Time Nick Message 02:39 Xiong Quiet. Too quiet. 02:41 * Cornelia lights TNT 03:53 jas_ https://www.youtube.com/watch?v=BrjPDoY2kyM 03:53 jas_ !title 03:53 MinetestBot jas_: samurai math beats - YouTube 04:44 cow_ i am sure never axed you this be4 04:44 cow_ MOOO! 04:45 cow_ but hwat is the eta, if any, on forum database backup? 04:45 cow_ MOOOOOOOO!!! 04:48 sofar cows are not permitted on the forum 04:48 cow_ NOOOOOOOOO! 04:48 cow_ i mean,MOOO! 04:49 sofar come back when you have 1 stomach instead of 3 04:49 cow_ we cows really need the forum grass 04:49 sofar btw it's back 04:50 cow_ omg another proof: complaining works, and loud == better 04:50 sofar anecdotal evidence also suggests cows are humongous in australia 04:51 sofar are you in australia, perhaps? 04:54 cow_ ciao!!!!! 04:57 Pilcrow182 that was... odd... 05:39 jas_ !mod 05:39 MinetestBot jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 08:31 Xiong I should learn to avoid struggling after falling into lava. It's irrational and needlessly increases stress. 09:05 jas_ https://www.youtube.com/watch?v=QGCHVThvl_0&t=48 09:05 jas_ !title 09:05 MinetestBot jas_: A race between warping and exploding - YouTube 17:10 SFalcon Hey, anyone here know the names (or you could refer to them as ID's) of the biomes in minetest so I can unregister them and remove them from my server? 17:11 rubenwardy you can find them in games/minetest_game/mods/default/mapgen.lua 17:12 SFalcon Oh! Hey Rubenwardy, thanks. 17:12 majochup ruben 17:12 majochup check MT forums CTF topic page 65 i want ur opinion on what i think :D 17:23 SFalcon Ok, so to unregister biomes, I do what? 17:24 SFalcon I believe I'm supposed to go into the init.lua of any mod that depends on default. 17:50 SFalcon Ok, I'm having issues figuring out how to remove snow and ice biomes from V6 map generation. Please help. 18:03 Xiong SFalcon So I know nothing about mapgen hacking but I have a similar interest. Let's pool our resources. What do you get, searching for /[snow|ice]/? 18:05 SFalcon What do you mean by searching, exactly? Do you mean searching the game files, or the ID's? 18:05 SFalcon If so, I know a lot of the ID's by now. 18:07 Xiong What are you looking at right now? 18:07 SFalcon Ohhh 18:07 SFalcon Ok, so I decided to go into the minetest game settings, then the advanced settings, then from there reached mapgen and deleted stuff like tundra, but snowy biomes are still spawning. 18:08 SFalcon I don't see anything else left to delete, so I'm kinda stuck 18:08 SFalcon when I went into the init.lua of default, I got an error when trying to unregister icesheet_ocean 18:11 Xiong Help me out. You may know things I don't. Name the file on which you are hacking... full path: Minetest/foo/bar.lua 18:11 SFalcon this should help you: 18:11 SFalcon games/minetest_game/mods/default/mapgen.lua 18:12 SFalcon You might not be able to enter it in file explorer and get there, so you'll need to follow the order it goes in to get to that location 18:13 SFalcon Heya, Krock. 18:13 scr267 Are there any docs for digilines and mesecons? 18:13 Krock hi SFalcon 18:13 Krock no 18:13 Krock wait yes mesecons.net 18:13 scr267 ah cool thx :) 18:14 SFalcon Me and Xiong are trying to remove certain biomes from the game, if you have any resources that could help us, that would be awesome. 18:14 Krock https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3515 18:15 Krock !next 18:15 MinetestBot Another satisfied customer. Next! 18:15 Xiong "You might not be able to enter it in file explorer and get there..." That's kinda bizarre statement. It's a path/file. 18:15 SFalcon Lol 18:16 Krock Xiong: you can enter paths in the file explorer. Enter as in putting them into the address par 18:16 Krock *bar 18:16 SFalcon Yeah, I tried that when rubenwardy gave me that path, it just opened file explorer though... 18:16 SFalcon Oops 18:16 SFalcon not file explorer 18:17 SFalcon internet explorer 18:19 Krock not sure if it's still possible but there was a way in W2k to open a directory in the internet explorer so that it looked like the file explorer 18:20 * Krock slaps SFalcon for using Internet Explorer instead of a real webbrowser 18:20 SFalcon I use chrome 18:20 SFalcon but Internet Explorer is still set as my default lmao 18:21 scr267 Is there a lua sleep function? That I can use in Lua microcontroller? 18:22 scr267 I tried one custom function which sends to OS.execute but 18:22 scr267 not sure if that should work or not. 18:22 scr267 given that lua controllre is sandboxed. 18:23 rubenwardy you don't want to sleep lua, as that would cause the whole server to freeze for the same time 18:23 scr267 hum... righto 18:23 rubenwardy you want to be able to suspend a co-routine for that time 18:23 rubenwardy Lua controllers aren't usually in co-routines though 18:23 scr267 I'm trying to figure out how to display a series of messages on an LCD screen, one after another. 18:24 scr267 using a lua controller 18:24 rubenwardy do they repeat? 18:24 Xiong I use Ghost Commander. It gives me roughly the same capabilities as you might expect. 18:24 scr267 Yes, I was going to put it in a loop 18:24 scr267 while (true) { } 18:24 rubenwardy you want a counter and a clock then 18:24 scr267 kinda of loop 18:25 scr267 Xiong: Ghost Commander? 18:25 rubenwardy not sure how to do this in mesecons 18:25 scr267 rubenwardy: ok, thanks anyway :) 18:25 rubenwardy with a plant, you could send signals to the controller 18:26 rubenwardy not sure if the controller has storage 18:26 Xiong SFalcon I've scanned by eye the file you named. IMO, does not give you the kind of control over v6 you want. 18:26 rubenwardy lua controllers are cheating, imo :) 18:26 scr267 rubenwardy: true I could probably use a plant just to control the timing :) 18:26 SFalcon Hm... 18:27 scr267 rubenwardy: How do you mean cheating? 18:27 rubenwardy I really hate how mesecons has adopted stupid things from redstone, like plants 18:27 rubenwardy they're a bit OP really :) 18:27 rubenwardy they do make sense to reality - it's a microcontroller 18:27 Xiong Orthodox file manager, scr267. Midnight Commander is the noteworthy ancestor. 18:28 SFalcon Well shoot, I honestly have no idea what to do now. 18:29 Xiong https://en.m.wikipedia.org/wiki/File_manager#Orthodox_file_managers 18:29 scr267 Xiong: Right, I thought you were talking about LUA stuff,nm :) 18:29 scr267 rubenwardy: Sorry, what does "OP" stand for? 18:29 rubenwardy overpowered 18:29 scr267 aah gotcha 18:29 scr267 Bah, well my server's all messed up anyway... just playing around trying things :-P 18:29 scr267 haha 18:30 Xiong I was trying to respond to (you can't get there from here). *Commander is fly mode. 18:30 SFalcon Maybe, if I download all of the craig's server settings from github, that could perhaps remove the biomes I don't want... My server is supposed to be based off of his and Gabo's anyway. 18:31 Xiong SFalcon Suggest you and I both reconsider choice of mapgen. 18:33 Krock scr267: on reddit and forums it can also mean "original poster"/the guy who wrote the main topic/post 18:33 Xiong I switched to v6 on suggestion to to utter lack of rubber and sulfur... in a technic game. Now I think I'd have been on better ground to stick with v7 as being more open... and twiddling around until I got what I wanted from it. 18:33 scr267 Krock: I've heard of OP used in that sense, yes.. but the way Ruben used it, it didn't seem to fit :) 18:34 SFalcon Gimmie a second, I need to look at something... 18:35 SFalcon Wait, quick question, if I use an older version of minetest, can I host a world from there and people with newer versions can still play it? 18:36 Xiong rubenwardy Can a new mod be written that gets and puts mesecons state for arbitrary nodes? 18:36 Xiong SFalcon wrong question. 18:37 SFalcon Wrong question??? 18:39 Xiong Yes. Avoid sticking foot in tar. This is the prototype of (older version not supported). You're a gentleman if your server runs a release version. Some admins update from nightly build. 18:57 Xiong Yes I'm thinking v6 mistake for me. 19:02 SFalcon_ Excuse my random popping in and out, I went to go eat lunch. 19:04 SFalcon_ @Krock, I have replied to your post on the forums. I meant Snow and Jungle biomes. If that is the ID's, then I should just be able to unregister them and go. 19:06 SFalcon_ Will give a report on how this goes, lol 19:10 Krock SFalcon_: there's no API for the mvg6 bioes 19:11 Krock i.e. you cannot remove it 19:11 Krock however, you can try to remove all biomes by adding the flag "nobiomes" to the mgv6 flags in your world.mt 19:12 Krock s/world.mt/map_meta.txt 19:12 SFalcon_ but if I remove all biomes, won't there be... nothing? 19:12 Krock maybe some stone 19:12 SFalcon_ lol 19:12 Krock change your world backend to "dummy" and tweak the params a bit 19:12 Krock so you don't have to delete the map all over again 19:13 SFalcon_ So then, how did Gabo and CraigDavi get no Snow biomes? 19:13 SFalcon_ just wondered 19:14 Krock https://github.com/minetest/minetest/blob/master/builtin/settingtypes.txt#L1429 19:14 Krock mgv6_spflags = nojungles,nosnowbiome 19:14 Krock *nosnowbiomes 19:15 Krock I thought you were looking for a mod solution 19:15 SFalcon_ Haha, no. 19:15 Krock but apparently there are those flags to set 19:15 SFalcon_ Well that's a relief, I always disliked snow biomes... dunno why. 19:15 Krock they're also rather new, given the age of mvg6 19:16 SFalcon_ I think my reason for not liking all the new biomes is the fact that the simplicity and looks of just grass, desert, cave, ruins, and water was already perfect imo 19:17 SFalcon_ so I just run those flags in the settingtypes file, and I'll be all good? 19:17 Krock ruins -> dungeons btw 19:17 Krock just if you're looking for that somewhen 19:18 Krock you put these flags into your map_meta.txt file 19:18 SFalcon_ Hah, like I said on the forums, I always forget the names lol 19:18 Krock settingtypes is used for the advanced settings dialogue, which are the default values stored in minetest.conf for new worlds 19:18 Krock FYI 19:18 SFalcon_ ah, ok 19:19 SFalcon_ now I just need to find map_meta... 19:20 SFalcon_ Is it not in Minetest_game? 19:21 SFalcon_ The only results I get are mapgen, world_format, and lua_api 19:25 SFalcon_ Hai der 19:31 Krock SFalcon_: the part "map" indicates that it's world-specific 19:32 SFalcon_ Krock: I think I've done it... 19:32 Krock ".txt" and the fact that it's a configuration file means that it's some old lagacy stuff to keep compatiblity 19:32 Krock i.e. world compatibility 19:32 SFalcon_ Krock: Currently exploring my world with debug information on, I've travelled 1000 blocks so far 19:33 majochup hi 19:33 SFalcon_ heya! 19:35 SFalcon_ Thank you so much Krock (And I'm very sorry for making this so difficult) 19:35 Krock np yw 19:35 Krock !next 19:35 MinetestBot Another satisfied customer. Next! 19:35 SFalcon_ truely this time, lol 20:03 tomracer hello somone online? 20:03 Krock no 20:04 tomracer Bls_Server: players 20:06 majochup hi 20:07 majochup Bls_Server: players 22:32 MinetestBot paramat: Dec-27 15:54 UTC please may you log into CDB and go through all your mods and "discard" any that should not be used any more? https://i.rubenwardy.com/70Hgr.png 22:32 MinetestBot paramat: Dec-27 15:55 UTC basically, discarding says "this mod shouldn't be added to CDB right now, because it's unmaintained/out-of-date/doesn't add much value current" 22:32 MinetestBot paramat: Dec-27 15:55 UTC WIP things are fine 22:32 paramat ok 22:35 rubenwardy Mineclone2 is a good example of a WIP thing that is suited for CDB - it may be WIP, but it's still playable and has value 22:50 Xiong Has anyone seen a technic admin anchor work? 22:54 tomracer123 lol 22:54 tomracer123 xiong? 22:58 Xiong tomracer123 ? 22:58 Xiong Have you? 22:59 Xiong Alternately, has anyone seen one fail? 23:40 BurningPrincess Does /remove_player remove data for all their acconts or just one? 23:40 BurningPrincess I wish to use to to clear out a load of alt names for a player, but want to make sure it does not remove evey accont under ione IP 23:40 rubenwardy "all their accounts" doesn't make sense - a player is an account 23:40 BurningPrincess Sorry 23:41 BurningPrincess Oh, that makes 23:41 rubenwardy remove player will only remove one account 23:41 BurningPrincess Thanks 23:41 rubenwardy Minetest doesn't associate different players and IPs by default, that's done by mods like xban or sban 23:41 BurningPrincess I just did not want to wipe all their acconts at once by mistake. Thanks for the info 23:41 rubenwardy ie: minetest has no concept of alts :) 23:41 rubenwardy cool :) 23:41 * BurningPrincess smiles 23:42 BurningPrincess Meh, never used that command before that is why I asked 23:44 cddepppp256 Hi, is there any reason you do not allow protonmail addresses? 23:46 sfan5 what are you referring to? 23:48 cddepppp256 The forums: "The e-mail address you entered is not allowed to be used." 23:51 sfan5 Ah, unfortunately we had received constant abuse from protonmail accounts at some point, so the entire email provider was blacklisted. 23:54 cddepppp256 Well... I guess now that I'm here I could ask for help here. Would there be any reason that my server is not showing in the list? I read https://forum.minetest.net/viewtopic.php?id=5688 and https://forum.minetest.net/viewtopic.php?f=10&t=20863 + tried with seemingly no luck. 23:55 sfan5 what is your servers name? 23:55 cddepppp256 "Cddepppp256's Server" (or something that has that in it) 23:56 sfan5 do you have server_address set in your minetest.conf? 23:56 cddepppp256 let me check real quick 23:58 cddepppp256 no 23:58 cddepppp256 So it's that?