Time Nick Message 00:01 redneonglow Hey what's tenplus1's name here? 00:02 redneonglow does he use tenplus1? 00:16 kaeza Yes, but I don't think he frequents this channel. 00:17 Multi__ Is VanessaE online? 00:17 Multi__ Mmh 00:21 MinetestBot ANAND: Apr-09 19:25 UTC Updated automatic_rotate test mod to incorporate a blade model, to make issues more evident: https://notabug.org/pgimeno/Gists/src/minetest--mod-test-auto-rot 00:21 MinetestBot ANAND: Apr-09 19:27 UTC Please see also https://notabug.org/pgimeno/minetest/pulls/5 00:24 redneonglow he was here the other day and i missed him 00:24 redneonglow i was told he's on british time and i'm on us eastern 01:36 cimbakahn Does anyone know when TELESIGHT'S servers are going to be back online? 02:16 Emerald2 redneonglow, tenplus1 goes to #minetest-hub when he's on. 02:29 cimbakahn Does anyone know when TELESIGHT'S servers are going to be back online? 04:30 redneonglow oh ok Emerald2 thank you 05:13 Emerald2 ^interesting quit message. 08:37 cimbakahn Is gabriel around? 08:38 cimbakahn Does anyone know if gabriel is doing maintenance now? 08:40 VanessaE my log shows him having last been here on March 13 08:48 cimbakahn VanessaE: Thank you! 08:49 cimbakahn One more thing: Does anyone know when TELESIGHT'S servers are going to be back online? 08:50 VanessaE no idea 08:58 cimbakahn VanessaE: Thank you! 14:45 Fixer oofers 17:08 Wuzzy is it against mod security when I try to use a mod to create a worldmod in the world directory? 17:23 sofar that's a good question actually 17:23 sofar don't think it would be 17:27 sfan5 Wuzzy: https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_security.cpp#L563-L572 17:28 Wuzzy so this means "no"? 17:28 Wuzzy oops 17:29 Wuzzy so i mean 17:29 Wuzzy is *is* against mod security? 17:29 Wuzzy the rationale in the code makes sense. 17:29 Wuzzy i thought of something like this too 17:29 Wuzzy that a rogue mod might screw you over 19:56 sofar right, it'd be easy for someone to offer a `download this map` type with a rogue copy mod 20:13 kurtzmusch i have a map that does this 20:14 kurtzmusch mesecons included with map 20:14 kurtzmusch is this wrong? 21:02 MinetestBot 02[git] 04Halamix2 -> 03minetest-mods/mesecons: Too many glasses in noteblock 13b0158f5 https://git.io/fjql4 (152019-04-10T21:00:58Z) 22:35 galaxie Is it just me or does Minetest Android still not have working 3D mode for topbottom/sidebyside? Perhaps it's because I have a smaller screen? 23:35 FlyingGarlic I am looking for a basic tech mod/game and having trouble. I like the looks of the Technic mod but I am not able to run it on top of a clean minetest subgame. It looks like it hasnt been updated in a very long time. 23:35 rubenwardy technic should work fine, it is updated 23:36 FlyingGarlic It doesn't look like there is any actively worked on technic type game. 23:36 rubenwardy make sure you use this version https://github.com/minetest-mods/technic 23:38 FlyingGarlic maybe i was looking in the wrong place, the wiki there was last updated March 2017. I assume this is the same version as is available in game? 23:39 FlyingGarlic am I missing a full game based on technic which is updated ? 23:45 FlyingGarlic i get an error, 2019-04-10 19:29:05: WARNING[Main]: Will not load: C:\Users\...\Desktop\minetest F\minetest-5.0.1-win64\bin\..\mods\technic\technic_worldgen 2019-04-10 19:29:05: ERROR[Main]: ModError: Unresolved name conflicts for mods "technic_cnc", "technic", "technic_chests", "concrete", "technic_worldgen", "extranodes". 23:46 FlyingGarlic ok, i see now that the mod is being updated, its just the wiki that is way out of date. 23:47 rubenwardy you've installed it into multiple places 23:47 rubenwardy it should only be installed to one place 23:47 rubenwardy make sure that the game doesn't contain it 23:48 p_gimeno yeah, it seems you're running into #4183 23:48 ShadowBot https://github.com/minetest/minetest/issues/4183 -- Mod conflicts if same mod in many modpacks 23:50 FlyingGarlic OK i see. if it is in a different subgame, is that ok? 23:51 p_gimeno it should 23:52 p_gimeno if you have Dreambuilder in your mods directory, that could be it too 23:53 FlyingGarlic yup, i do and thats at least part of the problem. I was not aware of this issue, thanks so much for brining it to my attention ! 23:53 p_gimeno you'll have to move dreambuilder out of the mods directory if you don't want that issue to happen often 23:54 p_gimeno I wrote a fix, but it didn't seem to attract any dev attention except for one 23:56 FlyingGarlic yes very odd. Since MT is all about mods, it seems obvious that lots of folks will want various world saves with diferent sub sets of mods active. 23:57 FlyingGarlic But Im so glad now I know 23:57 p_gimeno I think the only workaround to prevent conflicts is to manually manage your mods by creating symlinks in worlds//worldmods/ to point to the mods, which should be in separate directory independent from minetest 23:58 FlyingGarlic ok i see, thanks! 23:58 FlyingGarlic Is there an easy way to convert a collection of mods into a new subgame ?