Time Nick Message 08:36 Daisae I want oredetect or equivalent in order to test whether mods are generating nodes they should be. Please let me know where to get a copy. 08:43 luk3yx One thing you could possibly do is select a WorldEdit region and do //suppress 08:44 luk3yx And it should say "?? nodes suppressed" 08:44 luk3yx And use //restore to un-suppress them 08:44 luk3yx There's probably a better way, but I don't know many WE commands. 09:25 Daisae Thanks for the idea. 14:23 fireglow !seen brothersome 14:23 MinetestBot fireglow: brothersome was last seen at 2018-04-02 14:20:41 UTC on #minetest 17:13 Miniontoby Hello 17:14 CopenBra[m] hey 17:16 Krock bye 17:16 Krock * Krock has set the topic to: Minetest, the drive-through channel for quick "hellos" 17:16 VanessaE heh 17:16 Krock gotcha, lurker VanessaE 17:17 * VanessaE hides 17:51 BuckarooBanzai o/ 17:51 MinetestBot BuckarooBanzai: Jun-23 21:20 UTC There are, Blocky Survival, Lag World, and VE-Survival (with LuaController-based ATMs) 18:25 CopenBra[m] Has anyone tried writing music for Minetest? 18:26 Krock there are ambience music mods around, but the works are not written for Minetest 18:26 Krock and android players are quite upset with them as it causes long loading times and high ram usage 18:28 CopenBra[m] Why is that? 18:28 Krock " it causes long loading times and high ram usage" 18:29 Krock although I'm not sure whether also music is kept in the media cache (forever) 18:38 jluc is that an issue for a mod ? 20:29 Andrey01 hi, I want to use some items from another mod for registering an item`s craft, but it causes "Invalid crafting recipe (output='adv_vehicles:bmw118_two_seats')" because that mod having those items is not loaded yet (the modname`s first letter on the alphabet follows for the first letter of the name of my mod). What to do me? 20:34 VanessaE optdepends 20:34 calcul0n Andrey01, add the mod name in your depends.txt file 20:34 VanessaE modname? -> depends.txt 20:34 VanessaE (with a question mark) 20:38 Wuzzy VanessaE: calcul0n: depends.txt is deprecated... 20:38 VanessaE maybe 20:38 VanessaE but shittons of mods use it 20:39 VanessaE and it'll probably still continue to work for quite a while longer eyet 20:39 VanessaE -e 20:39 calcul0n hut, really? 20:39 VanessaE yeah 20:40 calcul0n is it just a new filename or depends are handled differently? 20:40 VanessaE mod.conf, depends = aaa,bbb,ccc,... optdepends = xxx,yyy,zzz,... 20:40 VanessaE I think is the new way 20:40 calcul0n ho, ok 20:42 Andrey01 I added modname to the mod.conf and it causes that error 20:42 VanessaE then you did it wrong :P 20:43 Andrey01 I don`t know how to do that properly 20:44 VanessaE rubenwardy: the modding book does not describe opt depends in mod.conf, nor does the wiki 20:44 VanessaE this is actually somewhat undocumented :-/ 20:44 rubenwardy lua_api :P 20:44 rubenwardy it's optional_depends 20:44 VanessaE oh 20:44 rubenwardy the wiki isn't official docs anyway 20:45 rubenwardy does STK 20:45 rubenwardy * https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L164 20:45 Andrey01 the mod whose items I want to use is not loaded yet as I explained already above and therefore the item`s recipe is invalid 20:45 VanessaE Andrey01: and that's that dependency resolver is for. 20:45 VanessaE what* 20:46 VanessaE +the 20:46 VanessaE the mod with the items you need much appear in depends.txt, or mod.conf depends= field, or optional_depends= 20:46 VanessaE must* 20:49 Andrey01 it is in depends.txt 20:49 Andrey01 but problem is that it is not loaded 20:51 Andrey01 and that`s why its items can not be used in 'recipe' field 20:52 VanessaE maybe you just got the name wront 20:53 VanessaE wrong* 20:55 Andrey0143 names of the itemstrings that used in that field are correct 20:56 LoneWolfHT They mean the name of the mod I think 20:56 VanessaE indeed so 20:57 Andrey0185 hmm, why do I join with other nickname? 20:57 Andrey0185 I joined as "Andrey01" 21:23 luk3yx VanessaE: It's "optional_depends" (unless it accepts both) 21:25 VanessaE yeah, yeah, whatever :P 21:25 VanessaE I hate the mod.conf method btw 21:25 VanessaE comma-separated lists as used there are far less readable than one-item-per-line as in depends.txt 23:48 luk3yx I'd prefer mod.conf if you could split depends and optional_depends over multiple lines (feature request?) 23:53 nepugia comma seperated list editing with some text editor or echo modname >> depends.txt... what to choose ;) 23:56 rubenwardy when modding, I typically already have a text editor open 23:56 rubenwardy having one file is nice