Time Nick Message
00:05 rdococ Yay
00:05 longerstaff13-m Blobs
00:10 rubenwardy hay
00:10 rubenwardy yaY
00:15 rdococ The yay is slowly infecting the other minetest players. My evil plan is coming to fruition.
00:16 rdococ rubenwardy: I was thinking of making a mod that adds support for items that take up more than one inventory slot, but the main problem with that is that each inventory only has a number for how many slots it has, and you can create multiple formspec elements for the same inventory which have different sizes
00:17 rubenwardy yeah, you'll struggle with that
00:18 rubenwardy you'll need to wait for CSM/new GUIs probably
00:18 rubenwardy to do that well
00:18 rubenwardy it's a better idea just to adapt and do something similar but better
00:19 Out`Of`Control write a special mod. You write node name Mod unregister, remove craft, remove mapgen part for node.
00:59 Markow Has anyone tested the Adv Train Mod on Minetest 0.50 ?
02:32 Markow Minetest 0.5.0-dev-7e3f88f (Linux) | Using Irrlicht 1.8.4 \o/ :D
03:58 rdococ https://github.com/rdococ/stack_max
04:03 Markow Is there an autojump flag when going up blocks?
05:27 rdococ Idea: If you use the waving water option, flowing water blocks with lower water levels have troughs that clip the block below them.
05:27 rdococ s/Idea/Issue/
05:27 rdococ Not sure if anyone's mentioned it on github yet
05:50 AlexYst I'm trying to make use of the "hand" inventory list on players, but when I put anything in it, I get a segmentation fault. Is there a special way in which this list needs to be handled?
06:04 hisforevr I really need help Here is a past of mt debug.txt https://pastebin.com/Aj8HNx4c
06:06 AlexYst hisforevr: Pastebin blocks me. I can take a look if you use a different paste site, such as .
06:06 hisforevr pk will do
06:07 hisforevr okthanks
06:12 hisforevr https://paste.debian.net/1018944/ there is the new past , sorry for typos
06:13 AlexYst hisforevr: Oh, sweet. That's an easy fix.
06:13 AlexYst Find your copy of the dreambuilder modpack.
06:13 AlexYst Add a blank file.
06:13 AlexYst Name it "modpack.txt".
06:13 AlexYst That should clear up the problem.
06:14 hisforevr I use Manjaro Linux Os
06:14 hisforevr ok I'll try that
06:14 hisforevr brb
06:19 hisforevr noe I get this https://paste.debian.net/1018945/
06:19 AlexYst I got about a second before a segfault this time. Still, nothing in the debug log though.
06:20 AlexYst hisforevr: Where did you put the "modpack.txt" file?
06:21 AlexYst Is it at "/home/hisforevr/.minetest/mods/dreambuilder_modpack/modpack.txt" or somewhere else?
06:21 hisforevr now =noeyes
06:21 hisforevr yes I did
06:21 hisforevr sorry but My mind id not going to fingers lol
06:22 AlexYst That's really odd. Minetest should be looking for two files there. "init.lua" and "modpack.txt". If it finds neither, it complains that "init.lua" is missing, which is what your error messages say.
06:22 hisforevr I put it ecatally as you showed
06:23 hisforevr ty AlexYst
06:24 AlexYst hisforevr: Is it working now then?
06:25 hisforevr brb I'll show you a screen shot
06:25 AlexYst Alright, sounds good.
06:29 hisforevr https://imgur.com/a/Lqnya
06:29 AlexYst Same error.
06:29 AlexYst Hmm.
06:29 AlexYst hisforevr: Could you open a command line and run "touch /home/hisforevr/.minetest/mods/dreambuilder_modpack/podpack.txt"?
06:30 hisforevr ok
06:30 hisforevr brb
06:31 hisforevr thats strange I get no such directory there too
06:32 AlexYst Okay, odd. That's where your debug log said the modpack is.
06:33 AlexYst Oops, I misspelled the filename ... still, the directory was copied and pasted from your debug log. It shouldn't be saying the directory doesn't exist.
06:33 hisforevr is'nt that where its supose to be?
06:34 AlexYst hisforevr: Yeah, it looks tight to me.
06:34 AlexYst The distro versions usually keep the config files at ~/.minetest, then you need to use the mods directory of that. It looks like you put it int the rigth place.
06:34 hisforevr I've been withminetest for years and never had a problem
06:35 AlexYst hisforevr: Can I get a screenshot of your "modpack.txt" file in the directory? I'm sure it's nothing, but maybe I can see something there.
06:35 hisforevr sure brb
06:37 hisforevr https://imgur.com/a/sDL7W
06:38 AlexYst hisforevr: That's not the "modpack.txt" file, that's the contents of the ".minetest" directory.
06:39 hisforevr https://imgur.com/a/sDL7W
06:40 AlexYst That's the same wrong screenshot.
06:40 hisforevr whoops brb
06:40 AlexYst Ha ha, no worries.
06:41 rdococ The yay
06:41 hisforevr the modpac.txt is empty
06:42 AlexYst Ah, there's the issue. Rename it "modpack.txt", not "modpac.txt".
06:43 hisforevr https://imgur.com/a/niuns
06:44 AlexYst Okay, your file path on that is perfect. It should work. I'm confused as to why it's not working.
06:44 * AlexYst goes back through the error messages
06:46 hisforevr https://imgur.com/a/sumvE
06:47 hisforevr I'm glad someone is confuzed as I lol
06:47 AlexYst Did you change it to a directory? It won't work as a directory, it needs to be an empty file in the modpack's directory.
06:47 AlexYst Yeah, that's definitely confusing.
06:47 AlexYst Um. WHat version of Minetest is that? "run minetest --version" if you don't know.
06:48 AlexYst *run "minetest --version"
06:48 AlexYst Never mind.
06:48 AlexYst I'm being stupid.
06:48 hisforevr w
06:48 AlexYst It's in the title bar of the screenshot ...
06:48 AlexYst 0.4.16 definitely had the modpack feature.
06:49 hisforevr w0mods folder too
06:49 AlexYst I was just using dreambuilder the other day, too. On 0.4.16.
06:49 * AlexYst tries the modpack again on their end to try to replicate the bug
06:50 hisforevr thiis issue is not just a dreambuilders issue
06:50 AlexYst hisforevr: Other modpacks are doing this to you as well?
06:51 hisforevr yes
06:51 hisforevr all of them
06:51 AlexYst At least it's consistent then.
06:51 * AlexYst puts away dreambuilder
06:52 AlexYst Did you compile that? Or is it what your distro had in the repository?
06:52 hisforevr I've tried installing minest completely new install
06:53 hisforevr I used a repoitory
06:53 AlexYst My best guess then is that the people that maintain the repo did something funky to the source code then.
06:54 hisforevr I'm disabled with ceberal palsy learning is hard
06:54 hisforevr yes me too
06:54 AlexYst I'm sorry.
06:54 AlexYst The only thing I can think to do is take everything out of the modpack.
06:55 hisforevr Just thought Id explain the typos
06:55 AlexYst The individual mods should work if you put them in the mods directory without the modpack.
06:55 AlexYst Oh, no worries. You type better than most people I know.
06:56 hisforevr with everything out of the mods forder it works fine as a tsttter fike
06:57 hisforevr ok let me show you with a nother mod pac brb
06:58 AlexYst The mods can be moved from the modpack to the mods directory directly. It's messier, but it should let you use the mods you want to.
07:00 hisforevr are you going to be here tomorrow? all my other mods are on an external drive
07:01 AlexYst Sure, I can be here tomorrow.
07:02 hisforevr tyI'll try what you said I'm in the Us so I'm getting tired
07:03 hisforevr I'll be here same bat channel lol
07:03 AlexYst Yeah, me too. G'night! Hopefully we can get this working tomorrow.
07:03 hisforevr God bless bye
07:04 AlexYst VanessaE: I just noticed "dreambuilder_modpack/usesdirt/README.md". I followed the directions and tried to read it, but it's empty, ha ha.
07:06 AlexYst Hmm. I can't be causing segfaults. I guess I'll have to come up with something else.
08:54 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add player:get_meta(), deprecate player attributes (#7202) 1391615f9 https://git.io/vxSjO (152018-04-06T08:52:29Z)
09:25 rubenwardy AlexYst: what code are you using?
09:25 rubenwardy What Minetest version?
09:26 rubenwardy What code meaning the Lua
09:33 rdococ Best idea ever: salt and vinegar and cheese and onion crispsâ„¢
10:23 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-13:22:58.png anvil mode now works
10:23 rubenwardy woo!
10:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-13:24:27.png and of course repair as well :)
10:33 AlexYst rubenwardy: Minetest 0.4.16. As for the code, I had some code to add the hand to the inventory formspec, but I deleted it. I also tried manually adding things to the hand by editing the player file before starting the world up. Both resulted in a segfault if the hand slot had something in it.
10:34 AlexYst I could write up a simple example probably. Hold on.
10:35 IcyDiamond hmmm what
10:36 IcyDiamond if i dump my group caps from metadata, the first instance in the "times" list is "null"
10:36 IcyDiamond however its not there when i dump the table that is set as the capabilities
10:39 IcyDiamond hmmmm im confused
10:40 AlexYst rubenwardy: This simple four-liner does it: .
10:40 AlexYst New players get an item put in their hand inventory list, then the game crashes.
10:40 rubenwardy ah, it's probably because cobble doesn't have tool capactities
10:40 IcyDiamond meh whatever, it doesnt seem to be an issue
10:41 rubenwardy shouldn't seg fault though
10:41 AlexYst Huh. I can try with a tool.
10:41 AlexYst In an old version, I used to use similar code to put nodes in the hand.
10:41 rubenwardy to work out the toolcaps of the wielded stack, it checks in this order: 1) the meta, 2) the stacks definition 3) the hands definition
10:43 IcyDiamond can i set an item's metadata when its created? similar to a node's on_construct
10:44 AlexYst rubenwardy: Huh. It seems to work if I put a mese pick in the hand instead of cobble. I guess the hand list's use (not necessarily the *intended* use) has changed in the code since I last had this working.
10:46 AlexYst Huh ... It used to be that tools in the hand list still took wear. That's no longer the case either.
10:49 AlexYst Well, this isn't going to work for what I was trying to do this time, but I might be able to use it for something else. At one point, I tried to use this slot to basically redefine the hand for individual players, but it didn't work because of tool wear. It should work now though.
10:50 AlexYst I noticed I can't drop the item in the hand slot either. Back before< i could, which was another problem.
10:50 AlexYst *I
10:51 AlexYst Oh wait. I *can* drop it. And the item gets cloned when I do.
10:52 AlexYst Scratch that. I just made a mistake. It's undroppable.
10:53 rubenwardy fancy making an issue describing the current behaaviour and the behaviour you'd like?
10:54 AlexYst Mostly, I'd just like it not to segfault and crash. Other than that, I'm mostly just trying to figure out how it works so I can use it properly.
10:54 AlexYst I'll make an issue for the segfault though.
10:55 rubenwardy well, there's two issues here
10:55 AlexYst What's the second?
10:55 rubenwardy the inability to do those things you mention
10:58 AlexYst In the past, this slot basically acted like a regular inventory slot, so it did things normal inventory slots do. For example, you could put node in that slot, then place that node. It didn't act as the way it does now, but the new behaviour (aside from the segfault) seems like an improvement. Before, if your hand wasn't empty, the hand list wasn't used at all. Now it seems to provide the digging
10:58 AlexYst capabilities for when holding non-tools, like the "" item normally does.
10:59 AlexYst It's not a problem or anything, it's just continued development of that slot's use.
11:05 AlexYst Alright, submitted.
11:06 rubenwardy thanks
11:26 AlexYst I guess that's the end of that bug. I expected it to be a lot harder to fix.
11:26 rubenwardy nice
11:27 rubenwardy quick fix
11:50 IcyDiamond for some reason my itemstack's metadata doesnt get updated
11:50 IcyDiamond idk
11:50 IcyDiamond unless you cant :set_int on an item's meta?
11:51 IcyDiamond oh wait
11:51 IcyDiamond im stupid
11:53 rubenwardy this again? https://rubenwardy.com/minetest_modding_book/en/chapters/common_mistakes.html#set-itemstacks-after-changing-them
11:54 IcyDiamond no
11:55 IcyDiamond i forgot to do a math thing
11:55 IcyDiamond XD
11:55 rubenwardy right
11:55 IcyDiamond i was always setting it to 0
11:55 IcyDiamond :P
11:55 rubenwardy I'll make sure to add "remember to do a math thing" to that page
11:56 IcyDiamond :D
12:05 IcyDiamond ok i added an item called Florb
12:05 IcyDiamond it holds 1000 mB of fluid at a time
12:05 IcyDiamond meaning it can transfer <1000 between the melter and caster
12:05 IcyDiamond :D
12:06 IcyDiamond buckets can only transfer 1000 mB at a time, florbs can transfer the smaller amounts
12:06 IcyDiamond is what im trying to say
12:06 IcyDiamond rdococ: No more dump button required!
12:06 IcyDiamond but ill still keep it
12:06 IcyDiamond :P
12:07 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-15:07:11.png
12:07 rubenwardy nice!
12:19 IcyDiamond I'm quite happy with this mod already
12:21 deltasquared IcyDiamond: well look out, give it three weeks and I will be submitting one hell of a cleanup PR, probably :P
12:21 IcyDiamond XD
12:21 IcyDiamond I mean, cleanup is always welcome
12:22 deltasquared much like I feel compelled to help fix M$ windows problems, I feel compelled to clean up code if I see something bothersome (not that I can name an example in your codebase right now)
12:23 IcyDiamond XD
12:23 IcyDiamond Oh you'll get to name plenty of those
12:23 IcyDiamond It's a big rat's nest
12:23 IcyDiamond XD
12:24 IcyDiamond I'll need to refactor a lot of the material code
12:24 IcyDiamond It's just a hell rn
12:24 IcyDiamond XD
12:26 IcyDiamond I'll be more than happy to accept any pr on this
12:27 deltasquared like I said, three weeks. still have... *other things* to address right now
12:29 IcyDiamond :P
12:33 IcyDiamond just built latest MT
12:33 IcyDiamond yey
12:35 deltasquared yeah, I used the nix package manager to do it, that was an interesting experience
12:35 IcyDiamond I used.. uh.. cmake
12:35 IcyDiamond xD
12:35 deltasquared (nixos has... different places for things >_> so trying to run it from a host arch linux system was oof)
12:35 deltasquared oh, it's still cmake under the hood
12:35 IcyDiamond ofc
12:36 deltasquared the build conditions would be reproducible is all.
12:36 deltasquared well, until master gets new commits, but eh
12:42 BillyS <_<
12:42 BillyS >_>
12:42 * BillyS places a corium source above deltasquared and runs
12:42 deltasquared /_/
12:42 deltasquared NOU
12:43 BillyS rofl
12:44 deltasquared I thought dealing with your shenanigans was bad enough on VE-Survival
12:44 deltasquared no corium messes on the public MT channel please :P
12:45 IcyDiamond BillyS: https://i.lunasqu.ee/Screenshot_18-04-06-15:44:57.png this might be of interest to you
12:45 deltasquared o.o
12:45 deltasquared IcyDiamond: is that that weird drawtype I never figured out how to use
12:45 deltasquared the one with internal liquid in the param2
12:45 IcyDiamond ayy
12:46 deltasquared so, liquid substance storage in tanks? me likey
12:46 deltasquared something that, amusing, pipeworks never managed to-
12:46 IcyDiamond deltasquared: https://github.com/LunaSquee/melterns/blob/master/fluidity/tanks.lua#L106
12:46 * deltasquared has idea
12:46 deltasquared oh, now I really need to get on with libmt_node_network
12:47 deltasquared IcyDiamond: imagine piping these things around with pipeworks
12:47 IcyDiamond lmao
12:47 deltasquared including corium apparently... how ironic
12:47 IcyDiamond it registeres tanks for all fluids the mod finds
12:47 IcyDiamond and florbs too
12:47 deltasquared IcyDiamond: but doesn't that mean all mods have to be ordered before fluidity?
12:48 IcyDiamond optional_depends
12:48 IcyDiamond for ones that add fluids
12:48 BillyS HOW DID U DO DAT?!?
12:48 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-15:47:56.png
12:48 * BillyS loves it
12:48 deltasquared there isn't a sane mechanism to register reverse dependencies alas
12:49 IcyDiamond well your mod can also register a tank for itself
12:49 IcyDiamond i made sure to make all of my register functions available from other mods
12:50 deltasquared IcyDiamond: hmm.... oh yeah, I forgot you can register nodes from other contexts like that
12:50 deltasquared I've been out of the loop dang
12:51 IcyDiamond my register functions make use of minetest.get_current_modname()
12:51 deltasquared doesn't help that a lot of the code I wrote was more algorithmic guts than anything
12:52 IcyDiamond if i wanted to pull off a smeltery like in tinkers construct, i'd have to register a casting basin for all fluids, a casting table for all fluids and a tap for all fluids
12:52 IcyDiamond and an invisible tank for all fluids to use as the level indicator in the smeltery
12:52 IcyDiamond xD
12:52 BillyS OOh, corium tap
12:52 deltasquared might it not be easier in that case to use an entity?
12:52 IcyDiamond idk
12:53 deltasquared and then just have a glowing or non-glowing tank
12:53 IcyDiamond i havent explored entities at all
12:53 deltasquared only problem with entities... hmm. y scaling wouldn't look right, so you'd need a base block that the entity coul clip into to mimic a partial filled tank
12:53 deltasquared *could
13:30 IcyDiamond ok i created api functions for tanks to fill and drain them
13:30 IcyDiamond fluidity.tanks.take_from_tank_at(pos, amount, underfill) and fluidity.tanks.fill_tank_at(pos, fluid, amount, overfill)
13:30 fridolin hi @all :D
13:30 IcyDiamond last param is a boolean
13:31 IcyDiamond now its pretty easy to create a pipe support for these tanks i guess
13:31 IcyDiamond xD
13:32 IcyDiamond i'll add a "can_fluid_go_in_tank" function as well
13:32 IcyDiamond XD
13:32 deltasquared IcyDiamond: the only thing was that VE wanted a saner pipe system than we have now in pipeworks before adding more liquids
13:32 deltasquared it is, by her own admission (and my own observation... yikes), a bit of a mess
13:34 deltasquared it turns out, making it sane and performant would require mapping out the entire pipe network and what it connects together. which becomes a graph problem (the mathematical dot-to-dot concept, not the chart kind). doing *that* fast involves nested graphs and propogating updates...
13:34 deltasquared I fell down a rabbit hole really damn fast
13:34 deltasquared it'll take me some time when I return to it just to get back up to speed with where I was >_>
13:46 Markow What's the best mod for sloped roofs? Non-Cubic, Mill, or other, or are these all combined into one mod?
13:46 Markow There seems to be so many overlapping mods
13:55 IcyDiamond can i really only use liquidlevel for glasslike_framed?
13:56 IcyDiamond kind of a bummer
13:56 IcyDiamond oh wait nvm
13:57 IcyDiamond if you leave out the detail texture i get what i want
14:00 Krock Markow, technic's CNC node makes such shapes possible, if you want that on your server
14:00 Krock there's no "best mod"
14:01 Markow The mod is called Technic or CNC ?
14:08 Krock !mod technic
14:08 MinetestBot Krock: Technic [technic] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=2538
14:09 IcyDiamond would it be possible to make a node only work when it has a certain structure built around it
14:10 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-17:09:49.png like this
14:11 IcyDiamond oh man i love my heatbricks texture
14:13 IcyDiamond !mod melterns
14:13 MinetestBot IcyDiamond: Could not find anything.
14:13 IcyDiamond right, wait a bit
14:13 IcyDiamond xD
14:15 Krock !mod melterns
14:15 MinetestBot Krock: Melterns - Tinkers in Minetest [melterns] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=19916
14:16 IcyDiamond ayyy
14:17 Krock lmao
14:17 IcyDiamond XD
14:24 IcyDiamond LOL WHAT I created a new world and i spawned inside a tree!
14:31 Markow Krock: I looked at the "technics" recipes and didn't see anything for slanted roofs, unless I missed it
14:31 Markow or "sloped" roofs
14:32 Krock Markow, because you'd need to build a machine which fabricates the stuff for you, that's what technic is about
14:33 Markow Isn't that already done in the 'non-cubic' mod, or the mod which contains the mill machine?
14:35 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Fix SAOM (#7200) 13460b375 https://git.io/vx9ah (152018-04-06T14:33:43Z)
14:45 Krock as already said, there's no "best mod", as a few out there contain slopes. technic is only one of them
17:03 IcyDiamond why does pipeworks not call "can_insert"
17:03 IcyDiamond its documented to have that function
17:06 IcyDiamond neither does it call can_remove or remove_items
17:06 IcyDiamond what am i doing wrong
17:09 IcyDiamond yeaah idk how to do pipeworks
17:32 IcyDiamond okay so filter-injectors pull from the input_inventory inv
17:33 IcyDiamond but why isn't can_insert called?
17:35 VanessaE IcyDiamond: it's okay, I don't know how to use it either, and it's my mod :) (nore wrote most of the tubes code though)
17:35 IcyDiamond hah
17:35 IcyDiamond eh, i got something working
17:35 IcyDiamond its.. something
17:35 IcyDiamond i guess
17:35 VanessaE and, I believe those are supposed to be callbacks, not function calls./
17:35 IcyDiamond yes
17:36 VanessaE look at the chest code, maybe it'll be helpful
17:36 IcyDiamond I did, it really wasn't xD
17:42 IcyDiamond yeah pipeworks is not really ideal for piping buckets in and out of slots
17:42 IcyDiamond xD
17:43 IcyDiamond can i specify the inventories in which a certain side could pull out of?
17:43 IcyDiamond that'd be great
17:44 VanessaE idk :)
17:44 * VanessaE pokes nore
18:14 rdococ IcyDiamond: I know that depending on which side you connect a pipe to, items will go to different inventory slots in, say, a furnace, so I'm not sure how but I think yes.
18:14 IcyDiamond I looked at the furnace code, I couldn't find anything such
18:14 IcyDiamond Dunno
18:15 IcyDiamond Whatever
18:15 IcyDiamond rdococ: but hey, now you can transfer tank contents below 1000 mB!
18:15 IcyDiamond Using florbs
18:36 Markow Is Don, the creator of "myroofs" mod ever here?
18:36 Shara He's been mostly gone for quite a long time.
18:37 Krock like so many other people. I hope they're fine
18:37 Shara He's told me a few times he wants to come back, only to each time vanish again. :(
18:37 Markow His myroof mod is excellent, except, it's missing one necessary block for completion
18:38 Markow Does anyone know how to create a custom block here for a specific mod?
18:38 Markow I can make a screenshot to show exactly what I need
18:38 Shara Well, you could fork the mod and just add it, or have another mod addin that node.
18:39 Shara adding*
18:41 Markow I always build my structures using an odd number of blocks, both length and width
18:41 Markow The "myroof" mod accomodates even blocks fine, but not odd
18:41 Markow Here is an example:
18:41 Markow https://i.imgur.com/cmwveUE.png
18:42 Markow I need a custom block which is a triangular
18:42 Markow to cap off the top of the roof
18:42 Markow He's missing that block
18:43 Markow And the screwdriver tool is unable to rotate one of the blocks to accomodate it
18:44 Markow I cannot find any such block in all of the mods
18:44 Shara I think to enable scredriver you just need to add paramtype2 = "facedir",
18:44 Shara Unless I'm forgetting something
18:44 Astrobe Isn't there something like this in moreblocks?
18:45 Markow I performed left and right click combinations with the screwdriver, but that didn't work
18:45 Markow Astrobe: Nope, I didn't see it
18:45 Shara Check if that line is present in the node definition
18:45 Shara If not, add and try again
18:46 Shara For the roof top you want, I guess you would need to add a model.
18:46 Markow What do you mean by model?
18:47 Shara Look at the mod. The other nodes have models here: https://github.com/minetest-mods/myroofs/tree/master/models
18:47 Markow The block needed woult be three sides of 1/2 of a normal block
18:47 Markow *would
18:47 redneonglow hi
18:47 redneonglow i am having bizarre problems with lag lately
18:47 Markow Not a true pyramid, but a triangle
18:48 redneonglow i am extremely desperate
18:48 redneonglow this is bizarre and the vps shows no bizarre behavior
18:48 redneonglow but i do see in my log
18:48 redneonglow lots of mesages like
18:48 Shara Also, since it's in minetest mods you could just make a PR if you can make the changes
18:48 redneonglow 2018-04-06 14:23:07: WARNING[Server]: ServerEnv: Trying to store id = 54331 stat
18:48 redneonglow ically but block (93,1,20) already contains 64 objects. Forcing delete.
18:48 redneonglow ?
18:48 redneonglow what is going on
18:48 xerox123 you have a buggy mod that's creating entities
18:49 redneonglow such as a mobs mod?
18:49 xerox123 I had that issue for a bit, then after adding mods back 2-3 at a time found my issue to be caused by rgblightstone
18:49 redneonglow i have mobs redo, with animals and the fish from mobs_water
18:49 Markow Shara: Woud be nice to have such a block with all block types
18:49 Markow Not only in 'myroofs'
18:49 redneonglow never heard of that one
18:49 xerox123 I'm not sure on how those mods work
18:49 Markow Such a block shape is missing everywhere
18:50 redneonglow i cant even connect sometimes, or it gives me incorrect packet errors
18:50 redneonglow i cant connect at all right now
18:50 Shara Markow: Sure, but I don't make models. So you need to make that yourself or find someone who will. Maybe then some mods will start to include it.
18:50 Markow Shara: I don't make them either, which is why I asked here ;)
18:50 redneonglow anyone have a list of troublemaker mods?
18:50 redneonglow i have the latest versions of what i ahve
18:51 redneonglow i've never heard of lightstone
18:51 Shara redneonglow: that can be almost any mod, depending on al kinds of things :)
18:51 Shara But is this on a public server?
18:51 redneonglow yes
18:51 redneonglow three on a vps, and especially one of them
18:51 Shara Name?
18:51 redneonglow digital farms
18:51 redneonglow it crashed just now for some reason
18:51 redneonglow have to start it up
18:52 redneonglow there is no crash dump or anything
18:52 redneonglow just the flooded messages toward the end
18:52 Shara Sure. I just want to try and grab the mod list so I can see if anything stands out
18:52 redneonglow inventory size 981
18:53 redneonglow tons of them are popping up now in the shell window
18:53 redneonglow it's below 1 now though i'd expect it to increase
18:54 redneonglow that's what ahppens until it hits 30 and goes nuts
18:56 Shara Well, looks like my client crashes when I try to join
18:59 Astrobe Seems it'q listed on the servers list ( 45.33.65.68:52000 ) so you can get the mods from there
19:00 Astrobe or rather, the first dozen of the 73.
19:05 Markow Shara: I don't make them either, which is why I asked here ;)/clear
19:05 Markow ooops
19:05 Markow My apologies
19:05 Shara Heh :P
19:05 Shara No problem
19:05 Markow "auto-tab" the culprit
19:05 Markow lol
19:13 deltasquared >_>
19:18 redneonglow thanks for help Shara
19:19 redneonglow i'm doing a clearobjects and then shutting down to remove the fish mod, hopefully that will lessen the problem
19:44 redneonglow Shara: got rid of the fish part of mobs_water and only have 1 abm error so far
19:44 redneonglow will keep an eye
19:44 Shara Good luck
19:44 redneonglow i do remember the full mobs_water included alligators, sharks, etc, but it was too slow so i only left the fish because players liked them
19:49 redneonglow again even without the fishes teleporting to an ocean caused lag
19:49 redneonglow waiting for the map to finish loading
19:53 redneonglow lag 10, with no errors... :(
20:18 redneonglow whatever, if it is caused by loading or generating large areas of the map, removing the fish will help
21:11 redneonglow Shara: you still here?
21:13 Shara For a given value of here
21:30 redneonglow i use postgresql for all my servers now, including the players
21:31 redneonglow you said my auth.txt was big
21:31 redneonglow is it dangerous to remove old accounts then?
21:31 redneonglow or what effect would it have?
21:32 Shara That depends how you do it
21:32 Shara And I can't know what effect it would have on your server
21:32 Shara It may or may not be an issue
21:33 redneonglow ok
21:33 redneonglow no just wondfering
21:34 redneonglow stuff seems to be better now that i removed the fish
21:34 redneonglow i think it was the loading of new areas simultaneously with mobs
21:34 redneonglow and oceans are a lot to load
21:34 redneonglow with lots of possible fish
21:34 rubenwardy it would allow people to re-register and take over any accounts removed
21:34 rubenwardy so they would have access to chests and any areas
21:34 rubenwardy but not any privileges
21:35 rubenwardy plus the inventory if you don't delete the row in the player DB
21:35 Shara Depends on set up. Taking over of areas is impossible the way I do it, for example, but probably won't help on someone else's server
21:37 rubenwardy oh, how do you do that?
21:37 Shara Magic
21:37 Shara Of the darkest most terrible kind
21:37 rubenwardy oh god
21:37 Shara I know :(
21:38 rubenwardy I guess you could disallow creation if there exists and area with that username
21:38 rubenwardy easy peasy
21:38 rubenwardy not all mods will do this though
22:26 redneonglow i'd honestly rather not, i was just asking
22:27 redneonglow i dont like being unethical like that
22:27 redneonglow but the name123 phone users who time out and dont play...
22:28 Astrobe Oh, that's phone users? I always wondered why people connect on my server and do nothing. would connect and do nothing.
22:29 Astrobe woops, pinky hit enter before brain. Bloody fingers.
22:35 redneonglow it's an unknown google play counterfeit
22:36 redneonglow or iphone
22:36 redneonglow there's a rumor that the players don't even know their names
22:39 [k00l]shamoanjac Oh, that's phone users? I always wondered why people connect on my server and do nothing. would connect and do nothing.
22:39 [k00l]shamoanjac could also be malicious
22:40 [k00l]shamoanjac filling connection slots with fake clients
22:44 Astrobe nah, I'm running a small server from home limited to ten clients and they are always alone. I somewhat assumed that it was just kids who start the game and then hide the window because mum comes to check if they actually do their homework and then forget about what they were doing.
22:46 Astrobe MT is so light that while tweaking mods I launch multiple clients without realising it.
23:56 Hijiri [k00l]shamoanjac: new server?
23:57 [k00l]shamoanjac Hijiri: what
23:57 Hijiri is there a new server
23:57 [k00l]shamoanjac of mine? no, in fact I have never hosted a Minetest server
23:58 Hijiri ok
23:58 Hijiri oh, you were quoting Astrobe