Time Nick Message 05:04 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Fix sky bugs when using sun or moon textures (#7918) 13dcf58a3 https://git.io/fpolF (152018-12-01T05:04:13Z) 09:02 MinetestBot 02[git] 04Gael-de-Sailly -> 03minetest/minetest: Added pitch fly mode (#7817) 13327bad2 https://git.io/fpo0j (152018-12-01T09:01:32Z) 15:59 Genshin Hello gentlemen 16:08 Genshin I managed to create a numerical player leveling system for PvE on minetest. 19:31 Xiong On VE's suggestion I switched to v6. New world, I spawned one chunk away from a rubber tree... the same tree I couldn't locate in two days' search in a v7 world. 19:32 rubenwardy what was the problem that made you switch to v6? 19:32 Xiong Also papyrus, jungle grass, clay within easy reach. 19:32 rubenwardy ahh I remember 19:32 rubenwardy yeah, the issue will be with technic not v7 in particular 19:33 Xiong Actually I had thrown up on rubber and gimmed a sapling. It was lack of sulfur. 19:33 Xiong The issue, I'm sure, lies between v7 and technic. 19:35 Xiong I exercised prudence and went whizzing around underground before clipping my wings and punching trees. Found sulfur without too much trouble 19:39 Xiong I'm back to minetest after a lapse of some years but played heavily back when; and I've seen much. Today I saw something utterly new to me: a sea chunk genned under while I swam for clay... and was a huge lava lake. Hiss! Now about 5 mapblocks of obsidian seabed. 19:41 Xiong This at -22. So v6 is different alright. 19:43 Shara I'm pretty sure there are lots of v7 servers running technic without trouble. I know I've even found sulfur on some of them... but there also seem to be lots of alternative versions of technic. 19:43 Xiong No multiplayer practical on Android, Shara. 19:44 Xiong https://github.com/minetest/minetest/issues/7525 19:45 Shara I'm not sure how that relates to issues with a mod on a certain mapgen. 19:45 Xiong I guess I could play without chat but that will only lead to injured feelings. 19:45 Shara I mentioned there being servers where it seems to work fine, only because it's odd you'd then have a problem. 19:46 Xiong I took your comment as a suggestion. 19:46 Shara Not really. I'm mostly curious why it works for other people but not for you. 19:46 Xiong Dunno. 19:48 Xiong I imagine they can be made to work. If I run a public server, I'm likely to fiddle with my setup. I want my guests happy. 19:49 Shara How deep have you gone when looking for it? 19:50 Xiong In fact I'd want to play the world a bit, maybe get a couple buddies to try it, iron out any issues, then zap and fixed-seed restart. 19:51 Xiong Looking for sulfur? Or rubber? Found neither. Did find one small stand of papyrus toward the end of Day 2. 19:52 Shara Sulfur. 19:53 Xiong Then I flew around up top for rubber, about a thousand blocks each way; and flew under for sulfur a thousand down. Nasty business that. 19:54 Xiong Current world, sulfur in 15 min at -160... near spawn, too. 19:54 Shara Setting up a little test on v7, because I'm curious 19:57 Xiong Well, so many random numbers, all tests are inconclusive. I may have just been unlucky. That world, zinc everywhere. This world, no zinc at all yet... but I saw 2 nodes across a wide lava lake at -100. So dunno. Good enough for me. 19:58 Shara Well, it's hardly inconclusive if I start a game and find it :) 20:01 Xiong Well, conclusive of what? I expect every mapgen is likely to turn up everything possible, sooner or later. The question is: Will some install comprising X, Y, Z... mods, mapgen, settings... provide sufficient resources before my patience runs out? 20:02 Shara Of whether they appear in that mapgen... or not. 20:02 Xiong Technic will always be a stress test because it demands so much of so many things. 20:02 Shara And first rubber tree found, so that's certainly working fine. 20:03 Xiong So... how does your setup differ from mine? 20:03 Shara At a guess, maybe you didn't find the right biome. 20:04 Shara v6 is unique in that it doesn't use the biome system the other mapgens use... so v6 mixes everything in together. 20:04 Xiong Studied up, searched hard. On foot, boat, and finally flew 20:04 Shara In v7 (and other mapgens), you will need to find the biome things actually appear in 20:05 Xiong Yes but... what exactly do you think I said? 20:05 Shara You seem to think the mod has an issue as far as v7 goes. 20:05 Shara But there is no "issue with technic" as you claimed. 20:05 Shara At least not for this. 20:06 Xiong That's my suspicion. And... finding a tree doesn't contradict that. 20:06 Shara So the fact that I, and very many other people, can find these resources, but you can't, means the mod has an issue? 20:06 Xiong Nothing is that clear cut. 20:07 Shara Your statement was. 20:07 Xiong Which? 20:07 Shara That technic has an issue. 20:08 Xiong Never said that. 20:08 Shara (7:33:46 PM) Xiong: The issue, I'm sure, lies between v7 and technic. 20:09 Xiong "The issue, I'm sure, lies between v7 and technic." That's as much to say as, neither package is to blame. 20:10 Shara Wanted to try and help you, since it seems likely there is something else involved, but since you seem convinced your assumption is right, will leave you to it. 20:11 Xiong A tree grows near our homes; the leaves are a nuisance. We look. The tree is on our mutual property line. I'm not at fault, you're not. Nature's fault, the gods' fault, bad luck. I don't care really. 20:12 Xiong What I said was barely an assumption at all. I just assumed no person involved was evil. 20:12 Shara I don't know what "evil" has to do with this 20:14 Xiong Nothing! So... what help did you think I need? 20:14 Xiong My current world is currently working for me. 20:15 Shara I've already given up anyway. 20:15 Xiong Well, next time, please ask first, save effort. 20:16 Shara Xiong: I made an observation that you misinterpreted! 20:16 Xiong ? 20:16 Shara I don't need your permission to speak in public channel. 20:17 Xiong Uh... of course not. I'm just sorry to have misled you into thinking I was in dome sort of jam. I was, but that was several worlds ago. 20:18 Shara Then don't worry about it and just have fun playing :) 20:18 Xiong Ah... that's what I've been? 20:18 Xiong What did I say to set you off? 20:19 Shara Maybe you could just let it drop. 20:21 Xiong Didn't know I'd picked anything up. Sorry. I came here to report my sighting of undersea lava; and incidentally my success with v6. Should I have not? 20:23 Shara You identified a potential issue with a mod. I was curious so looked into it. I find no issueThen you start telling me I should ask before speaking. 20:23 Shara Yet you won't stop asking me questions. 20:25 Xiong I'm not trying to insult you. I suggested, kindly, you ask me... if it crosses your mind... if I have a problem... before trying to help me with it. That's not to infringe on whatever freedoms you may expect. It's just an idea. 20:26 Xiong I've wasted much of my life trying to help others... when either they don't think they have a problem or I don't know what they think it is. 20:27 Shara I don't need instruction, kindly or otherwise, about when I should help people. I already said I was curious about the "issue". 20:28 Shara And if you fee trying to help people is a waste of your life, that says more about you than about anything else. 20:28 Xiong But... this isn't a matter of objective fact, is it? 20:28 epoch Hi. 20:29 Shara We're done talking, Xiong. Please leave me alone. 20:29 Xiong I try harder than ever to be helpful. But now I target my efforts better. That's all. 20:29 Xiong A little better, not much. 20:29 Xiong Hi epoch. 20:30 epoch would minetest:// links be handy? 20:32 Xiong Explain? 20:33 epoch like, put join justtest in minetest! in a webpage. 20:33 rubenwardy I personally like the idea of a smart link for Minetest, but I'm unsure on implementation 20:33 epoch then some link handler would run minetest using --address and --go and --port 20:34 epoch I have one. :> 20:34 rubenwardy like: https://play.minetest.net/justtest.duckdns.org/30000/ 20:34 epoch aww 20:34 rubenwardy then it would open in Minetest or show the download page if no Minetest found 20:35 rubenwardy (it would do this by checking schems, so minetest:// would still exist under the hood) 20:35 rubenwardy would require JS though :( 20:36 Xiong For more street cred, use XML. 20:36 epoch now sure how a browser would check for if minetest is installed 20:36 rubenwardy schemas 20:36 rubenwardy for detection, at least. Could just show the minetest:// link if JS is disabled 20:37 epoch I don't have minetest:// registered in my browser because all of them go to some other program that isn't as bulky as a web-browser 20:37 rubenwardy https://stackoverflow.com/questions/24571548/javascript-how-to-detect-if-the-custom-url-scheme-is-available-or-not-availabl 20:38 rubenwardy it's a shame that there's no apparent standard for this 20:38 Xiong Sorry I vote no. The concept stalls or breeds and spreads like kudzu. Next, I'm shopping for shoes and fall down a rabbit hole into a fizzy pebble game with an oversexed Alice is trying to sell me anxiety meds or cars. 20:41 epoch The thing I have is a program like xdg-open 20:41 epoch which is what a lot of linuxes will default to opening urls with 20:41 epoch well, if it is started by something other than a browser that thinks it knows better 20:42 Xiong I don't much care for anything added to basic web technology since the mid 90s. It's not hypertext anymore; it's eyeballs, clickbait, walled gardens, and analytics. 20:43 epoch yeah. 20:43 epoch in the bad parts of the internet anyway. 20:44 epoch if minetest is going to be ran with --go in some automated way I think it would be best to have some way of keeping passwords out of the argument list. 20:44 epoch I guess this is going to cause someone to try to make minetest ask for a password if one isn't supplied. 20:45 rubenwardy yes, that would be the correct implementation 20:45 Xiong People often ask me if ABC or XYZ is a dangerous neighborhood. I say, SF is a City; all neighborhoods are somewhat dangerous. Union Square is much riskier than Lower Haight 20:45 epoch The thing I have just asks for a password if it isn't in a url, then passed it to minetest using --password-file <(ask pass) 20:46 epoch passes* 20:46 Xiong No passwords! 20:46 Xiong Passwords suck. 20:47 epoch which is why the thing I made first checks secret-service for a minetest password for the url and uses that if it exists. :> 20:47 * epoch clicks link. goes straight to minetest server. 20:48 rubenwardy https://www.troyhunt.com/heres-why-insert-thing-here-is-not-a-password-killer/ 20:48 rubenwardy Xiong ^ 20:48 rubenwardy relevant 20:48 Xiong Authentication should be transparent to the user. I see a friend, he doesn't ask for the secret word before I'm allowed to get a beer. 20:48 epoch Xiong: have you heard of ident? 20:48 epoch requires trusting the host first though. 20:49 Xiong Trust nobody! 20:49 epoch heh 20:49 epoch is there authentication without trust? 20:50 rubenwardy you can't trust IP addresses 20:50 epoch not even if they're inside ipsec? 20:50 rubenwardy not sure about that 20:50 Xiong Public key shows the way. 20:53 Xiong Ideally, no trust should ever be given. I exchange with you... stuff: words, cash, services, info. Over time we gain confidence in each other. The only thing each needs to know is who the other is and that the exchange is secure against tampering. 20:54 Xiong Even so, nothing's perfect! 20:55 johnnyjoy Anyone running minetestserver on Alpine Linux 3.8 in a container using the Postgresql backend? 20:56 Xiong Minetest requires no password system. On first join we can swap keys and later, verify. No user interaction needed. 20:57 epoch but then you need to keep your keys with you if you ever want to connect 20:57 epoch and if you lose your key you lose the account 20:57 epoch which is why I still use passwords for ssh 20:58 Xiong But that's always true. Lose your keys, lose your car. 20:58 epoch car keys can be remade 20:58 epoch or you can hotwire a car 20:58 johnnyjoy A nice option would be to allow some servers to direct clients to use https based auth using the built in curl. 20:59 epoch heh. make minetest use pam authentication modules? 20:59 johnnyjoy Imagine if an MT client could leverage an existing user base, like the minetest forums for authing users. 20:59 epoch (dunno how it'd work for windows users though) 20:59 rubenwardy you could already do that by creating accounts from a web interface only 21:00 rubenwardy but the issue would be directing users from the game to the interface 21:00 rubenwardy you could instead create accounts on the website when creating a user in game 21:00 Xiong The real key to a car is your passport. Lose everything else and you can identify yourself in court, get your car back. 21:00 rubenwardy so bidirectional account creation 21:00 epoch are there custom login-failed messages? 21:00 rubenwardy Don't think so 21:00 johnnyjoy I though that MT could only use SRP passwords? 21:01 Xiong Lose your passport, you may have the devil of a time establishing identity. 21:01 epoch I don't have a passport. 21:02 Xiong Okay epoch so... how can you prove you're you? 21:02 rubenwardy well, to log in to the account on the web when it was created in-game, you'd need to set a password to unlock it 21:02 rubenwardy but for the other direction, you could just do SRP 21:02 rubenwardy wait 21:02 rubenwardy nevermind 21:02 rubenwardy well, to log in to the account on the web when it was created in-game, the server would just do SRP again 21:02 rubenwardy for the other direction, it would do SRP on the password 21:02 rubenwardy this kinda ruins SRP though 21:03 johnnyjoy SRP is important when using unencrypted UPS. 21:04 johnnyjoy Sorry UDP 21:04 Xiong Fun but I gotta go scout clay... or no alloys! Bye. 21:04 johnnyjoy However is excludes existing communities. 21:05 johnnyjoy There should be an option for https based auth. 21:10 epoch --password-file <(curl https://the.minetest/server/givemekey.cgi?user=derp) 21:13 epoch do you mean with a client certificate? 23:26 paramat !tell Xiong mgv6 is a very boring mapgen. the problem lies with technic and moretrees not yet being updated for the newer mapgens (all of them except mgv6). in mgv7 you can make biomes smaller to have papyrus and junglegrass closer, and clay is everywhere 23:26 MinetestBot paramat: I'll pass that on when Xiong is around 23:40 paramat !tell Xiong 1000 nodes is a very small distance, only 4 mins walk. gameplay is better when you don't immediately find resources, gives it adventure and challenge. mgv6 has no hills higher than y = 47, no rivers, lacks most biomes and flora 23:40 MinetestBot paramat: I'll pass that on when Xiong is around