Time Nick Message 03:04 epoch just noticed it looks like minetest5 is the default version in debian/sid now 03:04 swift110-pi oh 03:04 epoch guess I can't rely on debian to keep legacy versions around. :P 03:04 swift110-pi yeah 03:05 epoch I'll build my own 0.4 for the old servers I still need to connect to. 03:05 swift110-pi you would think they would be the main ones to do it 03:06 fenirskunk Uhm which is better minetest.org or minetest.net and is there really a diff? 03:06 epoch there's a difference. 03:09 epoch .org is a version that has some extra patches on it 03:10 epoch but its base is probably a few commits behind .net's version 03:10 swift110-pi oh 03:10 epoch .net is the "official" version I guess 03:11 fenirskunk And this mintest old 5 they talk about is i guess old and not around? 03:11 fenirskunk It,s so confusing 03:11 epoch 5 is the current version for .net's minetest 03:11 fenirskunk Oh 03:11 epoch .org just calls their version 6 to appear ahead of 5 I think 03:12 epoch they're pretty much just parallel development afaict 03:12 fenirskunk Oh so can I use mods with either one then i hope! 03:13 TGS I didn't even know there was an .org lol. I'm gonna have to take a look at that now I think. 03:14 fenirskunk Eh i'll try both then if they are safe. 03:16 epoch are you using windows or linux? 03:16 fenirskunk Funny story I had this idea about using nasa's moon lidar scans as a map gen...like in 2014 never did it but someone got that same idea and did it in mintest. I wanna see it now. 03:17 TGS I prefer Linux myself, but as a gamer I have to use Windows for many of my games. 03:19 fenirskunk I'm using a toaster 03:19 fenirskunk With templeOS 03:20 epoch does it print out toast with Jesus on it? 03:22 TGS templeOS... isn't that the Christian/bible one? 03:23 fenirskunk I'm joking 03:25 TGS Damn, I was hoping I'd actually met someone that used that so I could ask them why lol. 03:25 epoch I've poked at it a couple times. It has some neat stuff in it. 03:25 epoch but it isn't a daily-driver 03:28 epoch the canonical version doesn't have any networking support 03:28 TGS Personally I use Fatdog 64 for workstation stuff, PuppyLinux (Of which Fatdog is a variant) for broader non-workstation usage such as Linux gaming and stuff. Then I use Windows for the games that simply have no Linux compatibility. 03:29 NathanS21 You probably want to avoid the .org site all together. 03:29 NathanS21 .net is the official site. 03:30 NathanS21 Unless you like getting nonsense spam email with threats and stuff. 03:31 TGS Eh? 03:32 epoch There's been drama between people on .net and .org 03:32 NathanS21 Ya, the guy that runs the .org site has a chip on his shoulder. 03:32 NathanS21 I've gotten death threats from him. 03:33 NathanS21 They don't bother me, as he has no idea where I live. He also doesn't know how to use BCC when emailing. 03:33 TGS That seems like a perfectly reasonable reaction lol. /s 03:33 NathanS21 So when he sends out his massive emails he shares everybody's email with everybody that gets the email. 03:34 fenirskunk Uhm pippylimux is the bain of my existence...it promises so much and then kinda messes it self after a few weeks of hard use idk why. I gave up went back to win7 03:35 NathanS21 He claims to have a better version of Minetest, but I doubt if that's the case. Look at the Git repo, I don't think he ever made a single commit to the engine. Just makes it hard to believe that now suddenly he'd be writing good code. 03:35 fenirskunk Old people....use ccn 03:36 NathanS21 Make your own decisions, but you've been warned. :) 03:36 NathanS21 Anyway I gotta run. 03:36 epoch I checked a specific bit of code for comparison 03:36 fenirskunk Eh nerds vs nerds..can't trust any nerds so meh i'll try both. 03:36 epoch he had an extra line that version 5 didn't have where a file got closed 03:36 epoch instead of left open 03:37 epoch so, there's at least *one* commit that changed something 03:37 fenirskunk I was wondering more about mod compatibly 03:37 TGS This is one of the things with open source though. Some asshat will take the public code, slap a few minor changes in it then call it a new "better" product. 03:38 fenirskunk Yeah mint is just Debian how darw they 03:39 TGS Just because there are differences doesn't necessarily mean he's personally made any commits. Could be other people contributing. Or could just be differences between versions. I've seen forks that stayed a few versions behind just to maintain compatibility with some separate aspect. 03:41 fenirskunk Maybe they use svn 03:42 fenirskunk Anyhow i was just curious but two versions of the same thing 03:45 VanessaE no, it isnt like mint vs debian. to be more accurate, more like debian "testing" versus a rebadged "oldstable" passed off as newer than "testing" 03:45 VanessaE that's the closest anaolgy I can think of 03:46 VanessaE analogy * 03:47 VanessaE (leaving aside maintainer personality/hostility) 03:48 VanessaE fenirskunk, you'd be well-advised to simply ignore the .org fork and its miantainer 03:51 VanessaE epoch, its base is *way* behind. like over hundred commits behind master, by now, as .org's fork is just 0.4.17 or so, rebadged, with some stale pull requests merged in. 03:52 VanessaE (I don't know the exact numbers, so look 'em up if you're so inclined) 03:55 epoch I hadn't checked recently so I didn't know if .org had been merging .net's commits 03:55 epoch since not, then yeah, go with .org :P 03:56 epoch did any of the .net changes get put into the .org version? 03:56 VanessaE I doubt any new code from upstream will be merged. 03:56 VanessaE .org is old by intent, obsolete. 03:57 VanessaE Incompatible 03:57 epoch derp. I got .net and .org backwards 03:57 epoch swap them in the last like, 4 sentences I said. 03:57 VanessaE right. 03:58 VanessaE .org is out, use. net/upstream 04:03 fenirskunk Well if i say i should hate it...I guess I will.'idk 04:05 fenirskunk There needs to be a svn version of minetest then, svn stuff is aways stable compared to git projects...don't know why 04:05 fenirskunk So what mods are you all into? What,s a must have mod? 04:06 fenirskunk I hit mods on the site (.net) and i just get a googplex of mods in a database 04:06 VanessaE svn is no more stable than girl hg 04:06 VanessaE udhdududjdififirjenfud 04:06 VanessaE ...no more stable than git, cvs, hg.... 04:07 VanessaE and yes ive used all four of those... 04:08 VanessaE if you want stable use the stable branch or a suitable tag 04:08 epoch try out some of the multiplayer servers 04:08 VanessaE I run 7 servers..... 04:08 epoch then press F5 and point at things to see what mods provide those things 04:08 fenirskunk Nah i'm a single Player. No thanks 04:08 epoch like, technic:concrete or something 04:08 epoch would be technic mod 04:09 epoch you can also see the list of mods a server has 04:09 fenirskunk ok ok technic mod, sounds neat 04:10 VanessaE but anyway, just get MT 5.whatever and Dreambuilder and all will be right with the world 04:10 epoch mesecons, digilines, pipeworks... 04:10 VanessaE Dreambuilder has it all. 04:10 VanessaE all the must-have mods. 04:10 epoch oh dang. that's a shitload. 04:11 VanessaE yep. 04:11 VanessaE :) 04:12 VanessaE and with that, I'm off. bbl, maybe I'll sleep 04:12 epoch does it have a digiline keyboard? 04:12 epoch oh. g'night 13:34 jas_ !title https://www.youtube.com/watch?v=5YNUODbKiGc 13:34 MinetestBot jas_: Some Minetest Music - YouTube 13:39 kurtzmusch spooky bells 13:46 BuckarooBanzai6 !title https://news.ycombinator.com/item?id=21145676 13:46 MinetestBot BuckarooBanzai6: Lua 5.4.0 beta | Hacker News 15:18 Conradish006 Hello y'all! 16:44 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest_game: Update translation templates and German (#2512) 138c9821b https://git.io/JecaR (152019-10-03T16:44:34Z) 16:56 kurtzmusch why chiantos deleted all his stuff from the forum? 16:57 Krock (s)he requested to delete the account, but this never happened IIRC 17:18 codic 5.1.0 released on Sunday? 17:19 sfan5 possibly 17:21 codic Any other possible dates? 17:21 codic Is there a beta build for Manjaro? 17:21 codic If you dont wanna compile from source 17:21 codic sfan5: 17:21 sfan5 we only release RC builds for windows 17:23 codic Oh 17:23 codic Would anyone mid compiling for arch/manjaro? 17:24 codic sfan5: Or should I just compile from source? 17:24 codic I'd prefer a precompiled freeze build 17:24 sfan5 compiling from source is easy, so just do that 17:26 codic I've done it before 17:26 codic But on my relatively slow pc 17:26 codic It takes time 17:26 codic And I really want to try it 17:27 codic So... 17:27 codic compiled on any distro will work 17:38 kurtzmusch cmon it doesnt take long to compile 17:39 kurtzmusch why there is onlt release candidate 1 on the forums? 17:39 kurtzmusch obly* 17:39 kurtzmusch only* 17:40 rubenwardy Because it's not something that should be pushed to repos 17:41 kurtzmusch doesnt the title imply there are multiple candidates? 17:43 sfan5 helps telling them apart in case we have multiple 17:43 sfan5 but this time, we don't 17:44 kurtzmusch oh, i see 18:32 aldum codic: there is a minetest-git package in the AUR 18:32 aldum that's also gonna compile, though 20:59 aldum hey guys 21:00 aldum any particular reason the water downward flow boost value is hardcoded? 21:21 codic aldum: Ok 21:23 sfan5 is it not changeable via physics overrides? 21:23 sfan5 or rather should't it depend on the gravity? 21:25 aldum bear with me, I'm new to this, but I found that liquid max_height and viscosity is definable in mods, but when it travels a strep down, this constant gets added to it, and that determines how far it will flow after that 21:25 aldum and every subsequent step down 21:26 sfan5 oh you're talking about something else 21:26 aldum I'm gonna take a step back: we had a problem with water 21:27 aldum it flows for 7 block 21:27 aldum s 21:27 aldum but if it flow down a step, it'll only flow for 5 after that 21:28 aldum I tracked it down to map.cpp:479 #define WATER_DROP_BOOST 4 21:30 aldum modified that to 6, rolled my own, and now water behaves consistently 21:33 sfan5 hm that should probably be configurable 21:33 aldum that's what I thought 21:34 sfan5 I don't get the described problem though https://0x0.st/zwK-.png 21:36 aldum this is the fixed one: https://i.gyazo.com/9a54f7bb29bd8753392438102ce58a61.png 21:38 aldum here's a closeup with a param2=5 https://i.gyazo.com/e45585ce76964567567a49d5464e0b99.png 21:41 sfan5 oh I think I get it 21:41 sfan5 anyway you should open an issue on github so that property can some day be made configurable 21:45 nepugia Is there some way for the register_ore call to specify ores in relation to the ground height? to make it spawn atleast say 10 blocks below the ground 21:59 aldum I'm gonna make a PR about it