Time Nick Message 01:04 swift110 any of you guys play minetest on a raspberry pi? 01:08 Fixer HPBTY Calinou 01:12 Calinou High Ping Bastard Trolls You? :D 01:14 swift110 hey Calinou 05:03 blaise Calinou: lmao 05:03 blaise Calinou: Happy Birthday!!!! 05:05 blaise my bday was last friday 05:05 blaise I feel so old 05:53 rud0lf late happy birthday blaise \o/ 05:54 blaise rud0lf: danke 05:54 rud0lf i'm not german :) 05:54 blaise grassy ass? 05:54 rud0lf huh? 05:54 blaise lmao, thank you 05:55 rud0lf i know what's "danke" 05:55 rud0lf i had A+ of german in primary school 05:55 blaise gracias sounds like the above statement... 05:55 rud0lf ohhh 05:55 rud0lf right 05:56 blaise it's dry, and probably a little morally ambiguos.. 05:56 blaise sorry 05:56 rud0lf it's fair enough 12:11 andirc8000 Is it possible to write labels on blocks? (like in https://github.com/fogleman/Craft for example) 12:15 andirc8000 As in: "Backquote (`) to write text on any block (signs)." 14:10 NoMoreHecks I've nailed down the cause of my semi-random crashes 14:10 NoMoreHecks ClientEnvironment::addActiveObject(): id is not free (16) 14:13 NoMoreHecks earlier: server adds player at id 16, adds dummy at 17, client adds player at 16, client adds dummy at 17 14:14 NoMoreHecks then the client wants to add something at 16 and I don't know what the hell it is. Hard crash to desktop follows 14:19 NoMoreHecks it's not like you hear about boats crashing the game all the time, so I'm clearly missing something here 15:25 NoMoreHecks it seems that delaying the transform fiddling until a few frames after the player has spawned fixes that particular crash 19:04 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: mods.cpp/h: little performance improvement in getModsInPath (+ codest… 13f35236a https://git.io/vAAh8 (152018-03-08T19:03:43Z) 19:12 AndroBuilder_ hello what is better suited as a MT Server with Linux .... IBM T60 or a RasPi 2 ? not sure how those two CPUs compare 19:31 Markow ❝Happy Women's Day❞ out there! 🌹👩🌹 22:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup & bugfix 13c7c03ad https://git.io/vAxWF (152018-03-08T22:00:17Z) 22:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup: drop Server::hudGetHotbarSelectedImage() 13c7656ed https://git.io/vAxWb (152018-03-08T22:00:17Z) 22:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup: drop Server::hudGetHotbarImage() 134be46ae https://git.io/vAxWN (152018-03-08T22:00:17Z) 22:01 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Cleanup: drop Server::hudGetHotbarItemcount() 13373f1bf https://git.io/vAxWA (152018-03-08T22:00:17Z) 23:09 NoMoreHecks Can someone tell me why doesn't my sea water source node work with get_item_group 23:09 NoMoreHecks but its flowing variant somehow does 23:10 NoMoreHecks and I init them with the exact same groups table, { water = 1, liquid = 1 } 23:12 NoMoreHecks https://a.uguu.se/Ser3LzNVgDZh_wtf.png