Time Nick Message 05:05 trom_ is it possible to use texture size like 16x64 for minetest.add_particle ? I see only squared particle when test it. 06:35 oil_boi tacotexmex: I'm working on, finding your pointlib because the server got run back and I just got back from a crazy party 06:37 oil_boi The forum server thing, that is 06:43 tacotexmex Oh it’s not really on the forums yet https://github.com/tacotexmex/pointlib/ 06:45 oil_boi Alright let me sandbox these because I'm that kinda guy 06:47 oil_boi tacotexmex: Was is just the pointlib or was it another mod on top of it? I remember you showing me it 06:47 oil_boi And I was like, wtf is pointlib :P 06:48 oil_boi Ahh I think I found it https://github.com/tacotexmex/auxuse 06:49 tacotexmex Correct 06:50 oil_boi tacotexmex: Speaking of tacos, I could very easily add tacos, etc, using corn, what do you think? Should there be giant rows of corn in people's farms? 06:51 tacotexmex Pointlib can be used for many things. I just thought of a temporary curse player effect that turns everything you look/point at into stone. :) 06:53 tacotexmex I love corn, it’s very versatile. But it would be interesting to find something else, equally versatile, that MC doesn’t have. 06:53 BuckarooBanzai the links in the areas mod post point to the "old" repo: https://forum.minetest.net/viewtopic.php?f=11&t=7239 the new repo should be at https://github.com/minetest-mods/areas 06:54 oil_boi tacotexmex: This works extremely well, I'm going to add it, then I'm going to add a background and other function stuff to add into logging, and I will pass you back my changes! 06:55 oil_boi Oh I mean, GPL GPL GPL GPL 06:55 tacotexmex oil_boi: You mean a background image for the node name? 06:58 tacotexmex oil_boi: I actually just ripped that part out from the source repo. The image is still present though. Thinking of pulling the HUD stuff into it’s own mod, making pointlib a true library-only type of mod. 06:58 oil_boi Yes, plus the inventory image of the node 06:59 oil_boi That is a good idea! RIP anything out that doesn't do direct functioning to what you're doing and make it depend on something else which does the function you want 06:59 oil_boi also * `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast` 06:59 oil_boi Wow, This is just incredible 07:00 tacotexmex You should write it as a separate mod then. Have a look at the repo pointlib is a fork of, that person already solved the majority of node image/inventory image HUD issues (but not all of them, hence my text-only simplification) 07:09 tacotexmex oil_boi: I also removed the background image to acommodate whatever typeface the client is using 07:13 oil_boi Hmmmm, but what if the underlying game was designed like an apple product, very fancy and all that, and seemingly locked down, but also designed like a linux distro where you can do whatever you want? :T 07:14 oil_boi Maybe background image+ shadow? :D 07:17 tacotexmex oil_boi: I love that analogy! I’ve actually been thinking about doing with Minetest what Elementary OS is doing with Ubuntu, so I know exactly what you mean. 07:17 tacotexmex Like I said, there’s already such a texture in /textures :) 07:24 oil_boi That's very cool 07:25 oil_boi tacotexmex: We need a desktop environment that's like gnome+kde that's as light as xfce with the elegence of pantheon but it's impossible :P 07:30 tacotexmex oil_boi: Do you have any implicit goals with alpha apart from some MC feature parity? 11:44 kurtzmusch there is a spam https://forum.minetest.net/viewforum.php?f=9 13:19 mega-giga Tiens salut fwhcat 13:20 fwhcat hey 13:21 fwhcat VanessaE, I've updated homedecor but it says : The following mods could not be found: "homedecor" "homedecor_i18n" 13:21 fwhcat what should we do in our world.mt ? 13:29 fwhcat nevermind, just read your latest post on the forum "from memory" :) thanks VanessaE 14:53 robdrake Question, would some kind of enchantment mod be useful? Minetest doesn't have levels, so I was tinking of extra materials for the enchantment 14:53 robdrake only block needed would be some kind of enchantment device 14:54 robdrake instead of books, would probably use some type of scroll, kind of thinking out loud here 14:55 robdrake I could probably kludge up some type of images, but the scrolls would have to be uncraftable, but some kind of loot, idk 14:55 Fairion I'm working on a spells mod. IS that what you're talking about? 14:55 sfan5 nothing prevents you from adding levels to items 14:56 robdrake not spells, enchantmensts for items 14:56 robdrake tools, armor, weapons 14:56 robdrake like in that other game 14:57 Fairion ? 14:57 robdrake Minecraft, enchantment books and the anvil 14:57 Fairion oh. idk minecraft :) 14:58 robdrake I played it before finding Minetest and VanessaE's servers 14:59 robdrake I really don't like java, the language of mods for Minecraft 15:00 Fairion celeron55: thanks for working on the forum 15:01 robdrake any opinions on the enchantment mod? 15:03 robdrake or is it a matter of seeing the code before an opinion is raised? 15:11 Fairion It may be useful. Run with it, and have fun! 15:11 Fairion there's not much of that type, I don't think 15:16 robdrake thanks Fairion 15:16 Fairion no problem! 15:17 robdrake do I want more ores dependency, I think diamonds and mithril should be in the enchantmet recipe 15:17 robdrake diamonds are easy to come by, but not mithril 16:26 islam hi\ 16:26 islam hi 16:27 islam hi 16:28 islam hi 16:28 islam hi 16:28 islam hi 16:28 islam hi 16:28 islam hi 16:28 islam hi 16:28 sfan5 !kick islam 16:28 rubenwardy knew it 16:34 robdrake Please, besides opengameart.org, anyone know of free 3d game art appropriate for Minetest? 16:35 Fairion deviant art 16:35 robdrake thanks Fairion 16:36 robdrake I'll check it out, though the name isn't promising 16:36 Calinou I doubt you'll find much freely-licensed 3D art there 16:36 est31 I've seen this troll nowhere else on freenode 16:36 est31 only on #minetest 16:36 Calinou other places you could look at include Blendswap and Sketchfab, but still, discretion is advised (people like to upload ripped game assets to Sketchfab, last time I checked) 16:45 robdrake As I said earlier, I'll kludge up some textures, time to learn blender 16:50 robdrake sorry to bother again, but Please, does anyone know of a non-video Blender tutorial for beginners 16:51 Fairion sorry 16:51 Fairion nope 16:52 robdrake I learn better through reading, videos are distracting with trying to follow directions, despite pause, and youtube is part of the evil google empire 16:53 Fairion I make node boxes with rubenwardy's node box editor, and export it as a .obj file. Then, I import it into blender and edit it. 16:53 rubenwardy yay 16:53 Fairion best way to learn anything is by doing 16:53 robdrake I'll check out rubenwardy's node box editor 16:53 Fairion Rubenwardy: Is that still being developed? I have some features that I think would be nice. 16:54 rubenwardy It's not 16:54 rubenwardy Unfortunately 16:54 Fairion :( I wish I knew c-lang 16:54 rubenwardy It's the first project I ever made in c++ 16:54 Fairion cool 16:54 rubenwardy The code is horrendous 16:55 Fairion It's super useful, though 16:55 rubenwardy I'm supposed it doesn't crash much 16:55 Fairion not for me 16:56 rubenwardy *surprised 16:56 robdrake but there is no real Windows install 16:57 robdrake I have to use Windows because most of my drive space is taken up by Blizzard games I play, but I use Ubuntu for Windows 16:57 Fairion nope. You just open the application from the download 16:57 rubenwardy There's a portable version 16:57 robdrake where is the download link? the Windows install goes to the source code download 16:57 rubenwardy No need for an installer really 16:58 robdrake any precompiled versions? 16:58 rubenwardy Yes 16:58 rubenwardy On the releases page 16:58 robdrake ok... 16:58 rubenwardy At the bottom of each release, there's a list of downloads 16:59 rubenwardy 0.9.0 is the latest Windows release 17:00 robdrake oh ok 17:01 Fairion how does player animation work? Do you just animate every possible scenario in a row, and just select the appropriate keyframes? 17:02 rubenwardy updated the page 17:03 rubenwardy robdrake: https://i.rubenwardy.com/2UZhf.png 17:03 rubenwardy added just now 17:06 robdrake I download 0.9.0 Windows Version already 17:09 robdrake I'll catch you all later, I need to go talk to a nurse, just FYI, I live in a nursing home and the computer gives me something to do 17:19 Fairion rubenwardy: am I right about animation? 17:19 rubenwardy yeah, I think so 17:19 Fairion thanks 17:19 rubenwardy just a standard 3d model really 17:19 Fairion I haven't really worked with 3d models b4 17:20 rubenwardy same 17:40 robdrake Please, for those of you using Windows 10, what do you use to make textures? 17:41 Fairion gimp 17:41 robdrake grr 17:42 robdrake not really good with gimp, though I've tried 17:43 Fairion It takes a while to get used to, but it's awesome once you get the hang of it 18:23 robdrake wish me luck with gimp 19:40 robdrake Question plese, can a node be made by a crafting recipe? 19:40 robdrake s/plese/please 19:46 Fairion yes, why not? 19:46 kurtzmusch !api 19:46 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 19:46 kurtzmusch /minetest.register_craft 19:46 robdrake thanks kurtzmusch 19:49 robdrake minetest.register_craft before or after minetst.register_node, my gut says after 19:51 rubenwardy doesn't matter 19:51 rubenwardy crafting is independent from node/item registration 19:51 robdrake thank you rubenwardy 19:51 rubenwardy which is why if you type the output wrong then you'll get unknown items 19:55 robdrake Sorry if I'm a bother 19:56 robdrake just let me know and I'll leave