Time Nick Message 01:55 nri !server 01:55 MinetestBot nri: Silicon Village Reload | 94.130.225.28:49152 | Clients: 1/15, 0/1 | Version: 5.1.0-dev / Civ_reload | Ping: 12ms 01:55 nri !server 01:55 MinetestBot nri: Projekt Hirnfrei Beta (german) | minetest.projekt-hirnfrei.de | Clients: 0/15, 0/2 | Version: 0.4.17-dev / minetest | Ping: 14ms 01:55 nri !server 01:55 nri !server 01:55 MinetestBot nri: HM-Server | hm-server.minecity.online | Clients: 0/16, 0/0 | Version: 0.4.17.1 / minetest | Ping: 156ms 01:55 nri !server 01:55 MinetestBot nri: MultiCraft Survival Server | eu2.multicraft.world | Clients: 9/50, 14/46 | Version: 1.2.0 / MultiCraft | Ping: 29ms 01:55 nri !server nri 01:55 MinetestBot nri: No results 01:56 nri !server BlockCity Creative 01:56 MinetestBot nri: BlockCity Creative | nri.creative.minecity.online | Clients: 1/16, 2/8 | Version: 5.1.0-dev / minetest | Ping: 156ms 01:56 nri oh cool! 01:56 nri !help 01:56 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 01:56 nri !server most 01:56 MinetestBot nri: No results 01:57 jas_ !mod tutorial 01:57 MinetestBot jas_: Tutorial by Wuzzy - https://forum.minetest.net/viewtopic.php?t=10192 01:58 jas_ !mod nri 01:58 MinetestBot jas_: Could not find anything. 01:58 nri what? 01:58 jas_ !mod what 01:58 MinetestBot jas_: What is this? [whatisthis] by QwertyDragon - https://forum.minetest.net/viewtopic.php?t=16862 01:58 jas_ !mod 01:58 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 01:58 jas_ !up eu2.multicraft.world 01:58 MinetestBot eu2.multicraft.world:30000 is up (34ms) 01:58 jas_ !sfan5 01:59 nri !server >1 01:59 MinetestBot nri: No results 01:59 nri !server > 1 01:59 MinetestBot nri: No results 01:59 jas_ what server do you like, nri? 01:59 nri I have a server called BlockCity Creative 02:00 jas_ oh neat-o bandito 02:01 nri !server nri 02:01 MinetestBot nri: No results 02:01 nri !server 02:01 MinetestBot nri: GnomeTopia | 73.78.77.196 | Clients: 0/21, 0/1 | Version: 5.0.1 / minetest | Ping: 133ms 02:01 jas_ did you see i tried to join twice? 02:01 nri join what? 02:01 jas_ i guess i have to disable my sjcsm clientmod first, but to do that i have to edit mods.conf in the clientmods directory, very inconvenient 02:02 nri ah ok 02:02 nri !server 1 02:02 MinetestBot nri: Survival server No. 521 | fivetwoone.ddns.net:52199 | Clients: 11/32, 3/16 | Version: 0.4.17.1 / minetestf | Ping: 34ms 02:02 nri !server 20 02:02 MinetestBot nri: New Russian Harbor 2019 | games.minetestrh.ru:30001 | Clients: 1/15, 2/11 | Version: 0.4.17.1 / minetest | Ping: 77ms 02:02 jas_ then i have to re-enable it when i want to use it on my server 02:02 nri ahh ok 02:02 jas_ annoying. 02:02 nri to join what server? 02:03 nri !server 30 02:03 MinetestBot nri: ***305Pink - [HARDCORE]Survival - PVP - Guns*** | 305.pink:30001 | Clients: 0/100, 0/2 | Version: 5.0.1 / minetest | Ping: 13ms 02:03 jas_ maybe it's the way i coded it, i don't know 02:03 nri oh 02:03 jas_ to join your server i needed to disable my sjcsm clientmod in minetest/clientmods/mods.conf manually 02:03 jas_ you can't enable/disable CSM mods in the gui 02:03 nri !server name:nri 02:03 MinetestBot nri: No results 02:03 nri !server name: nri 02:03 MinetestBot nri: No results 02:03 jas_ !server players:most 02:03 MinetestBot jas_: Minetest.One [0.4.x] Minetestserver for Multicraft Users | server02.minetest.one:30002 | Clients: 51/199, 58/77 | Version: 0.4.17.1 / minetest | Ping: 215ms 02:04 jas_ !server players:least 02:04 MinetestBot jas_: VanessaE's Skyblock Server | daconcepts.com:30009 | Clients: 0/150, 1/6 | Version: 5.1.0-dev / minetest | Ping: 8ms 02:04 nri oh thats cool 02:04 nri !server players:most 02:04 MinetestBot nri: Minetest.One [0.4.x] Minetestserver for Multicraft Users | server02.minetest.one:30002 | Clients: 51/199, 58/77 | Version: 0.4.17.1 / minetest | Ping: 215ms 02:04 jas_ i'm surprised i remembered it. i don't know any other commands 02:04 nri !questions nri 02:04 MinetestBot nri, someone thinks that your question is inaccurate or doesn't follow the guidelines. Read the guidelines here: http://catb.org/~esr/faqs/smart-questions.html 02:05 nri oh lol 02:05 nri bye 02:05 jas_ here maybe this will help. https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 02:05 jas_ !next 02:05 MinetestBot Another satisfied customer. Next! 02:06 jas_ !book color 02:06 MinetestBot jas_: Nothing found. 02:06 jas_ !book colour 02:06 MinetestBot jas_: Nothing found. 02:06 jas_ !book node 02:06 MinetestBot jas_: Nodes, Items, and Crafting - https://rubenwardy.com/minetest_modding_book//en/items/nodes_items_crafting.html 02:06 jas_ i have to read rules and follow them to gain interact on your server 02:06 jas_ it might take me a minute. 04:45 leo_rockway VanessaE │ https://daconcepts.com/vanessa/hobbies/minetest/stats-daily.html <--- you should look at Grafana. Not that there's anything majorly wrong with rrdtool, but Grafana is so pretty I feel like telling everybody about it. 04:45 leo_rockway telegraf + influxdb + grafana... /me drools 10:16 BuckarooBanzai2 leo_rockway: https://monitoring.minetest.land/d/YUpouLmWk/overview?orgId=1&var-instance=pandorabox.io&refresh=5s 12:10 jluc i'm not well informed ob such topics 12:10 jluc but isnt 700ms quite a big lag ? 12:11 jluc i have no idea how it changes gamer's experience 12:11 jluc that's just an impression looking at the number 12:12 VanessaE leo_rockway: meh, not worth the effort :P 12:15 jluc wow https://pandorabox.io/map/#0/-2854/540.5/10 12:15 ShadowBot jluc: Error: Delimiter not found in "HTTP Error 404: Not Found" 12:16 jluc no issue with this url shadumbot 12:17 DS-minetest wow, you can even see the train move 12:29 VanessaE jluc: now THAT would be worth upgrading to, if it's the live map thing I've seen elsewhere 13:41 rubenwardy jluc: it contains hashtag and a number, which is why Shadowbot reaponded 14:00 jluc BTW did you see KDE inviting minetest rubenwardy VanessaE ? https://phabricator.kde.org/T10034 14:08 rubenwardy I did, we discussed it briefly 14:09 rubenwardy It appears they didn't actually invite us, there's only a single mention in that thread 14:09 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Update Github templates (#8593) 13f2c73de https://git.io/fj2C9 (152019-06-13T14:09:15Z) 14:10 rubenwardy It also appears quite disruptive 14:10 rubenwardy And minetest isn't even based on Qt 14:11 Fuchs neither is all of KDE 14:11 Fuchs but it surprises me to hear that, given how active I am in KDE and hear from it for the first time 14:12 MattJ I assumed that didn't matter, and then the thread descended into discussion about porting projects to Qt 14:12 Fuchs *scratches head* from what I can see one person mentioned Minetest for being a personal favourite and that's it 14:13 rubenwardy What were the nicks of the Qt people next to us at live, Fuchs 14:13 Fuchs I think d_ed was there (David Edmundson) 14:13 Fuchs he is KDE though, not Qt 14:13 rubenwardy What about paulb? 14:13 Fuchs and the other one was Adriaan de Groot, I have to go find his IRC nick, same applies, mind (FreeBSD / KDE, not Qt) 14:14 Fuchs I don't think he was there, if, then unrelated to the KDE booth 14:14 rubenwardy Which of those was there both years? 14:14 Fuchs [ade] is Adrian. David was there both years (d_ed) 14:14 jluc i think minetest was in paulbe's head-of-topic list first 14:14 rubenwardy I see 14:15 jluc sbd from KDE's galaxies contacted scribus devs also 14:15 rubenwardy Yeah, I was wondering if paulb was at live 14:15 Fuchs I don't think so, but I might be wrong 14:15 rubenwardy Because he's the one mentioning mt there 14:15 jluc yes 14:17 catspar hi rubenwardy 14:17 rubenwardy Hi 14:17 jluc not sure why they aimed at minetest from a technical pov - maybe just because paulb loves mt 14:18 jluc i understood that kde provides infrastructures (and people to manage them) that could benefit wellcomed projects 14:30 jluc oh its detailed here : https://community.kde.org/Incubator 14:44 Fuchs rubenwardy: do you have a few minutes for a query, btw? 14:44 rubenwardy Sure 16:30 tumeninodes Fuchs, how much umph do you have with KDE, any dev friends? If so I have a question for you :D 16:30 Fuchs tumeninodes: shoot, but I can't promise that I can answer it :) 16:31 Fuchs (note that there are potentially better suited channels, like #kde or #kde-devel or #plasma, depending on the question) 16:32 tumeninodes I had emailed one of the devs quite some time ago to see if they had interest in adopting xaralx, https://en.wikipedia.org/wiki/Xara_Xtreme_LX but never heard back 16:32 tumeninodes so not sure which kde channel might be best to try to open a discussion about it 16:33 Fuchs let me see what that is :) 16:33 tumeninodes it is a vector graphics program... the best 16:33 Fuchs ah, let me see who is in charge of incubating stuff, I'll get back to you :) 16:33 Ingar don't join KDE 16:33 tumeninodes I had spoken with Charles Moir and Carl Worth some time about it 16:35 tumeninodes Ingar, why is that? (some explanation) 16:35 Ingar background: I'me a KDE user since 2.x because 1.x was fugly 16:35 Ingar KDE has been going downhill since 3.0 16:36 tumeninodes I rather loved the 1.x series and did some work on it with PCLinux and Granular 16:36 Ingar I actually used gnome back then ;) 16:36 Ingar I get the impression that the KDE project has absolutely no clue where it is heading 16:37 tumeninodes Mobile & modular 16:37 Calinou I only know about KDE 1 because Trackballs uses sounds from it :P 16:37 Calinou this game: https://trackballs.github.io/ 16:37 Fuchs tumeninodes: apparently the devel mailing list is the best option, see https://community.kde.org/Incubator 16:37 Calinou I was like "a desktop actually used those sounds?" when I first noticed that 16:37 Calinou but then I remembered this was the late 90s/early 2000s :P 16:37 tumeninodes Calinou hahaha 16:38 tumeninodes Thanks Fuchs, I'll try that again then 16:38 Fuchs tumeninodes: corresponding channel is #kde-devel, but I'd suggest the ML :-) 16:38 Fuchs let me know if you don't hear back, then I'll poke around 16:38 tumeninodes their mailing list is so weird though 16:38 tumeninodes I was not even sure if my email went through back then 16:39 tumeninodes I will, and thank you. I know Charles would still love to see it active again 16:41 tumeninodes We kindle return you now to our regular programming : ) 16:41 tumeninodes >kindly 16:47 swift110-phone__ Lol 16:47 swift110-phone__ Kindly 16:47 tumeninodes a quick and sneaky little advert for kindle 16:48 tumeninodes it sucks when you're trying to be witty and misspell 16:50 tumeninodes I'm a bit concerned that the Trackballs game Calinou mentioned has better lighting than Minetest : / 16:52 tumeninodes Let's have a little look at their engine XD 17:25 jluc On #scribus it was Riddell who came and spoke 17:25 jluc « Riddelll : KDE isn't a DE or an OS, it's a community of good looking people who want to help out each other 17:25 jluc it means any KDE dev can contribute to any KDE project so you put your app in and voila you get translations in 50 new languages » 20:03 GreenDimond Is it possible to get the textures/mesh/whatever of a wielditem/item entity? 20:04 LoneWolfHT By item entity do you mean "__builtin:item"? (Or whatever the name of it was...) 20:04 GreenDimond No 20:04 GreenDimond Visual type 20:04 LoneWolfHT Ah 20:04 GreenDimond Using wielditem or item as the visual uses item name as the texture input 20:04 GreenDimond Which means I cant modify the textures afaik 20:05 LoneWolfHT ```luatextures = {}, -- Number of required textures depends on visual. -- "cube" uses 6 textures just like a node, but all 6 must be defined. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above).``` 20:05 LoneWolfHT ```textures = {}, -- Number of required textures depends on visual. -- "cube" uses 6 textures just like a node, but all 6 must be defined. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above).``` 20:05 LoneWolfHT `textures = {}, -- Number of required textures depends on visual. -- "cube" uses 6 textures just like a node, but all 6 must be defined. -- "sprite" uses 1 texture. -- "upright_sprite" uses 2 textures: {front, back}. -- "wielditem" expects 'textures = {itemname}' (see 'visual' above).` 20:05 LoneWolfHT What 20:05 LoneWolfHT Oh 20:06 GreenDimond That.. doesnt help me? 20:06 LoneWolfHT Heh, Wayy to used to Discord 20:06 LoneWolfHT Can't you just change the `textures` field? 20:06 GreenDimond Then it wouldnt be the item any more 20:07 GreenDimond wielditem/item expects an item name 20:07 GreenDimond My goal is to modify the textures of said item entity 20:07 LoneWolfHT Ah, I'm a little behind then 20:09 LoneWolfHT I wonder if you could just add to the registered_items table with the changed textures 20:09 LoneWolfHT If the entity takes from there it might work 20:09 GreenDimond I *could* 20:09 GreenDimond But that will result in.. over a thousand extra nodes (: 20:10 LoneWolfHT I mean add to it with table.insert() without registering it as a proper node 20:11 LoneWolfHT During runtime 20:11 GreenDimond Interesting idea 20:11 GreenDimond I just found set_texture_mod, which might be viable though 20:15 GreenDimond That didnt seem to work 20:26 GreenDimond Tried adding the node to the registered items at runtime 20:26 GreenDimond Didnt work 21:01 tacotexmex Hey rubenwardy. I was thinking of putting http://github.com/minetest-game-mods/ on ContentDB but I'm not sure I should put them under my own account. What should I do? 21:04 rubenwardy I don't think that's a good idea 21:04 rubenwardy also, sfinv is already available separately 21:06 rubenwardy I suppose if they were to be added, they should be in https://content.minetest.net/users/Minetest 21:31 tacotexmex Oh, okay. Why is it bad though? Confusing? 23:48 skibur Hello 23:49 skibur I need some help on adding more monsters. 23:50 skibur Well, What I meant is, "How do I modify the zombie mod to spawn zombies every 2 minutes?" 23:53 LoneWolfHT are you using the mobs_redo API? 23:54 skibur I'm not using Mobs Redo 23:54 LoneWolfHT Link to the zombie mod please? 23:54 LoneWolfHT Oh, is this Mobkit? 23:55 skibur https://forum.minetest.net/viewtopic.php?f=11&t=9917&start=250#p176550 23:55 skibur TenPlus1 zombie.zip 23:57 skibur I want to say mobs:spawn <--- o yeah it's using Mobs Redo 23:57 skibur What is chance variable? 23:57 skibur chance = 9000 23:57 jas_ how likely it is the spawn. it's ABM chance, you can look it up in lua_api.txt 23:58 jas_ like i said yesterday, there are other factors, like whether zombie checks light level, time of day, etc. 23:58 skibur checking... 23:58 jas_ do chance = 1, and interval = 120 23:58 jas_ that does one zombie every two minutes, provided other factors are in favor 23:59 skibur ok interval = 120 seconds 23:59 jas_ there's a spawner node that comes with that mod, you could try that as well 23:59 skibur interesting... 23:59 jas_ mobs:spawner i think it's called