Time Nick Message 00:07 FriendlyPerson01 Welcome back proller and welcome there Fixer 00:07 Fixer ty FriendlyPerson01 00:07 FriendlyPerson01 You are very welcome there. You seems like a very thoughtful person there. :) 01:26 FriendlyPerson01 Hey welcome and welcome back everyone. :) 01:43 FriendlyPerson01 Welcome you two. :) 02:14 FriendlyPerson01 Hello welcome you two. :) 02:35 FriendlyPerson01 Hi there welcome. :) 02:52 Exe_Virus *waves at flux* 02:52 flux__ hey Exe_Virus 02:53 Exe_Virus already tried reaching out here. no dice yet today 02:53 Exe_Virus Can you think of any mods that have animated enitities other than mobs? 02:54 flux__ hm. animated? i don't think so... i mean, there's the marquee, but that doesn't have an animated model, which is what you're after 02:57 FriendlyPerson01 Hello there as well Flux, I am sorry to see that also Exe_Virus that your having problems finding the examples your looking for. :( 02:57 flux__ uh. ok, thanks. 02:57 Exe_Virus no worries, friendlyPerson 02:58 Exe_Virus Chracters.b3d that comes shipped with minetest game has a .blend file 02:58 Exe_Virus so if I find like three more, I'm set 02:59 FriendlyPerson01 You are always welcome there Flux. :) Exe_Virus you are very kind to assure me that I don't need to worry about you and that wonderful that you found at least something. I hope you do find what you need sooner or later. :) 04:09 hecks it's official, I'm too lewd for minetest 04:14 Exe_Virus had a thought today. Can skybox textures be animated? 04:14 hecks they can definitely be animated in a crude way by changing them; as for tile animations? honestly, this is two minutes' worth of work, why not test it 04:15 hecks if you don't feel like it I'll do it after I'm done with this other thing 04:20 Exe_Virus sorry hecks, not trying to be lazy 04:21 swift110 sup folks 04:21 Exe_Virus just figured someone had already tested it 04:21 Exe_Virus hello swift 04:29 FriendlyPerson01 Hello there as well swift, I am doing okay just feels like friends are hard to come back these days that won't "drop out". Apparently online people just aren't as dedicated usually. :( 05:07 swift110 how r u exe 05:08 swift110 oh ok FriendlyPerson01 05:10 hecks Exe_Virus looking at the documentation, it seems that animation is restricted to node tiles, it's not a generic texture modifier or anything 05:11 hecks I'll try applying it anyway but I don't have much hope here 05:13 hecks yup, it doesn't seem to work that way 05:14 hecks one can still animate the sky by setting new textures but the network overhead could be too much 05:27 FriendlyPerson01 I am sorry that you two just can't make it work. :( 05:31 hecks the animated textures? 05:38 hecks animating the skybox by texture swapping wouldn't even be such a horrible idea https://a.uguu.se/YUfDsKheva8C_farmap.mp4 05:39 hecks but the engine handles this very poorly; it leaks the dynamic textures and the network messages are NOT compressed 05:39 hecks or they are compressed in some horrible fashion that makes pre-zipping them in lua faster, this should probably not be the case 05:39 FriendlyPerson01 Yes that what I meant hecks, it's seems it's really something you and Exe_Virus really want to be able to do. Just like how I really would like internet friends who cares to be dedicated towards me. 05:40 hecks what a friendly bot 05:40 FriendlyPerson01 ha ha ha 05:42 FriendlyPerson01 In all seriousness I am not a "bot" and actually need to take a shower. So I will be back in about a half hour or so. 07:34 TomTom good morning. are installed games/mods are being autoupdated when a new version has being released? 13:35 MinetestBot 02[git] 04zaoqi -> 03minetest/minetest: Dockerfile: correct `apt clean` + git clone --depth 1 + remove .git (… 1339a1e66 https://git.io/Je7Ku (152019-12-17T13:34:21Z) 14:02 TomTom repost: are installed games/mods are being autoupdated when a new version has being released? 14:09 sfan5 they are not 14:09 TomTom how is the update process for already installed mods/games when the installation was done via the GUI? 14:27 HDMI_STECKDOSE there will be a button,if a update is available 14:27 HDMI_STECKDOSE there is a* 14:41 Exe_Virus Aha! So I finally found the issue. You *must* do all animations in "Pose" mode for blender 2.8 otherwise it doesn't work in minetest 14:41 Exe_Virus Now I can do .b3d export with 2.8. Yay! 14:41 HDMI_STECKDOSE ;) 16:03 FriendlyPerson01 Hello there. :) 16:17 FriendlyPerson01 Hello there as well. 16:29 FriendlyPerson01 Nothing like get absurdly rude comments in the morning about my intelligent abilities. Even though I attempted to resolve the matters privately. Luckily reddit or at least that sub that it happened on took it very seriously and rapidly. 17:20 Tirifto Hello all! 17:23 Tirifto rubenwardy: If you're around or someone else knows, is it possible to translate the CTF mod so that the messages from the server would appear localised? 17:39 rubenwardy It is 17:39 rubenwardy Minetest supports client side translation 17:40 rubenwardy CTF doesn't use that yet, as CTF was created a long time before that feature was added 17:49 tcetace how do you get your server removed from the list? 18:01 rubenwardy tcetace: turn off server_announce 18:04 tcetace ty 18:05 tcetace turns out my friend just enabled all options for some reason 18:06 FriendlyPerson01 Are you able to help them understand why that's not okay or even dangerous? 18:10 Tirifto rubenwardy: Ah, so should I open a bug report about that if there's not one already? 18:14 rubenwardy Tirifto: feature request, but yes 21:51 fruitsnack hello, I have a strange problem 21:51 fruitsnack I'm trying to display the inventory formspec manually 21:52 fruitsnack aka calling show_formspec(name, "", formspec) 21:52 fruitsnack However after doing that tabheader element in the default sfinv formspec stops to send any events 21:52 fruitsnack even if I'm sending the exact same formspec string 21:53 rubenwardy it'll be receiving them, but it won't know how to show the response 21:54 rubenwardy set_player_inventory_formspec won't update formspecs shown using show_formspec(name, "", ... 21:54 rubenwardy you'll need to use sfinv.set_page_and_show() 21:55 rubenwardy #2152 21:55 ShadowBot https://github.com/minetest/minetest/issues/2152 -- Update Spanish language by ngosang 21:55 rubenwardy which was apparently never merged 21:55 rubenwardy game#2152 21:55 ShadowBot https://github.com/minetest/minetest_game/issues/2152 -- Add sfinv.show_formspec() and sfinv.set_page_and_show() by rubenwardy 21:56 rubenwardy I suggest changing the formspec name to something other than "" 21:56 rubenwardy and calling sfinv's event handling code yourself 21:56 rubenwardy and then somehow modifying set_player_inventory to show the right thing 21:58 rubenwardy that's a hack because player:show_inventory_formspec() doesn't exist 22:02 fruitsnack ok, thanks