Time Nick Message 01:56 DarylSun Addendum: Survival-type servers are welcome, too, but preferably also mobile-friendly, and run on 5.0.0. 02:19 VanessaE most servers allow mobile clients 02:19 VanessaE it's more a matter if the mobile client can handle the load 02:19 VanessaE mobiles are often RAM- or CPU-starved 07:24 fruitsnack rubenwardy: hello, is there a way to delete my forum account? 09:01 DarylSun VanessaE: thank you for your reply! Funnily enough, I chose one of your servers! (The creative server with less mods). 14:56 Soni can we get SCTP support? UDP keeps dropping 15:02 ANAND >.> 15:04 DS-minetest hm? 15:06 ANAND Hi DS! o/ 15:07 DS-minetest o/ 15:11 DS-minetest if we had srgb (sun, red, green, blue (mwuhaha)) in param1, it would still be impossible to get arbitrary light colors 15:14 ANAND srgb, lol 15:14 ANAND Impossible? How so? 15:14 DS-minetest well, 4 bytes for each 15:15 DS-minetest you could get, eg. #f0a, but not #ff05a3 15:15 ANAND Oh yes 15:15 DS-minetest 4 bits* 15:16 DS-minetest hehe, and the light would fade out in the strongest color 15:16 ANAND We'd be restricted to a total of 16 * 16 * 16 colours 15:16 DS-minetest eg. #fee would be white for the first 14 nodes and then one node #100 15:16 ShadowBot https://github.com/minetest/minetest/issues/100 -- Unexpected uses of transparency lead to x-ray/underground view 15:17 ANAND lol 15:17 DS-minetest (white or grey) 15:17 DS-minetest oops, not white or grey 15:17 DS-minetest it would be a bit red 15:17 ANAND I don't think they're directly subtracted o_O 15:17 DS-minetest who knows 15:17 DS-minetest depends on the lightning curve 15:18 ANAND lighting curve* :P 15:18 ANAND lightning ain't curvy 15:18 * DS-minetest is not a native speaker, which is not hard to guess :3 15:21 ANAND Me neither 15:21 ANAND But your typos are fancy ;) 17:16 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Don't send position update packet if player is dead 13fb6f1fd https://git.io/fjbWZ (152019-08-20T16:49:06Z) 17:16 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Disable autoforward if player is dead 133c395d9 https://git.io/fjbWn (152019-08-20T16:48:28Z) 17:43 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: remove_detached_inventory: Fix segfault during mod load 13b8131c3 https://git.io/fjbWH (152019-08-20T17:42:21Z) 19:16 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: lua_api.txt: Add link to Minetest Modding Book (#8826) 1375d44ef https://git.io/fjb4t (152019-08-20T19:15:12Z) 19:16 MinetestBot 02[git] 04pauloue -> 03minetest/minetest_game: Furnace: Improve fuel item replacement support 137269711 https://git.io/fjb4m (152019-08-20T19:15:28Z) 20:10 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Add player sprite textures back into the engine as a fallback (#8823) 13b52a790 https://git.io/fjb4F (152019-08-20T20:09:44Z) 20:53 Geoff50 hi? 20:53 Geoff50 am i in minetest? 20:56 Geoff50 i wanted to know if it was possible to port minecraft creations and texture/shaders to minetest? and if that could be worked on as a request (I know how unlikely it is for you to say yes) 20:56 Geoff50 and is there a discord 21:30 nepugia define "minecraft creations" 21:30 nepugia if its just a worls or something the answer is "maybe" there are some mods for minetest that are similar to minecraft, and you could probably build a world converter, but they dont behave exactly like it 21:32 nepugia textures should be portable, probably not that hard 21:38 VanessaE nepugia: you missed. 21:39 nepugia VanessaE: ? 21:39 VanessaE Geoff50 left before you replied. 21:39 nepugia My client didn't display that, damn 22:22 aldenp hello, is it possible to change the inventory textures? 22:25 nepugia Yes. 22:26 aldenp I assume it can be done with a texture pack, but I'm unclear on which texture needs to be overidden 22:26 aldenp I'm guessing it's one of these: https://github.com/minetest/minetest/tree/master/textures/base/pack 22:27 nepugia it depends on what you want to overwrite 22:27 nepugia if you want to overwrite the icons for certain items you would have to figure out what the texture names are from mods and provide new textures 22:27 nepugia if you want to change how the inventory (and buttons on it) look you are probably best off by modifying or writing your own inventory mod 22:29 aldenp thanks 22:29 VanessaE or use unified inventory :) 22:29 nepugia VanessaE: bah :P 22:29 VanessaE D: 22:30 aldenp I'm using unified on my server atm, but I strongly dislike the rounded rectangles for the inventory slots 22:30 VanessaE do make a new theme for it 22:30 VanessaE so* 22:30 nepugia you can probably change those textures yeah 22:30 VanessaE UI's textures are themable just like anything else 22:30 aldenp ok, thanks 22:33 nepugia VanessaE: I just dont like the mod, the ui is overwhelming and confusing :) 22:33 nepugia and since i have my own inventory thingy i dont really miss it (although i should implement creative mode for mine at some point... hehe) 22:33 VanessaE once you've used it for a while, you'll hate trying to go back to using the default inventory 22:33 VanessaE (which I *hate*) 22:34 nepugia Meh, i've used it on your server and i still dont particularily like it :) 22:34 VanessaE luddite. :P 22:34 nepugia i especially dislike the crafting grid above the inventory 22:35 VanessaE where would you put it? 22:35 nepugia right of it 22:35 Calinou I miss the hover effect in unified inventory :P 22:35 Calinou (you know, when you hover over squares) 22:35 nepugia That is one field in the formspec, a little change if you wanted to get that 22:35 nepugia maybe i can dig up a screenshot of mine... one moment 22:37 rubenwardy UI is butt-ugly 22:38 nepugia this is with the chest ui https://gryphno.de/nep/img/minetestform.png 22:38 nepugia and yes, ... the colors are configurable :) 22:39 nepugia Having to switch between the chest and my inventory, or any machine really to craft was quite an annoyance for me, hence this layout 22:41 nepugia I would like to make this configureable /per user/ for the colors, but that requires clientside modding in the way of server provided clientside mods 22:41 nepugia unless maybe i can use formspec prepend in normal clientside mods hmm 22:44 VanessaE sorry, nepugia ... I hate it. :P 22:44 VanessaE rubenwardy: so make PRs to improve it? 22:44 rubenwardy I was going to a while back, but made sfinv instead 22:44 nepugia VanessaE: oh, that is alright, i dont need your validation :D 22:44 VanessaE :P 22:44 nepugia but feel free to suggest improvements 22:45 VanessaE and don't forget, UI has a lite mode, which is more similar to sfinv 22:48 nepugia Though, what specifically annoys you about the layout? 22:48 VanessaE it's too plain. 22:48 nepugia Not enough textures for you? :) 22:48 VanessaE and too big a departure from the usual layout 22:49 VanessaE though I *do* like the idea of keeping the crafting grid visible when opening a chest 22:50 nepugia Overwriting the chest layout is not that hard, you could always do that too 22:50 nepugia though personally i think that to the sides is the obvious way to place it 22:50 VanessaE yeah, though that's not really the domain of an inventory mod 22:50 nepugia Sure it is 22:52 nepugia I have it split out into another compat mod for me though, the modpack i use this one adds new machines that have this 'style' of inventory, so i use a common set to generate them 22:52 nepugia just is a bit annoying that one or two blocks look different then 22:52 nepugia (and pretty sure that default medles with inventories too to make them look different)