Time |
Nick |
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09:25 |
BuckarooBanzai |
!tell sfan5 hey there ;) quick question: if i build minetest with "CMAKE_BUILD_TYPE=Debug" i get stacktraces on segfaults, right? |
09:25 |
MinetestBot |
BuckarooBanzai: I'll pass that on when sfan5 is around |
09:25 |
sfan5 |
. |
09:25 |
MinetestBot |
sfan5: Jan-09 09:25 UTC <BuckarooBanzai> hey there ;) quick question: if i build minetest with "CMAKE_BUILD_TYPE=Debug" i get stacktraces on segfaults, right? |
09:25 |
sfan5 |
you get stacktraces either way |
09:26 |
sfan5 |
if you build with debug info you get stacktraces plus function names (and parameters) |
09:26 |
sfan5 |
you can also use -DCMAKE_BUILD_TYPE=RelWithDebInfo to build in release mode (code optimization) but include debug information |
09:27 |
BuckarooBanzai |
sfan5: currently with "CMAKE_BUILD_TYPE=Release" the engine crashes and leave a one-liner in the kernel-logs :P |
09:27 |
BuckarooBanzai |
*leaves |
09:27 |
sfan5 |
since "full" debug is potentially slower (though I don't know by how much) |
09:27 |
BuckarooBanzai |
i have a few of these every few weeks: [10284076.384135] Server[20933]: segfault at 7fc7477e0580 ip 00007fc7477e0580 sp 00007fc745f6cb10 error 15 |
09:28 |
BuckarooBanzai |
RelWithDebInfo sounds good, i'll try that... |
09:29 |
BuckarooBanzai |
thanks sfan5, i'll open an issue if i get to the cause :D |
09:31 |
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09:55 |
rubenwardy |
BuckarooBanzai: you'll only get stack traces when running with gdb |
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10:53 |
BuckarooBanzai |
rubenwardy: yes, i'm looking into core_dumps right now ;) |
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15:26 |
deltasquared |
hmm, set a server tick rate to 100hz and then played an explosion noise on a globalstep... my ears regret everything |
15:49 |
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17:32 |
deltasquared |
has there ever been entertained the idea of allowing blocks to dynamically generate meshes to send to the client at runtime? |
17:33 |
deltasquared |
protocol and server aside, I think the client side part might be the easiest bit. it ought to fit right into the current mapblock meshing routines. |
17:33 |
deltasquared |
protocol encoding... anyone's guess. server would need some sort of callback that has to be called immediately on loading a relevant node though. |
17:34 |
deltasquared |
(unlike say lbms which I've observed to be somewhat relaxed in when they're called after the nodes themselves are loaded) |
17:56 |
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18:05 |
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18:10 |
MinetestBot |
[git] kostya13 -> minetest/minetest_game: Replace Russian translation of Pickaxe (#2556) 7e9a54a https://git.io/Jvvn3 (2020-01-09T18:09:06Z) |
18:11 |
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18:49 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Add missing entity documentation (#9297) 3189e44 https://git.io/JvvcY (2020-01-09T18:48:16Z) |
18:52 |
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