Time Nick Message 02:45 elry please, someone can give me an example of set_bone_position? 03:38 elry please, someone can give me an example of set_bone_position? 06:16 IhrFussel ANAND, //replace air air will *always* work 06:16 IhrFussel It fixes every single shadow 06:17 IhrFussel You need to mark the whole area round the shadow first ... if you don't know how high you need to mark place some dirt (or similar) nodes next to the shadow and build a tower until the dirt gets brighter...that's where the 'shadow' ends 06:18 IhrFussel around the shadow* 06:25 ANAND IhrFussel: I'll try that out, thanks! 06:34 ANAND IhrFussel: //replace air air doesn't work 06:35 IhrFussel It should work if it is really just a glitched shadow caused by WE 06:36 IhrFussel You need to surround the entire shadow area inside pos1 and pos2 06:36 IhrFussel And the shadow can go 100s of nodes high it depends at what height you used WE 06:37 ANAND I enclosed the whole 220x140x220 schem within pos1 and pos2 06:37 ANAND The shadow *looks* like it's only around 50-60 nodes in height 06:38 IhrFussel Place a bright node above the project and see if it gets darker 06:38 ANAND I'll try increasing the height of the selected region 06:38 ANAND A bright node? 06:38 IhrFussel Recently I had a single square shadow at my server spawn and found out that it was 600 nodes high cause a MOD used WE above the spawn at that height 06:39 ANAND wut 06:39 IhrFussel I mean any node that shows you easily if there is a shadow beneath it 06:39 IhrFussel Like white 06:39 ANAND Ah ok 06:39 ANAND Will try 06:40 IhrFussel If the node gets darker on placement build a tower until it stops getting darker 06:40 ANAND Hmm, it doesn't seem to go much higher, but I don't know how low it goes 06:41 IhrFussel Then try noclipping deep into the ground 06:41 ANAND I have a structure that sits right on top of the dark region, and its upper surface is perfectly bright 06:41 IhrFussel Try to mark from Y -200 to Y 200 for example 06:41 ANAND Ok 06:42 IhrFussel Replacing air with air is super fast so not much delay/lag will be caused (in case you do it on a server) 06:44 ANAND Nothing changed, except for weird lighting right at the bottom of the schem 06:44 IhrFussel So the shadow changed? 06:46 IhrFussel I had some of those nasty shadows on my map several times... Sometimes you have to mark a really huge area around them ... 100 or more nodes in each direction 06:47 IhrFussel I'm also not sure if the schematic itself could 'store' such a shadow somehow...I think no but if you can try moving the schematic away for a sec and see it the shadow remains 06:47 IhrFussel if* 06:49 ANAND I'll try 06:49 ANAND Btw, I can host it on a server, if you'd like to come take a look 06:50 IhrFussel I can do that 06:51 IhrFussel 5.X server I'm guessing 13:23 jas_ !title https://forum.minetest.net/viewtopic.php?f=10&t=22959&p=356418#p356418 13:23 MinetestBot jas_: [Server] Lavaland - Minetest Forums 13:23 jas_ i added a ring of levitation that requires a recent minetest client 13:23 jas_ !mod 13:23 MinetestBot jas_: Node Update Alerts [nua] by Aftermoth - https://forum.minetest.net/viewtopic.php?t=14463 13:42 kurtzmusch !mod 13:42 MinetestBot kurtzmusch: Minetest_MarSurvival by linushsao - https://forum.minetest.net/viewtopic.php?t=14869 13:43 kurtzmusch !help 13:43 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 14:02 jas_ !server 14:02 MinetestBot jas_: [RU] L.O.R.D. | 84.204.209.222 | Clients: 0/30, 0/1 | Version: 0.4.16 / lord | Ping: 53ms 16:37 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix Irrlicht 1.9 support 13ea9b241 https://git.io/fjjog (152019-09-06T16:29:29Z) 20:39 MinetestBot 02[git] 04mbartlett21 -> 03minetest/minetest_game: Xpanes: Use 'swap node' instead of 'set node' 13d99a176 https://git.io/fjjXY (152019-09-06T20:39:23Z) 21:35 cheapie 21:35 cheapie Is swap_node() faster? 21:42 VanessaE it can be -- it doesn't alter metadata