Time Nick Message 02:30 fluxflux Wuzzy, anyone else interested: apparently i made a major mistake in diagnosing my problem. player locations stored in players.sqlite are apparently 10x as large as i'd expect. i don't know why. this means that the crashing player was never teleported outside the map boundaries. 02:31 fluxflux whatever was causing their client to crash, was probably unrelated to travelnets or other means of teleportation 11:48 twoelk download your old yahoo groups if you have not done yet so, only a few hours left :-( 15:39 Exe_Virus Hello, I am working on Mesh Export from blender 2.80 and trying to find an exporter that supports animations. Anyone have a reccomendation? 15:42 NathanS21 .b3d let me find the link. 15:43 Exe_Virus well. I already found https://github.com/joric/io_scene_b3d 15:43 Exe_Virus but, it doesn't seem to play nice/import into 2.8 correctly 15:43 Exe_Virus and apparently doesn't support animations? 15:44 NathanS21 https://github.com/joric/io_scene_b3d 15:44 NathanS21 ya, no import support. 15:44 Exe_Virus oh 15:44 Exe_Virus it can do export of animations? 15:44 NathanS21 It does export animations 15:44 Exe_Virus sweet! 15:44 Exe_Virus now to start working on some better animated meshes for minetest :) 15:45 NathanS21 I've heard mixed results on it. For me it doesn't work, but almost everybody else that uses it says it works perfectly. 15:45 Exe_Virus lol. alright, will report back soon if it does work, and what I did to get it to work 16:51 Exe_Virus Help! I am having a really stupid issue with a mod. I'm trying a simple "testmod" and wanted to practice with meshes. The issue is, no textures or models are loading. at all. 16:51 Exe_Virus they are all stored in the mod folder "texture" and "models" folders 16:52 Exe_Virus but minetest can't seem to find any of them at run time 16:53 NathanS21 I think the filenames are case sensitive, so double check that. 16:53 NathanS21 the texture folder should be called textures. 16:54 Exe_Virus I did those things. currently trying to remove all spaces 16:54 Exe_Virus facepalm. wonder why spaces breaks everything..... 16:55 NathanS21 :) 16:55 NathanS21 avoid spaces like the plague. 16:55 Exe_Virus apparently 16:55 NathanS21 I think you can also only use alphanumeric characters. 16:55 Exe_Virus gotcha 16:55 NathanS21 good luck. 16:55 nephele definetelydontusespaces 16:55 Exe_Virus so that leads into a second quastion 16:56 Exe_Virus I'm using a .b3d, but only one material is loading... hmmmmm 16:56 Exe_Virus and.... spacex. 16:56 Exe_Virus and.... spaces* 16:56 Exe_Virus gosh I hate spaces 16:57 NathanS21 I think the texture thing you need to do some export options for. 16:57 NathanS21 I have a video, but it's not for exporting .b3d, it may still help though. 16:57 NathanS21 https://www.nathansalapat.com/minetest/b3d4minetest-08 16:57 NathanS21 You need to do multiple materials in Blender, and then explicitly load the materials in the node def. 16:58 NathanS21 I believe you are limited to either 4 or 6 materials per node. 16:58 NathanS21 probably six 16:58 NathanS21 I gotta run, hope you figure it out. :) 17:19 Exe_Virus yes. figured it all out. and found ut animated meshes aren't implemented yet. but I can still aproximate it with transparent animated png files 17:20 Exe_Virus and then just do traditional still-frame animation in 3D 18:33 codic Heyo y'all 21:41 fluxflux Wuzzy, Sokomine: I resolved the issue w/ the crashing player. It turns out that their local map cache was corrupted, which was crashing their client when they got to that area. 21:41 fluxflux ERROR[Main]: Some exception: "Failed to save block: database disk image is malformed" 21:42 sfan5 client-side map saving is not a "cache", it's just a copy 21:44 Wuzzy so what happened then? 21:44 Wuzzy and how did you solve it? 21:48 fluxflux sfan5: okay. understood. 21:48 fluxflux Wuzzy: I asked them to send me their debug.txt file 21:49 Wuzzy so did the player have to delete something? 21:49 fluxflux from that error, I guessed what was wrong and what the solution was. 21:49 fluxflux no, no idea how it got corrupted, it just was. 22:05 Sketch2 Twitter notified me that this happened yesterday. just thought I'd let others in here know, 'cuz BoldCoder has played his part in the MT community -- https://mobile.twitter.com/cyanparade/status/1204874957705990144 22:05 Sokomine fluxflux: ah! thanks for the explanation. wouldn't have thought of that 22:06 twoelk fluxflux, maybe the local copies were getting too big to handle alongside other client activities? 22:08 fluxflux twoelk: i can't imagine that, sqlite can handle much larger dbs just fine. i mean, the server is handling the actual full map just fine... 22:08 rubenwardy oldcoder being oldcoder 22:09 Sketch2 yup 22:09 twoelk but with local copy the client is handling two databases at the same time 22:11 fluxflux twoelk: what's the other DB? also, that still shouldn't be a problem, e.g. the server is handling the map, the player db, rollback db, a ban db, ... 22:15 twoelk when I have localcopy activated my client sort of stutters while writing to local disk, similar in feeling like lag. The server probably doesn't care except maybe noticing a client is getting unresponcive while writing to local 22:25 Wuzzy Sketch2: context? 22:27 rubenwardy I mean, it's oldcoder 22:28 rubenwardy what does he do better than spamming and threatening kids? 22:28 rubenwardy I'm looking for the context, the other account tweets way too much 22:28 rubenwardy https://mobile.twitter.com/cyanparade/status/1204740766586691584 22:28 rubenwardy not the context 22:29 rubenwardy original cmment: https://mobile.twitter.com/BoldCoder/status/1204264664374358017 22:30 rubenwardy I think there may be some deleted things here 22:31 rubenwardy yeah, he's deleted a lot of the original tweets 22:32 rubenwardy also found this: https://twitter.com/luminomenal/status/1204421349919248385 22:35 fluxflux oh oldcoder is the minetest.org guy. now i get it. 22:35 rubenwardy yeah 22:35 rubenwardy he's been community-wide banned for doing similar things to major community members 22:35 fluxflux yeah, i've heard enough to take this communities side on that