Time Nick Message 01:03 jimmy2 Helo 01:07 Emerald2 Hi Jimmy. 01:14 kaeza Greetings. 01:29 jimmy2 Maybe this isn't the right place to talk about this but I want to love this game but it just always feels off to me 01:30 jimmy2 Like the UIs feel slow and clunky at times 01:30 jimmy2 But I love the idea of it being easily moddable 04:34 sofar call me crazy but I haven't played mtg in 2 years 04:34 sofar how do you enable the minimap? is it like the binoculars where you need an item? 04:36 GreenDimond Creative or survival 04:36 GreenDimond creative is F9; survival in 5.0.0 MTG you need a map and compass or whatever its called 04:36 GreenDimond (and still F9) 04:36 GreenDimond so yes its like binoculars 04:38 Emerald2 mapping kit? 04:38 GreenDimond yeah that 04:44 hiccup_ anyone around? i'm new, trying to run the tutorial. i've put it in ~/.minetest/games/tutorial but it doesn't show up when i try to start a new game 04:46 hiccup_ downloaded it here https://www.load.to/P94PXVbCts/tutorial2.5.1.zip 04:48 sofar hey 04:48 sofar do you have a game.conf in the /tutorial/ folder? 04:49 hiccup_ running minetest 5.0 on ubuntu 18.04.2. yep sofar, it has a game.conf 04:50 sofar do you see the game icons at the bottom of the "start game" menu tab? 04:50 hiccup_ just for the default game, not the tutorial 04:51 GreenDimond Are you sure you downloaded a good version 04:51 GreenDimond I suggest git cloning 04:51 GreenDimond https://repo.or.cz/w/minetest_tutorial_subgame.git 04:52 sofar Wuzzy: ping - wake up :) 04:52 sofar honestly, and I just put this on the forum thread, it should be on contentdb 04:53 GreenDimond It is I think 04:53 Wuzzy hi 04:53 GreenDimond I swear it was 04:53 sofar I don't see it 04:53 GreenDimond It is 04:53 Wuzzy not compatible yet 04:53 GreenDimond Yeah 04:53 GreenDimond max ver is 0.4.17.1 04:53 Wuzzy all games that are not 5.0.0-ready will be auto-hidden (thanks, rubenwardy) 04:53 Wuzzy this is correct behaviour 04:53 GreenDimond https://content.minetest.net/packages/Wuzzy/tutorial_game/ 04:53 sofar yep, it is 04:54 sofar hiccup_: that explains it: it's not compatible with 5.0.0 yet 04:54 Wuzzy besides, a few new features need explaining anyway :P 04:54 sofar hiccup_: you'll need to wait - but once it's ready, you can use the in-game method to install it 04:54 Wuzzy ... and updating to the new translation system,,, and whatnot 04:54 hiccup_ oh ha ha. should i install an older minetest? 04:54 Wuzzy no 04:54 sofar if you really want to play the tutorial, maybe help test the development code 04:55 sofar Wuzzy: can people test it yet? 04:55 GreenDimond kind of an odd game to really want to play bad 04:55 Wuzzy idk 04:55 sofar he may be teaching a class full of kids 04:55 Wuzzy tutorial is not a game... XD 04:55 Wuzzy bad luck then 04:55 GreenDimond It is by definition, a game 04:55 Wuzzy just be a little patient 04:55 Wuzzy no, its a tutorial :O 04:55 GreenDimond Its still a game 04:55 Wuzzy its by definition not a game 04:55 hiccup_ my 6 year old wanted to play minecraft and this is what i'm trying :) 04:55 GreenDimond it is loaded as a game 04:56 hiccup_ have to put her to bed now but will be back to see what you guys recommend 04:56 Wuzzy i believe in theory tutorial would work in 5.0.0, but with bugs 04:56 Wuzzy probably only the "silly sunken player" bug, but thats all 04:56 Wuzzy havent tried yet 04:56 GreenDimond most things work in 5.0.0, but with bugs 04:56 sofar Wuzzy: what's the git clone address? 04:57 GreenDimond *cough* 04:57 * GreenDimond points up 04:57 Wuzzy XD 04:57 sofar BUT WHY NOT git:// 04:57 Wuzzy both work 04:57 GreenDimond because I cba to find the git:// 04:57 GreenDimond my url bar is closer 04:57 sofar fatal: https://repo.or.cz/w/minetest_tutorial_subgame.git/info/refs not valid: is this a git repository? 04:58 Wuzzy omg... 04:58 GreenDimond this is why repo.or.cz sucks 04:58 Wuzzy https://repo.or.cz/minetest_tutorial_subgame.git 04:58 GreenDimond COUGH 04:58 sofar $ git clone git://repo.or.cz/w/minetest_tutorial_subgame.git 04:58 sofar fatal: remote error: access denied or no such repository 04:58 GreenDimond where is this magic /w/ from 04:59 sofar GreenDimond: your url, as well as forum post 04:59 GreenDimond oh that it is 04:59 GreenDimond whatever x) 04:59 GreenDimond I blame repo.or.cz 04:59 Wuzzy sofar: http://repo.or.cz/minetest_tutorial_subgame.git 04:59 sofar yeah I finally got it 04:59 Wuzzy sorry my fault i gave you the wrong link 04:59 sofar but I really would like git:// urls to work :) 05:00 sofar (far more efficient for cloning/pulling 05:00 Wuzzy sofar: ???????? 05:00 Wuzzy my git:// URL works as well 05:00 Wuzzy why did you add /w/? 05:00 sofar I didn't 05:00 sofar https://forum.minetest.net/viewtopic.php?f=15&t=10192 05:01 sofar read your own post :) 05:01 * Wuzzy cries a little inside 05:02 sofar ahahaha 05:02 * GreenDimond dies a little inside 05:02 GreenDimond owait no more inside left to die 05:03 Wuzzy fyi: I am currently working on MCL2 updates, trying out all those new 5.0.0 goodies 05:03 Wuzzy thanks for the biome api updates, they are very useful. 05:03 Wuzzy strata are cool 05:04 Wuzzy MCL2 already had strata, but they were based on the "sheet" ore before with a very low (or high?) offset so the ore just generates everywhere. it was a silly hack 05:05 Wuzzy with new strata i was able to add some little imperfections. pretty nice 05:05 Wuzzy new End will also be based on the strata ore, but thats probably going to be replaced again anyway. haha 05:06 Wuzzy then the XYZ definable biome positions will definitely be useful for the End, which must have a large center island (not implemented yet) 05:07 Wuzzy havent tried out the "hanging" decorations yet, but they sure will be very useful for those glowstone clusters in the Nether 05:07 Wuzzy basically i was trying out new 5.0.0 goodies all week. 05:08 Wuzzy tutorial and my mods will have to wait for an update, sorry 05:08 GreenDimond Ive been exhausting 5.0.0 goodies for the last few months 05:08 sofar Wuzzy: I've got a player model fix patch for you, do you want a git-am formatted email? 05:08 sofar then you can post the update to contentdb 05:08 GreenDimond there should be an unstable tag for cdb 05:08 Wuzzy no idea if its that simple. still need to test if it still works 05:09 Wuzzy well the "0.4.17" is kind of what you want 05:09 sofar looks fine to me, but I just walked around a tiny bit 05:10 sofar music works 05:10 Wuzzy sigh.... alright FINE. when i finshed next MCL2 version will look at tutorial ASAP 05:10 sofar how do you want the patch? 05:11 Wuzzy did MTG tweak the beaches, by any chance? 05:11 sofar yeah biome blend probably affects beaches 05:11 sofar well hmm that's probably mapgen not mtg 05:11 Wuzzy vertical biome blend is optional 05:12 Wuzzy is 0 by default, so no change for old biomes. thankfully, you devs are extrelemy conservative (that is a GOOD thing, for once! :D) 05:13 Wuzzy well i tried vertical biome blend on my MCL2 beaches but it looked kinda ugly 05:13 Wuzzy but i used vertical blending for a few other things, like grass-to-snow transition, or a change in sand color 05:14 Wuzzy seems like the longer the blend, the less chaotic it wil look, but its much harder to manage 05:14 sofar I think the tutorial is working fine with this player model fix alone 05:14 Wuzzy sofar: yeah it seems like mtg uses some vertical blending as well 05:16 sofar Wuzzy: https://gist.githubusercontent.com/sofar/32acfe7ed67c99b580ca2aba9dcba45c/raw/83a149d2a084f3ea85b2223af7c153316562cd1a/gistfile1.txt 05:16 sofar curl -L $URL | git am 05:17 Wuzzy did you just copy the model file from mtg? 05:17 sofar no, it's slightly modified for size 05:17 Wuzzy huh? 05:17 sofar (but in essence, yes) 05:17 Wuzzy for size??? 05:17 sofar I left out some bits to make it smaller in file size 05:17 Wuzzy ohhhhhh 05:17 Wuzzy i thought you change the player height XD 05:17 Wuzzy that would be very weird 05:18 sofar haha 05:18 sofar no it's the same size as mtg 05:18 sofar but good point because that did break 1 box on ITB =D 05:18 Wuzzy ?? 05:18 Wuzzy how is that even possible?! 05:19 Wuzzy its just a model, so how can it possibly break gameplay? 05:19 sofar mtg model size changed a tiny bit and trapdoors in ITB were previously passable 05:19 GreenDimond player height changed 05:19 sofar note: trapdoor below and top 05:19 Wuzzy or does mt make something silly like link collisionbox to mesh? 05:19 sofar 2 trapdoors (one on the floor when open, one on the ceiling when open) 05:19 GreenDimond in fact, the player dimensions in general changed 05:19 Wuzzy that is unrelated to the model, no? 05:19 sofar yes 05:19 GreenDimond He didnt really mean the model itself 05:20 Wuzzy ahhhh probably related to the new settable player collisionbox!!!! 05:20 sofar hmmm well itb's code never changed 05:20 sofar must be an engine default value then that's now different 05:20 Wuzzy Bad, bad changelog!!! 05:20 sofar ITB doesn't use mtg code for player model 05:20 Wuzzy it did not say that 05:20 GreenDimond dascht ist true 05:21 sofar file-size-optimized schoptimized 05:21 sofar git --amend 05:21 GreenDimond schmooptimized 05:21 sofar err 05:21 Wuzzy if the engine changed the default collisionbox even by 1 planck length it must be mentioned in changelog :P 05:22 Wuzzy sofar: alright alright YOU WIN. will look at updating tutorial soon(TM). 05:22 Wuzzy thx for patch anyway 05:23 Wuzzy i will probably only do a minimal tutorial. can always release a new version afterwards for the new shiny features 05:23 sofar ahaha this is just cool to have on contentdb, so, worth my time imho 05:23 Wuzzy minimal update* 05:23 sofar yep 05:24 sofar just put it there and make it shiny later ;) 05:24 Wuzzy frankly, i was just WAY too busy with trying out shiny 5.0.0 features and putting them into MCL2 05:24 Wuzzy sofar: i am more concerned about factual correctness of tutorial texts 05:26 sofar sneak worked 05:26 sofar lol 05:26 hiccup_ k, i installed 0.4.16 and tutorial works, why didn't you think i should install older version? 05:30 Wuzzy yes, in 0.4.16 the tutorail still works 05:31 hiccup_ didn't you say i shouldn't install older minetest tho? 05:31 Wuzzy just be a little patient. 5.0.0 compability will come VERY soon 05:33 hiccup_ you'll have to tell my 6 year old :) i promised her tonight... thanks for the tutorial and helping us realize why we couldn't get it working! signing off for tonight, i'm sure we'll be back :) 05:44 Wuzzy oh 05:44 Wuzzy there's still an old on_mapgen_init inside... 05:47 Wuzzy sofar: how to update this line properly?: 05:47 Wuzzy minetest.set_mapgen_params({mgname="singlenode", water_level=-31000, chunksize=(tutorial.sector_size/16)}) 05:47 Wuzzy i am a bit worried about mgname and chunksize? can i use these names in seT_mapgen_setting, too? 05:47 Wuzzy or do i have to use mg_name instead of mgname? 05:49 sofar hiccup_: we know how 6yrs old can be :D 05:50 sofar hmmm, I didn't think those changed but, hey, I could be wrong 05:51 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4021 05:52 sofar Wuzzy: ah so 3 calls to minetest.set_mapgen_setting(name, value, [override_meta]) 05:52 sofar 1 for each value 05:52 Wuzzy does it have to be strings? 05:52 Wuzzy i noticed htere is no setting mgname, only mg_name 05:52 Wuzzy holy shite 05:53 Wuzzy console is spammed with LVM warnings like htis one: 05:53 Wuzzy WARNING[Emerge-0]: VoxelManip:calc_lighting called for a non-mapgen VoxelManip object 05:53 Wuzzy is this a problem? 06:15 Wuzzy ha 06:15 Wuzzy removing thatt bit of code fixes it. no lighting issues at all. that code was probably pointless 06:19 Wuzzy sofar: new version tagged, please test! 06:20 Wuzzy i replaced those deprecated functions as well (while I'm at it .... haha) 06:23 Wuzzy will announce tutorial update within the next hour if nothing of catastrophic proportions will happen 06:25 swift110 thats cool Wuzzy 06:26 swift110 Did you decide to make the tutorial available by default? I really don't like that I have to go over the river and through the woods just to install it. 06:26 Wuzzy hhahahahahahaha!!!!!!! 06:26 Wuzzy of course not!! this is minetest 06:27 Wuzzy but not my fault :/ aks the core devs why 06:28 swift110 Wuzzy: ah, shucks 06:29 swift110 Hopefully they will see what I wrote. It really is a pain in the butt to install the tutorial and I feel like it would help adoption to include it 06:32 benrob0329 swift110: its worth noting that the most recent version of Minetest has a content store 06:33 benrob0329 So one the tutorial subgame has 5.0 compatibility it can be but a few clicks away 06:47 norkle yeee! 07:06 Wuzzy sofar: Tutorial 3.0.0 uploaded to content DB. waiting for approval by rubenwardy or whoever is responsible for this. 07:06 Wuzzy ok "upload" was a lie. i just needed to give it a commit ID. thats really awesome!! 07:07 Wuzzy i am superbly impressed in how streamlined and conveniente the process of "updating a thing" in the content db is. it just works. rubenwardy, you made an excellent job! :) 07:41 Wuzzy https://forum.minetest.net/viewtopic.php?f=6&t=22337 07:57 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: HPChange Reason: Fix push after free, and type being overwritten (#8359) 131e3e4fb https://git.io/fhjwL (152019-03-12T07:56:56Z) 07:59 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix cast from const by accessing string data directly (#8354) 1338f6e7a https://git.io/fhjwm (152019-03-12T07:58:02Z) 11:15 powerolive hi 11:20 powerolive ... 11:20 powerolive no chinese channel 11:24 powerolive should it be#minetest-cn or #minetest-zh 11:26 powerolive afk? 11:29 Emerald2 That would be up to the devs. 11:31 powerolive ... 11:31 Emerald2 They can't be here 24/7. People have jobs, families, the need for sleep... 11:33 powerolive i wonder why they donot support android4.0.4 11:34 powerolive most apps support that 11:35 powerolive ... 11:36 Emerald2 I know nothing about that. 11:37 powerolive do you still on hometownserver 11:38 Emerald2 No because hometown closed down. 11:38 Emerald2 Hey nerzhul you about? 11:38 powerolive ...openbsd still0.4.17.1 11:39 powerolive back to archlinux 11:40 powerolive why i cannot use my touchpad to play minetest i do not like a mouse 11:40 powerolive s.t.a.l.k.e.r support that 11:45 Emerald2 Can you compile minetest? Then you won't have to wait for a package to be available. 11:48 powerolive ok 11:48 powerolive but i cannot compile a mouse driver 11:54 * powerolive hi 11:55 powerolive how to shout in minetest 11:55 powerolive use /me? 11:55 powerolive i cannot use /shout 11:57 powerolive no 11:58 * powerolive no 11:59 Emerald2 You want to talk in game? 11:59 powerolive i want to shout in game 11:59 Emerald2 I don't think that's a thing. 12:00 p_gimeno "shout" in minetest terms means to talk to all players no matter their distance 12:00 p_gimeno but you can type: /me shouts: "I AM SHOUTING" 12:00 powerolive i want it to show like***powerolive shouts*** 12:01 powerolive so i type /me is shouting 12:01 Emerald2 But isn't that what happens when you press t and type something? 12:01 p_gimeno only if you have the shout privilege 12:02 Emerald2 Shout just lets you talk in game tho? 12:02 p_gimeno yes 12:02 Emerald2 No shout, can't talk. 12:02 powerolive no it shows:me is shouting if i do not have /me 12:03 powerolive ok 12:04 powerolive i can shout in ctf now 12:04 powerolive :) 12:06 powerolive does minetesthosting update to 5.0.0 12:07 Emerald2 Ask minetesthosting. 12:07 powerolive2 k9 mail use up my network 12:08 powerolive2 what 12:08 powerolive2 i am powerolive2 12:09 powerolive2 what's the 2 12:09 powerolive2 bye 15:54 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Drop GUIConfirmRegistration::m_address unused field 13e22a69d https://git.io/fhjyf (152019-03-12T15:53:21Z) 16:01 JDCodeIt Hi all, anyone care to discuss issue #6771 today? 16:01 ShadowBot https://github.com/minetest/minetest/issues/6771 -- pathfinding: unnecessary error 16:11 JDCodeIt We could also take the discussion to the dev channel if it's too technical 17:13 nri Hello 17:18 nri Hello Nezrok 17:30 nri rubenwardy: I saw the capitalism game your working on for minetest. I love it can wait till its released! :p 18:08 nri opps 18:11 FreeFull Are there some cool mod bundles/modpacks for minetest? 18:11 FreeFull Comparable to the minecraft ones 18:11 VanessaE dreambuilder :) 18:11 VanessaE 18:11 nri Dreambuilder is a great mod :) 18:13 FreeFull It's been so long since I've played minetest 18:14 FreeFull I still remember playing on cm55's server 18:14 FreeFull Eh, I don't think the second letter was an m 18:14 FreeFull celeron55's 18:16 nri i play on RedCat 18:17 nri At times also on Digital Farms and VE dreambulder Creative 18:19 FreeFull I still love how you don't need to install anything to join any server because of how mods wok 18:19 FreeFull work* 18:20 FreeFull Are all the servers on 5.0.0 now? 18:21 benrob0329 Not all of them, but most of the good ones afaik 18:21 benrob0329 Any that aren't will be shortly 18:22 FreeFull I could imagine people arguing that 62,000 blocks out isn't far enough, compared to minecraft's millions 18:22 benrob0329 Ive never heard of an entire world being filled 18:22 benrob0329 Even large, older servers only seem to go out a few KM 18:23 FreeFull I guess for minetest it's not a problem. It is a problem for very active minecraft servers 18:24 FreeFull Especially with the nether allowing 8x faster travel than overworld 18:24 FreeFull ( Or even ways to distribute players to be far away from each other) 18:25 benrob0329 But we also have a lot of vertical space, so one could have layered mapgen as well 18:26 FreeFull Something like WAILA would be nice 18:27 benrob0329 Besides, if it becomes a problem MT will likely be able to switch to..what was it 32-bit real numbers? Then we'd be fine 18:27 twoelk there's allready a mod for stacking realms 18:27 benrob0329 And have a tone more space up and down as well 18:27 benrob0329 *ton 18:27 FreeFull I have to admit minecraft's vertical limit is annoying 18:28 twoelk one reason I stopped building there 18:29 benrob0329 You though 64km was a lot of headroom? Prepare for...some much larger number I'm sure 18:33 nri What servers do u guys play? 18:35 FreeFull Another fun thing: The most taxing minetest modpacks are still much better than vanilla minecraft 18:38 Calinou vanilla Minecraft isn't really demanding by today's standards 18:38 Calinou also, while Minetest's performance seems to have improved in 5.0.0, Minecraft (especially with OptiFine) runs very well on modern hardware 18:39 Calinou people were happy with 512×512 maps in Minecraft Indev by the way :P 18:39 Calinou (the largest size allowed back then, IIRC) 18:39 FreeFull Calinou: RAM-wise, I've noticed the 1.14 snapshots are using a lot of it 18:39 Calinou the only area where Minetest wins is RAM usage 18:40 Calinou which may or may not be important depending on your hardware (it's probably more important on servers) 18:40 FreeFull Also Optifine can make performance significantly worse too, depending 18:40 Calinou either way, I keep OptiFine because it lets you disable many silly things :) 18:41 FreeFull XisumaVoid had pretty poor FPS around MumboJumbo's base until he removed optifine (and he wasn't using shaders or anything) 18:41 FreeFull MumboJumbo's base has a *lot* of glass and other transparent blocks though 18:43 twoelk looking around in or at a jungle can still be rather demanding on the hardware in minetest 18:43 Calinou that's the same in Minecraft 18:43 Calinou lots of transparent blocks whose faces can't be merged will lower performance 18:44 FreeFull I don't think 1.14 has any fps improvements, but at least they finally optimised the lighting engine 18:44 FreeFull In 1.13 and below you can very easily lag out a whole server using just a platform up high, and a sticky piston attached to a clock 19:06 Ingar there's 1.14? 19:07 Ingar (not released yet, crawling back under rock) 19:07 Ingar I'd better update my MT server to 5.0.0 ;) 19:10 Ingar just for the record, mt runs fine on my ARM VPS, mc ran like crap 21:02 scr267 I just upgraded my server to 5.1.0 and for some odd reason, the minimap is no longer enabled... oddly enough, it was working on a cloned vm of the exact same game. 21:08 p_gimeno the minimap is disabled by the default MTG 21:08 p_gimeno you need to craft a map to see the minimap, or enter creative mode 21:10 jluc i updated and couldnt use "advanced trains". I immediately realised i had updated to 5.1 so i uninstalled it and installed 5.0 and "advanced trains" worked fine 21:11 scr267 p_gimeno, yep, found that out... and thanks for the answer :) 21:31 jas_ Interesting, I wonder what the difference is with advtraims. 23:50 sodastab aw, sneak elevators are broken now :( 23:53 sodastab RIP my usual mining build style :/ 23:53 rubenwardy sodastab: the bug that caused them was fixed, but you can re-enable with a mod 23:54 rubenwardy sodastab: https://forum.minetest.net/viewtopic.php?t=17734 23:55 sodastab ah 23:56 sodastab was a pretty long-lived "glitch" :P