah bro I'm good, tried to delete the world folder it just seems to keep on re-creating it, Why won't this blasted thing READ THE CONF FILE that I am telling the program to process? 08:32 Phase ./minetestserver --config /home/sec/minetest.conf (just loads up random default world and ignores my conf) 08:35 nephele Phase: hmm, permissions all set correctly? 08:36 Phase I followed the guide they mentioned none of this 08:36 nephele I have such a setup on my FreeBSD server with 5.1.1, so it atleast works for me :g 08:36 nephele i dunno what guides you followed, but what user are you running the server as? 08:36 nephele and can that user read the file? 08:36 Phase It is compiled by said user 08:36 nephele that 08:36 Phase So it surely has access 08:36 nephele 's irrelevant 08:37 nephele i am asking which user runs the software 08:37 Phase 'sec' 08:37 nephele and if that user can access the config 08:37 Phase the same user running the software is the same who compiled it 08:38 nephele yes, but again, who compiled it is irrelevant :) 08:39 nephele what matters is if the running user can read the config file 08:39 Phase well if root compiled it, then sec would not be able to access it 08:39 Phase well said user edits said file with nano 08:39 nephele ??? 08:39 nephele i am talking about unix users 08:39 Krock specify a world using --word 08:39 nephele as what user are you running the server? 08:39 Krock * --world 08:40 Phase Krock, I prefer the configuration file as, I can set a password and various other options 08:40 Phase Either it's stupid as all heck or I am 08:41 Phase nephele, What do you mean what user is running the server? I told you 08:41 nephele No, you did not 08:41 Krock what should not happen is that it enters this function: https://github.com/minetest/minetest/blob/master/src/main.cpp#L681 08:41 Phase There is a user called 'sec' that has compiled, configured, and ran the program 08:41 nephele Okay, now, who owns the config file? 08:42 Krock is the setting "map-dir" an absolute path? 08:42 Phase It is commented I think 08:42 Phase Last time it was ignoring that too 08:42 Krock it shouldn't. 08:42 Phase Sec nephele 08:43 Phase sec@localhost:~/minetest$ ls -l minetest.conf 08:43 Phase -rw-r--r-- 1 sec sec 97947 Apr 13 08:18 minetest.conf 08:43 Phase sec@localhost:~/minetest$ 08:43 Phase /home/sec/minetest 08:45 Phase # map-dir = 08:45 Phase Krock 08:45 Phase It is commented because last time it would not read this file... 08:45 Phase It just does the whole 08:45 Phase sec@localhost:~/minetest/bin$ ./minetestserver --config /home/sec/minetest/minet est.conf 08:45 Phase 2020-04-13 08:44:24: [Main]: Automatically selecting world at [/home/sec/minetes t/bin/../worlds/world] 08:45 Phase 'Automatically' selecting world? Is that because one is not defined? 08:46 Krock exactly 08:46 Phase So if I set a pathway it'll just repeat sec 08:47 Krock consider checking the file read permissions (rather unlikely, though) 08:47 Phase map-dir = /home/sec/minetest/new-worlds 08:47 Phase Compiled from source btw 08:47 Phase Oh wow 08:47 Phase 2020-04-13 08:47:27: ACTION[Main]: World at [/home/sec/minetest/new-worlds] 08:47 Krock !next 08:47 MinetestBot Another satisfied customer. Next! 08:47 Phase So now it will have the correct path 08:47 Phase However 08:47 Phase It is still not reading the correct port 08:48 Phase Either I have not uncommented something and it has gone to a default value or??? 08:48 Phase Er wtf 08:48 Phase Sec 08:49 Phase Yep still wont change the port 08:49 Phase remote_port = 8888 08:49 Phase And yet 08:49 Phase 2020-04-13 08:49:23: ACTION[Main]: World at [/home/sec/minetest/new-worlds] 08:49 Phase 2020-04-13 08:49:23: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:30000. 08:49 Phase I said 8888 not 30000 08:50 Phase Perhaps address needs a value 08:50 Phase Nope no change 08:50 Krock remote_port is for the client to connect to a server 08:51 Krock specify "port" 08:51 Phase It says port to connect to 08:51 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Add scroll_container formspec element (redo) (#9101) 130ac999d https://git.io/JvjPD (152020-04-13T08:50:07Z) 08:52 Phase So that means the post you want to host the sever on, no? 08:52 Phase Port not post * 08:52 Phase I'm under ##Network 08:52 Phase Oh 08:52 Phase Network port to listen 08:52 * Phase face palms wtf 08:53 * Phase trys this 08:53 Phase Oh finally!!! 08:54 Phase So I confused remote_port with simply 'port' 08:54 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Add default stack size setting (#8873) 1327d611f https://git.io/JvjPS (152020-04-13T08:53:10Z) 08:54 Phase Ah so remote_port most of been for the client to connect to a server lol aha 08:54 nephele Krock, oh 08:54 Phase Thanks heaps 08:55 Phase Now one last thing, if I want to add mods, in windows it was pretty much just copy paste, what directory do I put them in here? I wonder if there is a mods directory like the win builds 08:55 Phase I feel like such a cabbage, thanks guys 08:55 Krock Phase: worth it reading the documentation 08:55 Phase Aha, I found a 'mods' directory, dun dun dun 08:55 nephele i think ~/.minetest/mods/ 08:55 Phase Er that can't be right though? 08:55 Phase sec@localhost:~/minetest$ pwd 08:56 Phase It has 'mods' as a folder inside /home/sec/minetest 08:56 Phase I compiled from source? 08:56 Phase Now I just need to figure out how to generate new worlds until I am happy with the one I get lol 08:56 nephele depends whether you have the run_in_place option on or off 08:57 Phase Ah 08:57 Phase I had it enabled I think 08:57 Phase During the compile process 08:57 nephele yeah then that dir you showed is probably correct:) 08:57 Phase Awesome 08:57 Phase So if I want to say create a new world right 08:57 Phase I just delete the current one right? 08:58 Phase It'll keep generating one, based on my .conf file settings I assume 08:58 nephele yeah, that would work fine 08:58 Phase Awesome thanks a million guys! 08:58 nephele just be sure to not set a default seed, otherwise you get the same world each time 08:58 Phase Is that in the .conf? 08:59 Phase fixed_map_seed ? 08:59 nephele if you dont remember setting it you dont have it :P 08:59 Phase Says leave empty for random 08:59 Phase But it is uncommented 08:59 nephele yeah, then leave it 09:00 Phase Alright, it must assume ignored = 0 09:00 Phase Awesome 09:00 Phase Thanks heaps 09:00 Phase All the best, now I'll google how the linux mods work lol 09:00 nephele just put them in the correct dir and enable them in the world i think 09:00 Phase I tried to run the MineTest 5.2.0 and connect earlier but it was like nah bruh, this linux version is 0.4.17 so no way so I ended up just down-grading the windows client 09:01 Phase Enable them in the world? I couldn't find a config file for the world though 09:01 Phase I'll just google it 09:01 nephele Linux is hugely fractured, some server distros are hugely outdated :P 09:01 nephele I think you need to creat the file, not sure though, google probably knows indeed 09:02 Phase Awesome, thanks! ( I just figured either windows releases updates too often, or linux is too far behind, so when it said compile from source I was like oh okay sure!) Wonder if this is a dev build, lol, shit I wonder if this will even work lmao 09:02 Phase Your clients version is not supported 09:02 Phase Erm... 09:02 Phase Must be a 5.0 09:03 Phase I'll check what version this is 09:03 nephele The problem is mostly just, that well... it's fairly impossible to compile software for linux distros 09:03 nephele because every distro does shit just a little bit different 09:03 nephele but for windows... there is windows 09:03 nephele so compiling for windows is easier, it's just one target 09:03 Phase Minetest 5.3.0-dev-6cf15cf (Linux) 09:03 Krock 5.x is compatible with 5.x, and 0.4.x is compatible with the more recent 0.4.x versions 09:04 Phase I'll try see if my new windows client works with that 5.30-dev 09:04 Krock consider disabling strict_protocol_checking (or similar) in case you added this setting 09:05 Phase If you proceed a new account will be created Please retype your password and click Register and join 09:06 Phase Passwords do not match hrm 09:06 Phase Must be something in the .conf 09:06 * Phase goes back to look 09:08 Krock "retype" 09:08 Krock implies that you already typed in the password previously 09:08 Krock previously is in this case the main menu 09:09 Phase Ah right 09:09 Phase I'm tired soz lol 09:10 Phase Awh this is sweet! 09:10 Phase Thanks a million 09:12 Krock !next 09:12 MinetestBot Another satisfied customer. Next! 09:16 Phase So when I place a block it appears, fades away, then appears again 09:16 Phase Is this due to the fact of 'slow' vps ? 09:17 Phase Linode must of setup a bad vps in Australia that or my net just sucks connecting to them despite the lowest ping lol 09:17 Phase That or my net just sucks 09:17 Phase I remember having this once before, changed from Australia to UK and it fixed it hrm 09:34 MinetestBot 02[git] 04pauloue -> 03minetest/minetest_game: Make straw stairs usable as fuel (#2627) 13ea4ce80 https://git.io/JvjXr (152020-04-13T09:34:10Z) 09:50 kuba_orlik I've downloaded nssm to the mods directory and enabled it in world.mt, but it didn't work... How to troubleshoot it? 09:54 Krock open debug.txt and investigate the bottom lines 09:54 Krock also hello 11:48 aidalgol I gather from reading the discussion on https://github.com/minetest/minetest/pull/1737 that is now a client-side modding API? 11:49 sfan5 yes 11:49 sfan5 it's very much work-in-progress though 11:49 sfan5 docs: https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt 11:50 aidalgol Thanks, I was trying to find the documentation on the website, and turning up nothing. 12:53 kuba_orlik hi there! On a headless server, how do I configure a mod? I see some settings for nssm https://github.com/minetest-mobs-mods/nssm/blob/master/settingtypes.txt 12:53 kuba_orlik should it be in world.mt? Or in minetest.conf? 12:59 Krock world.mt 12:59 kuba_orlik ok, thanks! 12:59 Krock https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L121 12:59 Krock > load_mod_ = true 13:00 Krock !next 13:00 MinetestBot Another satisfied customer. Next! 13:02 DS-minetest ↑ that's not configuring the mod, but enabling it. the link to the settingtypes file suggest that changing the mod's settings was wanted to do 13:02 DS-minetest do we have per-world minetest.conf files? 13:05 Krock ^ see #9647 13:05 ShadowBot https://github.com/minetest/minetest/issues/9647 -- Add WorldSettings object & env var support by nerzhul 13:06 kuba_orlik I've added nssm.multimobs = 200 but it didn't seem to have changed anything 13:06 Krock the setting name is "multimobs" 13:07 Krock https://github.com/NPXcoot/nssm/blob/master/settingtypes.txt#L11 13:07 kuba_orlik so it's just multimobs = 200 ? 13:07 Krock yes 13:07 kuba_orlik oooh ok 13:09 kuba_orlik how can I confirm the setting took place? 13:09 kuba_orlik took effect * 13:09 sfan5 DS-minetest: no there's no per-world minetest.conf yet 13:10 sfan5 (and the PR Krock linked is also for world.mt) 13:10 kuba_orlik so mod settings should go to minetest.conf? or world.mt? 13:13 sfan5 the former 13:13 kuba_orlik oh, ok 13:14 kuba_orlik I'm also struggling with configuring initial items for users on a headless server 13:14 kuba_orlik how do I set it up? 13:15 sfan5 do you plan to use give_initial_stuff? 13:19 lmat Turns out there was jungle right by initial island (-613, 8, 236). The first jungle *I* saw was at (-10013, 2, 59). sigh 13:20 kuba_orlik sfan5: yes 13:22 Krock oh right, wrong configuration file. 13:24 kuba_orlik I've added 13:24 kuba_orlik give_initial_stuff = true initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 10,default:cobble 10 13:24 kuba_orlik to main minetest.conf, but it didn't work 13:24 sfan5 how did you test that? 13:24 kuba_orlik I killed myself 13:25 Krock it's for new players, not for suicidal people 13:25 Krock delete your account or create a new one 13:25 kuba_orlik oh ok XD 13:28 lmat How do I plant? I didn't see anything in the wiki. I have some cotton seeds. I aim at a dry dirt patch next to water and right click. I see the seeds on the soil for maybe 100 ms, then they're gone and I still have my original count of seeds. 13:28 sfan5 did you use the hoe on the dirt? 13:28 lmat The patch is "default:dry_dirt". (It was "default:dry_dirt_with_grass", but the wiki didn't mention that as a possibility for cotton seeds.) 13:29 lmat NO! That should be on https://wiki.minetest.net/Category:Plants 13:29 lmat or https://wiki.minetest.net/planting or something ^_^ Thanks for the tip! 13:30 sfan5 well it's explained here https://wiki.minetest.net/Soil 13:30 sfan5 farmable plants (not flowers) can generally only be placed on soil 13:31 lmat awesome, thanks! I only have experience with saplings which don't appear to require hoeing. 14:20 Xorkle hi 14:21 Xorkle calcul0n: r u around? 14:22 calcul0n yes? 14:22 Xorkle calcul0n: sorry, tabfail, I meant Calinou 14:22 Xorkle my bad 14:22 calcul0n ho, np :) 14:27 Krock o/ calcul0n 14:28 calcul0n hi 14:43 Calinou Xorkle: hi, yes 14:43 lmat https://wiki.minetest.net/Cotton_Plant says about the probability of a cotton plant dropping cotton seed: "The probabilities are the exactly same as for Strings. 14:43 lmat " What does that mean? 14:45 Calinou lmat: I think it meant "cotton" instead of "string" 14:45 Calinou the item may have been renamed, and that part of the article wasn't updated 14:45 Calinou ("string" is the Minecraft equivalent, more or less) 14:46 Calinou I fixed it 14:46 lmat Calinou: rock on! String is simply made from cotton, so I supposed there was a correlation. 14:48 Krock crafting guide mods are your friend 14:51 freelikegnu Calinou will there be a Carbone-NG for v5? 14:51 Calinou no, I have no plans to update it, sorry 14:51 freelikegnu it was my favorite game, I will miss it 15:33 Krock Wuzzy: https://repo.or.cz/MineClone/MineClone2.git/ still exists 15:57 AidanLCB_ is there a way to download a mod from github on a server over ssh? 15:57 AidanLCB_ ping me in response 16:00 orbea AidanLCB_: git clone 16:00 AidanLCB_ so can i just do that in the mods folder? 16:00 AidanLCB_ will it download zip or unziped 16:00 orbea yes: git clone 16:00 orbea it will clone the repo, there will be no zip 16:00 AidanLCB_ ok good 16:00 AidanLCB_ thx 16:01 orbea np, its worth reading up git documentation, its a bit confusing at first, but its a very useful thing to know 16:01 AidanLCB_ yeah this will make it so much easier 16:01 AidanLCB_ im hosting a server on my pi and I had to use a desktop to install mds 16:01 AidanLCB_ mods* 17:56 orbea sfan5: oops, didn't notice this... https://github.com/minetest/minetest_game/pull/2127 17:57 orbea from 2018 and has one approval already, why does it take so long? 17:58 sfan5 ¯\_(ツ)_/¯ 17:58 sfan5 your pr does not have that prefixed_name thing 17:58 sfan5 the other pr does not update the documentaiton 17:58 sfan5 documentation* 17:58 rubenwardy we should seriously question whether adding more APIs to default is a good thing. Too many mods depend on it 18:00 orbea its already exposed, its just broken 18:00 rubenwardy ah right 18:00 orbea i dont think its good that other mods be forced to reinvent the wheel too when it comes to chests 18:00 sfan5 well then it could be removed at any time 18:04 orbea sfan5: I did the prefixed name thing a little differently https://github.com/minetest/minetest_game/blob/45a62c7b21bd369c51aaf854acf9358fab068872/mods/default/chests.lua#L273 18:04 orbea its only needed for that backwards compat as far as I seen 18:05 sfan5 the point of it is that default.chest.register(":modname:itemname", ...) works correctly 18:06 orbea yea, both versions pass: modname:chest 18:06 orbea where both are arbitrary 18:09 sfan5 no not that 18:09 sfan5 if name == ":modname:itemname", your code would call minetest.swap_node(pos, { name = ":modname:itemname_open" }), but that's not correct 18:12 Viper hi! is it possible to have server that suport 4.17 and 5.x clients? 18:13 sfan5 it's not 18:15 orbea sfan5: okay, I see what you mean, but I don't understand, why would people use ":default:chest" instead of "default:chest", I think I am lacking context. 18:15 sfan5 that syntax is used to register a node "foo:chest" while you are in the mod "bar" 18:15 sfan5 doing so without the extra : raises an error 18:15 orbea ah 18:16 Viper what is with that multicraft server? 18:17 sfan5 presumably they use a modified codebase to achieve compatibility 18:18 Krock their code must be a pure mess to support both versions 18:18 Krock and slow due to additional networking overhead 18:19 Viper ok 18:21 Viper thanks 18:22 Viper they do have most players 18:27 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Remove sound menu and show proper msgs if sound is off (#9069) 137e21b3c https://git.io/Jfeer (152020-04-13T18:26:54Z) 18:27 MinetestBot 02[git] 04bell07 -> 03minetest/minetest_game: Make default.chest.register_chest() usable for other mods (#2127) 13fb18a5b https://git.io/Jfeeo (152020-04-13T18:26:44Z) 18:28 orbea sfan5: can you close this now too? :) https://github.com/minetest/minetest_game/issues/1936 18:29 orbea thanks 20:48 cheapie Hmm... you know, writing >100-line programs in a Luacontroller is one thing, but then there's writing an 872-line program in one that then does stuff based on *another* program written in some proprietary scripting language made for it, and writing a 106-line program in that... 20:49 cheapie But that's right, I'm no longer just writing Luacontroller programs, but rather programs that run inside Luacontroller programs too :P 23:39 AidanLCB_ am i stupid and do i have to edit minetest.conf to let external players join or what 23:40 AidanLCB_ bc i did all the port forwarding and all that and i can't join with public ip address to my server 23:40 AidanLCB_ i had a working server before on a different now deleted world 23:46 AidanLCB_ or are there mods that stop external players from joining? 23:51 AidanLCB_ i rlly don't know why i cant join 23:52 NathanS21 Double check that it's the same port, and that the server is actually running. 23:52 AidanLCB_ Im using the default port and have another account on it at the same time 23:53 AidanLCB_ and ik its not my subdomain bc I tried using just my public IP adress and it still didn't work 23:53 NathanS21 Does the debug report anything when you try and connect? 23:53 NathanS21 If there is a mod preventing you from joining it should log that it did something. 23:54 AidanLCB_ no iv been watching the terminal its running in over ssh and no errors 23:54 orbea can you ssh into the system even? 23:54 AidanLCB_ I just time out when joining which usually happens when the server is down but it isn't 23:54 AidanLCB_ yeah im using my pi 23:54 AidanLCB_ over ssh 23:54 AidanLCB_ I can try using ssh with public ip 23:55 NathanS21 You sure the PI is running a compatible version of Minetest with your client version? 23:55 orbea so ssh from your current system works, but minetest doesn;t? 23:55 AidanLCB_ they both work on my network 23:56 orbea have you tried from a public server? Maybe ssh is configured to not allow it 23:56 AidanLCB_ im going to redo the port forwarding 23:56 AidanLCB_ bc just yesterday it was working 23:56 AidanLCB_ on a different world 23:56 AidanLCB_ and i did redo the port forwarding 23:59 AidanLCB_ still doesn't work ik everything there is correct but i can't remotly ssh into my pi 23:59 AidanLCB_ ssh: connect to host playcubetest.minetest.land port 22: Connection refused