Time |
Nick |
Message |
00:15 |
|
swift110_ joined #minetest |
00:21 |
|
erlehmann joined #minetest |
00:44 |
|
proller joined #minetest |
00:52 |
|
clavi joined #minetest |
01:19 |
|
Ruslan1 joined #minetest |
01:46 |
|
erlehmann joined #minetest |
02:05 |
|
riff-IRC joined #minetest |
02:14 |
|
nephele_ joined #minetest |
02:21 |
|
nephele joined #minetest |
02:30 |
fluxflux |
Wuzzy, anyone else interested: apparently i made a major mistake in diagnosing my problem. player locations stored in players.sqlite are apparently 10x as large as i'd expect. i don't know why. this means that the crashing player was never teleported outside the map boundaries. |
02:31 |
fluxflux |
whatever was causing their client to crash, was probably unrelated to travelnets or other means of teleportation |
02:42 |
|
behalebabo joined #minetest |
03:32 |
|
erlehmann joined #minetest |
04:13 |
|
erlehmann joined #minetest |
04:13 |
|
BillyS joined #minetest |
04:18 |
|
Hawk777 joined #minetest |
04:19 |
|
kurtzmusch joined #minetest |
04:25 |
|
nephele joined #minetest |
04:51 |
|
erlehmann joined #minetest |
04:53 |
|
Kimapr joined #minetest |
06:19 |
|
ssieb joined #minetest |
06:22 |
|
NoctisLa1 joined #minetest |
06:23 |
|
Norore joined #minetest |
06:31 |
|
xSmurf joined #minetest |
06:36 |
|
illwieckz joined #minetest |
06:44 |
|
Flabb joined #minetest |
07:09 |
|
ambagamba joined #minetest |
07:12 |
|
supahati joined #minetest |
07:21 |
|
TomTom joined #minetest |
07:29 |
|
nephele joined #minetest |
07:37 |
|
pyrollo joined #minetest |
07:42 |
|
CWz joined #minetest |
08:11 |
|
fluxflux joined #minetest |
08:33 |
|
aheinecke joined #minetest |
08:38 |
|
ShadowNinja joined #minetest |
09:28 |
|
GeHa joined #minetest |
09:34 |
|
nephele joined #minetest |
09:53 |
|
proller joined #minetest |
09:57 |
|
Flabb joined #minetest |
10:47 |
|
milkt joined #minetest |
11:00 |
|
proller joined #minetest |
11:13 |
|
jluc_ joined #minetest |
11:18 |
|
Flabb joined #minetest |
11:36 |
|
Blo0D joined #minetest |
11:40 |
|
twoelk joined #minetest |
11:48 |
twoelk |
download your old yahoo groups if you have not done yet so, only a few hours left :-( |
12:01 |
|
riff-IRC joined #minetest |
12:11 |
|
CWz joined #minetest |
12:14 |
|
Kimapr joined #minetest |
12:31 |
|
anon987321 joined #minetest |
12:35 |
|
Fixer joined #minetest |
12:38 |
|
CWz_ joined #minetest |
13:07 |
|
Flabb joined #minetest |
13:13 |
|
BrunoMine joined #minetest |
13:35 |
|
BrunoMine joined #minetest |
13:44 |
|
CWz joined #minetest |
14:03 |
|
erlehmann joined #minetest |
14:05 |
|
CrazyDave joined #minetest |
14:26 |
|
kurtzmusch joined #minetest |
14:37 |
|
majochup joined #minetest |
15:04 |
|
Flabb joined #minetest |
15:15 |
|
Wuzzy joined #minetest |
15:38 |
|
Exe_Virus joined #minetest |
15:39 |
Exe_Virus |
Hello, I am working on Mesh Export from blender 2.80 and trying to find an exporter that supports animations. Anyone have a reccomendation? |
15:42 |
NathanS21 |
.b3d let me find the link. |
15:43 |
Exe_Virus |
well. I already found https://github.com/joric/io_scene_b3d |
15:43 |
Exe_Virus |
but, it doesn't seem to play nice/import into 2.8 correctly |
15:43 |
Exe_Virus |
and apparently doesn't support animations? |
15:44 |
NathanS21 |
https://github.com/joric/io_scene_b3d |
15:44 |
NathanS21 |
ya, no import support. |
15:44 |
Exe_Virus |
oh |
15:44 |
Exe_Virus |
it can do export of animations? |
15:44 |
NathanS21 |
It does export animations |
15:44 |
Exe_Virus |
sweet! |
15:44 |
Exe_Virus |
now to start working on some better animated meshes for minetest :) |
15:45 |
NathanS21 |
I've heard mixed results on it. For me it doesn't work, but almost everybody else that uses it says it works perfectly. |
15:45 |
Exe_Virus |
lol. alright, will report back soon if it does work, and what I did to get it to work |
15:47 |
|
erlehmann joined #minetest |
16:51 |
Exe_Virus |
Help! I am having a really stupid issue with a mod. I'm trying a simple "testmod" and wanted to practice with meshes. The issue is, no textures or models are loading. at all. |
16:51 |
Exe_Virus |
they are all stored in the mod folder "texture" and "models" folders |
16:52 |
Exe_Virus |
but minetest can't seem to find any of them at run time |
16:53 |
NathanS21 |
I think the filenames are case sensitive, so double check that. |
16:53 |
NathanS21 |
the texture folder should be called textures. |
16:54 |
Exe_Virus |
I did those things. currently trying to remove all spaces |
16:54 |
Exe_Virus |
facepalm. wonder why spaces breaks everything..... |
16:55 |
NathanS21 |
:) |
16:55 |
NathanS21 |
avoid spaces like the plague. |
16:55 |
Exe_Virus |
apparently |
16:55 |
NathanS21 |
I think you can also only use alphanumeric characters. |
16:55 |
Exe_Virus |
gotcha |
16:55 |
NathanS21 |
good luck. |
16:55 |
nephele |
definetelydontusespaces |
16:55 |
Exe_Virus |
so that leads into a second quastion |
16:56 |
Exe_Virus |
I'm using a .b3d, but only one material is loading... hmmmmm |
16:56 |
Exe_Virus |
and.... spacex. |
16:56 |
Exe_Virus |
and.... spaces* |
16:56 |
Exe_Virus |
gosh I hate spaces |
16:57 |
NathanS21 |
I think the texture thing you need to do some export options for. |
16:57 |
NathanS21 |
I have a video, but it's not for exporting .b3d, it may still help though. |
16:57 |
NathanS21 |
https://www.nathansalapat.com/minetest/b3d4minetest-08 |
16:57 |
NathanS21 |
You need to do multiple materials in Blender, and then explicitly load the materials in the node def. |
16:58 |
NathanS21 |
I believe you are limited to either 4 or 6 materials per node. |
16:58 |
NathanS21 |
probably six |
16:58 |
NathanS21 |
I gotta run, hope you figure it out. :) |
17:19 |
Exe_Virus |
yes. figured it all out. and found ut animated meshes aren't implemented yet. but I can still aproximate it with transparent animated png files |
17:20 |
Exe_Virus |
and then just do traditional still-frame animation in 3D |
17:34 |
|
benrob0329 joined #minetest |
18:29 |
|
Norore joined #minetest |
18:33 |
codic |
Heyo y'all |
18:41 |
|
drnerdius joined #minetest |
18:51 |
|
BuckarooBanzai joined #minetest |
18:53 |
|
ensonic joined #minetest |
19:07 |
|
fluxflux joined #minetest |
19:12 |
|
AndDT joined #minetest |
19:16 |
|
BuckarooBanzai4 joined #minetest |
19:40 |
|
FreeFull joined #minetest |
20:03 |
|
HDMI_STECKDOSE joined #minetest |
20:06 |
|
TC01 joined #minetest |
20:12 |
|
xSmurf joined #minetest |
20:20 |
|
anon987321 joined #minetest |
20:21 |
|
ssieb joined #minetest |
21:00 |
|
Pie-jacker875 joined #minetest |
21:02 |
|
BuckarooBanzai joined #minetest |
21:41 |
fluxflux |
Wuzzy, Sokomine: I resolved the issue w/ the crashing player. It turns out that their local map cache was corrupted, which was crashing their client when they got to that area. |
21:41 |
fluxflux |
ERROR[Main]: Some exception: "Failed to save block: database disk image is malformed" |
21:42 |
sfan5 |
client-side map saving is not a "cache", it's just a copy |
21:44 |
Wuzzy |
so what happened then? |
21:44 |
Wuzzy |
and how did you solve it? |
21:48 |
fluxflux |
sfan5: okay. understood. |
21:48 |
fluxflux |
Wuzzy: I asked them to send me their debug.txt file |
21:49 |
Wuzzy |
so did the player have to delete something? |
21:49 |
fluxflux |
from that error, I guessed what was wrong and what the solution was. |
21:49 |
fluxflux |
no, no idea how it got corrupted, it just was. |
21:59 |
|
majochup joined #minetest |
22:04 |
|
AntumD joined #minetest |
22:05 |
Sketch2 |
Twitter notified me that this happened yesterday. just thought I'd let others in here know, 'cuz BoldCoder has played his part in the MT community -- https://mobile.twitter.com/cyanparade/status/1204874957705990144 |
22:05 |
Sokomine |
fluxflux: ah! thanks for the explanation. wouldn't have thought of that |
22:06 |
twoelk |
fluxflux, maybe the local copies were getting too big to handle alongside other client activities? |
22:08 |
fluxflux |
twoelk: i can't imagine that, sqlite can handle much larger dbs just fine. i mean, the server is handling the actual full map just fine... |
22:08 |
rubenwardy |
oldcoder being oldcoder |
22:09 |
Sketch2 |
yup |
22:09 |
twoelk |
but with local copy the client is handling two databases at the same time |
22:11 |
fluxflux |
twoelk: what's the other DB? also, that still shouldn't be a problem, e.g. the server is handling the map, the player db, rollback db, a ban db, ... |
22:15 |
twoelk |
when I have localcopy activated my client sort of stutters while writing to local disk, similar in feeling like lag. The server probably doesn't care except maybe noticing a client is getting unresponcive while writing to local |
22:23 |
|
majochup joined #minetest |
22:23 |
|
dabbill joined #minetest |
22:25 |
Wuzzy |
Sketch2: context? |
22:26 |
|
indiana joined #minetest |
22:27 |
rubenwardy |
I mean, it's oldcoder |
22:28 |
rubenwardy |
what does he do better than spamming and threatening kids? |
22:28 |
rubenwardy |
I'm looking for the context, the other account tweets way too much |
22:28 |
rubenwardy |
https://mobile.twitter.com/cyanparade/status/1204740766586691584 |
22:28 |
rubenwardy |
not the context |
22:29 |
rubenwardy |
original cmment: https://mobile.twitter.com/BoldCoder/status/1204264664374358017 |
22:30 |
rubenwardy |
I think there may be some deleted things here |
22:31 |
rubenwardy |
yeah, he's deleted a lot of the original tweets |
22:32 |
rubenwardy |
also found this: https://twitter.com/luminomenal/status/1204421349919248385 |
22:35 |
fluxflux |
oh oldcoder is the minetest.org guy. now i get it. |
22:35 |
rubenwardy |
yeah |
22:35 |
rubenwardy |
he's been community-wide banned for doing similar things to major community members |
22:35 |
fluxflux |
yeah, i've heard enough to take this communities side on that |
22:35 |
|
JBB-xmpp joined #minetest |
22:57 |
|
riff-IRC joined #minetest |
23:06 |
|
Taoki joined #minetest |
23:33 |
|
Hirato joined #minetest |
23:59 |
|
milkt joined #minetest |