Time Nick Message 00:26 swift110 not sure ls 01:06 huesal mobf 03:25 Genshin Looks like I had too much fun making this https://www.youtube.com/watch?v=nOjLGty2qW8 06:49 ANAND Hello! My mod has to check whether a word exists in a list of words on certain callbacks. Keeping this in mind, would I be able to make use of mod_storage? 06:49 ANAND If yes, how would I be able to check whether that word exists or not? 06:50 ANAND Is there a option more elegant than using the words as keys with dummy values, and checking whether the value is "xyz" or ""? 06:51 ANAND Or should I forget mod_storage and just go for a custom implementation? 06:52 sofar is it going to be a very large map? 06:52 ANAND Not really 06:52 sofar can the map remain in memory or does it need to be written to mod_storage after a modification immediately? 06:53 ANAND Not required, it could be written on_shutdown 06:54 sofar then use mod_storage, and use write_json / parse_json to serialize and deserialize a table with dummy values 06:55 ANAND Right, that'll do. Thanks! :) 06:55 sofar https://github.com/minetest-mods/filter/blob/master/init.lua is an example that you can use 06:55 ANAND Ok 06:55 sofar it does pretty much just that 06:56 sofar except it does a set_string() to mod_storage when the word list is *modified* by a chat command 06:57 sofar you can also just save it on server shutdown, though 07:14 ANAND Yes, I've seen the filter mod before :) 07:14 ANAND This might be far-fetched, but would I be able to store lua patterns the same way? 10:15 Azlux hi all, small help needted here. How can I rename a user ? 10:16 Azlux I saw the name into the world folder , file players, auth.txt and homes 10:16 ANAND Simply create a new one 10:16 ANAND Renaming isn't possible as of now 10:17 Azlux ANAND: I want to change the uppercase, the server think it's the same name 10:17 Azlux grep see match into the sqlite database, but I didn't search into the database for now 10:18 sfan5 pretty much your only option is to rename it manually everywhere 10:18 Azlux sfan5: indeed, but I don't know the struture of the sqlite 10:19 sfan5 the most user-friendly way of editing a database is to open it in sqlitebrowser (a GUI program) 10:19 rubenwardy renaming isn't possible really 10:19 rubenwardy as things like chests and protection mods will store username 10:20 sfan5 hm, right 10:21 Azlux look like it's working without editing the sqlite database 10:21 Azlux the other 3 are enought 10:22 rubenwardy you can kinda do it,however you'll end up losing access to chestsand such 10:22 rubenwardy so, inventory and auth: yes, can rename and keep 10:22 rubenwardy chests, area protection, etc: no, will need some sort of migration in world 10:24 Azlux rubenwardy: that why it's work, I just that this worl, no protection and chests 10:24 Azlux world * 10:24 Azlux I just have created this world 2 days ago * 10:24 Azlux english meessing into my head , sorry 10:25 rubenwardy then using SQLite or editing files will work 10:25 rubenwardy basically: 10:25 rubenwardy 1. shutdown server 10:25 rubenwardy 2. edit entry in auth.text to change username 10:25 rubenwardy 3. if players.sqlite: UPDATE user SET username='new' WHERE username='old'; 10:26 rubenwardy (I forget the exact schema, the table name and column may be different) 10:26 rubenwardy 4. if files: rename file from old to new name, look in file for any mentions of all name 10:26 rubenwardy 5. Profit 10:26 rubenwardy for 3, open it with sqlite3 players.sqlite 11:45 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix the /shutdown command (#7431) 13409d043 https://git.io/vhVvl (152018-06-11T11:43:12Z) 12:09 Genshin Lo guys o/ 12:58 Genshin Lo guys o/ 13:04 Krock * Genshin tries again in 50 mins* 13:43 Genshin Lol Krock 13:43 Genshin Well I'm back :P 13:52 Krock Next message expected in 40 minutes from now on 8) 14:09 Genshin tfw you're at a place with bad wifi connection 14:10 Genshin Krock, have you seen this yet? :D https://youtu.be/nOjLGty2qW8 14:12 Krock nice. jebaiting the boss 14:33 Genshin Krock, if I wasn't wearing god-tier armor I would have been flying all over the place and most likely die during that battle lol. 14:34 Genshin Anyway what are your thoughts about this experimental conscept boss? 14:35 Krock It looks great - but would probably slow down busy servers a lot 14:36 Genshin True, would be great to test this out when the server gets busy. 16:15 twoelk Genshin maybe you can convince some of them mapping bots to vist an experimental server and keep generating new terrain while you test your stuff on it :-D 16:17 Krock uhm.. emerge_blocks can do that too 16:18 Krock the boss however needs a player position prediction to make it harder to escape 16:35 johann_ hi, my son plays minetest since a while (standalone) 16:35 johann_ since latest debian update, he can't craft bronze from steel and copper 16:36 sfan5 from which version did you upgrade to? and to which? 16:36 sfan5 upgrade from* 16:37 johann_ and there's is no tin lump in his world (maybe created before tin) 16:38 sfan5 if you have created a world before an ore was added, you'll need to visit a region that was not previously explored to find these 16:39 johann_ sfan5: basically it's jessie 4.10 -> stretch 4.16 16:41 johann_ ok, new region are dynamically computed, but it's quite as starting a new place from scratch (bit less steps but ...) 16:42 johann_ the weird part, is on my gentoo box, crafting bronze the old way still works 16:43 Krock outdated minetest_game, legacy leftovers or additional mods are the explanation for that 16:43 sfan5 ^ most likely 16:43 johann_ with the same 4.16 (maybe is there a compatibity option in the configure part ?) 16:44 sfan5 I don't see any changes to bronze crafting between 0.4.10 and 0.4.16's minetest_game 16:44 sfan5 oh wait 16:44 sfan5 Date: Wed Apr 19 02:48:00 2017 +0100 16:44 sfan5 Craft bronze from tin and copper instead of steel and copper. 16:44 Krock https://github.com/minetest/minetest_game/commit/266861963 16:48 sfan5 johann_: check that you have upgraded minetest_game (if that's even packaged separately) on your gentoo machine too 16:49 johann_ from what I see in the commit, the old way shouldn't work. 16:49 sfan5 yes 16:52 johann_ no custom patch applied in the gentoo package, so surely coming from an outdated mod 16:53 johann_ the problem, for my son is more, to find tin, as he'll have to explore other parts of the world 16:54 johann_ even the game was generated maybe two years ago, he just came to the point of crafting bed this week (he is quite young to play this) 16:55 johann_ I was wondering if there was a way to regenerate some part of the map, maybe near his mines 16:56 sfan5 /deleteblocks 16:56 johann_ thanks 16:57 johann_ by the way, I'll come back with an updated version of the french wiki page for bronze crafting 16:58 johann_ If it can help in any way, I'll try to do it before satursday 16:59 sfan5 it's nice enough that someone puts some work into the translated pages, no hurry 17:08 johann_31 better, to force myself doing it fast, else I may forget about it until a while 17:19 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Android: fix tools versions 132b30f8b https://git.io/vhV1b (152018-06-11T17:19:06Z) 17:19 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Android: fix assets cleanup 13956a0ba https://git.io/vhV1N (152018-06-11T17:18:34Z) 18:39 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Android: gradle 3.1.3 is not available on mavenCentral 13142ce6a https://git.io/vhV5D (152018-06-11T18:38:31Z) 20:13 mazes_80 sfan5: Some hours before, I ended my question about new bronze crafting method, saying that I'll send an update for the bronze ingot french wiki page 20:14 mazes_80 updated translation page seats here: https://paste.pound-python.org/show/6QS5lwazN8Uyf6w9CNnY/ 20:16 mazes_80 This should work, but I didn't even created an account to check if it's rendering properly 20:18 sfan5 looks good to me 20:19 sfan5 changes applied https://wiki.minetest.net/Bronze_Ingot/fr 20:29 Krock mazes_80, you can request a wiki account if you'd like to correct something in the future 20:39 mazes_80 Krock: who knows. But I tend not to open much accounts, as keeping my password manager up to date, take even longer than the few lines I touched. 22:20 GreenDimond Hey VanessaE, you have made a lot of models for homedecor and stuff, and all of your models have crisp edges, but I am having a problem with this "seam" sort of thing as if the UV map is shifted up by a smidge. No idea what's causing it. 22:20 VanessaE screenshot? 22:20 GreenDimond (It looks fine in Blender, the UV map is set to pixel snap, but inside Minetest it screws up) 22:20 GreenDimond oh right 22:20 GreenDimond https://media.discordapp.net/attachments/369123175583186964/455849281971027969/unknown.png 22:21 VanessaE um. 22:21 VanessaE I can't really tell what I'm looking at 22:21 VanessaE but, 22:21 GreenDimond I can get a better one 22:21 VanessaE maybe you need to snap the vertexes to pixels, in the UV editor 22:21 GreenDimond > the UV map is set to pixel snap 22:21 VanessaE oh right 22:21 VanessaE but did you actually snap? 22:21 GreenDimond ill get you a better screenshot 22:22 GreenDimond and yes, I did 22:22 GreenDimond and I checked the vertex locations 22:22 VanessaE as in move all the vertexes after setting that option 22:22 GreenDimond all of them are proper numbers 22:22 GreenDimond yes 22:22 VanessaE ok. 22:22 GreenDimond I always set it to snap first thing 22:22 GreenDimond :P 22:22 GreenDimond getting that shot.. 22:22 VanessaE over in 3d view, edit mode, try triagulating the polys that look like they're affected 22:23 VanessaE sometimes irrlicht will interpret the model differently from how blender does. 22:24 GreenDimond heres a (hopefully) better screenshot https://pasteboard.co/HpsxYng.png 22:25 GreenDimond Can I use the "triangulate faces" option when exporting the OBJ instead? 22:25 VanessaE not necessarily, and you don't want to anyway 22:25 VanessaE just triangulate the affectced polys 22:25 VanessaE affected* 22:26 GreenDimond ok 22:26 GreenDimond triangulating had no effect 22:26 GreenDimond and I think all(?) faces are affected? 22:27 GreenDimond well 22:27 VanessaE try it and see? 22:27 GreenDimond its kinda hard to tell given the rest of it is a semi-trans texture 22:27 GreenDimond > triangulating had no effect 22:28 VanessaE then I got nuthin' :) 22:28 GreenDimond the format doesnt matter either 22:28 GreenDimond obj, .b3d, .x, they all do it 22:28 GreenDimond but there has to be a solution, most every other model is just fine D: 22:29 GreenDimond Jordach had suggested making sure the units were correct, but after re-doing them, it still didnt have an effect Dx 22:30 GreenDimond Alright, time to see if Google has any ideas. 22:35 VanessaE wait 22:35 VanessaE you're not by chance measuring in 1/10ths are you? 22:35 GreenDimond No, but it doesnt matter anyway. 22:36 VanessaE it matters. open the properties sidebar ("n") and check your subdivisions setting. 22:36 GreenDimond As Jordach suggested, I checked the unit sizes. I re-did the model to go by 1/16ths and it still had the problem 22:36 VanessaE it should be 16 for minetest. 22:36 GreenDimond yes 22:36 GreenDimond and I did that 22:37 GreenDimond but it had no effect 22:37 VanessaE check it anyway, your model might not be exactly on a subdivision 22:37 GreenDimond I will check subdivs 22:38 GreenDimond Where is subdivisions?.. 22:38 VanessaE open the properties sidebar ("n") and check your subdivisions setting. 22:38 VanessaE ^^ 22:38 GreenDimond I dont see it in the properties bar 22:38 VanessaE scroll it :) 22:38 GreenDimond I did 22:39 GreenDimond I know how to use Blender, thankyou :P 22:39 VanessaE (fwiw, lines 20, scale 10.0, subdiv 10 is good for 3d printing, gives you a 20cm build area, with subdivs at 1mm and 0.1 mm) 22:39 VanessaE it's there, I'm looking right at it. 22:39 VanessaE in the Display section 22:39 GreenDimond that would have heled 22:39 GreenDimond helped* 22:39 GreenDimond Display was collapsed :P 22:40 GreenDimond lines is 16, scale is 1, subdivs is 10. 22:40 VanessaE that's your prob. 22:40 VanessaE subdivs has to be set to 16 before you start drawing the model 22:40 GreenDimond oof 22:40 GreenDimond so I have to redo it to get it to work right> 22:40 GreenDimond ?* 22:41 VanessaE nah 22:41 GreenDimond cuz it didnt change anything 22:42 GreenDimond > before you start drawing the model 22:42 VanessaE here's a trick: snap your cursor to center, set the pivot to "cursor". select a face that needs moved. [S]cale along [X], [Y], or [Z] depending on which way it faces, press 0, enter then translate [G] and move while holding ctrl. 22:43 VanessaE [S]cale [X] 0 enter will snap the selected vertexes to the X origin, then when you snap-move with ctrl, it'll follow the grid. 22:44 GreenDimond er 22:44 GreenDimond using ctrl to move faces always has the wrong thing for me 22:44 GreenDimond it moves it in huge increments 22:45 VanessaE zoom in with the mouse wheel until you can see the first level of subdivs 22:46 GreenDimond oh huh 22:46 GreenDimond I see now 22:46 GreenDimond alright, ill see if this works out. 22:46 GreenDimond *please hold* 22:46 VanessaE heh 22:50 GreenDimond :') nope 22:50 GreenDimond still not working 22:53 GreenDimond VanessaE, I must be cursed :P 22:53 VanessaE sorry :) 22:53 VanessaE do any of my models look wrong? 22:54 GreenDimond maybe your arcade machine 22:54 GreenDimond I couldnt tell 22:54 VanessaE eh, RBA made that 22:54 GreenDimond ook 22:54 GreenDimond uhhh 22:55 GreenDimond pretty much all of your models are fine xD 22:55 GreenDimond I see no seam artifacts 22:55 GreenDimond maybe im missing an export setting 22:55 rubenwardy dafaq https://github.com/Treer/cloudlands/blob/master/cloudlands.lua#L641 22:56 GreenDimond agree 22:57 GreenDimond VanessaE: Are these UV seams? https://pasteboard.co/HpsLp4J.png 22:58 VanessaE I couldn't say. 22:58 GreenDimond Thats your desk modl 22:58 GreenDimond model* 22:59 VanessaE image is too cropped for me to tell, but those are sharp edges 22:59 VanessaE a signal to the renderer not to wrap the "smooth" effect around that edge 22:59 GreenDimond https://pasteboard.co/HpsMg5t.png 22:59 GreenDimond there :P 23:00 GreenDimond would that have any effect perhaps? 23:01 GreenDimond yeah no that didnt do anything 23:01 VanessaE not in your model, no. 23:02 GreenDimond I am so confused 23:03 GreenDimond there should be no reason for it to fail :x 23:05 GreenDimond My other models are just fine aswell 23:05 GreenDimond its just this one that wants to have a fit 23:08 GreenDimond VanessaE: Would you care to take a look at the Blend and try it yourself? If not I can ask elsewhere. 23:08 VanessaE not now, kinda busy 23:08 GreenDimond No problem, I shall ask elsewhere. 23:09 GreenDimond Thanks for your help though :D