Time Nick Message 05:18 ANAND Is the following code possible? 05:19 ANAND for i = 1, in #players and i < 50 do 05:19 ANAND ^ in lua 05:21 lumberJ looks sketchy to me, but can't say no with any authority. 05:21 lumberJ think it would need to be for i = 1, #players do... 05:22 lumberJ and either wrap that in a while i < 50 or follow with if i == 50 return or something like that. 05:23 lumberJ it might work as and statement though 05:23 lumberJ whenever i look at other peoples lua code i'm always impressed with the languages flexibility of syntax 05:56 ANAND I agree. Coming from a C++ background, I find lua to be a very flexible scripting language 05:56 ANAND +too 06:00 sofar why not use for i = 1, Math.max(#players, 50) do ? 06:01 sofar I don't think that loop evaluates to what you think it does otherwise 06:02 sofar print (#players and i < 50) 06:02 sofar true 06:02 sofar ANAND: ^ 06:02 ANAND Interesting, I'll try it out 06:02 sofar your loop before basically read: for i = 1, true do 06:02 ANAND hmm 06:04 sofar https://gist.github.com/sofar/14a3a037dbbfc5e05acb1d25736b1112 06:04 ANAND ahhh 06:05 sofar it's `math.max()` btw, no caps 06:05 ANAND yes ik :) 06:37 ANAND Hmm... looks like math.min() is the function I need - I want a maximum of 50 iterations or the #players, whichever is lower 06:45 lumberJ are you sure you don't need mad.max() :P 06:55 ANAND Hahaha :P 07:16 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: RTT fixes (#7428) 13968ce9a https://git.io/f4yND (152018-06-23T07:16:01Z) 10:13 rubenwardy Reading the log I was thinking "noo, use math.min", glad you noticed that 10:58 ANAND :) 11:54 Andrey01 Blender question: why is not Operator Panel in Tool Shelf? Here is a screenshot: http://www.imageup.ru/img137/3106832/screenshot_20180623_145038.jpg and here it is said: https://docs.blender.org/manual/en/dev/editors/uv_image/uv/editing/unwrapping/mapping_types.html 11:55 Andrey01 see Smart UV Project section 11:56 Andrey01 fixed: https://docs.blender.org/manual/en/dev/editors/uv_image/uv/editing/unwrapping/mapping_types.html#id1 12:05 DrFrankenstone Paramat, is your aircar mod a work in progress, or finished? 12:26 Andrey01 and where can i find in Tool Shelf section "Shading"? (Blender) 12:27 paramat hi, you mean 'airboat'? it's near-finished but will be tweaking controls. i might leave the texture blank for now 12:28 paramat *(.. but i will be ..) 12:29 paramat for now it's sort of a 'mod kit': add your own crafting recipe, textures 12:29 Andrey01 There are only "Draw", "Erase", "Line" and "Poly", but where is "Shading"? 12:29 Andrey01 in Tool Panel section 12:29 paramat https://github.com/paramat/airboat 12:30 rubenwardy > airboat 12:30 rubenwardy u wot 12:33 paramat (small airship) 12:39 Krock boat filled with air 12:56 DrFrankenstone Yeah, the airboat, that's the one. I'll mention it in the floating islands mod then - it's a good way to explore that doesn't leave dirt bridges everywhere 12:58 paramat yes good way to reach floatlands 12:58 paramat airships are ideal as MT vehicles because they are slow so don't show up lag and glitchiness so much =) 12:59 DrFrankenstone :D 13:19 entuland hey there everybody, not sure I understand why my mods aren't listing dependencies properly: 13:19 entuland https://github.com/minetest/minetest/blob/master/src/content/mods.cpp#L81 13:19 entuland https://github.com/entuland/rhotator/blob/master/mod.conf 13:19 entuland that should work, isn't it? 13:21 Krock your mod is set up correctly 13:21 Krock for 5.0-dev and after 13:21 Krock I think you can already see what might be the issue. You're looking up the master branch instead of stable-0.4 13:22 Krock because this feature does not exist in 0.4.x 13:23 entuland ah 13:23 entuland silly me 13:23 entuland so I need depends.txt 13:23 entuland thanks Krock 13:23 Krock !next 13:23 MinetestBot Another satisfied customer. Next! 18:04 sl_ hello 18:04 Krock hi 18:04 entuland o/ 18:05 sl_ is there any good servers like hypixel in minecraft 18:06 rubenwardy sl_: subgames for all and capture the flag 18:12 Krock what's hypixel btw? 18:12 Krock I assume also a strong target-oriented multiplayer game 18:46 entuland can I have a word with a moderator about a thing in the forums? 20:11 Astrobe Minetest, the game that makes you look up how bleach is made so you can come up with a believable recipe to recycle written books. 20:20 Krock Minetest, the game that makes you to change the natural correct procedure so it's wrong but easier to do 20:39 MinetestBot 02[git] 04stujones11 -> 03minetest/minetest: Android: Use correct temporary path (#7463) 136b72d8d https://git.io/f4Scr (152018-06-23T20:38:19Z)