Time Nick Message 00:44 rdococ is the IcyDiamond still here? 04:26 IcyDiamond rdococ: ey 05:31 rdococ IcyDiamond: yey 05:55 rdococ IcyDiamond: Looks like you found the missing if statement, now we can take it off the milk carton! yay 05:55 IcyDiamond XD 06:06 rdococ did you add a dump button yet? 06:06 IcyDiamond no 06:07 rdococ The approach I would take is that if you try to add some e.g. molten gold to a nearly empty tank containing any other molten metal then you should dump the tiny amount of metal left 06:07 IcyDiamond "Clickable button. When clicked, fields will be sent." 06:07 IcyDiamond where are they sent 06:08 rdococ on_receive_fields 06:08 rdococ There's a on_receive_fields property in the node definition specification 06:08 IcyDiamond k 06:08 rdococ if you need more information you can check [minetest folder]/doc/lua_api.txt 06:08 rdococ and then use Ctrl+F 06:10 rdococ Hehe, it's funny that steel buckets can hold molten steel 06:11 IcyDiamond :) 06:19 rdococ You should add pipeworks support! Yay! 06:19 IcyDiamond I should do a lot of things 06:19 IcyDiamond :P 06:21 rdococ Yay! 06:22 * rdococ gives IcyDiamond an empty millibucket 06:23 IcyDiamond i added the button 06:24 rdococ I will yay 06:24 rdococ I haz some cool mods too 06:25 rdococ https://github.com/rdococ/rmod 06:27 IcyDiamond cool 08:31 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-11:31:24.png now we're getting somewhere 08:31 IcyDiamond rdococ: ^ 09:08 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-12:08:09.png how's this for tinkers construct in minetest, huh? 09:08 IcyDiamond lel 09:09 rubenwardy nice! 09:10 Krock what are the inverted copper sticks used for? smelting into the correct shape? 09:10 IcyDiamond huh? 09:10 IcyDiamond the golden things? yeah those are casts 09:11 Krock oh yes, right. you also showed a custom furnace earlier 09:11 IcyDiamond ye 09:11 IcyDiamond i enjoy modding 09:11 IcyDiamond :D 09:14 IcyDiamond the mod im putting the most effort into has the least stars on github 09:14 IcyDiamond thats life in a nutshell 09:14 IcyDiamond :D 09:16 Krock stars follow after the effort.. usually *looks at https://github.com/jackdclark/five/ * 09:16 IcyDiamond LOL 09:20 Gael-de-Sailly what's this thing !? 09:21 Gael-de-Sailly xD 09:23 Krock Gael-de-Sailly, a five of five rated excellent helper library 09:29 Gael-de-Sailly impressed that people put so much effort on useless things 09:29 Gael-de-Sailly indeed something not rare in our society 12:20 IcyDiamond is my mouse broken or are these lists not letting me take things out of them most of the time 12:21 rubenwardy Lol 12:22 IcyDiamond this is so weird 12:24 IcyDiamond wait what 12:25 IcyDiamond the list only works when i click on the top half of it 12:25 IcyDiamond ??? 12:25 IcyDiamond did i mention i hate formspecs? 12:25 IcyDiamond cuz this just doesnt make any sense at all 12:26 IcyDiamond list[context;input;2,1;1,2;] this is the problematic list 12:26 IcyDiamond i dont see anything wrong with it 12:27 IcyDiamond the bottom slot just works 1/5th of the time 12:27 IcyDiamond (height is 2) 12:30 Krock maybe an overlapping issue with text or similar? 12:31 IcyDiamond https://i.lunasqu.ee/Screenshot_18-04-05-15:30:51.png please point it out to me kind sir 12:31 IcyDiamond it has three lists as you can see 12:32 IcyDiamond and the arrow graphic 12:32 IcyDiamond actually it has more lists cuz inventory and such but thats besides the point 12:33 Krock is that image on the left too big? 12:33 IcyDiamond no? 12:34 IcyDiamond its a slot 12:34 Krock ah good 12:34 IcyDiamond ohh waait 12:34 Krock an 1x1 slot? 12:34 IcyDiamond yes that was the issue 12:34 Krock ^^ 12:34 IcyDiamond it was 3x3 for some reason 12:34 IcyDiamond derp 12:35 Krock !next 12:35 MinetestBot Another satisfied customer. Next! 12:35 IcyDiamond XD 13:02 IcyDiamond Is there a way to render an item in 3d in the world? 13:05 Krock ...dropped items? 13:13 IcyDiamond https://github.com/LunaSquee/melterns/blob/master/tinkering/screenshot.png added a screenshot to the mod 13:13 IcyDiamond XD 13:14 rubenwardy nice! 13:14 rubenwardy you're making quite nice progress 13:14 IcyDiamond :) 13:15 IcyDiamond now i'll add some recipes and then i'll do.. something idk XD 13:18 Krock IcyDiamond, I can see a similarity https://i.imgur.com/NtPffvb.png 13:18 IcyDiamond XD 13:35 Zeth_ Is there a client-side mod that'd improve the minimap with waypoints? 13:37 asteri hi, I'm trying to write a mod, and the documentation seems to disagree with the actual implementation in a few ways (especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt) 13:37 asteri I'm also confused about set_ and get_eye_offset(), the former of which doesn't seem to do anything and the latter of which always returns {x=0, y=0, z=0}? the documentation mentions `offset_first` and `offset_third` which I don't find in the returned table 13:37 asteri I'm also just starting out lua programming, so I may have made some mistakes myself 13:39 sfan5 >especially the way ObjectRef methods apparently require the first arg to be the ObjectRef itself, undocumented in lua_api.txt 13:39 sfan5 that's not undocumented, you're just reading it wrong 13:39 sfan5 hm well this is not explicitly mentioned 13:40 IcyDiamond lol 13:41 sfan5 since these are classes (according to the documentation), you're supposed to know that the : syntax needs to used to call methods 13:41 sfan5 as in ref:method_name("test"), which translates to ref.method_name(ref, "test") under the hood 13:42 asteri ah 13:42 sfan5 no idea about (get|set)_eye_offeset(), maybe you're calling them wrong? 13:44 Krock Zeth_, there are HUD elements that have the function of waypoints, but I don't know whether they're also visible on the minimap.. try&error? 13:44 Zeth_ I can get up map by pushing F9 but... 13:48 asteri so I have this code in an on_use callback 13:48 asteri user:set_eye_offset({0, 1, 0}, {0, 15, 0}) 13:49 asteri minetest.chat_send_all(minetest.serialize(user:get_eye_offset())) 13:49 asteri and I get "return {["y"] = 0, ["x"] = 0, ["z"] = 0}" 13:50 sfan5 you need {x=0, y=1, z=0} not {0, 1, 0} 13:55 IcyDiamond https://github.com/LunaSquee/melterns/wiki added a bit of wiki 13:58 IcyDiamond yay one star 14:01 Krock > your own star 14:02 ircSparky sfan5, I talk to you about having multiple server on the same IP, right? 14:03 sfan5 yes 14:05 ircSparky ok, pm or here? 14:05 IcyDiamond Krock: apparently not 14:07 ThomasMonroe heya ircSparky :) 14:07 ircSparky heyo ThomasMonroe 14:10 ircSparky sfan5, do we do it in pm or here? its elkien3.com/138.197.22.104 14:12 sfan5 should work 14:12 ircSparky ok thanks 14:14 ircSparky yep it works 14:50 Zeth_ So apparently someone's running minetest server on raspberry pi? Didn't think that pi was powerful enough to handle such load? 14:50 Zeth_ I mean...what are the specs required to run a server anyhow? 14:58 Krock vanilla minetest runs pretty much everywhere. it's the mods and connection speed that make it slow 14:59 Krock ..also the disk read/write speed is quite important 15:00 VanessaE yeah, a low-end 5 GHz CPU, DDR2000 memory, and SSDs in RAID5 should be adequate for the base install. :) 15:01 Krock but might need some overclocking to get it working smoothly 15:01 VanessaE yeah 15:06 rubenwardy I wish I had that 15:13 twoelk indeed read/write speed makes usb sticks almost useless for example 15:14 twoelk runnuning from an usb stick that is 16:09 IcyDiamond ..oh I spoke too soon, already at 3 stars 16:09 IcyDiamond Lol come on it's not even finished 16:10 IcyDiamond XD 16:14 rubenwardy kek 16:14 rubenwardy it's because you posted about it in here 16:14 rubenwardy how come my crafting mod doesn't have many stars https://github.com/rubenwardy/crafting 16:15 rubenwardy #IronicButStillKaramaWhoring 16:17 IcyDiamond XD 16:18 rdococ is there a crafting recipe for the blank pattern? 16:21 IcyDiamond Yes 16:22 IcyDiamond {'default:stick', 'group:wood'}, 16:22 IcyDiamond {'group:wood', 'default:stick'}, 16:22 IcyDiamond XD 16:22 IcyDiamond Use an inventory mod that gives you recipes 16:22 IcyDiamond :P 16:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Biome API / cavegen: Add definable cave liquid for a biome (#7192) 1332d456b https://git.io/vxySc (152018-04-05T16:21:41Z) 16:25 rubenwardy !mod [craftguide] 16:25 MinetestBot rubenwardy: Crafting Guide [craftguide] by jp - https://forum.minetest.net/viewtopic.php?t=14088 16:26 IcyDiamond I love unified_inventory 16:26 rubenwardy eww 16:27 rubenwardy I hate that mod 16:27 IcyDiamond No u 16:27 rubenwardy It's just so bloated and looks terrible with its inconsistent background and bad icons 16:27 IcyDiamond Lol 16:28 IcyDiamond I'll make my own inventory system at some point 16:28 IcyDiamond Cuz I wanna mod all the things 16:28 rubenwardy sfinv though 16:28 rubenwardy yeah 16:29 rubenwardy IcyDiamond: https://github.com/minetest-mods/unified_inventory/issues/113 16:29 rdococ The best mod ever is yay 16:29 IcyDiamond Lol 16:31 IcyDiamond !mod [melterns] 16:31 MinetestBot IcyDiamond: Could not find anything. 16:31 rubenwardy you need to make a forum topic for it 16:31 rubenwardy then wait 16:31 IcyDiamond wip mods doesn't count? 16:31 rubenwardy the forums is our current official way of storing mods 16:31 rubenwardy then wait 16:31 rubenwardy then 16:31 IcyDiamond Kk 16:31 IcyDiamond I'm looking forward to your curseforge clone 16:32 IcyDiamond XD 16:32 rubenwardy lol 16:32 rubenwardy XD 16:32 rdococ Do the old recipes for steel tools still work? 16:32 IcyDiamond Yeah 16:32 rdococ I did some yaytesting, and created a steel pickaxe that looks slightly different to the ones you get normally. 16:33 IcyDiamond :p 16:37 temp_trisquel Hi. 16:37 rubenwardy o/ 16:37 temp_trisquel #7207 issue reported, please check. 16:38 rubenwardy heh 16:38 rubenwardy that's almost certainly a duplicate 16:38 rubenwardy although it's so hard to search issues 16:39 temp_trisquel Which issue was first? 17:06 * rdococ gives IcyDiamond a pickaxe made of hugs 17:08 asteri not sure whether this is intentional or not but there are '.' here that are supposed to be ':'? or is using . just convention and you're expected to know when to instead use :? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1708 17:09 rubenwardy that should be : 17:27 Fixer biggest unified inventory problem is its slowness 17:28 rubenwardy B L O A T 17:28 rubenwardy - actually me, not Fixer surprisingly 17:28 rubenwardy !mod nyan 17:28 MinetestBot rubenwardy: Nyancat's heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658 17:28 rubenwardy !mod nyancat 17:28 MinetestBot rubenwardy: Nyancat's heaven [nyanland] by Jeija - https://forum.minetest.net/viewtopic.php?t=658 17:29 rubenwardy !mod [nyancat] 17:29 MinetestBot rubenwardy: Could not find anything. 17:29 rubenwardy !mod [nyan] 17:29 MinetestBot rubenwardy: Moving Nyan Cats [nyan] by 12Me21 - https://forum.minetest.net/viewtopic.php?t=11699 17:45 IcyDiamond !mod [melterns] 17:45 MinetestBot IcyDiamond: Could not find anything. 17:46 IcyDiamond I feel personally offended 17:47 rdococ !mod melterns 17:47 rdococ Yay. 17:48 rdococ The yay has blobbed 17:51 sofar it'll take a bit before it appears in the search 17:51 sofar !mod luscious 17:51 MinetestBot sofar: Luscious [luscious] by sofar - https://forum.minetest.net/viewtopic.php?t=18862 17:52 sofar !mod nightandday 17:52 MinetestBot sofar: Night and Day [nightandday] by sofar - https://forum.minetest.net/viewtopic.php?t=19901 17:52 rdococ Deluscious 17:53 IcyDiamond Lol 17:53 rdococ Icy's Construct™ 17:54 IcyDiamond :D 17:55 rdococ 0.5.0 is in the yay 17:55 IcyDiamond Lol 17:55 rdococ what features does it use that are 0.5.0-exclusive? 17:56 IcyDiamond Tool capabilities 17:56 IcyDiamond In metadata 17:56 rdococ ah, I forgot about that 17:56 rubenwardy description and depends in mod.conf 17:56 IcyDiamond Ye 17:57 rubenwardy formspec themes 17:57 rubenwardy die and hp change reasons 17:57 rubenwardy mod and game store 17:57 rubenwardy (not in -dev yet) 17:58 rubenwardy more stuff: http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2819_feb.29 17:58 rubenwardy oh, player inventory callbacks 17:58 IcyDiamond rubenwardy: question was about my mod 17:58 IcyDiamond XD 17:58 rubenwardy lol 17:58 IcyDiamond :D 17:58 rubenwardy well, I'm just excited y'know 17:58 IcyDiamond Same 17:59 IcyDiamond "Store" no pls 17:59 IcyDiamond Call it library 18:16 rdococ IcyDiamond: minetest DLC >:D 18:16 rubenwardy damn it 18:16 rubenwardy stop spoiling my todo list! 18:16 rdococ lol 18:18 Fixer STOP TALKING ABOUT MINETEST AND THINK OF THE CHIL&MINETEST_GAME 18:18 rdococ I'm from the future! Minetest 1.3.5 was actually proprietary for a few minutes in the year 2381 due to a bug with the futuristic licensing system. 18:19 rubenwardy > Implying we'd be 1.x + in 2381 18:19 rdococ rubenwardy: Minetest can easily go 0.10.0, 0.11.0, so there's no rush to a version you might call "1.0.0", even if I'm not sure that would mean much anyway 18:20 rubenwardy we're already at 1.0.0 in terms of semvar 18:20 rubenwardy like, we have no breakage (hopefully) between most versions 18:21 rubenwardy I don't like "library" 18:21 rubenwardy maybe Online Content 18:22 rdococ Repository 18:22 rubenwardy does Repository mean anything to non-tech people? 18:22 rubenwardy particularly kids 18:22 rdococ do most non-tech people even know what Minetest is? 18:22 rubenwardy fair point 18:23 rdococ other than kids using scam clients that ask for money, but they probably don't even know what a mod is 18:24 rubenwardy should link to https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager on android anyway 18:24 rdococ the mod manager works with scam clients too? 18:24 rubenwardy as in, just disable the ingame mod store and link to the app 18:24 rubenwardy do a Messenger 18:25 rubenwardy or maybe embed the app, but heh 18:37 IcyDiamond deltasquared: https://github.com/LunaSquee/melterns 18:38 deltasquared IcyDiamond: updates? 18:38 IcyDiamond Yay 18:38 deltasquared oooh 18:38 IcyDiamond Wait I'm not rdococ 18:38 deltasquared do they emit light? 18:39 deltasquared also did you do all those textures? that's actually quite impressive 18:39 deltasquared that said, when it comes to the arts side of things I'm easily impressed 18:39 IcyDiamond The fluids are just lava recolored 18:39 IcyDiamond XD 18:39 deltasquared it is well known that I am a programmer who can't draw for carp 18:39 IcyDiamond I cheaped out on the textures cuz I suck at art 18:39 IcyDiamond :P 18:39 IcyDiamond But I can do image manipulation in gimp 18:40 deltasquared still better than mine. ask VanessaE, she quickly replaced the gear textures that I drew as a place holder when making the newer node breaker recipe 18:40 IcyDiamond Lmao 18:40 deltasquared my placeholder was literally a black square with "gear tex!" written on it 18:40 IcyDiamond :D 18:42 deltasquared IcyDiamond: here's my, uh, "original" https://github.com/minetest-mods/pipeworks/blob/a81834558ab0ebe1886082915cb9e66773f672d0/textures/pipeworks_gear.png 18:43 rdococ IcyDiamond: yes, the yay is contagious 18:43 IcyDiamond Lmao 18:43 IcyDiamond rdococ: yay 18:43 rdococ Yay 18:43 deltasquared haha, is that "milliBuckets" in the UI there? 18:43 IcyDiamond Ye 18:43 deltasquared nice 18:43 rdococ deltasquared: that is the best texture ever 18:44 deltasquared I wanted it to say "I'm a gear!" but I cba to make a 32x texture 18:49 rdococ I'm a gear! 18:51 Shara Yay, someone else makes textures like I do! 18:54 thetaepsilon oh nag damnit 18:54 rdococ Theta squared 18:55 deltasquared rdococ: no, that's a BillyS knock-off 18:56 IcyDiamond Nag dabit 18:56 deltasquared bag nabit 18:56 IcyDiamond Bag grabbit 18:57 rdococ Sad granite 18:58 deltasquared https://wiki.teamfortress.com/w/images/2/2c/Engineer_negativevocalization12.wav 18:59 rdococ Microschoft™ 19:00 deltasquared winblows 19:00 rubenwardy Windoze 19:00 rubenwardy I had it called that in my boot menu 19:00 rubenwardy Before I uninstalled it completely 19:02 Fixer microshaft 19:02 juli rubenwardy: windoof 19:03 juli doof means silly in germany 19:03 deltasquared I have a user on my system called "windozegames" specifically for older titles under wine 19:03 rubenwardy Life it better without it 19:03 rubenwardy Except for the lack of Skyrim 19:03 rubenwardy Obviously porting to VR looks better to shareholders than Linux with more users 19:03 rubenwardy :'( 19:03 deltasquared I wouldn't know, can't miss what you never tried ;) 19:04 Fixer rubenwardy: if you have AMD cpu, you can PCI pass through 19:04 rubenwardy Power control interface? 19:04 Fixer in VM 19:04 rubenwardy \o/ 19:04 Fixer no 19:04 rubenwardy Running a game in a VM sounds like a bad idea 19:04 juli deltasquared: same :D 19:05 rubenwardy I also have an Intel cpu 19:05 deltasquared not windows VM, just wine in my case 19:05 Fixer rubenwardy: on Ryzen XXXXG cpu + Videocard, you can install Shitdows in VM and play on it with very little performance loss 19:05 rdococ The Yay computer system automatically detects and removes Windows 19:06 juli i use wine only for electrotechnics software ... 19:06 rdococ I don't use wine at all 19:06 rdococ at least anymore 19:07 juli yeah it would be better without :) 19:07 juli but i need it for my courses ... 19:17 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Zoom adjustDist(): Improve variable name (#7208) 13c6975fe https://git.io/vxST5 (152018-04-05T19:15:38Z) 19:17 BillyS deltasquared: /Someone/ pinged me 19:19 rdococ Someone pinged BillyS 19:27 rdococ BillyS was pinged 19:33 * IcyDiamond pings rdococ 19:47 * rdococ pings IcyDiamond 20:24 temp_trisquel Hi. 20:24 temp_trisquel Why were Mushroom Spores removed? 20:27 fridolin can anyone help me with my mod ? 20:30 fridolin i have would make an hammer that mines 3x3 so i have searched the internet by another mods they do simmliar the same so i have found the fun tools mod and there a jackhammer so i have inspired me on his code but i dont understan why it mine 3x3with +1 block in depth . 20:40 IcyDiamond fridolin: most likely it mines 3x3x3 20:40 IcyDiamond A cube 20:40 IcyDiamond Not a plane 20:41 IcyDiamond You'll need extra math for that 20:41 paramat mushroom spore removal was https://github.com/minetest/minetest_game/pull/745 20:42 fridolin can you help me with that please ? 20:43 rubenwardy what you be able to paste bin your current code? 20:43 rubenwardy gist.github.com 20:43 rubenwardy then submit and paste the URL here 20:44 IcyDiamond Does any callback on a tool return the block face youre mining 20:44 rubenwardy not the tool 20:44 rubenwardy try and see if there's something to get the pointedthing 20:44 fridolin https://gist.github.com/fridolin2/4261c599b38634988abde8e4712f02c0 20:44 fridolin there is the code 20:47 IcyDiamond That does indeed look like 3x3x3 20:47 IcyDiamond Actually wait 20:48 IcyDiamond Did you just copy this from somewhere? 20:49 fridolin yes an some change in depth and heigt and so on i ha do (bad english) 20:49 fridolin from the fun_tools mod 20:50 fridolin http://forum.minetest.org/viewtopic.php?f=9&t=16475 20:53 fridolin at the moment it mined 3x3x2 20:54 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgcarpathian: Remove insignificant 'base' noise variation (#7209) 135701f9e https://git.io/vxSGz (152018-04-05T20:52:10Z) 20:54 IcyDiamond It just seems that way to you 20:54 IcyDiamond :p 20:55 IcyDiamond The center is the block you point at 20:55 fridolin yes 20:56 IcyDiamond Sorry I was about to go to sleep so I'm not near a computer right now and I don't feel like getting up now 20:56 fridolin i only want a plaine :( 20:56 fridolin it is so complicated ? 20:57 IcyDiamond It takes some effort yeah 20:57 fridolin :< 21:05 Gael-de-Sailly fridolin: be aware that the link you just posted refers to a dubious ripoff of the forum 21:05 Gael-de-Sailly the official forum is forum.minetest.net 21:05 Gael-de-Sailly and the corresponding page is https://forum.minetest.net/viewtopic.php?f=9&t=16475 21:05 sfan5 uh huh 21:07 fridolin How was I supposed to know that looked serious 21:07 Gael-de-Sailly that's the problem 21:07 Gael-de-Sailly but now you're aware 21:08 paramat you should avoid minetest org for security reasons, it's a malicious site 21:10 paramat (extremely malicious :]) 21:10 Gael-de-Sailly and check the links before clicking 21:10 Gael-de-Sailly I got pranked once again D: 21:12 paramat ugh duane's 2-space tabs, horrible 21:14 fridolin how i can write an PM to an user on this IRC Channel ? 21:14 sfan5 /query 21:15 fridolin ok thanks :> 21:15 IcyDiamond Wtf is minetest . org even 21:15 rubenwardy IcyDiamond: a bad site by a bad person 21:15 rubenwardy end of discussion 21:15 IcyDiamond Lol 21:15 IcyDiamond Looks like they have personal beef against you 21:16 IcyDiamond But ok 21:16 fridolin back to my "hammer" problem has anybody an ide how i can fix it ? 21:17 paramat and visiting it likely uses your data against you later 21:17 Gael-de-Sailly "they" have personal beef against litterally everyone 21:18 IcyDiamond Gg 21:19 IcyDiamond So their dls are also littered with malware I assume 21:19 rubenwardy IcyDiamond: that person is the reason there are 11 ops in this channel' 21:19 sfan5 10, chanserv doesn't count 21:19 IcyDiamond Fair enough 21:20 IcyDiamond Yeah I ran an irc network for two years, I know how bad people can get 21:20 IcyDiamond xD 21:21 Gael-de-Sailly it's more quiet these times 21:22 Gael-de-Sailly but if you had seen the logs on December31 to Jan2... 21:22 IcyDiamond Mostly people with computer skills use irc 21:22 IcyDiamond XD 21:22 fridolin i dont have any computer skills lol 21:23 IcyDiamond Neither does my girlfriend. That's why I said mostly 21:23 IcyDiamond xD 21:24 IcyDiamond I'm gonna get my mental health fixed then I might be able to finally contribute to minetest itself 21:25 fridolin This nickname is registered. Please choose a different nickname, or identify via /msg NickServ identify . lol what does this mean :D 21:26 fireglow hi fridolin :) 21:26 fridolin hey hey 21:26 Gael-de-Sailly does it prints just after "You have been identified for fridolin"? 21:26 fridolin yes it does 21:26 fireglow I'm guessing fridolin did not register that nick name originally 21:26 Gael-de-Sailly so it's OK 21:26 fireglow Ooh you did, fridolin? 21:27 fridolin i dont know i mean so 21:27 fireglow Registered : Jul 21 19:55:30 2016 (1y 36w 6d ago) 21:27 fireglow probably not 21:27 fridolin ok 21:27 fireglow so you can't register that nickname, it already belongs to somebody else 21:28 fireglow you could try fridolin_ :> 21:28 Gael-de-Sailly no it works 21:28 Gael-de-Sailly just after, it says that the password has been identified 21:28 Gael-de-Sailly so NickServ detected the password a bit late, but still detected it, so it's OK 21:29 fireglow no, fridolin is not authed as Fridolin 21:29 fridolin lol that anotehr name the F ist big 21:29 fireglow fridolin: did you register that nickname or not? 21:30 fridolin aah i know at webchat.firc.de i have registered fridolin not here lol i dont have known that ist not the same 21:30 fireglow that's another IRC network 21:30 fridolin *facepalm* 21:30 fireglow ^_^ 21:30 fireglow is ok 21:31 fireglow well you can "/nick fridolin_" here on freenode and register that 21:31 fireglow or ask in #help for that nickname to be released, since it hasn't been used since it was registered, over a year ago 21:32 fridolin it not imoportant for me because im not here so often 21:32 Gael-de-Sailly ok my bad fireglow 21:32 Gael-de-Sailly it's still strange that it says that the nickname has been identified 21:32 fridolin why i can write as fridolin when its registered ? 21:33 xerox123 because you don't need to be authed to a nick to use it 21:33 fridolin thats a little bit confusing lol 21:33 xerox123 however, that person can ghost your connection of regain the nick at any time 21:34 xerox123 services and the irc server are two separate things in reality 21:40 twoelk fridolin, you seem to get hooked to modding mt so you might be spending more time here than planned - and you need a registered nick to talk in some channels that might interest you 21:41 fridolin i have onlöy one problem but i have to look how i can fix it by myself 22:09 [k00l]shamoanjac Sup 22:09 [k00l]shamoanjac is there a way in the modding API to attach arbitrary tables to a player? 22:09 [k00l]shamoanjac or 22:09 rubenwardy get_attribute() 22:10 rubenwardy with minetest.write_jaon and minetest.parse_json 22:10 rubenwardy not ideal I know 22:10 [k00l]shamoanjac uhm 22:10 [k00l]shamoanjac alright 22:10 rubenwardy get atribute is a key value store which stores strings 22:11 [k00l]shamoanjac the thing I want to do is to store HUD elements for each player 22:11 rubenwardy (it's going to be deprecated in 0.5.0 and made to work the same as meta) 22:11 [k00l]shamoanjac I guess I have to make a global table 22:11 rubenwardy ah 22:11 rubenwardy you want a global table 22:11 rubenwardy yeah 22:11 rubenwardy well 22:11 [k00l]shamoanjac yeah 22:11 rubenwardy a local table 22:11 rubenwardy in a file 22:11 [k00l]shamoanjac not a huge fan of the solution, so I thought maybe there would be another way 22:11 rubenwardy file-scope basically, not global scope 22:12 rubenwardy it's the best one, although not to write 22:12 rubenwardy you could use attributes efficiently for that local id = tonumber(player:get_attribute("hud_1") or 0) 22:12 rubenwardy etc 22:12 rubenwardy but you'd need to clear on_joinplayer 22:12 rubenwardy and it's a bit wasteful 22:13 rubenwardy so a table is better 22:13 [k00l]shamoanjac so in 0.5 ObjectRef will have get_metadata(table) ? 22:13 rubenwardy no 22:13 [k00l]shamoanjac only the player? 22:13 rubenwardy local mea = player:get_meta() 22:13 rubenwardy local meta = player:get_meta() 22:13 rubenwardy meta:set_string("foo", "bar") 22:13 rubenwardy item stacks and nodes already have this 22:13 rubenwardy also mod storage 22:14 rubenwardy so you can store things like that per node, per player, per mod, and per item stack :0 22:14 [k00l]shamoanjac yeah but I remember I had to do the JSON parsing thing when I wrote the banners mod 22:14 rubenwardy not with meta if you're doing key-value 22:14 rubenwardy you only need it to store full tables 22:14 rubenwardy this is because it sends it to the core rather than staying in Lua 22:14 [k00l]shamoanjac that was back in 2016 though so I hope the API has indeed improved 22:15 rubenwardy yeah 22:15 rubenwardy it's more consistent now 22:17 rubenwardy Key-table meta is something I'd like to add in future, but it's difficult to get right 22:17 rubenwardy And other stuff is higher priority for me, like getting player meta when they're offline 22:34 [k00l]shamoanjac does branch master from Github have get_meta() already? 22:34 rubenwardy not yet 22:35 rubenwardy https://github.com/minetest/minetest/pull/7202 22:45 [k00l]shamoanjac wow, this is fresh stuff 22:45 [k00l]shamoanjac any ETA for inclusion in master? 22:46 rubenwardy soon 22:46 rubenwardy there are 3 devs on it including me, so... 22:46 rubenwardy I've been planning on doing it for months 22:46 rubenwardy more stuff here: https://forum.minetest.net/viewtopic.php?f=7&t=19038 22:47 [k00l]shamoanjac on the number of devs, you know what the Tao of Programming says :) 22:47 [k00l]shamoanjac nice 22:47 [k00l]shamoanjac I'm trying to see if I can implement some of the functionalities of Cataclysm: DDA into Minetest 22:48 rubenwardy true 22:50 [k00l]shamoanjac I've always wanted to contribute to minetest core, but I wasn't really proficient in C++ 22:50 [k00l]shamoanjac after getting a C and C++ dev job and 1+ year experience, I feel a bit more confident to start getting a look at it 22:50 rubenwardy that's good :D 23:02 [k00l]shamoanjac is there a plan to generate Doxygen documentation or something? 23:02 rubenwardy doxy.minetest.net 23:03 rubenwardy http://doxy.minetest.net 23:04 [k00l]shamoanjac no developer meeting notes since june? 23:04 rubenwardy not done formal notes since then 23:05 rubenwardy and haven't done any meetings in a few months except one the other week 23:12 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgcarpathian: Fix spawn level calculation (#7212) 137e3f88f https://git.io/vxSgk (152018-04-05T23:10:16Z) 23:27 rdococ I'd like to see the default max stack increased to 100 in 0.5.0-dev tbh 23:28 [k00l]shamoanjac that would mean three digits 23:28 [k00l]shamoanjac it could be madness 23:28 longerstaff13-m Madness I tell you madness (hehe) 23:31 rubenwardy https://github.com/rubenwardy/awards/releases/tag/v3.1.0 23:33 rdococ [k00l]shamoanjac: at the moment the max is 99, that would mean a difference of one 23:33 rdococ which is also madness™ 23:34 [k00l]shamoanjac I fear it might break certain graphic settings which rely on sizes not exceeding two digits 23:39 rdococ We're talking about item stacks 23:40 rubenwardy reduce it to 1 instead 23:40 rubenwardy more realistic 23:40 rdococ The 1 max item stack challenge™ 23:40 rubenwardy that's 1 per inventory, not per stack 23:40 rubenwardy XD 23:40 [k00l]shamoanjac I agree, add more realism 23:40 [k00l]shamoanjac don't allow 1 cubic meter blocks to be carried 23:40 rdococ Make heavier and larger items take up more inventory slots 23:40 [k00l]shamoanjac actually 23:40 rdococ A single 1 cubic meter block would take up the whole inventory 23:41 [k00l]shamoanjac there are tons of RPGs which use a system where items take MxN inventory items 23:41 rdococ ^ 23:41 rdococ That would legitimately be a cool suggestion 23:41 rdococ s/suggestion/idea/ 23:41 [k00l]shamoanjac s/would/is 23:41 rdococ s/be // 23:42 rdococ [k00l]shamoanjac: Close your sed expressions™ 23:42 [k00l]shamoanjac b-but vim accepts them 23:42 rdococ ...I just use Pluma, it's good enough for what I do