Time Nick Message 01:13 jonadab I mean, we are setting bags of items outside the door, but you know. Never let reality get in the way of a great pun. 02:23 substack picking up minetest again to distract myself from the news 02:24 substack are there some things missing in the v7 maps vs v6? i played a v7 map a few days ago and didn't run into any sugar cane or animals. on 5.1.1 that ships on debian bullseye 02:25 substack or monsters. but maybe i need to configure those? 02:27 substack or rather, papyrus i guess 11:48 Quiark papyrus does not appear due to a bug 11:55 calcul0n i think it does, it's just very rare because it should also appear on dry dirt and doesn't 11:55 calcul0n iirc this bug has been fixed recently 12:34 Miniontoby hello 12:41 Miniontoby Can anyone help me with making a mod?? 12:43 Miniontoby I have at home an Rocket.chat server and I want to have an mod (as IRC mod) that can connect to the chatserver as a bot and that you can do exactly the same thing as with the IRC mod 13:20 galaxie Perhaps bridge it to IRC? 15:47 s3p how do i get hv solar arrays to generate power in technic so far im having no luck 15:47 s3p i havent played since he older versions 15:49 DS-minetest what does the infotext of the panel say 15:49 DS-minetest ? 15:52 HDMI_STECKDOSE do you want to power mv maschines with it? 15:52 HDMI_STECKDOSE then you need an converter node 15:55 s3p it says no network though the wires are connected to a bat box and solar arrays 15:55 s3p theyre all hv including the quarry 15:55 DS-minetest did you add a switching station? 15:56 s3p where at 15:56 DS-minetest above a cable 15:56 s3p becasue it says the hv arrays have no net when conected directly to the wire 15:57 DS-minetest you need to use a switching station in the newer (in minetest = a few years old) versions 16:00 DS-minetest is there a non-hacky way to register new craft methods? 16:04 s3p not working 16:04 DS-minetest try placing the swtiching station at different locations 16:07 SwissalpS and if you have very long cables, you may need multiple switching stations 16:12 s3p yeah i ran 1k cables so lol 16:12 s3p how do i activate a quarry 16:12 DS-minetest press some buttons 18:10 Mahjong is it possible to get mobs to move with water flow? (noob here) 18:11 Mahjong I tried setting up some traps with cacti and that didn't seem to work either :/ 18:11 Krock builtin_item does that for dropped items 18:12 Krock but for mobs.. don't know 18:14 Mahjong yeah at least there's that, do they not get hurt on cacti? 18:15 DS-minetest don't use cacti, use traps: https://forum.minetest.net/viewtopic.php?t=2838 18:15 DS-minetest !title 18:15 MinetestBot DS-minetest: [Mod] Traps Mod [1.3] [traps] - Minetest Forums 18:19 Mahjong this will work ok with mineclone2? from what I've seen I haven't been able to figure out how to damage them, maybe sandfall I dunnno 18:21 DS-minetest nah, I don't think that mod does damage to mobs. but it's certainly better than cactus 18:21 DS-minetest you could try lava 18:21 DS-minetest but if you want to be certain, the best solution might be to look into the source code 18:24 DS-minetest looking into sourcecode is an idiomatic method to get information in minetest 18:36 Mahjong I suppose a better question would be how to be people tend to make mob traps in minetest? 19:50 rubenwardy Mahjong: traps is no longer maintained 20:01 Pie-jacker875 do I need a mod to ban players who are not currently online? 21:14 rubenwardy Pie-jacker875: yes, because the IP addresses of offline players is not available 21:14 rubenwardy built in ban sucks, and there's no real good alternatives 21:15 rubenwardy I use sban, it's the best I've found, but it's hella buggy 21:15 Pie-jacker875 if that's the reason, why can't I ban using IP instead of username? 21:15 Pie-jacker875 I can see their address and everything that they did in the logs 21:16 rubenwardy there's probably no reason other than it wasn't thought about and added 22:14 skibur Morning 22:14 skibur How do I clear password from auth.sqlite? 22:15 skibur I'm admin on my server, but updating to a known blank passwords doesn't work. 22:17 sfan5 use /setpassword inagme 22:17 sfan5 ingame* 22:24 skibur yeah 22:25 skibur sfan5, Thanks. I was trying to do it via terminal. Found out that it's not a combination of username and hashing algo, but just blank. :) 22:31 skibur update auth set password == '' where name == 'user1'; 23:35 DS-minetest new mod: https://github.com/Desour/crying_obsydian 23:37 tuu what does it do? 23:38 DS-minetest click obsidian with a dyamond and it will cry 23:39 DS-minetest diamond* >-< 23:39 tuu ah, maybe add a README.md that explains it :-) 23:41 DS-minetest ah, pff it's obvious