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IRC log for #minetest, 2019-05-24

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All times shown according to UTC.

Time Nick Message
00:00 rubenwardy this would be the correct channel
00:12 catspar afk
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00:14 lllI1I one of the best things about minetest is how braindead simple it is to create mods for it
00:14 lllI1I one of the worst things about minetest is how simple it is to create braindead mods for it
00:14 lllI1I not naming names or anything tho just saying
00:15 cheapie Fun thing to try if you have a server with maptools installed and people are asking for admin picks: //lua item = ItemStack("default:pick_steel");local meta = item:get_meta();meta:set_string("description","Admin Pickaxe");meta:set_string("color","#FF00FF");minetest.get_player_by_name("player's name goes here"):get_inventory():add_item("main",item)
00:15 cheapie (and have WorldEdit installed too, I should add...)
00:16 cheapie You could make item local too, I guess... doesn't really matter.
00:16 calcul0n meh
00:16 calcul0n define "fun" :p
00:18 lllI1I I'd probably do a wooden pick
00:18 lllI1I also wouldn't it be "local item" at the start
00:21 deezl rubenwardy, sorry, I missed your response earlier, thank you.
00:27 Nezrok Any recommendations for screen recorders for a mod demonstration? I need something that isn't going to convert what I record into potato quality :/
00:29 catspar CamStudio
00:29 catspar or if u had windows u could use the windows game bar
00:29 catspar ok Nezrok
00:30 rubenwardy Nezrok: simplescreenrecorder
00:30 catspar hi rubenwardy
00:31 rubenwardy o.
00:31 Nezrok I just recorded with the game bar, but now it wants me to make an xbox live account to view it? :/
00:31 catspar i guess maybe u can opt out of that somehow
00:33 Nezrok Aha nevermind
00:33 lllI1I what about OBS
00:33 Nezrok Turns out it saves it in my videos folder
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01:22 robdrake Please, if anyone knows the Mystical_Agriculture mod, I'm trying to find the id for the inferium seed, and the best I can do, I've searched the source
01:27 deezl got a link to the code?
01:28 robdrake hold on
01:29 deezl I found it
01:30 deezl is that seed not in creative inventory?
01:30 robdrake https://github.com/RSL-Redstonier/Mystical-Agriculture
01:31 robdrake I need to look in creative? ok, trying to set up a basic machines mover filter, and the wrong id crashed the server
01:31 deezl ouch
01:32 deezl if you look in creative, and then click on the craft guide it should show you the string
01:32 robdrake thank you deezl
01:32 deezl yw
01:34 pauloue if you're looking for the item name, you can set tooltip_append_itemname = true in minetest.conf
01:35 deezl that's for hovering over the item in inventory?
01:35 pauloue yes, so it only helps if you have the item already
01:36 deezl from the way things get registered in that mod, it looks like the string should be: mystical_agirculture:inferium_seed
01:37 deezl er...agriculture
01:43 robdrake ok, thanks
01:53 robdrake hey deezl, with basic_machines, is there a way to make a mover right click a plant?
01:53 deezl uh
01:54 deezl with what?
01:55 robdrake a mover
01:55 deezl I mean right click it with what item?
01:55 robdrake the mover itself, or like with your hand
01:56 deezl I don't think so
01:56 robdrake k
01:56 robdrake thanks again
01:56 deezl what would it do if you could?
02:00 robdrake harvest the mystical agriculture plants w/o losing the essence
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02:21 OxE7 Hey! :)
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02:34 OxE7 Hey! :)
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03:53 Emerald2 You guys hear about this new thing Github is doing to help people give money to open source projects?
04:05 OxE7 no?
04:07 Emerald2 https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/
04:07 Emerald2 Just heard about it on a linux news show.
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04:11 OxE7 So they are adding links to external donation sites to user profiles?
04:11 Emerald2 No it looks like it's done through github.
04:11 Emerald2 Dropping a ping for paramat so he sees this.
04:12 OxE7 OK, maybe i am just to dumb to read the article :D
04:17 OxE7 "any GitHub user can sponsor an open source developer in the program"
04:17 OxE7 That does not seem very practical though.
04:19 Emerald2 *shrug* the devs can at least look into if it would be useful to the minetest project.
04:21 OxE7 Sure, i just get instantly suspicious when i see a huge blob and fail to locate the details by skimming the page.
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04:22 OxE7 Thing is endusers likely don't have github accounts :/
04:24 Emerald2 Yeah that is true.
04:24 Emerald2 Some devs do have paypal donation links or such that can be used.
04:24 Emerald2 So it's just another option in the arsenal. I'm most interested in the part where github also chips in.
04:25 OxE7 Would be pretty cool if github did something like taking paypal donations for a project and automatically split them by the amount of code contributed by each person.
04:26 OxE7 Oh, they do? That's nice obviously.
04:30 Emerald2 "To supercharge community funding, GitHub created the GitHub Sponsors Matching Fund, which matches up to $5000 per sponsored developer in their first year of sponsorship. In the first year, GitHub will not charge any fees, so 100% of sponsorships will go to the sponsored developer. In the future, we may charge a nominal processing fee."
04:33 OxE7 So basically one should use it for one year and then drop it like it's hot ;)
04:40 OxE7 I also wonder how they are going to combat abuse. Just sponsor your friends and split the profit. It seems way to easy to game the system.
04:54 robdrake Please, does /emergeblocks just load an area of blocks, or keep them loaded when a player is offline?
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05:51 OxE7 robdrake, i haven't tried it looked at the code but given the terminoly i'd be very surprised if it actually kept them loaded.
05:51 ItsMeMario I am trying to install MineClone on my Ubuntu server. I extracted the zip to ~/.minetest/games/. Inside games/MineClone  folder, I see mods, menu, tools etc. How do I start the game?
05:52 ItsMeMario MineClone is a game*
05:55 VanessaE click its icon at the bottom of the screen, then create a new world.
05:57 ItsMeMario At the bottom of which screen? When I connect to the server in the world, I do not see any icons
05:58 ItsMeMario When I connect to the server in a client, I do not see any icons*
05:58 VanessaE oh you're running it as a server huh
05:58 VanessaE well just create a new world, then edit its world.mt to point to the new game.
05:58 VanessaE (gameid = mineclone or whatever)
05:59 VanessaE then start the server with that world.
06:00 ItsMeMario I am sorry, I am new. How do I create a new world?
06:00 VanessaE I usually do that in singleplayer
06:00 VanessaE then copy it to wherever the server needs it to be
06:01 ItsMeMario I am getting a new error when I do "minetest --gameid MineClone". The error is "Need running XServer to start Irrlicht Engine
06:02 VanessaE you forgot to run it as a server :)
06:02 VanessaE minetestserver --gameid....
06:02 VanessaE or mintest --server --gameid....
06:04 ItsMeMario I just ran: minetest --server --gameid MineClone
06:04 ItsMeMario no error but I do not see an icon on the client
06:04 VanessaE oh, you won't in that case.
06:04 VanessaE the server dictates what game is used with what world.
06:05 ItsMeMario oh, so is the game running ?
06:05 VanessaE hence editing world.mt
06:05 VanessaE it may be, I couldn't tell you for sure.
06:05 VanessaE connect with a client and look around
06:07 ItsMeMario its doing something !
06:07 VanessaE good :)
06:07 ItsMeMario It worked!
06:07 VanessaE !next
06:07 MinetestBot Another satisfied customer. Next!
06:08 ItsMeMario It looks different now! Thank you VanessaE!
06:08 VanessaE looks like you're on the way now. :)
06:09 ItsMeMario So to use a game, I have to do the --gameid argument and update the world.mt everytime?
06:09 VanessaE only if you're using a world you haven't configured yet.
06:09 VanessaE world.mt is persistent
06:10 VanessaE and if you have that set, you don't need --gameid anyways
06:10 ItsMeMario Is it possible to change the game or the world while clients are connected?
06:10 VanessaE no
06:11 ItsMeMario I will have 43 4th graders playing on a server tomorrow, hopefully at the same time.
06:12 ItsMeMario The aim is to show them collaborative game play.
06:12 ItsMeMario Any games or worlds you suggest?
06:12 VanessaE good luck
06:12 ItsMeMario Thank you! I will need it
06:12 VanessaE expect them to teach YOU about *competitive* gameplay:)
06:12 VanessaE if you know what I Mean ;)
06:13 VanessaE as for what kind of game to use, I don't have any suggestions
06:13 ItsMeMario They all will probably already be experts with this type of game
06:13 VanessaE that isn't what I mean :P
06:14 ItsMeMario lol
06:15 VanessaE you get a bunch of 4th graders together, you'll get plenty of in-game fighting :P
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06:17 ItsMeMario Yeah, that's what another teacher said
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10:00 robdrake as an answer to my earlier question, technic has the admin anchor
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11:23 jluc my son and friends of this age sometime play on "elepower playground server" ItsMeMarioGone
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15:43 MinetestBot [git] stujones11 -> minetest/minetest: Add IGUIScrollbar implementation with variable bar sizes (#8507) b917ea4 https://git.io/fjBXn (2019-05-24T15:42:05Z)
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15:44 minetestnewbie hi
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16:09 minetestnewbie I could use some help with a mod configuration
16:09 minetestnewbie I run a server and have added the mod "Paleotest" https://forum.minetest.net/viewtopic.php?t=22253  to my mods folder and enabled it.
16:10 minetestnewbie However, it is not configured to spawn mobs, I can't seem to find an easy solution to set this and I'm not familiar enough to really nail this on my own yet.
16:11 minetestnewbie However, in the settingtypes.txt file, there are 3 options meant for the minetest local settings advanced menu
16:11 minetestnewbie however, I'm running a dedicated server on a linux system with only a CLI.
16:12 minetestnewbie source at github can be found here: https://github.com/ElCeejoYT/paleotest
16:12 minetestnewbie each mob has its own .lua file and within that file there is a section for finding a bool type and spawning the mob in the wild or not
16:13 minetestnewbie for example, in tyrannosaurus, https://github.com/ElCeejoYT/paleotest/blob/master/tyrannosaurus.lua
16:13 minetestnewbie lines 166-180 have a function that check the local menu settings for local spawning
16:14 minetestnewbie however, I'm not sure how to get this to work with a dedicated server. I've tried adding these lines in the init.lua file but mobs still dont spawn
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16:14 minetestnewbie local wild_spawning       = true
16:16 minetestnewbie i could just change each line of each mob.lua to "true" but i was hoping for a more dynamic way to do this by editing something in the init.lua
16:17 minetestnewbie for example, changing line 166 in tyrannosaurus.lua would likely spawn it in the world, https://github.com/ElCeejoYT/paleotest/blob/a0e5cca8c8403f48d76c13d783a5c69e0d0204e2/tyrannosaurus.lua#L166
16:17 minetestnewbie i will test this now, but if someone can think of a more dynamic way to do this via the init.lua, i'd appreciate it.
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16:20 minetestnewbie setting wild_spawning = true in the minetest.conf file seems to have enabled this.
16:21 minetestnewbie I guess settingtypes.txt are options that can be used in the main minetest.conf file?
16:24 rubenwardy it's probably better to ask this in the forum topic
16:24 rubenwardy or on Discord
16:25 rubenwardy as the author will be able to see it in those places
16:31 minetestnewbie hi ruben, I don't have a forum account yet and am just getting familiar with git
16:32 minetestnewbie your CTF server got me into minetest much more and I've used a few of your mods and contribution. thanks
16:33 minetestnewbie I'll make a minetest forum account and mention it in that forum. by altering the main minetest.conf file i was able to get wild spawing to work. although I think the process was a bit confusing since there wasn't any documentation
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16:35 minetestnewbie I was actually just wondering about another topic before checking this IRC, i use sfinv  as my inventory manager on my server. i also use the 3d_armor modpack and it adds a seperate page into sfinv. However, I've seen servers that have had the armor slots integrated in the main crafting tab. Are you familiar with how to accomplish this? I'm about to go digging for the answer myself. Thanks
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17:14 lllI1I minetestnewbie: I don't have a lot of time right now to help proper but if you know what some of those mods are named you could take a look at their code and see how they do what you're talking about
17:17 cheapie Just finished another Luacontroller project, this time a completely over-engineered solution to the problem of "turn lights on at night and off during the day": https://cheapiesystems.com/media/images/screenshot_20190524_120138.png
17:18 cheapie Luacontroller firmware: https://pastebin.ubuntu.com/p/RxpnyNYqgP/
17:19 cheapie touchscreen (from digistuff) goes on the channel "touchscreen", then put a blinky plant on any pin and a light sensor on the channel "sensor"
17:19 cheapie Output is available on any pin except the one you connected the blinky plant to, and it can also control the digilines lights from digistuff on the channel "light"
17:22 minetestnewbie yep still looking through code and forums :)
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22:25 nri I'm Back
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