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IRC log for #minetest, 2019-12-13

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All times shown according to UTC.

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02:30 fluxflux Wuzzy, anyone else interested: apparently i made a major mistake in diagnosing my problem. player locations stored in players.sqlite are apparently 10x as large as i'd expect. i don't know why. this means that the crashing player was never teleported outside the map boundaries.
02:31 fluxflux whatever was causing their client to crash, was probably unrelated to travelnets or other means of teleportation
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11:48 twoelk download your old yahoo groups if you have not done yet so, only a few hours left  :-(
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15:39 Exe_Virus Hello, I am working on Mesh Export from blender 2.80 and trying to find an exporter that supports animations. Anyone have a reccomendation?
15:42 NathanS21 .b3d let me find the link.
15:43 Exe_Virus well. I already found https://github.com/joric/io_scene_b3d
15:43 Exe_Virus but, it doesn't seem to play nice/import into 2.8 correctly
15:43 Exe_Virus and apparently doesn't support animations?
15:44 NathanS21 https://github.com/joric/io_scene_b3d
15:44 NathanS21 ya, no import support.
15:44 Exe_Virus oh
15:44 Exe_Virus it can do export of animations?
15:44 NathanS21 It does export animations
15:44 Exe_Virus sweet!
15:44 Exe_Virus now to start working on some better animated meshes for minetest :)
15:45 NathanS21 I've heard mixed results on it. For me it doesn't work, but almost everybody else that uses it says it works perfectly.
15:45 Exe_Virus lol. alright, will report back soon if it does work, and what I did to get it to work
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16:51 Exe_Virus Help! I am having a really stupid issue with a mod. I'm trying a simple "testmod" and wanted to practice with meshes. The issue is, no textures or models are loading. at all.
16:51 Exe_Virus they are all stored in the mod folder "texture" and "models" folders
16:52 Exe_Virus but minetest can't seem to find any of them at run time
16:53 NathanS21 I think the filenames are case sensitive, so double check that.
16:53 NathanS21 the texture folder should be called textures.
16:54 Exe_Virus I did those things. currently trying to remove all spaces
16:54 Exe_Virus facepalm. wonder why spaces breaks everything.....
16:55 NathanS21 :)
16:55 NathanS21 avoid spaces like the plague.
16:55 Exe_Virus apparently
16:55 NathanS21 I think you can also only use alphanumeric characters.
16:55 Exe_Virus gotcha
16:55 NathanS21 good luck.
16:55 nephele definetelydontusespaces
16:55 Exe_Virus so that leads into a second quastion
16:56 Exe_Virus I'm using a .b3d, but only one material is loading... hmmmmm
16:56 Exe_Virus and.... spacex.
16:56 Exe_Virus and.... spaces*
16:56 Exe_Virus gosh I hate spaces
16:57 NathanS21 I think the texture thing you need to do some export options for.
16:57 NathanS21 I have a video, but it's not for exporting .b3d, it may still help though.
16:57 NathanS21 https://www.nathansalapat.com/minetest/b3d4minetest-08
16:57 NathanS21 You need to do multiple materials in Blender, and then explicitly load the materials in the node def.
16:58 NathanS21 I believe you are limited to either 4 or 6 materials per node.
16:58 NathanS21 probably six
16:58 NathanS21 I gotta run, hope you figure it out. :)
17:19 Exe_Virus yes. figured it all out. and found ut animated meshes aren't implemented yet. but I can still aproximate it with transparent animated png files
17:20 Exe_Virus and then just do traditional still-frame animation in 3D
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18:33 codic Heyo y'all
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21:41 fluxflux Wuzzy, Sokomine: I resolved the issue w/ the crashing player. It turns out that their local map cache was corrupted, which was crashing their client when they got to that area.
21:41 fluxflux ERROR[Main]: Some exception: "Failed to save block: database disk image is malformed"
21:42 sfan5 client-side map saving is not a "cache", it's just a copy
21:44 Wuzzy so what happened then?
21:44 Wuzzy and how did you solve it?
21:48 fluxflux sfan5: okay. understood.
21:48 fluxflux Wuzzy: I asked them to send me their debug.txt file
21:49 Wuzzy so did the player have to delete something?
21:49 fluxflux from that error, I guessed what was wrong and what the solution was.
21:49 fluxflux no, no idea how it got corrupted, it just was.
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22:05 Sketch2 Twitter notified me that this happened yesterday.  just thought I'd let others in here know, 'cuz BoldCoder has played his part in the MT community  --  https://mobile.twitter.com/cyanparade/status/1204874957705990144
22:05 Sokomine fluxflux: ah! thanks for the explanation. wouldn't have thought of that
22:06 twoelk fluxflux, maybe the local copies were getting too big to handle alongside other client activities?
22:08 fluxflux twoelk: i can't imagine that, sqlite can handle much larger dbs just fine. i mean, the server is handling the actual full map just fine...
22:08 rubenwardy oldcoder being oldcoder
22:09 Sketch2 yup
22:09 twoelk but with local copy the client is handling two databases at the same time
22:11 fluxflux twoelk: what's the other DB? also, that still shouldn't be a problem, e.g. the server is handling the map, the player db, rollback db, a ban db, ...
22:15 twoelk when I have localcopy activated my client sort of stutters while writing to local disk, similar in feeling like lag. The server probably doesn't care except maybe noticing a client is getting unresponcive while writing to local
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22:25 Wuzzy Sketch2: context?
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22:27 rubenwardy I mean, it's oldcoder
22:28 rubenwardy what does he do better than spamming and threatening kids?
22:28 rubenwardy I'm looking for the context, the other account tweets way too much
22:28 rubenwardy https://mobile.twitter.com/cyanparade/status/1204740766586691584
22:28 rubenwardy not the context
22:29 rubenwardy original cmment: https://mobile.twitter.com/BoldCoder/status/1204264664374358017
22:30 rubenwardy I think there may be some deleted things here
22:31 rubenwardy yeah, he's deleted a lot of the original tweets
22:32 rubenwardy also found this: https://twitter.com/luminomenal/status/1204421349919248385
22:35 fluxflux oh oldcoder is the minetest.org guy. now i get it.
22:35 rubenwardy yeah
22:35 rubenwardy he's been community-wide banned for doing similar things to major community members
22:35 fluxflux yeah, i've heard enough to take this communities side on that
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