Time Nick Message 04:04 jas_ i have infinite reach now. i tested in minetest_game sineplayer. i don't know why, but in creative_mode = false, i have infinite reach and can dig far nodes. 07:38 jas_ :'( i just right click to try and jump. (even after all these years, the habit pops up) 14:20 jas_ any way to make breath bubbles always visible? 14:22 ANAND modify builtin, maybe? 14:23 sfan5 pretty sure that's client-side 14:23 sfan5 hm or maybe not, if it just uses the HUD API 14:23 jas_ ok. i'll look, but was thinking i could turn 'em off and do it manually a la hud_hunger 14:24 jas_ was hoping there was just a property to make them always visible, and use them directly. because i want to use breath with bubbles, but change the icon 14:25 jas_ and use set_breath() and breath_max 14:25 jas_ someone, benrob? made a breath-based stamina/sprinting mod i thought was a cool idea 15:01 jas_ now i'm wondering if it's possible to make floating dungeons above y=0 in singlenode.. 16:04 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: guiVolumeChange: Fix child not being removed 13cc610c7 https://git.io/fj7Jt (152019-08-08T16:03:35Z) 16:06 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Allow customizing chat message format (#8529) 13d1c27c7 https://git.io/fj7Jm (152019-08-08T16:04:46Z) 17:34 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Builtin UI: Move box element to ensure correct draw order 13b19400a https://git.io/fj7Uw (152019-08-08T17:33:43Z) 20:54 Andrey01 hello 20:56 Andrey01 is there an idea how to make a certain mod to being loaded after all other mods have been loaded? 20:57 behalebabo you can register a function to load after all other mods with minetest.register_on_mods_loaded 20:57 behalebabo *run, not load 20:57 behalebabo example: minetest.register_on_mods_loaded(function() print("everything is already loaded!") end) 21:01 Andrey01 no, I need to make a mod to be loaded after all other mods and not to be loaded before, can I anyhow handle mods loading? 21:03 behalebabo other than manually inserting all other mods into your mods depends list, no 21:03 behalebabo what are you trying to do? 21:04 Andrey01 hmm, ah yes, I can add all mods in depends 21:05 Andrey01 thanks for an idea at any case 21:07 Andrey01 hmm, no, although this way would not fit, because the mod will not know what mods have a user to load them all before 23:32 Copenhagen_Bram Do you think it'd be possible to add time acceleration to minetest? 23:32 Copenhagen_Bram It'd be neat if when you slept on a bed, time was accelerated until morning, instead of the position of the sun being set to morning 23:32 Copenhagen_Bram mobs would move around, crops would grow during sleep 23:45 Soni idea: mod that adds vapeable potions. they also leave a lingering effect in the air. could make for interesting combat mechanics. (poison vapes anyone?) 23:46 Soni obviously the vaper takes the biggest hit