Time Nick Message 11:24 BurningPrincess Is it normal for placing schems with a script to trigger growing trees and ores appearing in rock/. If so, how could it be a avoided?# 12:41 * BurningPrincess hugs riff-IRC 12:52 * riff-IRC hugs BurningPrincess 12:58 sfan5 BurningPrincess: are you placing them in/near areas that haven't yet been generated? 12:59 BurningPrincess sfan5, I think they was being places in areas not yet generatred due to the size of the load (1000x1000 ish)) 13:00 sfan5 that might explain the unfortunate behaviour then 13:01 BurningPrincess Is there any way I could force generatin of those areas? 13:07 BurningPrincess sfan5, is focing genetoion of the areas possablew? 13:07 sfan5 try to place air there firstm then the actual schematic 13:09 BurningPrincess So like save a 1000x1000 block of area via //mtshemplace then the schem? 13:10 BurningPrincess * I mean save air with //mtschemcrete then place with //mtschemplace 13:11 sfan5 you can also just //set air provided you have the area selected 13:12 BurningPrincess Oh, I did not know that. It forces generacion I guess 13:13 BurningPrincess I guess I weould need to do the whole 3d area as well ... hopfully it womn't crash the server tryimng 15:30 scr267 Hi, I had to troubleshoot some issues with my server and after having been able to fix it, the Minetest Server list thinks its only 18 hours old. 15:30 scr267 Where does this age variable come from? 15:31 scr267 I did delete the env_meta file - FYI 17:16 ausinch 21 17:39 BurningPrincess sfan5, what would be less laggy on a server to do //set air or //mtschem place as its a big area? 18:01 swift110 hey BurningPrincess long time no see 18:01 swift110 hey Krock 18:01 BurningPrincess Hi swift110 18:01 Krock hi 18:02 BurningPrincess Krock, do you know if //set air or//mtschemplace (does this need a short verson..) is less lagy on a server 18:03 Krock //set air is likely the fastest you can get 18:03 Krock this should access the map using vmanip which is.. really fast unless you're using plain Lua 18:04 Krock LuaJIT -> //set air. Lua -> mtschemplace 18:04 Krock is it laggy for the server or the client? mapblocks aren't updated instantly 18:05 BurningPrincess Not sure. I just don';t want to freeze for ages or crash the server with this big we op 18:07 BurningPrincess Basic idea is moving two big areas cross server, and of these areas, I say 1 is 1000x1000 is and one is maybe 1250x1250 to 1500x1500 - I won't hve acess to the back end , just WE 18:09 Krock oh god 18:10 Krock export the sqlite3 binary blobs 18:10 Krock that's gonna be >100 MiB for sure 18:11 Krock FYI: you can rip the entire map using local map saving 18:11 Krock but if you need to move the entire stuff in the same map that's going to be somewhat, yes, somewhat awful 18:30 BurningPrincess Krock, then I would have to vist each chunk of the mpa right? 18:31 BurningPrincess And I want to move it from one server to another, lag being less of a problem as it will have to players ar first. just crashing is the main issle 18:35 Krock I'd prefer to not give further advices at this point 18:35 Krock database access would be the optimal case, but worldedit only is quite risky 18:36 Krock question is also whether all mapblocks would be loaded 18:37 BurningPrincess I ask that jsut due to last time someone tried a we load, it loaded ores and generarted trees that took hours to clear (I hate jungle trees). but I can ask about the database 18:37 BurningPrincess I would be willing to try local saving as I think that would be less of a problem for me, just slower 18:38 Krock I'd personally write a script to access the sqlite3 of the source map, load the mapblock, and save it into the destination sqlite3 database with a new index (position) 18:39 BurningPrincess Krock, that could work, thank you 18:39 BurningPrincess I would rather not risk we due to well, I tend to mess it up 18:39 Krock see also: minetest mapper (python version) on how to covert the positions 18:39 Krock well, backups! 18:41 BurningPrincess The scirpt idea would work best I think , but would that generate trees and the like? 18:41 BuckarooBanzai !mod exschem 18:41 MinetestBot BuckarooBanzai: Lag free schematics [exschem] by TalkLounge - https://forum.minetest.net/viewtopic.php?t=22794 18:41 BurningPrincess Checkig out now 18:41 BuckarooBanzai ^^ BurningPrincess 18:42 Krock not if you copy&paste the unmodified sqlite3 blob 18:42 BuckarooBanzai It is an awesome mod but does not preserve light data :/ 18:42 BurningPrincess Ah, good idea Krock . 18:43 Krock if you copy at database level you can be sure it's exactly the same mapblock but in another location 18:43 Krock however, travelnets and such that have independent data storage will not update 18:43 BurningPrincess I think database level would work best then 18:46 BurningPrincess I think I'ill try database level first and if that fails, worldedit. Thank you Krock 18:47 BurningPrincess No, maybe database first, then if that fails, this exschem mod 18:50 BurningPrincess BuckarooBanzai, does that mod you linked work on 4.x minetest? 18:51 BuckarooBanzai BurningPrincess, haha, yeah, right... 18:53 BurningPrincess BuckarooBanzai, This mod looks very good, and I am glad you told me about this mod 18:56 BurningPrincess BuckarooBanzai, Krock thank you so much for helping me 18:56 Krock !next 18:56 MinetestBot Another satisfied customer. Next! 19:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: guiConfirmRegistration: Fix hidden error message 13a462181 https://git.io/JeSF9 (152019-12-09T19:01:16Z) 20:08 MinetestBot 02[git] 04Df458 -> 03minetest/minetest: Refactor to centralize GUIButton styling/rendering code (#9090) 139284313 https://git.io/JeSbm (152019-12-09T20:06:51Z) 21:34 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix spaces breaking formspec_version[] tag 138e63d22 https://git.io/JeSAv (152019-12-09T21:05:07Z)