Time Nick Message 00:00 sebboh Hello! In creative mode, I created a miner mob and instructed it to start digging. Immediately, the game crashed. When I restart the game, it crashes again! 00:02 sebboh I was thinking that I can probably delete the miner from the world by using sqlite. I don't know what block he is in, though... Also I don't even know if mob positions are stored in blocks. :) 00:03 sebboh I do have the formula for (x,y,z) --> blocks.pos, I got that from here https://forum.minetest.net/viewtopic.php?f=3&t=9774 00:05 sebboh ohh, maybe the minetest API is going to be more helpful. 00:06 sebboh ..if I can interact with it even though the world crashes when I start it. 00:09 sofar sebboh: the entity is stored with the block data, so if you would go that route, you would also delete a large chunk of the map 00:10 sofar sebboh: it's probably easier to disable the mod and load the world, then destroy any entity that can't be loaded (purple bitmap, can't miss it) and then re-enable the mod 00:10 sebboh It's currently a dead world. My son and I have some houses in there. 00:10 sebboh er, I'd thought about that but didn't follow up on it. :) Lemme try. I should be standing next to the miner 00:13 sebboh this worked! 00:13 Sketch2 I agree, disable the mod so the mob is undefined 00:13 Sketch2 cool 00:14 sebboh He says THANK YOU :) 01:30 Sketch2 Mostly have a map. 01:31 Sketch2 have to design doors, and swap out the papyrus that I used as walk-trough placeholders 01:34 Miner123 Does anyone know server [MSC] Skyblock? 01:34 Miner123 Having a bit of hassle. 01:34 Miner123 :) Hi everyone 01:34 Sketch2 hi 01:35 Sketch2 Those skyblock games make me woozy 01:35 Miner123 Why? Can be pretty fun 01:35 Sketch2 something like fear of heights 01:36 Miner123 Ah.. ye, guess they would 01:36 Sketch2 I like playing 'em, but I feel disoriented 01:37 Sketch2 does it say who runs it? 01:37 Miner123 Ye, Helwyr 01:37 Miner123 I sent a PM. No reply so far 01:40 Miner123 There's no craft recipe for one of the quest items.. Any chance it's supposed to be a challenge? 01:41 Sketch2 dunno. usually you have to complete a different task to get it 01:41 Sketch2 like to get an axe, you need to place 10 dirt, or something like that 01:41 Sketch2 which means you gotta dig it, and place it 10 times 01:42 Miner123 I've done all the others I can on the level so far 01:42 Miner123 Only one or two left I think 01:42 Miner123 And don't have the Items for the rest 01:44 Miner123 Ye, 3 tasks including that one. Both others I don't have the blocks for 01:46 Sketch2 what is it? 01:47 Miner123 An iron bar 01:48 Miner123 There is a different recipe for iron bar (looks like iron bars) but using it doesn't affect the quest 01:50 Sketch2 http://cornernote.github.io/minetest-skyblock/items/xpanes-bar/ 01:51 Miner123 That's the one there is a recipe for. The one in the quest is a single vertical bar 01:53 Sketch2 dunno what mod it comes from, if it isn't listed in the items page- http://cornernote.github.io/minetest-skyblock/items/ 01:54 Sketch2 if you type /mods it might tell you if anything else is installed 01:55 Sketch2 so you can look up recipes for those specific items 01:56 Miner123 Mmm. Okay I'll try 02:02 Miner123 And tks for the help Sketch2 :-D 02:02 Sketch2 yep. trying to think of mods that have vertical bars 02:02 Sketch2 I think homedecor might use one as a fence-post 02:04 Sketch2 or a lamp-post, table leg... 02:05 Miner123 Oh ok. A search which searches mod items would help :D 02:05 Sketch2 I agree. 02:06 Sketch2 I usually click the 'More Results' button on the Minetest forums or GitHub results 02:09 Miner123 There's an iron fence in more fences 02:10 Sketch2 sounds about right. ther's a few that supply one. is that mod on the server? 02:11 Miner123 no 02:11 Miner123 sfinv would be an inventory mod? 02:12 Miner123 There's an ambience mod 02:13 blaise ya... I like the idea but ambience needs some fine tuning 02:14 blaise hey, what do we do if there's not enough room for buttons in the inventory 02:14 blaise for things like fishing and armor and bags and what not? 02:15 Miner123 Use inventory mod 02:15 blaise i do.. 02:15 blaise unified inventory 02:15 Miner123 Create a fork of unified inventory.. :) 02:16 blaise lol 02:49 Sketch2 I thought about it. buttons that just throw out 1 row 02:49 Sketch2 instead of everything ya got 02:51 Sketch2 water heater pipe burst. 02:52 Sketch2 had to make do by wrapping it with one of those stretchy elastic exercise-bands 02:52 Sketch2 then strapping that in place with cord 03:10 Miner123 Good thinking 03:10 Miner123 Did it work? 03:10 Sketch2 yep. it should hold 'till mornin' 03:10 Sketch2 then call plumber to swap out the pipe 03:11 Miner123 ok ... *thumbs up* (shortage of smileys) 03:11 Sketch2 lols, ty 03:13 Miner123 Helwyr got back to me. Started working on issue.. then went to bed :D 03:13 Miner123 Anyways I'll keep myself busy till it's looked at 03:14 Sketch2 oh oh yea, sometimes it takes a while to track down a bug 03:15 Miner123 Ye, I'm sure. In Lua it looks like the actual code is easy but that doesn't make the coding easy 03:15 Miner123 If it's a code issue 03:15 Sketch2 right. those quest things can be convoluted 03:16 Miner123 oh ok 03:28 Miner123 Bye 03:28 Miner123 Tmanyo 03:28 blaise Gut nacht 03:28 Miner123 oh.. right. Already gone 03:29 blaise Ich muss eine Frau finden .. :( 03:29 blaise Ich habe das große Verlangen 03:44 oiaohm Question what issue list minetest or minetest game for a feature request to be able to upload and download from textarea in dialogs to and from local files? This would make using lua controllers a lot simpler on more than 1 server. 03:45 Sketch2 to up load and download what, Lua code? 03:46 Miner123 Feature list? 03:46 Sketch2 I'd look at WorldEdit. It has a save/load feature 03:46 oiaohm Sketch2: yes I do doors, mining machines... All using lua controllers. 03:47 oiaohm Sketch2: some of those are quite little complex little scripts. 03:48 Miner123 blaise: I hear you 03:50 Miner123 Ah, you want to request a feature in Minetest? 03:50 Miner123 I think you're more likely to get it if you request it for the mod. Minetest is kept very minimal 03:52 Miner123 Think Lua controllers are in Mesecons 03:52 oiaohm Sketch2: I am more looking for something generic that is not dependant on loaded mods. 03:52 Miner123 https://github.com/minetest-mods/mesecons 03:55 Sketch2 I'm not saying that you have to use WorldEdit... I'm saying, look at its code to figure out how to add a save/load feature to your dialog box. 03:55 oiaohm Miner123: I am already using locally More Mesecons lua controller tool for copy being my lua controllers my most complex so far only has 16 lua controllers from mesecons. It is possibly a complete world destroyer as it design to mine in all 3 axis out. 03:57 Sketch2 I'm certain other mods save. It's just that WordEdit is one of the few I can think of that offer a menu for it, like you specified 03:58 oiaohm Sketch2: I am not after saving to the world file as a lot do. Like More Mesecons lua controller tool that I had to get a bug fixed saves to the player file. Does WordEdit mod make the client able to read files and send that to server. 04:00 Sketch2 I guess it could in a way. Load a loadcal file, paste it into the map. Is that what you're going for? 04:00 Sketch2 I thought you wanted to load code, not nodes 04:02 oiaohm please note being able to use local cut copy paste to textareas would also solve my issue. 04:02 Miner123 Maybe load code into the Lua controller in the game from a file 04:02 Sketch2 I wouldn't store instructions in the player 04:02 Sketch2 I'd keep it in a separate file 04:03 Sketch2 in case of accidental corruption 04:03 oiaohm When you are playing on someone else server I don't want to have to waste hours retyping stuff and be risking typos. 04:04 Sketch2 I can see that 04:04 Miner123 I need coffee 04:04 Miner123 And a pizza 04:05 oiaohm So far I have liked minetest it this one thing that is annoying the heck out of me. 04:05 Sketch2 you know, there's a few elevator mods, travelnet, and whatnot, that do what your talking about in a way 04:05 Sketch2 the menu saves data to a file 04:06 Sketch2 the user just doesn't see it happening 04:06 Sketch2 it happens behind the scenes 04:07 oiaohm Sketch2: server side or client side. 04:08 oiaohm Great connection dropped. 04:09 oiaohm Sketch2: server side or client side. what I am after here is file read/write client side. Or access to the copy paste buffer client side. 04:23 Sketch2 Sounds dangerous. is the code filtered somehow 04:25 oiaohm Sketch2: you are now getting why this need to be client feature. So the what ever is paste or read from file is restricted to acceptable chars and checked for invalid. 04:25 oiaohm I guess this might be a engine feature request. 04:31 oiaohm Sketch2: I found the feature cut copy paste is there I just had mapped keys in bad ways. 04:38 oiaohm Sketch2: still will think about asking for local file read/write feature. Would make staying inside minetest interface possible instead of switching out to another application can back. 05:10 Sketch2 was checking on plaumbing patch job. holding up OK 13:12 AndrBuilder2 hi 13:13 AndrBuilder2 how can i define in the minetest.register ... which texture will be "faceing" which way? 13:13 AndrBuilder2 placing the block "front" should be facing the player 13:15 Sketch2 paramtype2 = 'facedir', 13:15 Sketch2 and then set your six textures. top , bottom, left, right, back, front 13:16 AndrBuilder2 instead of "tiles"? 13:17 Sketch2 well yeah. one sec. can spell it out 13:17 AndrBuilder2 https://pastebin.com/zPDfBEBc 13:18 Sketch2 tiles = { 'top.png', 'bottom.png', 'left.png', 'right.png', 'back,png', 'front.png' } 13:19 Sketch2 some can be reused, if you like. tiles = { 'top.png', 'top.png', 'side.png', 'side.png', 'side,png', 'front.png' } 13:20 AndrBuilder2 and where to put the paramtype2 = 'facedir' , ? 13:20 Sketch2 before or after tiles. anywhere in the registration definition 13:21 Sketch2 Lua isn't too picky about order in that way 13:21 Sketch2 just so long as the variable is set 13:21 AndrBuilder2 ok i will try right now :) 13:23 Sketch2 I say that. but then again, the order of the tiles IS important 13:23 Sketch2 top, bottom, left, right, back, front 13:23 lumberJ good morning AndrBuilder2, Sketch2 13:24 AndrBuilder2 where can i find the groups i can use for blocks? ... 13:24 AndrBuilder2 hello lumberJ 13:24 Sketch2 If you use 1, it uses that for all sides 13:24 Sketch2 I believe if you provide 2, then it does 1 as the top & bottom, then the other as the sides 13:25 Sketch2 groups? 13:25 lumberJ the main groups should be in the lua api 13:25 Sketch2 http://dev.minetest.net/minetest.register_node#Node_definition 13:25 Sketch2 for how it's dug? 13:25 lumberJ new groups can be created by mods as well though 13:25 AndrBuilder2 register node .... has a "group" ... (groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},) 13:26 Sketch2 yeah ok. I got'cha 13:26 Sketch2 they default to 1 13:26 Sketch2 you only need to change 'em if you wanna make 'em higher 13:26 lumberJ https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1509 13:26 Sketch2 I don't think you need parentheses tho 13:27 Sketch2 groups = {choppy=2, oddly_breakable_by_hand=2, flammable=3}, 13:28 AndrBuilder2 ok 13:29 AndrBuilder2 lumberJ: how is your channel called again? 13:29 lumberJ #City-States 13:30 AndrBuilder2 ah now working since i'm in the webchat and not registered 13:31 lumberJ you can do /nickserv identify 13:31 lumberJ and identify with your Androbuilder registration 13:32 lumberJ /msg nickserv* 13:33 lumberJ so like: /msg nickserv identify 13:35 jluc /msg nickserv help for the list of all commands 13:36 jluc and "/msg nickserv help command" for help on a specific "command" 13:42 AndrBuilder2 is there a list of all default blocks? 13:43 lumberJ AndrBuilder2, probably minetest wiki is your best bet 13:43 lumberJ either that or read through the file where they are registered in the default mod 13:44 lumberJ they are all in one file. i think its called nodes.lua or registrations.lua, something like that 13:44 Sketch2 you could look in the default texture directory to get a good idea 13:45 Sketch2 I agree with lumberJ tho, if you need more info 13:46 AndrBuilder2 can i use something in a creafting definition like "any plant block" ... or any block of the group XY ? 13:46 Sketch2 minetest/games/minetest_game/mods/default/textures/ 13:46 NathanS21 groups yes 13:46 Sketch2 for the drawtype? 13:46 lumberJ AndrBuilder you can replace craft itmes with group:items 13:47 lumberJ but i'm not sure if all the plants share a common group 13:47 lumberJ but ofcourse you can modify them so they do with minetest.item_override() 13:47 Sketch2 oh yea, like make a generic and use it to populate others. sure 13:47 AndrBuilder2 ? 13:49 Sketch2 Wish there was an easier way to type code in here 13:50 AndrBuilder2 true 13:52 Sketch2 https://pastebin.com/e8mJZKFB 13:52 Sketch2 using a template to define part of the definition 13:53 Sketch2 you could then use it for further registrations 13:54 AndrBuilder2 mhh don't really understand what you said ... i understand your idea of ... defining some item once and use it over and over again?` 13:55 Sketch2 yeah, sorry if it wasn't clear. I realized 'define part of the definition' seemed terribly circular after I typed it 13:55 Sketch2 but yea, you've got the idea. That's what you were going for, right? 13:55 remix2000 /leave 13:57 Sketch2 I meant 'use a template to define part of the registration' 13:57 AndrBuilder2 i was looking for .... craft my item out of ... any wood 13:57 AndrBuilder2 or any plant 13:57 lumberJ group:wood in the craft registration 13:57 lumberJ plants i don't think have a common group 13:57 AndrBuilder2 in my crafting definition i have to put in default:wood default:sapling .... 13:58 lumberJ https://wiki.minetest.net/Groups 13:59 lumberJ group:flora appears to exist 14:01 lumberJ https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua 14:01 lumberJ group:sapling also 14:02 AndrBuilder2 great thanks i will check it out and try it now 14:04 lumberJ np 14:35 AndrBuilder2 can't find the iron ingot ?! dafault:iron_ingot 14:35 AndrBuilder2 ? 15:55 Calinou AndroBuilder: it's steel_ingot 15:55 Calinou there's no iron ingots in Minetest ;) 15:55 Calinou (likewise, it's pick_steel and not pick_iron) 17:15 Sketch2 just discovered the kitchen sink drain was leaking behind the wall, for who-knows-how-long 17:15 Sketch2 dismantling the sink was hell 17:16 Sketch2 hoping to just run a new drain instead of relying on the crusty broken one that's back there 18:07 Krock Gael-de-Sailly, so these "sand lines" should not happen? 18:08 Gael-de-Sailly no 18:09 Gael-de-Sailly it's when the mapgen tries to calculate valley height with negative values for distance to water 18:11 Krock from the visuals alone it looks better, so I guess the implementation is ok too :) However, could you please use "std::max(..., 1.0f)"? 18:18 Gael-de-Sailly I was simply using MYMAX since I see it everywhere else in valleys mapgen's code 18:19 Gael-de-Sailly std::max does the same? 18:23 Krock yes, it's a new C++11 feature, which now should slowly replace our own implementation 18:23 Krock however, it might need the "algorithm" headers.. 18:40 Gael-de-Sailly ok I'll see later. 20:47 MrBlueEyes Hello 23:31 MrBlueEyes Shara is something wrong with DarkLands? 23:32 Shara Yes, sniper's working on it. Sorry. 23:33 Shara Seems it being down the other day was advanced warning... the server went boom. 23:33 MrBlueEyes Oh okay, I was wonder because I tried to join it since 8 am. 23:35 MrBlueEyes Brb