Time Nick Message 02:42 fling Hello! 02:44 kaeza Greetings! 02:47 swift110 hey kaeza 02:47 kaeza Heyo swift110 02:48 kaeza How's it going? 02:50 swift110 kaeza: pretty good and you? 02:51 kaeza It's going. Thanks. And good to hear :-) 03:02 swift110 good to hear kaeza how long you been playing minetest? 03:04 kaeza I joined the forums on October 2012 IIRC, so from around that time. 03:07 kaeza I think it was 0.4.3 back then. 03:10 kaeza Player avatars we still 2D :P 03:11 * kaeza remembers the green wizard guy. 03:12 kaeza s/we/were/ 03:20 argyle77 So I made this mod, https://github.com/argyle77/borders, which is not 100% original (so see the credits), and I'm gonna make a forum post. It is more appropriate under Mod Releases, or WIP mods? 03:21 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Content store: Ignore '_game' in game names in ID generation (#8270) 1385389ad https://git.io/fhFoa (152019-02-22T03:19:52Z) 03:23 kaeza argyle77: you post on WIP, then a moderator moves it if it's correctly formatted. 03:23 argyle77 Ok thanks kaeza! 03:24 kaeza Just ping me when it's ready. 03:26 argyle77 Thanks. Never done this before. 03:30 swift110 oh wow cool kaeza 03:30 swift110 I havent played minetest in months 04:03 argyle77 Okay (cc: kaeza), there's the forum posting: https://forum.minetest.net/viewtopic.php?f=9&t=22176 04:15 fling I've not played it for years! 04:15 fling Should I try? Any significant changes since old versions? 04:31 AceNovo https://forum.minetest.net/viewtopic.php?t=22173# 04:31 AceNovo but libpng12-dev -> libpng-dev; at least on recent Ubuntu 04:33 AceNovo Building on my SBC and converted cloudbook RN 04:33 kaeza argyle77: moved! 04:33 kaeza I edited a bit the title. 04:35 kaeza fling: lots of things, both large and small. 04:36 argyle77 Thank you much kaeza! 04:42 kaeza You are quite welcome :-) 04:44 kaeza In the future, use https://forum.minetest.net/viewtopic.php?t=10418 04:48 argyle77 Ok, thank you. I will look into it. 04:53 fling kaeza: tell me more please :P 04:56 kaeza fling: start here https://dev.minetest.net/Changelog 05:11 fling kaeza: this is great!! 05:14 kaeza You will see some breakage during the transition to 5.0, though. 05:15 fling I've been writing eclass and ebuilds for installing 0.4 on gentoo 05:15 fling But my overlay is offline since then 05:15 fling And looks like now it is not needed anymore yay! 05:17 fling Can different mapgens be used in different areas? 05:18 fling Is there a good online map generator? 05:19 kaeza My guess is no, but ask paramat for a definitive answer. 05:20 kaeza There are several on the forums IIRC. 05:22 kaeza You could use and host the output images somewhere. 05:22 fling I always wanted something like dynmap -> https://dev.bukkit.org/projects/dynmap 05:23 fling kaeza: minetestmapper is not creating a proper js map for web usage. It is doing a single file. 05:26 kaeza There's some here https://wiki.minetest.net/Programs_and_Editors 05:27 fling kaeza: awesome! 05:28 kaeza Also this https://forum.minetest.net/viewtopic.php?f=14&t=2896&p=344092#p343997 05:33 kaeza Anyway, time to go. Good night all. 05:35 fling kaeza: looks good -> https://pandorabox.io/map/#2304/384/2 05:35 ShadowBot https://github.com/minetest/minetest/issues/2304 -- Suppress CGUITTFONT build warnings by Zeno- 05:49 swift110 oh 09:23 TheDcoder How do I make my game full screen? 09:25 TheDcoder nevermind, searched for full screen in the advanced settings :) 09:27 TheDcoder Hmmm... this is problematic, the game isn't fully full screen :-/ 09:27 TheDcoder Maybe it is due to display scaling 11:39 slamvzla hello, is there's a form to teleport a mob if this one is some nodes away? (in code) 11:40 sfan5 if you have an entity reference in Lua you can just ent:set_pos(...) to move it somewhere else 11:41 rubenwardy ent.object:set_pos() 11:41 rubenwardy set_pos should be on the object, not the LuaEntity table 11:41 rubenwardy (which is what he meant anyway, just to clarify) 11:41 rubenwardy !book entit 11:41 MinetestBot rubenwardy: Objects, Players, and Entities - https://rubenwardy.com/minetest_modding_book//en/map/objects.html 11:43 slamvzla thx =) 19:13 lumberJ entuland, retesting rhotator. it makes so much sense and yet i'm so used to the default screwdriver mod :D 19:14 lumberJ nice work though. really should be the default 19:15 entuland eheheh 19:15 entuland I know, years of default screwdriver aren't easy to overcome :P 19:15 lumberJ i still remember the first time i was learning to use the screwdriver 19:16 lumberJ i got good advice to try it on a chair 19:16 entuland thanks for having a look into it, with a bit of practice it should come natural, although I admit there are some things that are tricky with the rhotator - in particular, pushing non-full blocks 19:16 lumberJ but its not logical at all 19:16 lumberJ entuland, yes, been using it on a one pixel thick wallmounded node 19:16 entuland in the latest version you have the option to use two variants, if you prefer the mouse button swapped 19:17 lumberJ its a bit tricky in that case, but its an edge case 19:17 entuland and there is a multitool where you can customize both the buttons and the action of the sneak key 19:17 lumberJ multitool to do what for example? 19:18 entuland it incorporates pushing, rotating, copying rotation and cycling memory modes 19:18 entuland the multitool ^ 19:18 lumberJ nice 19:19 entuland just craft or give yourself one, then run /rhotator in the chat and see the options 19:19 entuland I don't recall the chat commands off the top of my head 19:19 lumberJ will do 19:19 entuland nice 19:20 lumberJ making a space colonization game 19:20 entuland advices, bug reports and considerations are all more than welcome 19:20 entuland interesting! 19:20 lumberJ yeah, will definitely consult with you if i come up with any changes that you might be interested in 19:20 entuland are you already sharing your repo with your ongoing work? 19:20 lumberJ no, its pretty barebones still 19:20 entuland okay 19:21 entuland hope you'll come up with something to share soon, so that you can also get other people testing it 19:21 lumberJ but i'll put it up in a git repo online once i have something worth sharking 19:21 lumberJ sharing* 19:21 entuland great 19:21 lumberJ just figure i might as well build everything from the ground up 19:22 lumberJ with the pending 5.0.0 release, theres never been a better time to build unique minetest games 19:22 lumberJ a lot of good mods to choose from to make something unique from minetest_game but still not having to do everything from scratch 19:37 benrob0329 lumberJ, YES, please make an original game. Do something different, do something new, take a chance! 19:37 lumberJ thats the idea 19:37 lumberJ certainly there is some inspiration/borrowing from other games 19:37 lumberJ but nothing based on a particular other game/movie 19:38 benrob0329 I'd say reuse existing modules, but don't just fork MTG 19:38 benrob0329 git submodules are beautiful for doing this. 19:41 lumberJ yeah, what is done well in mtg will be borrowed if needed, but i'm building everything up mod for mod/line for line 19:41 lumberJ being set in space, the game will be significantly different enough that forking mtg and adapting would probably be more work than just gathering the mods/sections of code i need 21:14 Nametest Hello. Does anyone know how the "colors" parameter in the entity definition works? I can't seem to get colored entities. 22:07 benrob0329 I need some mesecons challenges/things people would like to see built.