Time Nick Message 10:42 Miniontoby hello 10:43 Miniontoby Can some-one helps me with https://forum.minetest.net/viewtopic.php?f=47&t=24391 ?? 15:30 jonadab What on earth is a "rocket.chat server", and how is that in any way related to Minetest? 15:35 Corey[m] jonadab: Rocket.Chat is an open source chat service, as it's name implies, I believe he wishes to integrate the ingame chat with it, I could be wrong since I haven't looked at the post 15:51 swedneck adds a point of failure and makes it more complex, but i can't see any better option other than just making a direct minetest-rocketchat bridge 16:57 jonadab Either that, or add Bitlbee modules for both of them. 16:58 jonadab That's slightly more involved, but it gets you a bunch of other chat protocols "for free". 16:58 jonadab But really, just use IRC. 16:59 jonadab In principle, IRC is old and out of date and it ought to be possible to design a better system. But every time someone tries, the result is crap. 17:29 Calinou it's the democracy of chat systems :^) 17:31 Ingar IRC is an open protocol, all those new chat solutions are just apps 17:31 Ingar discord *cough* 17:32 jonadab I mean, Jabber is an open protocol. 17:32 jonadab But chat systems based on Jabber are still always horrible. 17:32 jonadab I don't think this is Jabber's fault. 17:33 Ingar people use facebook. 'nuff said 17:33 jonadab I think it's something fundamental about implementing a new chat system, when existing chat systems abound already, some law of nature that prevents anyone from doing an actual good job on it. 17:34 jonadab IRC is exempt because it was implemented before existing chat systems were numerous. (Some existed, but they were few and simple.) 17:43 mmuller chalk it up to second system syndrome. 17:48 jonadab Eh, that doesn't really cover it. Second-system effect gives you bloated, overengineered, overhyped, buggy, and sometimes incomplete systems. But it doesn't give you systems whose design fundamentally doesn't allow most of the useful features from the original system. 17:51 erlehmann jonadab, xmpp is actually pretty good. a lot of in-game chats use xmpp and i have never seen better stream management. think: 3 minutes of radio silence because the train is in a tunnel and it still delivers all messages afterwards. 17:52 jonadab In-game chat is a special, very limited case, because each user is only ever going to be in exactly one channel. 17:53 jonadab And you don't want to have much UI, because the user is mainly supposed to be playing the game. 18:17 mmuller the big promise of XMPP was interoperability between different providers. Needless to say, that didn't work out :-P 18:17 mmuller the protocol itself, as a full XML protocol, was a bear to deal with 18:17 mmuller (been there, done that) 18:18 mmuller Matrix is arguably a lot friendlier as JSON over HTTP, but the full protocol is still huge 18:19 mmuller it abstracts away person to person communication as a special case of a chatroom 18:19 mmuller and last time I tried it, end-to-end encryption was kind of a mess 19:31 rschulman Yeah, end-to-end has come a long way in the last 6 weeks or so. 19:32 rschulman And even further over the past year. 19:33 mmuller good to hear 21:10 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: player_api: Prevent knockback when player is set as attached 13fbbc7fc https://git.io/JvXRk (152020-03-17T21:08:36Z) 21:37 Extex MinetestBot: ?