Time Nick Message 00:05 rdococ Yay 00:05 longerstaff13-m Blobs 00:10 rubenwardy hay 00:10 rubenwardy yaY 00:15 rdococ The yay is slowly infecting the other minetest players. My evil plan is coming to fruition. 00:16 rdococ rubenwardy: I was thinking of making a mod that adds support for items that take up more than one inventory slot, but the main problem with that is that each inventory only has a number for how many slots it has, and you can create multiple formspec elements for the same inventory which have different sizes 00:17 rubenwardy yeah, you'll struggle with that 00:18 rubenwardy you'll need to wait for CSM/new GUIs probably 00:18 rubenwardy to do that well 00:18 rubenwardy it's a better idea just to adapt and do something similar but better 00:19 Out`Of`Control write a special mod. You write node name Mod unregister, remove craft, remove mapgen part for node. 00:59 Markow Has anyone tested the Adv Train Mod on Minetest 0.50 ? 02:32 Markow Minetest 0.5.0-dev-7e3f88f (Linux) | Using Irrlicht 1.8.4 \o/ :D 03:58 rdococ https://github.com/rdococ/stack_max 04:03 Markow Is there an autojump flag when going up blocks? 05:27 rdococ Idea: If you use the waving water option, flowing water blocks with lower water levels have troughs that clip the block below them. 05:27 rdococ s/Idea/Issue/ 05:27 rdococ Not sure if anyone's mentioned it on github yet 05:50 AlexYst I'm trying to make use of the "hand" inventory list on players, but when I put anything in it, I get a segmentation fault. Is there a special way in which this list needs to be handled? 06:04 hisforevr I really need help Here is a past of mt debug.txt https://pastebin.com/Aj8HNx4c 06:06 AlexYst hisforevr: Pastebin blocks me. I can take a look if you use a different paste site, such as . 06:06 hisforevr pk will do 06:07 hisforevr okthanks 06:12 hisforevr https://paste.debian.net/1018944/ there is the new past , sorry for typos 06:13 AlexYst hisforevr: Oh, sweet. That's an easy fix. 06:13 AlexYst Find your copy of the dreambuilder modpack. 06:13 AlexYst Add a blank file. 06:13 AlexYst Name it "modpack.txt". 06:13 AlexYst That should clear up the problem. 06:14 hisforevr I use Manjaro Linux Os 06:14 hisforevr ok I'll try that 06:14 hisforevr brb 06:19 hisforevr noe I get this https://paste.debian.net/1018945/ 06:19 AlexYst I got about a second before a segfault this time. Still, nothing in the debug log though. 06:20 AlexYst hisforevr: Where did you put the "modpack.txt" file? 06:21 AlexYst Is it at "/home/hisforevr/.minetest/mods/dreambuilder_modpack/modpack.txt" or somewhere else? 06:21 hisforevr now =noeyes 06:21 hisforevr yes I did 06:21 hisforevr sorry but My mind id not going to fingers lol 06:22 AlexYst That's really odd. Minetest should be looking for two files there. "init.lua" and "modpack.txt". If it finds neither, it complains that "init.lua" is missing, which is what your error messages say. 06:22 hisforevr I put it ecatally as you showed 06:23 hisforevr ty AlexYst 06:24 AlexYst hisforevr: Is it working now then? 06:25 hisforevr brb I'll show you a screen shot 06:25 AlexYst Alright, sounds good. 06:29 hisforevr https://imgur.com/a/Lqnya 06:29 AlexYst Same error. 06:29 AlexYst Hmm. 06:29 AlexYst hisforevr: Could you open a command line and run "touch /home/hisforevr/.minetest/mods/dreambuilder_modpack/podpack.txt"? 06:30 hisforevr ok 06:30 hisforevr brb 06:31 hisforevr thats strange I get no such directory there too 06:32 AlexYst Okay, odd. That's where your debug log said the modpack is. 06:33 AlexYst Oops, I misspelled the filename ... still, the directory was copied and pasted from your debug log. It shouldn't be saying the directory doesn't exist. 06:33 hisforevr is'nt that where its supose to be? 06:34 AlexYst hisforevr: Yeah, it looks tight to me. 06:34 AlexYst The distro versions usually keep the config files at ~/.minetest, then you need to use the mods directory of that. It looks like you put it int the rigth place. 06:34 hisforevr I've been withminetest for years and never had a problem 06:35 AlexYst hisforevr: Can I get a screenshot of your "modpack.txt" file in the directory? I'm sure it's nothing, but maybe I can see something there. 06:35 hisforevr sure brb 06:37 hisforevr https://imgur.com/a/sDL7W 06:38 AlexYst hisforevr: That's not the "modpack.txt" file, that's the contents of the ".minetest" directory. 06:39 hisforevr https://imgur.com/a/sDL7W 06:40 AlexYst That's the same wrong screenshot. 06:40 hisforevr whoops brb 06:40 AlexYst Ha ha, no worries. 06:41 rdococ The yay 06:41 hisforevr the modpac.txt is empty 06:42 AlexYst Ah, there's the issue. Rename it "modpack.txt", not "modpac.txt". 06:43 hisforevr https://imgur.com/a/niuns 06:44 AlexYst Okay, your file path on that is perfect. It should work. I'm confused as to why it's not working. 06:44 * AlexYst goes back through the error messages 06:46 hisforevr https://imgur.com/a/sumvE 06:47 hisforevr I'm glad someone is confuzed as I lol 06:47 AlexYst Did you change it to a directory? It won't work as a directory, it needs to be an empty file in the modpack's directory. 06:47 AlexYst Yeah, that's definitely confusing. 06:47 AlexYst Um. WHat version of Minetest is that? "run minetest --version" if you don't know. 06:48 AlexYst *run "minetest --version" 06:48 AlexYst Never mind. 06:48 AlexYst I'm being stupid. 06:48 hisforevr w 06:48 AlexYst It's in the title bar of the screenshot ... 06:48 AlexYst 0.4.16 definitely had the modpack feature. 06:49 hisforevr w0mods folder too 06:49 AlexYst I was just using dreambuilder the other day, too. On 0.4.16. 06:49 * AlexYst tries the modpack again on their end to try to replicate the bug 06:50 hisforevr thiis issue is not just a dreambuilders issue 06:50 AlexYst hisforevr: Other modpacks are doing this to you as well? 06:51 hisforevr yes 06:51 hisforevr all of them 06:51 AlexYst At least it's consistent then. 06:51 * AlexYst puts away dreambuilder 06:52 AlexYst Did you compile that? Or is it what your distro had in the repository? 06:52 hisforevr I've tried installing minest completely new install 06:53 hisforevr I used a repoitory 06:53 AlexYst My best guess then is that the people that maintain the repo did something funky to the source code then. 06:54 hisforevr I'm disabled with ceberal palsy learning is hard 06:54 hisforevr yes me too 06:54 AlexYst I'm sorry. 06:54 AlexYst The only thing I can think to do is take everything out of the modpack. 06:55 hisforevr Just thought Id explain the typos 06:55 AlexYst The individual mods should work if you put them in the mods directory without the modpack. 06:55 AlexYst Oh, no worries. You type better than most people I know. 06:56 hisforevr with everything out of the mods forder it works fine as a tsttter fike 06:57 hisforevr ok let me show you with a nother mod pac brb 06:58 AlexYst The mods can be moved from the modpack to the mods directory directly. It's messier, but it should let you use the mods you want to. 07:00 hisforevr are you going to be here tomorrow? all my other mods are on an external drive 07:01 AlexYst Sure, I can be here tomorrow. 07:02 hisforevr tyI'll try what you said I'm in the Us so I'm getting tired 07:03 hisforevr I'll be here same bat channel lol 07:03 AlexYst Yeah, me too. G'night! Hopefully we can get this working tomorrow. 07:03 hisforevr God bless bye 07:04 AlexYst VanessaE: I just noticed "dreambuilder_modpack/usesdirt/README.md". I followed the directions and tried to read it, but it's empty, ha ha. 07:06 AlexYst Hmm. I can't be causing segfaults. I guess I'll have to come up with something else. 08:54 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add player:get_meta(), deprecate player attributes (#7202) 1391615f9 https://git.io/vxSjO (152018-04-06T08:52:29Z) 09:25 rubenwardy AlexYst: what code are you using? 09:25 rubenwardy What Minetest version? 09:26 rubenwardy What code meaning the Lua 09:33 rdococ Best idea ever: salt and vinegar and cheese and onion crispsâ„¢ 10:23 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-13:22:58.png anvil mode now works 10:23 rubenwardy woo! 10:24 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-13:24:27.png and of course repair as well :) 10:33 AlexYst rubenwardy: Minetest 0.4.16. As for the code, I had some code to add the hand to the inventory formspec, but I deleted it. I also tried manually adding things to the hand by editing the player file before starting the world up. Both resulted in a segfault if the hand slot had something in it. 10:34 AlexYst I could write up a simple example probably. Hold on. 10:35 IcyDiamond hmmm what 10:36 IcyDiamond if i dump my group caps from metadata, the first instance in the "times" list is "null" 10:36 IcyDiamond however its not there when i dump the table that is set as the capabilities 10:39 IcyDiamond hmmmm im confused 10:40 AlexYst rubenwardy: This simple four-liner does it: . 10:40 AlexYst New players get an item put in their hand inventory list, then the game crashes. 10:40 rubenwardy ah, it's probably because cobble doesn't have tool capactities 10:40 IcyDiamond meh whatever, it doesnt seem to be an issue 10:41 rubenwardy shouldn't seg fault though 10:41 AlexYst Huh. I can try with a tool. 10:41 AlexYst In an old version, I used to use similar code to put nodes in the hand. 10:41 rubenwardy to work out the toolcaps of the wielded stack, it checks in this order: 1) the meta, 2) the stacks definition 3) the hands definition 10:43 IcyDiamond can i set an item's metadata when its created? similar to a node's on_construct 10:44 AlexYst rubenwardy: Huh. It seems to work if I put a mese pick in the hand instead of cobble. I guess the hand list's use (not necessarily the *intended* use) has changed in the code since I last had this working. 10:46 AlexYst Huh ... It used to be that tools in the hand list still took wear. That's no longer the case either. 10:49 AlexYst Well, this isn't going to work for what I was trying to do this time, but I might be able to use it for something else. At one point, I tried to use this slot to basically redefine the hand for individual players, but it didn't work because of tool wear. It should work now though. 10:50 AlexYst I noticed I can't drop the item in the hand slot either. Back before< i could, which was another problem. 10:50 AlexYst *I 10:51 AlexYst Oh wait. I *can* drop it. And the item gets cloned when I do. 10:52 AlexYst Scratch that. I just made a mistake. It's undroppable. 10:53 rubenwardy fancy making an issue describing the current behaaviour and the behaviour you'd like? 10:54 AlexYst Mostly, I'd just like it not to segfault and crash. Other than that, I'm mostly just trying to figure out how it works so I can use it properly. 10:54 AlexYst I'll make an issue for the segfault though. 10:55 rubenwardy well, there's two issues here 10:55 AlexYst What's the second? 10:55 rubenwardy the inability to do those things you mention 10:58 AlexYst In the past, this slot basically acted like a regular inventory slot, so it did things normal inventory slots do. For example, you could put node in that slot, then place that node. It didn't act as the way it does now, but the new behaviour (aside from the segfault) seems like an improvement. Before, if your hand wasn't empty, the hand list wasn't used at all. Now it seems to provide the digging 10:58 AlexYst capabilities for when holding non-tools, like the "" item normally does. 10:59 AlexYst It's not a problem or anything, it's just continued development of that slot's use. 11:05 AlexYst Alright, submitted. 11:06 rubenwardy thanks 11:26 AlexYst I guess that's the end of that bug. I expected it to be a lot harder to fix. 11:26 rubenwardy nice 11:27 rubenwardy quick fix 11:50 IcyDiamond for some reason my itemstack's metadata doesnt get updated 11:50 IcyDiamond idk 11:50 IcyDiamond unless you cant :set_int on an item's meta? 11:51 IcyDiamond oh wait 11:51 IcyDiamond im stupid 11:53 rubenwardy this again? https://rubenwardy.com/minetest_modding_book/en/chapters/common_mistakes.html#set-itemstacks-after-changing-them 11:54 IcyDiamond no 11:55 IcyDiamond i forgot to do a math thing 11:55 IcyDiamond XD 11:55 rubenwardy right 11:55 IcyDiamond i was always setting it to 0 11:55 IcyDiamond :P 11:55 rubenwardy I'll make sure to add "remember to do a math thing" to that page 11:56 IcyDiamond :D 12:05 IcyDiamond ok i added an item called Florb 12:05 IcyDiamond it holds 1000 mB of fluid at a time 12:05 IcyDiamond meaning it can transfer <1000 between the melter and caster 12:05 IcyDiamond :D 12:06 IcyDiamond buckets can only transfer 1000 mB at a time, florbs can transfer the smaller amounts 12:06 IcyDiamond is what im trying to say 12:06 IcyDiamond rdococ: No more dump button required! 12:06 IcyDiamond but ill still keep it 12:06 IcyDiamond :P 12:07 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-15:07:11.png 12:07 rubenwardy nice! 12:19 IcyDiamond I'm quite happy with this mod already 12:21 deltasquared IcyDiamond: well look out, give it three weeks and I will be submitting one hell of a cleanup PR, probably :P 12:21 IcyDiamond XD 12:21 IcyDiamond I mean, cleanup is always welcome 12:22 deltasquared much like I feel compelled to help fix M$ windows problems, I feel compelled to clean up code if I see something bothersome (not that I can name an example in your codebase right now) 12:23 IcyDiamond XD 12:23 IcyDiamond Oh you'll get to name plenty of those 12:23 IcyDiamond It's a big rat's nest 12:23 IcyDiamond XD 12:24 IcyDiamond I'll need to refactor a lot of the material code 12:24 IcyDiamond It's just a hell rn 12:24 IcyDiamond XD 12:26 IcyDiamond I'll be more than happy to accept any pr on this 12:27 deltasquared like I said, three weeks. still have... *other things* to address right now 12:29 IcyDiamond :P 12:33 IcyDiamond just built latest MT 12:33 IcyDiamond yey 12:35 deltasquared yeah, I used the nix package manager to do it, that was an interesting experience 12:35 IcyDiamond I used.. uh.. cmake 12:35 IcyDiamond xD 12:35 deltasquared (nixos has... different places for things >_> so trying to run it from a host arch linux system was oof) 12:35 deltasquared oh, it's still cmake under the hood 12:35 IcyDiamond ofc 12:36 deltasquared the build conditions would be reproducible is all. 12:36 deltasquared well, until master gets new commits, but eh 12:42 BillyS <_< 12:42 BillyS >_> 12:42 * BillyS places a corium source above deltasquared and runs 12:42 deltasquared /_/ 12:42 deltasquared NOU 12:43 BillyS rofl 12:44 deltasquared I thought dealing with your shenanigans was bad enough on VE-Survival 12:44 deltasquared no corium messes on the public MT channel please :P 12:45 IcyDiamond BillyS: https://i.lunasqu.ee/Screenshot_18-04-06-15:44:57.png this might be of interest to you 12:45 deltasquared o.o 12:45 deltasquared IcyDiamond: is that that weird drawtype I never figured out how to use 12:45 deltasquared the one with internal liquid in the param2 12:45 IcyDiamond ayy 12:46 deltasquared so, liquid substance storage in tanks? me likey 12:46 deltasquared something that, amusing, pipeworks never managed to- 12:46 IcyDiamond deltasquared: https://github.com/LunaSquee/melterns/blob/master/fluidity/tanks.lua#L106 12:46 * deltasquared has idea 12:46 deltasquared oh, now I really need to get on with libmt_node_network 12:47 deltasquared IcyDiamond: imagine piping these things around with pipeworks 12:47 IcyDiamond lmao 12:47 deltasquared including corium apparently... how ironic 12:47 IcyDiamond it registeres tanks for all fluids the mod finds 12:47 IcyDiamond and florbs too 12:47 deltasquared IcyDiamond: but doesn't that mean all mods have to be ordered before fluidity? 12:48 IcyDiamond optional_depends 12:48 IcyDiamond for ones that add fluids 12:48 BillyS HOW DID U DO DAT?!? 12:48 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-15:47:56.png 12:48 * BillyS loves it 12:48 deltasquared there isn't a sane mechanism to register reverse dependencies alas 12:49 IcyDiamond well your mod can also register a tank for itself 12:49 IcyDiamond i made sure to make all of my register functions available from other mods 12:50 deltasquared IcyDiamond: hmm.... oh yeah, I forgot you can register nodes from other contexts like that 12:50 deltasquared I've been out of the loop dang 12:51 IcyDiamond my register functions make use of minetest.get_current_modname() 12:51 deltasquared doesn't help that a lot of the code I wrote was more algorithmic guts than anything 12:52 IcyDiamond if i wanted to pull off a smeltery like in tinkers construct, i'd have to register a casting basin for all fluids, a casting table for all fluids and a tap for all fluids 12:52 IcyDiamond and an invisible tank for all fluids to use as the level indicator in the smeltery 12:52 IcyDiamond xD 12:52 BillyS OOh, corium tap 12:52 deltasquared might it not be easier in that case to use an entity? 12:52 IcyDiamond idk 12:53 deltasquared and then just have a glowing or non-glowing tank 12:53 IcyDiamond i havent explored entities at all 12:53 deltasquared only problem with entities... hmm. y scaling wouldn't look right, so you'd need a base block that the entity coul clip into to mimic a partial filled tank 12:53 deltasquared *could 13:30 IcyDiamond ok i created api functions for tanks to fill and drain them 13:30 IcyDiamond fluidity.tanks.take_from_tank_at(pos, amount, underfill) and fluidity.tanks.fill_tank_at(pos, fluid, amount, overfill) 13:30 fridolin hi @all :D 13:30 IcyDiamond last param is a boolean 13:31 IcyDiamond now its pretty easy to create a pipe support for these tanks i guess 13:31 IcyDiamond xD 13:32 IcyDiamond i'll add a "can_fluid_go_in_tank" function as well 13:32 IcyDiamond XD 13:32 deltasquared IcyDiamond: the only thing was that VE wanted a saner pipe system than we have now in pipeworks before adding more liquids 13:32 deltasquared it is, by her own admission (and my own observation... yikes), a bit of a mess 13:34 deltasquared it turns out, making it sane and performant would require mapping out the entire pipe network and what it connects together. which becomes a graph problem (the mathematical dot-to-dot concept, not the chart kind). doing *that* fast involves nested graphs and propogating updates... 13:34 deltasquared I fell down a rabbit hole really damn fast 13:34 deltasquared it'll take me some time when I return to it just to get back up to speed with where I was >_> 13:46 Markow What's the best mod for sloped roofs? Non-Cubic, Mill, or other, or are these all combined into one mod? 13:46 Markow There seems to be so many overlapping mods 13:55 IcyDiamond can i really only use liquidlevel for glasslike_framed? 13:56 IcyDiamond kind of a bummer 13:56 IcyDiamond oh wait nvm 13:57 IcyDiamond if you leave out the detail texture i get what i want 14:00 Krock Markow, technic's CNC node makes such shapes possible, if you want that on your server 14:00 Krock there's no "best mod" 14:01 Markow The mod is called Technic or CNC ? 14:08 Krock !mod technic 14:08 MinetestBot Krock: Technic [technic] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=2538 14:09 IcyDiamond would it be possible to make a node only work when it has a certain structure built around it 14:10 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-06-17:09:49.png like this 14:11 IcyDiamond oh man i love my heatbricks texture 14:13 IcyDiamond !mod melterns 14:13 MinetestBot IcyDiamond: Could not find anything. 14:13 IcyDiamond right, wait a bit 14:13 IcyDiamond xD 14:15 Krock !mod melterns 14:15 MinetestBot Krock: Melterns - Tinkers in Minetest [melterns] by IcyDiamond - https://forum.minetest.net/viewtopic.php?t=19916 14:16 IcyDiamond ayyy 14:17 Krock lmao 14:17 IcyDiamond XD 14:24 IcyDiamond LOL WHAT I created a new world and i spawned inside a tree! 14:31 Markow Krock: I looked at the "technics" recipes and didn't see anything for slanted roofs, unless I missed it 14:31 Markow or "sloped" roofs 14:32 Krock Markow, because you'd need to build a machine which fabricates the stuff for you, that's what technic is about 14:33 Markow Isn't that already done in the 'non-cubic' mod, or the mod which contains the mill machine? 14:35 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Fix SAOM (#7200) 13460b375 https://git.io/vx9ah (152018-04-06T14:33:43Z) 14:45 Krock as already said, there's no "best mod", as a few out there contain slopes. technic is only one of them 17:03 IcyDiamond why does pipeworks not call "can_insert" 17:03 IcyDiamond its documented to have that function 17:06 IcyDiamond neither does it call can_remove or remove_items 17:06 IcyDiamond what am i doing wrong 17:09 IcyDiamond yeaah idk how to do pipeworks 17:32 IcyDiamond okay so filter-injectors pull from the input_inventory inv 17:33 IcyDiamond but why isn't can_insert called? 17:35 VanessaE IcyDiamond: it's okay, I don't know how to use it either, and it's my mod :) (nore wrote most of the tubes code though) 17:35 IcyDiamond hah 17:35 IcyDiamond eh, i got something working 17:35 IcyDiamond its.. something 17:35 IcyDiamond i guess 17:35 VanessaE and, I believe those are supposed to be callbacks, not function calls./ 17:35 IcyDiamond yes 17:36 VanessaE look at the chest code, maybe it'll be helpful 17:36 IcyDiamond I did, it really wasn't xD 17:42 IcyDiamond yeah pipeworks is not really ideal for piping buckets in and out of slots 17:42 IcyDiamond xD 17:43 IcyDiamond can i specify the inventories in which a certain side could pull out of? 17:43 IcyDiamond that'd be great 17:44 VanessaE idk :) 17:44 * VanessaE pokes nore 18:14 rdococ IcyDiamond: I know that depending on which side you connect a pipe to, items will go to different inventory slots in, say, a furnace, so I'm not sure how but I think yes. 18:14 IcyDiamond I looked at the furnace code, I couldn't find anything such 18:14 IcyDiamond Dunno 18:15 IcyDiamond Whatever 18:15 IcyDiamond rdococ: but hey, now you can transfer tank contents below 1000 mB! 18:15 IcyDiamond Using florbs 18:36 Markow Is Don, the creator of "myroofs" mod ever here? 18:36 Shara He's been mostly gone for quite a long time. 18:37 Krock like so many other people. I hope they're fine 18:37 Shara He's told me a few times he wants to come back, only to each time vanish again. :( 18:37 Markow His myroof mod is excellent, except, it's missing one necessary block for completion 18:38 Markow Does anyone know how to create a custom block here for a specific mod? 18:38 Markow I can make a screenshot to show exactly what I need 18:38 Shara Well, you could fork the mod and just add it, or have another mod addin that node. 18:39 Shara adding* 18:41 Markow I always build my structures using an odd number of blocks, both length and width 18:41 Markow The "myroof" mod accomodates even blocks fine, but not odd 18:41 Markow Here is an example: 18:41 Markow https://i.imgur.com/cmwveUE.png 18:42 Markow I need a custom block which is a triangular 18:42 Markow to cap off the top of the roof 18:42 Markow He's missing that block 18:43 Markow And the screwdriver tool is unable to rotate one of the blocks to accomodate it 18:44 Markow I cannot find any such block in all of the mods 18:44 Shara I think to enable scredriver you just need to add paramtype2 = "facedir", 18:44 Shara Unless I'm forgetting something 18:44 Astrobe Isn't there something like this in moreblocks? 18:45 Markow I performed left and right click combinations with the screwdriver, but that didn't work 18:45 Markow Astrobe: Nope, I didn't see it 18:45 Shara Check if that line is present in the node definition 18:45 Shara If not, add and try again 18:46 Shara For the roof top you want, I guess you would need to add a model. 18:46 Markow What do you mean by model? 18:47 Shara Look at the mod. The other nodes have models here: https://github.com/minetest-mods/myroofs/tree/master/models 18:47 Markow The block needed woult be three sides of 1/2 of a normal block 18:47 Markow *would 18:47 redneonglow hi 18:47 redneonglow i am having bizarre problems with lag lately 18:47 Markow Not a true pyramid, but a triangle 18:48 redneonglow i am extremely desperate 18:48 redneonglow this is bizarre and the vps shows no bizarre behavior 18:48 redneonglow but i do see in my log 18:48 redneonglow lots of mesages like 18:48 Shara Also, since it's in minetest mods you could just make a PR if you can make the changes 18:48 redneonglow 2018-04-06 14:23:07: WARNING[Server]: ServerEnv: Trying to store id = 54331 stat 18:48 redneonglow ically but block (93,1,20) already contains 64 objects. Forcing delete. 18:48 redneonglow ? 18:48 redneonglow what is going on 18:48 xerox123 you have a buggy mod that's creating entities 18:49 redneonglow such as a mobs mod? 18:49 xerox123 I had that issue for a bit, then after adding mods back 2-3 at a time found my issue to be caused by rgblightstone 18:49 redneonglow i have mobs redo, with animals and the fish from mobs_water 18:49 Markow Shara: Woud be nice to have such a block with all block types 18:49 Markow Not only in 'myroofs' 18:49 redneonglow never heard of that one 18:49 xerox123 I'm not sure on how those mods work 18:49 Markow Such a block shape is missing everywhere 18:50 redneonglow i cant even connect sometimes, or it gives me incorrect packet errors 18:50 redneonglow i cant connect at all right now 18:50 Shara Markow: Sure, but I don't make models. So you need to make that yourself or find someone who will. Maybe then some mods will start to include it. 18:50 Markow Shara: I don't make them either, which is why I asked here ;) 18:50 redneonglow anyone have a list of troublemaker mods? 18:50 redneonglow i have the latest versions of what i ahve 18:51 redneonglow i've never heard of lightstone 18:51 Shara redneonglow: that can be almost any mod, depending on al kinds of things :) 18:51 Shara But is this on a public server? 18:51 redneonglow yes 18:51 redneonglow three on a vps, and especially one of them 18:51 Shara Name? 18:51 redneonglow digital farms 18:51 redneonglow it crashed just now for some reason 18:51 redneonglow have to start it up 18:52 redneonglow there is no crash dump or anything 18:52 redneonglow just the flooded messages toward the end 18:52 Shara Sure. I just want to try and grab the mod list so I can see if anything stands out 18:52 redneonglow inventory size 981 18:53 redneonglow tons of them are popping up now in the shell window 18:53 redneonglow it's below 1 now though i'd expect it to increase 18:54 redneonglow that's what ahppens until it hits 30 and goes nuts 18:56 Shara Well, looks like my client crashes when I try to join 18:59 Astrobe Seems it'q listed on the servers list ( 45.33.65.68:52000 ) so you can get the mods from there 19:00 Astrobe or rather, the first dozen of the 73. 19:05 Markow Shara: I don't make them either, which is why I asked here ;)/clear 19:05 Markow ooops 19:05 Markow My apologies 19:05 Shara Heh :P 19:05 Shara No problem 19:05 Markow "auto-tab" the culprit 19:05 Markow lol 19:13 deltasquared >_> 19:18 redneonglow thanks for help Shara 19:19 redneonglow i'm doing a clearobjects and then shutting down to remove the fish mod, hopefully that will lessen the problem 19:44 redneonglow Shara: got rid of the fish part of mobs_water and only have 1 abm error so far 19:44 redneonglow will keep an eye 19:44 Shara Good luck 19:44 redneonglow i do remember the full mobs_water included alligators, sharks, etc, but it was too slow so i only left the fish because players liked them 19:49 redneonglow again even without the fishes teleporting to an ocean caused lag 19:49 redneonglow waiting for the map to finish loading 19:53 redneonglow lag 10, with no errors... :( 20:18 redneonglow whatever, if it is caused by loading or generating large areas of the map, removing the fish will help 21:11 redneonglow Shara: you still here? 21:13 Shara For a given value of here 21:30 redneonglow i use postgresql for all my servers now, including the players 21:31 redneonglow you said my auth.txt was big 21:31 redneonglow is it dangerous to remove old accounts then? 21:31 redneonglow or what effect would it have? 21:32 Shara That depends how you do it 21:32 Shara And I can't know what effect it would have on your server 21:32 Shara It may or may not be an issue 21:33 redneonglow ok 21:33 redneonglow no just wondfering 21:34 redneonglow stuff seems to be better now that i removed the fish 21:34 redneonglow i think it was the loading of new areas simultaneously with mobs 21:34 redneonglow and oceans are a lot to load 21:34 redneonglow with lots of possible fish 21:34 rubenwardy it would allow people to re-register and take over any accounts removed 21:34 rubenwardy so they would have access to chests and any areas 21:34 rubenwardy but not any privileges 21:35 rubenwardy plus the inventory if you don't delete the row in the player DB 21:35 Shara Depends on set up. Taking over of areas is impossible the way I do it, for example, but probably won't help on someone else's server 21:37 rubenwardy oh, how do you do that? 21:37 Shara Magic 21:37 Shara Of the darkest most terrible kind 21:37 rubenwardy oh god 21:37 Shara I know :( 21:38 rubenwardy I guess you could disallow creation if there exists and area with that username 21:38 rubenwardy easy peasy 21:38 rubenwardy not all mods will do this though 22:26 redneonglow i'd honestly rather not, i was just asking 22:27 redneonglow i dont like being unethical like that 22:27 redneonglow but the name123 phone users who time out and dont play... 22:28 Astrobe Oh, that's phone users? I always wondered why people connect on my server and do nothing. would connect and do nothing. 22:29 Astrobe woops, pinky hit enter before brain. Bloody fingers. 22:35 redneonglow it's an unknown google play counterfeit 22:36 redneonglow or iphone 22:36 redneonglow there's a rumor that the players don't even know their names 22:39 [k00l]shamoanjac Oh, that's phone users? I always wondered why people connect on my server and do nothing. would connect and do nothing. 22:39 [k00l]shamoanjac could also be malicious 22:40 [k00l]shamoanjac filling connection slots with fake clients 22:44 Astrobe nah, I'm running a small server from home limited to ten clients and they are always alone. I somewhat assumed that it was just kids who start the game and then hide the window because mum comes to check if they actually do their homework and then forget about what they were doing. 22:46 Astrobe MT is so light that while tweaking mods I launch multiple clients without realising it. 23:56 Hijiri [k00l]shamoanjac: new server? 23:57 [k00l]shamoanjac Hijiri: what 23:57 Hijiri is there a new server 23:57 [k00l]shamoanjac of mine? no, in fact I have never hosted a Minetest server 23:58 Hijiri ok 23:58 Hijiri oh, you were quoting Astrobe