Time |
Nick |
Message |
00:00 |
rubenwardy |
this would be the correct channel |
00:12 |
catspar |
afk |
00:12 |
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00:14 |
lllI1I |
one of the best things about minetest is how braindead simple it is to create mods for it |
00:14 |
lllI1I |
one of the worst things about minetest is how simple it is to create braindead mods for it |
00:14 |
lllI1I |
not naming names or anything tho just saying |
00:15 |
cheapie |
Fun thing to try if you have a server with maptools installed and people are asking for admin picks: //lua item = ItemStack("default:pick_steel");local meta = item:get_meta();meta:set_string("description","Admin Pickaxe");meta:set_string("color","#FF00FF");minetest.get_player_by_name("player's name goes here"):get_inventory():add_item("main",item) |
00:15 |
cheapie |
(and have WorldEdit installed too, I should add...) |
00:16 |
cheapie |
You could make item local too, I guess... doesn't really matter. |
00:16 |
calcul0n |
meh |
00:16 |
calcul0n |
define "fun" :p |
00:18 |
lllI1I |
I'd probably do a wooden pick |
00:18 |
lllI1I |
also wouldn't it be "local item" at the start |
00:21 |
deezl |
rubenwardy, sorry, I missed your response earlier, thank you. |
00:27 |
Nezrok |
Any recommendations for screen recorders for a mod demonstration? I need something that isn't going to convert what I record into potato quality :/ |
00:29 |
catspar |
CamStudio |
00:29 |
catspar |
or if u had windows u could use the windows game bar |
00:29 |
catspar |
ok Nezrok |
00:30 |
rubenwardy |
Nezrok: simplescreenrecorder |
00:30 |
catspar |
hi rubenwardy |
00:31 |
rubenwardy |
o. |
00:31 |
Nezrok |
I just recorded with the game bar, but now it wants me to make an xbox live account to view it? :/ |
00:31 |
catspar |
i guess maybe u can opt out of that somehow |
00:33 |
Nezrok |
Aha nevermind |
00:33 |
lllI1I |
what about OBS |
00:33 |
Nezrok |
Turns out it saves it in my videos folder |
00:34 |
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01:19 |
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01:22 |
robdrake |
Please, if anyone knows the Mystical_Agriculture mod, I'm trying to find the id for the inferium seed, and the best I can do, I've searched the source |
01:27 |
deezl |
got a link to the code? |
01:28 |
robdrake |
hold on |
01:29 |
deezl |
I found it |
01:30 |
deezl |
is that seed not in creative inventory? |
01:30 |
robdrake |
https://github.com/RSL-Redstonier/Mystical-Agriculture |
01:31 |
robdrake |
I need to look in creative? ok, trying to set up a basic machines mover filter, and the wrong id crashed the server |
01:31 |
deezl |
ouch |
01:32 |
deezl |
if you look in creative, and then click on the craft guide it should show you the string |
01:32 |
robdrake |
thank you deezl |
01:32 |
deezl |
yw |
01:34 |
pauloue |
if you're looking for the item name, you can set tooltip_append_itemname = true in minetest.conf |
01:35 |
deezl |
that's for hovering over the item in inventory? |
01:35 |
pauloue |
yes, so it only helps if you have the item already |
01:36 |
deezl |
from the way things get registered in that mod, it looks like the string should be: mystical_agirculture:inferium_seed |
01:37 |
deezl |
er...agriculture |
01:43 |
robdrake |
ok, thanks |
01:53 |
robdrake |
hey deezl, with basic_machines, is there a way to make a mover right click a plant? |
01:53 |
deezl |
uh |
01:54 |
deezl |
with what? |
01:55 |
robdrake |
a mover |
01:55 |
deezl |
I mean right click it with what item? |
01:55 |
robdrake |
the mover itself, or like with your hand |
01:56 |
deezl |
I don't think so |
01:56 |
robdrake |
k |
01:56 |
robdrake |
thanks again |
01:56 |
deezl |
what would it do if you could? |
02:00 |
robdrake |
harvest the mystical agriculture plants w/o losing the essence |
02:15 |
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02:21 |
OxE7 |
Hey! :) |
02:32 |
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02:34 |
OxE7 |
Hey! :) |
03:10 |
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03:33 |
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03:51 |
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03:53 |
Emerald2 |
You guys hear about this new thing Github is doing to help people give money to open source projects? |
04:05 |
OxE7 |
no? |
04:07 |
Emerald2 |
https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/ |
04:07 |
Emerald2 |
Just heard about it on a linux news show. |
04:11 |
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04:11 |
OxE7 |
So they are adding links to external donation sites to user profiles? |
04:11 |
Emerald2 |
No it looks like it's done through github. |
04:11 |
Emerald2 |
Dropping a ping for paramat so he sees this. |
04:12 |
OxE7 |
OK, maybe i am just to dumb to read the article :D |
04:17 |
OxE7 |
"any GitHub user can sponsor an open source developer in the program" |
04:17 |
OxE7 |
That does not seem very practical though. |
04:19 |
Emerald2 |
*shrug* the devs can at least look into if it would be useful to the minetest project. |
04:21 |
OxE7 |
Sure, i just get instantly suspicious when i see a huge blob and fail to locate the details by skimming the page. |
04:22 |
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04:22 |
OxE7 |
Thing is endusers likely don't have github accounts :/ |
04:24 |
Emerald2 |
Yeah that is true. |
04:24 |
Emerald2 |
Some devs do have paypal donation links or such that can be used. |
04:24 |
Emerald2 |
So it's just another option in the arsenal. I'm most interested in the part where github also chips in. |
04:25 |
OxE7 |
Would be pretty cool if github did something like taking paypal donations for a project and automatically split them by the amount of code contributed by each person. |
04:26 |
OxE7 |
Oh, they do? That's nice obviously. |
04:30 |
Emerald2 |
"To supercharge community funding, GitHub created the GitHub Sponsors Matching Fund, which matches up to $5000 per sponsored developer in their first year of sponsorship. In the first year, GitHub will not charge any fees, so 100% of sponsorships will go to the sponsored developer. In the future, we may charge a nominal processing fee." |
04:33 |
OxE7 |
So basically one should use it for one year and then drop it like it's hot ;) |
04:40 |
OxE7 |
I also wonder how they are going to combat abuse. Just sponsor your friends and split the profit. It seems way to easy to game the system. |
04:54 |
robdrake |
Please, does /emergeblocks just load an area of blocks, or keep them loaded when a player is offline? |
05:49 |
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05:51 |
OxE7 |
robdrake, i haven't tried it looked at the code but given the terminoly i'd be very surprised if it actually kept them loaded. |
05:51 |
ItsMeMario |
I am trying to install MineClone on my Ubuntu server. I extracted the zip to ~/.minetest/games/. Inside games/MineClone folder, I see mods, menu, tools etc. How do I start the game? |
05:52 |
ItsMeMario |
MineClone is a game* |
05:55 |
VanessaE |
click its icon at the bottom of the screen, then create a new world. |
05:57 |
ItsMeMario |
At the bottom of which screen? When I connect to the server in the world, I do not see any icons |
05:58 |
ItsMeMario |
When I connect to the server in a client, I do not see any icons* |
05:58 |
VanessaE |
oh you're running it as a server huh |
05:58 |
VanessaE |
well just create a new world, then edit its world.mt to point to the new game. |
05:58 |
VanessaE |
(gameid = mineclone or whatever) |
05:59 |
VanessaE |
then start the server with that world. |
06:00 |
ItsMeMario |
I am sorry, I am new. How do I create a new world? |
06:00 |
VanessaE |
I usually do that in singleplayer |
06:00 |
VanessaE |
then copy it to wherever the server needs it to be |
06:01 |
ItsMeMario |
I am getting a new error when I do "minetest --gameid MineClone". The error is "Need running XServer to start Irrlicht Engine |
06:02 |
VanessaE |
you forgot to run it as a server :) |
06:02 |
VanessaE |
minetestserver --gameid.... |
06:02 |
VanessaE |
or mintest --server --gameid.... |
06:04 |
ItsMeMario |
I just ran: minetest --server --gameid MineClone |
06:04 |
ItsMeMario |
no error but I do not see an icon on the client |
06:04 |
VanessaE |
oh, you won't in that case. |
06:04 |
VanessaE |
the server dictates what game is used with what world. |
06:05 |
ItsMeMario |
oh, so is the game running ? |
06:05 |
VanessaE |
hence editing world.mt |
06:05 |
VanessaE |
it may be, I couldn't tell you for sure. |
06:05 |
VanessaE |
connect with a client and look around |
06:07 |
ItsMeMario |
its doing something ! |
06:07 |
VanessaE |
good :) |
06:07 |
ItsMeMario |
It worked! |
06:07 |
VanessaE |
!next |
06:07 |
MinetestBot |
Another satisfied customer. Next! |
06:08 |
ItsMeMario |
It looks different now! Thank you VanessaE! |
06:08 |
VanessaE |
looks like you're on the way now. :) |
06:09 |
ItsMeMario |
So to use a game, I have to do the --gameid argument and update the world.mt everytime? |
06:09 |
VanessaE |
only if you're using a world you haven't configured yet. |
06:09 |
VanessaE |
world.mt is persistent |
06:10 |
VanessaE |
and if you have that set, you don't need --gameid anyways |
06:10 |
ItsMeMario |
Is it possible to change the game or the world while clients are connected? |
06:10 |
VanessaE |
no |
06:11 |
ItsMeMario |
I will have 43 4th graders playing on a server tomorrow, hopefully at the same time. |
06:12 |
ItsMeMario |
The aim is to show them collaborative game play. |
06:12 |
ItsMeMario |
Any games or worlds you suggest? |
06:12 |
VanessaE |
good luck |
06:12 |
ItsMeMario |
Thank you! I will need it |
06:12 |
VanessaE |
expect them to teach YOU about *competitive* gameplay:) |
06:12 |
VanessaE |
if you know what I Mean ;) |
06:13 |
VanessaE |
as for what kind of game to use, I don't have any suggestions |
06:13 |
ItsMeMario |
They all will probably already be experts with this type of game |
06:13 |
VanessaE |
that isn't what I mean :P |
06:14 |
ItsMeMario |
lol |
06:15 |
VanessaE |
you get a bunch of 4th graders together, you'll get plenty of in-game fighting :P |
06:16 |
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06:17 |
ItsMeMario |
Yeah, that's what another teacher said |
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10:00 |
robdrake |
as an answer to my earlier question, technic has the admin anchor |
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11:23 |
jluc |
my son and friends of this age sometime play on "elepower playground server" ItsMeMarioGone |
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15:43 |
MinetestBot |
[git] stujones11 -> minetest/minetest: Add IGUIScrollbar implementation with variable bar sizes (#8507) b917ea4 https://git.io/fjBXn (2019-05-24T15:42:05Z) |
15:44 |
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15:44 |
minetestnewbie |
hi |
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16:09 |
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16:09 |
minetestnewbie |
I could use some help with a mod configuration |
16:09 |
minetestnewbie |
I run a server and have added the mod "Paleotest" https://forum.minetest.net/viewtopic.php?t=22253 to my mods folder and enabled it. |
16:10 |
minetestnewbie |
However, it is not configured to spawn mobs, I can't seem to find an easy solution to set this and I'm not familiar enough to really nail this on my own yet. |
16:11 |
minetestnewbie |
However, in the settingtypes.txt file, there are 3 options meant for the minetest local settings advanced menu |
16:11 |
minetestnewbie |
however, I'm running a dedicated server on a linux system with only a CLI. |
16:12 |
minetestnewbie |
source at github can be found here: https://github.com/ElCeejoYT/paleotest |
16:12 |
minetestnewbie |
each mob has its own .lua file and within that file there is a section for finding a bool type and spawning the mob in the wild or not |
16:13 |
minetestnewbie |
for example, in tyrannosaurus, https://github.com/ElCeejoYT/paleotest/blob/master/tyrannosaurus.lua |
16:13 |
minetestnewbie |
lines 166-180 have a function that check the local menu settings for local spawning |
16:14 |
minetestnewbie |
however, I'm not sure how to get this to work with a dedicated server. I've tried adding these lines in the init.lua file but mobs still dont spawn |
16:14 |
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16:14 |
minetestnewbie |
local wild_spawning = true |
16:16 |
minetestnewbie |
i could just change each line of each mob.lua to "true" but i was hoping for a more dynamic way to do this by editing something in the init.lua |
16:17 |
minetestnewbie |
for example, changing line 166 in tyrannosaurus.lua would likely spawn it in the world, https://github.com/ElCeejoYT/paleotest/blob/a0e5cca8c8403f48d76c13d783a5c69e0d0204e2/tyrannosaurus.lua#L166 |
16:17 |
minetestnewbie |
i will test this now, but if someone can think of a more dynamic way to do this via the init.lua, i'd appreciate it. |
16:17 |
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16:20 |
minetestnewbie |
setting wild_spawning = true in the minetest.conf file seems to have enabled this. |
16:21 |
minetestnewbie |
I guess settingtypes.txt are options that can be used in the main minetest.conf file? |
16:24 |
rubenwardy |
it's probably better to ask this in the forum topic |
16:24 |
rubenwardy |
or on Discord |
16:25 |
rubenwardy |
as the author will be able to see it in those places |
16:31 |
minetestnewbie |
hi ruben, I don't have a forum account yet and am just getting familiar with git |
16:32 |
minetestnewbie |
your CTF server got me into minetest much more and I've used a few of your mods and contribution. thanks |
16:33 |
minetestnewbie |
I'll make a minetest forum account and mention it in that forum. by altering the main minetest.conf file i was able to get wild spawing to work. although I think the process was a bit confusing since there wasn't any documentation |
16:35 |
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16:35 |
minetestnewbie |
I was actually just wondering about another topic before checking this IRC, i use sfinv as my inventory manager on my server. i also use the 3d_armor modpack and it adds a seperate page into sfinv. However, I've seen servers that have had the armor slots integrated in the main crafting tab. Are you familiar with how to accomplish this? I'm about to go digging for the answer myself. Thanks |
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17:14 |
lllI1I |
minetestnewbie: I don't have a lot of time right now to help proper but if you know what some of those mods are named you could take a look at their code and see how they do what you're talking about |
17:17 |
cheapie |
Just finished another Luacontroller project, this time a completely over-engineered solution to the problem of "turn lights on at night and off during the day": https://cheapiesystems.com/media/images/screenshot_20190524_120138.png |
17:18 |
cheapie |
Luacontroller firmware: https://pastebin.ubuntu.com/p/RxpnyNYqgP/ |
17:19 |
cheapie |
touchscreen (from digistuff) goes on the channel "touchscreen", then put a blinky plant on any pin and a light sensor on the channel "sensor" |
17:19 |
cheapie |
Output is available on any pin except the one you connected the blinky plant to, and it can also control the digilines lights from digistuff on the channel "light" |
17:22 |
minetestnewbie |
yep still looking through code and forums :) |
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nri |
I'm Back |
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